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forgot to fix this on conflict resolving
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2 changed files with 5 additions and 2 deletions
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@ -180,7 +180,8 @@ namespace FFXIVClassic_Map_Server.Actors
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lastMoveUpdate = DateTime.Now;
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return MoveActorToPositionPacket.BuildPacket(actorId, positionX, positionY, positionZ, rotation, moveState);
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}
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return null; }
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return null;
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}
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public SubPacket CreateStatePacket()
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{
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@ -122,7 +122,9 @@ namespace FFXIVClassic_Map_Server.dataobjects
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if (actor is Character && ((Character)actor).isStatic)
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continue;
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QueuePacket(actor.CreatePositionUpdatePacket());
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var packet = actor.CreatePositionUpdatePacket();
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if (packet != null)
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QueuePacket(packet);
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}
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else
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{
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