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Changed untradeable to itemType (since it's used for bazaar as well).
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parent
83fb9badd7
commit
c9116005d6
5 changed files with 38 additions and 8 deletions
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@ -647,7 +647,7 @@ namespace FFXIVClassic_Lobby_Server
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itemId,
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quantity,
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slot,
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isUntradeable,
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itemType,
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quality,
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durability,
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spiritBind,
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@ -677,7 +677,7 @@ namespace FFXIVClassic_Lobby_Server
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byte itemType = reader.GetByte(4);
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byte qualityNumber = reader.GetByte(5);
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uint durability = reader.GetUInt32(6);
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int durability = reader.GetInt32(6);
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ushort spiritBind = reader.GetUInt16(7);
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byte materia1 = reader.GetByte(8);
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@ -701,7 +701,7 @@ namespace FFXIVClassic_Lobby_Server
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return items;
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}
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public static InventoryItem addItem(Player player, uint itemId, int quantity, byte quality, byte itemType, uint durability, ushort type)
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public static InventoryItem addItem(Player player, uint itemId, int quantity, byte quality, byte itemType, int durability, ushort type)
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{
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InventoryItem insertedItem = null;
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@ -715,9 +715,9 @@ namespace FFXIVClassic_Lobby_Server
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string query = @"
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INSERT INTO server_items
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(itemId, quality, isUntradeable, durability)
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(itemId, quality, itemType, durability)
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VALUES
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(@itemId, @quality, @isUntradeable, @durability);
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(@itemId, @quality, @itemType, @durability);
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";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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@ -31,6 +31,7 @@
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Cyotek.Collections.Generic.CircularBuffer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=58daa28b0b2de221, processorArchitecture=MSIL">
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@ -119,7 +119,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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//New item that spilled over
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while (quantityCount > 0)
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{
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InventoryItem addedItem = Database.addItem(owner, itemId, Math.Min(quantityCount, 5), quality, gItem.isExclusive ? (byte)0x3 : (byte)0x0, 100, inventoryCode);
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InventoryItem addedItem = Database.addItem(owner, itemId, Math.Min(quantityCount, 5), quality, gItem.isExclusive ? (byte)0x3 : (byte)0x0, gItem.durability, inventoryCode);
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list.Add(addedItem);
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@ -635,6 +635,35 @@ namespace FFXIVClassic_Map_Server.Actors
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//zone.broadcastPacketAroundActor(this, worldMasterMessage);
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}
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public void graphicChange(int slot, InventoryItem invItem)
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{
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Item item = Server.getItemGamedata(invItem.itemId);
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if (item == null)
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{
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}
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else if (item is EquipmentItem)
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{
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EquipmentItem eqItem = (EquipmentItem)item;
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uint graphicId;
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if (eqItem.graphicsWeaponId == null || eqItem.graphicsEquipmentId == null || eqItem.graphicsVariantId == null)
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graphicId = 1025;
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else
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{
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graphicId =
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eqItem.graphicsWeaponId << 20 |
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eqItem.graphicsEquipmentId << 10 |
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eqItem.graphicsVariantId << 5 |
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eqItem.graphicsColorId << 5;
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}
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appearanceIds[BODYGEAR] = graphicId;
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broadcastPacket(createAppearancePacket(actorId), true);
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}
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}
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public Inventory getInventory(ushort type)
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{
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if (inventories.ContainsKey(type))
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@ -18,7 +18,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public byte itemType;
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public byte quality = 1;
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public uint durability = 0;
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public int durability = 0;
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public ushort spiritbind = 0;
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public byte materia1 = 0;
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@ -39,7 +39,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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itemType = gItem.isExclusive ? (byte)0x3 : (byte)0x0;
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}
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public InventoryItem(uint uniqueId, uint itemId, int quantity, ushort slot, byte itemType, byte qualityNumber, uint durability, ushort spiritbind, byte materia1, byte materia2, byte materia3, byte materia4, byte materia5)
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public InventoryItem(uint uniqueId, uint itemId, int quantity, ushort slot, byte itemType, byte qualityNumber, int durability, ushort spiritbind, byte materia1, byte materia2, byte materia3, byte materia4, byte materia5)
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{
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this.uniqueId = uniqueId;
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this.itemId = itemId;
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