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Changed to Tutorial GL script as that is the correct one for our test GL.
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c78fa033af
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2 changed files with 26 additions and 1 deletions
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@ -120,7 +120,7 @@ function doLevequestInit(player, aetheryte)
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if (difficulty == nil) then goto SELECT_DETAIL; end
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confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, guildleveData.favorCount, 20, 0, 0, 0, 0);
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if (confirmResult == nil) then goto SELECT_DIFFICULTY; else
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director = player:GetZone():CreateGuildleveDirector("Guildleve/PrivateGLBattleDetectNormal", glId);
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director = player:GetZone():CreateGuildleveDirector("Guildleve/PrivateGLBattleTutorial", glId);
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player:AddDirector(director);
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director:StartDirector(true, glId)
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end
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25
data/scripts/directors/Guildleve/PrivateGLBattleTutorial.lua
Normal file
25
data/scripts/directors/Guildleve/PrivateGLBattleTutorial.lua
Normal file
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@ -0,0 +1,25 @@
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require ("global")
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require ("guildleve")
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--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ
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function init(thisDirector)
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guildleveData = GetGuildleveGamedata(thisDirector.guildleveId);
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members = thisDirector:GetPlayerMembers();
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if (members ~= nil and #members ~= 0) then
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player = members[0];
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player:SendGameMessage(GetWorldMaster(), 50036, 0x20, thisDirector.guildleveId, player, 0); --"You have started the leve..."
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player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, false));
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end
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return "/Director/Guildleve/PrivateGLBattleTutorial", 0x4e25, thisDirector.guildleveId, 6, 0, 0, 0;
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end
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function mainLoop(thisDirector)
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wait(2)
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thisDirector:StartGuildleve();
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thisDirector:SyncAllInfo();
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end
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