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More old test code removed.

This commit is contained in:
Filip Maj 2017-07-06 22:11:14 -04:00
parent 151756329c
commit caf254fd95

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@ -131,7 +131,6 @@ namespace FFXIVClassic_Map_Server.Actors
return AddActorPacket.BuildPacket(actorId, 8);
}
int val = 0x0b00;
// actorClassId, [], [], numBattleCommon, [battleCommon], numEventCommon, [eventCommon], args for either initForBattle/initForEvent
public override SubPacket CreateScriptBindPacket(Player player)
{
@ -139,13 +138,6 @@ namespace FFXIVClassic_Map_Server.Actors
lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false);
if (uniqueIdentifier.Equals("1"))
{
lParams[5].value = val;
val++;
player.SendMessage(0x20, "", String.Format("ID is now: 0x{0:X}", val));
}
if (lParams != null && lParams.Count >= 3 && lParams[2].typeID == 0 && (int)lParams[2].value == 0)
isStatic = true;
else