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Changed to Tutorial GL script as that is the correct one for our test GL.

This commit is contained in:
Filip Maj 2017-06-24 17:18:28 -04:00
parent c78fa033af
commit c42f1a08de
2 changed files with 26 additions and 1 deletions

View file

@ -120,7 +120,7 @@ function doLevequestInit(player, aetheryte)
if (difficulty == nil) then goto SELECT_DETAIL; end if (difficulty == nil) then goto SELECT_DETAIL; end
confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, guildleveData.favorCount, 20, 0, 0, 0, 0); confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, guildleveData.favorCount, 20, 0, 0, 0, 0);
if (confirmResult == nil) then goto SELECT_DIFFICULTY; else if (confirmResult == nil) then goto SELECT_DIFFICULTY; else
director = player:GetZone():CreateGuildleveDirector("Guildleve/PrivateGLBattleDetectNormal", glId); director = player:GetZone():CreateGuildleveDirector("Guildleve/PrivateGLBattleTutorial", glId);
player:AddDirector(director); player:AddDirector(director);
director:StartDirector(true, glId) director:StartDirector(true, glId)
end end

View file

@ -0,0 +1,25 @@
require ("global")
require ("guildleve")
--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ
function init(thisDirector)
guildleveData = GetGuildleveGamedata(thisDirector.guildleveId);
members = thisDirector:GetPlayerMembers();
if (members ~= nil and #members ~= 0) then
player = members[0];
player:SendGameMessage(GetWorldMaster(), 50036, 0x20, thisDirector.guildleveId, player, 0); --"You have started the leve..."
player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, false));
end
return "/Director/Guildleve/PrivateGLBattleTutorial", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0;
end
function mainLoop(thisDirector)
wait(2)
thisDirector:StartGuildleve();
thisDirector:SyncAllInfo();
end