mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-21 20:27:47 +00:00
Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed.
This commit is contained in:
parent
06e7ea59f4
commit
cf38454c8f
7 changed files with 131 additions and 159 deletions
|
@ -1,40 +1,24 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
|
||||||
using System.Net;
|
|
||||||
using System.Net.Sockets;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Threading;
|
|
||||||
using FFXIVClassic.Common;
|
using FFXIVClassic.Common;
|
||||||
using FFXIVClassic_Map_Server.dataobjects;
|
using FFXIVClassic_Map_Server.dataobjects;
|
||||||
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||||
using FFXIVClassic_Map_Server;
|
|
||||||
using FFXIVClassic_Map_Server.packets.send;
|
using FFXIVClassic_Map_Server.packets.send;
|
||||||
using FFXIVClassic_Map_Server.dataobjects.chara;
|
|
||||||
using FFXIVClassic_Map_Server.Actors;
|
|
||||||
using FFXIVClassic_Map_Server.lua;
|
using FFXIVClassic_Map_Server.lua;
|
||||||
using FFXIVClassic_Map_Server.actors.chara.player;
|
|
||||||
using FFXIVClassic_Map_Server.Properties;
|
|
||||||
|
|
||||||
namespace FFXIVClassic_Map_Server
|
namespace FFXIVClassic_Map_Server
|
||||||
{
|
{
|
||||||
class CommandProcessor
|
class CommandProcessor
|
||||||
{
|
{
|
||||||
private Dictionary<uint, ConnectedPlayer> mConnectedPlayerList;
|
|
||||||
private static Dictionary<uint, Item> gamedataItems = Server.GetGamedataItems();
|
private static Dictionary<uint, Item> gamedataItems = Server.GetGamedataItems();
|
||||||
|
|
||||||
// For the moment, this is the only predefined item
|
// For the moment, this is the only predefined item
|
||||||
// TODO: make a list/enum in the future so that items can be given by name, instead of by id
|
// TODO: make a list/enum in the future so that items can be given by name, instead of by id
|
||||||
const UInt32 ITEM_GIL = 1000001;
|
const UInt32 ITEM_GIL = 1000001;
|
||||||
|
|
||||||
public CommandProcessor(Dictionary<uint, ConnectedPlayer> playerList)
|
|
||||||
{
|
|
||||||
mConnectedPlayerList = playerList;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ChangeProperty(uint id, uint value, string target)
|
public void ChangeProperty(uint id, uint value, string target)
|
||||||
{
|
{
|
||||||
SetActorPropetyPacket ChangeProperty = new SetActorPropetyPacket(target);
|
SetActorPropetyPacket ChangeProperty = new SetActorPropetyPacket(target);
|
||||||
|
@ -43,9 +27,11 @@ namespace FFXIVClassic_Map_Server
|
||||||
ChangeProperty.AddInt(id, value);
|
ChangeProperty.AddInt(id, value);
|
||||||
ChangeProperty.AddTarget();
|
ChangeProperty.AddTarget();
|
||||||
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
Dictionary<uint, Session> sessionList = Server.GetServer().GetSessionList();
|
||||||
|
|
||||||
|
foreach (KeyValuePair<uint, Session> entry in sessionList)
|
||||||
{
|
{
|
||||||
SubPacket ChangePropertyPacket = ChangeProperty.BuildPacket((entry.Value.actorID), (entry.Value.actorID));
|
SubPacket ChangePropertyPacket = ChangeProperty.BuildPacket((entry.Value.id), (entry.Value.id));
|
||||||
|
|
||||||
BasePacket packet = BasePacket.CreatePacket(ChangePropertyPacket, true, false);
|
BasePacket packet = BasePacket.CreatePacket(ChangePropertyPacket, true, false);
|
||||||
packet.DebugPrintPacket();
|
packet.DebugPrintPacket();
|
||||||
|
@ -60,13 +46,13 @@ namespace FFXIVClassic_Map_Server
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="client"></param>
|
/// <param name="client"></param>
|
||||||
/// <param name="message"></param>
|
/// <param name="message"></param>
|
||||||
private void SendMessage(ConnectedPlayer client, String message)
|
private void SendMessage(Session session, String message)
|
||||||
{
|
{
|
||||||
if (client != null)
|
if (session != null)
|
||||||
client.GetActor().QueuePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
