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Changed untradeable to itemType (since it's used for bazaar as well).

This commit is contained in:
Filip Maj 2016-02-22 22:33:52 -05:00
parent 83fb9badd7
commit c9116005d6
5 changed files with 38 additions and 8 deletions

View file

@ -647,7 +647,7 @@ namespace FFXIVClassic_Lobby_Server
itemId, itemId,
quantity, quantity,
slot, slot,
isUntradeable, itemType,
quality, quality,
durability, durability,
spiritBind, spiritBind,
@ -677,7 +677,7 @@ namespace FFXIVClassic_Lobby_Server
byte itemType = reader.GetByte(4); byte itemType = reader.GetByte(4);
byte qualityNumber = reader.GetByte(5); byte qualityNumber = reader.GetByte(5);
uint durability = reader.GetUInt32(6); int durability = reader.GetInt32(6);
ushort spiritBind = reader.GetUInt16(7); ushort spiritBind = reader.GetUInt16(7);
byte materia1 = reader.GetByte(8); byte materia1 = reader.GetByte(8);
@ -701,7 +701,7 @@ namespace FFXIVClassic_Lobby_Server
return items; return items;
} }
public static InventoryItem addItem(Player player, uint itemId, int quantity, byte quality, byte itemType, uint durability, ushort type) public static InventoryItem addItem(Player player, uint itemId, int quantity, byte quality, byte itemType, int durability, ushort type)
{ {
InventoryItem insertedItem = null; InventoryItem insertedItem = null;
@ -715,9 +715,9 @@ namespace FFXIVClassic_Lobby_Server
string query = @" string query = @"
INSERT INTO server_items INSERT INTO server_items
(itemId, quality, isUntradeable, durability) (itemId, quality, itemType, durability)
VALUES VALUES
(@itemId, @quality, @isUntradeable, @durability); (@itemId, @quality, @itemType, @durability);
"; ";
MySqlCommand cmd = new MySqlCommand(query, conn); MySqlCommand cmd = new MySqlCommand(query, conn);

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@ -31,6 +31,7 @@
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="Cyotek.Collections.Generic.CircularBuffer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=58daa28b0b2de221, processorArchitecture=MSIL"> <Reference Include="Cyotek.Collections.Generic.CircularBuffer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=58daa28b0b2de221, processorArchitecture=MSIL">

View file

@ -119,7 +119,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
//New item that spilled over //New item that spilled over
while (quantityCount > 0) while (quantityCount > 0)
{ {
InventoryItem addedItem = Database.addItem(owner, itemId, Math.Min(quantityCount, 5), quality, gItem.isExclusive ? (byte)0x3 : (byte)0x0, 100, inventoryCode); InventoryItem addedItem = Database.addItem(owner, itemId, Math.Min(quantityCount, 5), quality, gItem.isExclusive ? (byte)0x3 : (byte)0x0, gItem.durability, inventoryCode);
list.Add(addedItem); list.Add(addedItem);

View file

@ -635,6 +635,35 @@ namespace FFXIVClassic_Map_Server.Actors
//zone.broadcastPacketAroundActor(this, worldMasterMessage); //zone.broadcastPacketAroundActor(this, worldMasterMessage);
} }
public void graphicChange(int slot, InventoryItem invItem)
{
Item item = Server.getItemGamedata(invItem.itemId);
if (item == null)
{
}
else if (item is EquipmentItem)
{
EquipmentItem eqItem = (EquipmentItem)item;
uint graphicId;
if (eqItem.graphicsWeaponId == null || eqItem.graphicsEquipmentId == null || eqItem.graphicsVariantId == null)
graphicId = 1025;
else
{
graphicId =
eqItem.graphicsWeaponId << 20 |
eqItem.graphicsEquipmentId << 10 |
eqItem.graphicsVariantId << 5 |
eqItem.graphicsColorId << 5;
}
appearanceIds[BODYGEAR] = graphicId;
broadcastPacket(createAppearancePacket(actorId), true);
}
}
public Inventory getInventory(ushort type) public Inventory getInventory(ushort type)
{ {
if (inventories.ContainsKey(type)) if (inventories.ContainsKey(type))

View file

@ -18,7 +18,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
public byte itemType; public byte itemType;
public byte quality = 1; public byte quality = 1;
public uint durability = 0; public int durability = 0;
public ushort spiritbind = 0; public ushort spiritbind = 0;
public byte materia1 = 0; public byte materia1 = 0;
@ -39,7 +39,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
itemType = gItem.isExclusive ? (byte)0x3 : (byte)0x0; itemType = gItem.isExclusive ? (byte)0x3 : (byte)0x0;
} }
public InventoryItem(uint uniqueId, uint itemId, int quantity, ushort slot, byte itemType, byte qualityNumber, uint durability, ushort spiritbind, byte materia1, byte materia2, byte materia3, byte materia4, byte materia5) public InventoryItem(uint uniqueId, uint itemId, int quantity, ushort slot, byte itemType, byte qualityNumber, int durability, ushort spiritbind, byte materia1, byte materia2, byte materia3, byte materia4, byte materia5)
{ {
this.uniqueId = uniqueId; this.uniqueId = uniqueId;
this.itemId = itemId; this.itemId = itemId;