|
session.GetActor().QueuePacket(SendMessagePacket.BuildPacket(session.id, session.id, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
|
||||||
}
|
}
|
||||||
|
|
||||||
internal bool DoCommand(string input, ConnectedPlayer client)
|
internal bool DoCommand(string input, Session session)
|
||||||
{
|
{
|
||||||
if (!input.Any() || input.Equals(""))
|
if (!input.Any() || input.Equals(""))
|
||||||
return false;
|
return false;
|
||||||
|
@ -88,7 +74,7 @@ namespace FFXIVClassic_Map_Server
|
||||||
if (cmd.Any())
|
if (cmd.Any())
|
||||||
{
|
{
|
||||||
// if client isnt null, take player to be the player actor
|
// if client isnt null, take player to be the player actor
|
||||||
var player = client.GetActor();
|
var player = session.GetActor();
|
||||||
|
|
||||||
if (cmd.Equals("help"))
|
if (cmd.Equals("help"))
|
||||||
{
|
{
|
||||||
|
@ -125,11 +111,11 @@ namespace FFXIVClassic_Map_Server
|
||||||
if (split[0].Equals("reloaditems"))
|
if (split[0].Equals("reloaditems"))
|
||||||
{
|
{
|
||||||
Program.Log.Info(String.Format("Got request to reload item gamedata"));
|
Program.Log.Info(String.Format("Got request to reload item gamedata"));
|
||||||
SendMessage(client, "Reloading Item Gamedata...");
|
SendMessage(session, "Reloading Item Gamedata...");
|
||||||
gamedataItems.Clear();
|
gamedataItems.Clear();
|
||||||
gamedataItems = Database.GetItemGamedata();
|
gamedataItems = Database.GetItemGamedata();
|
||||||
Program.Log.Info(String.Format("Loaded {0} items.", gamedataItems.Count));
|
Program.Log.Info(String.Format("Loaded {0} items.", gamedataItems.Count));
|
||||||
SendMessage(client, String.Format("Loaded {0} items.", gamedataItems.Count));
|
SendMessage(session, String.Format("Loaded {0} items.", gamedataItems.Count));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
|
@ -110,7 +110,7 @@
|
||||||
<Compile Include="actors\chara\player\PlayerWork.cs" />
|
<Compile Include="actors\chara\player\PlayerWork.cs" />
|
||||||
<Compile Include="dataobjects\DBWorld.cs" />
|
<Compile Include="dataobjects\DBWorld.cs" />
|
||||||
<Compile Include="dataobjects\InventoryItem.cs" />
|
<Compile Include="dataobjects\InventoryItem.cs" />
|
||||||
<Compile Include="dataobjects\ConnectedPlayer.cs" />
|
<Compile Include="dataobjects\Session.cs" />
|
||||||
<Compile Include="dataobjects\Item.cs" />
|
<Compile Include="dataobjects\Item.cs" />
|
||||||
<Compile Include="dataobjects\RecruitmentDetails.cs" />
|
<Compile Include="dataobjects\RecruitmentDetails.cs" />
|
||||||
<Compile Include="dataobjects\SearchEntry.cs" />
|
<Compile Include="dataobjects\SearchEntry.cs" />
|
||||||
|
|
|
@ -25,28 +25,18 @@ namespace FFXIVClassic_Map_Server
|
||||||
{
|
{
|
||||||
Server mServer;
|
Server mServer;
|
||||||
CommandProcessor cp;
|
CommandProcessor cp;
|
||||||
Dictionary<uint, ConnectedPlayer> mPlayers;
|
|
||||||
|
|
||||||
public PacketProcessor(Server server, Dictionary<uint, ConnectedPlayer> playerList)
|
public PacketProcessor(Server server)
|
||||||
{
|
{
|
||||||
mPlayers = playerList;
|
|
||||||
mServer = server;
|
mServer = server;
|
||||||
cp = new CommandProcessor(playerList);
|
cp = new CommandProcessor();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
|
public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
|
||||||
{
|
{
|
||||||
|
|
||||||
ConnectedPlayer player = null;
|
Session session = mServer.GetSession(subpacket.header.targetId);
|
||||||
|
|
||||||
if(mPlayers.ContainsKey(subpacket.header.targetId))
|
|
||||||
player = mPlayers[subpacket.header.targetId];
|
|
||||||
|
|
||||||
if (player == null)
|
|
||||||
{
|
|
||||||
player = new ConnectedPlayer(client, subpacket.header.targetId);
|
|
||||||
}
|
|
||||||
|
|
||||||
subpacket.DebugPrintSubPacket();
|
subpacket.DebugPrintSubPacket();
|
||||||
|
|
||||||
//Normal Game Opcode
|
//Normal Game Opcode
|
||||||
|
@ -56,20 +46,19 @@ namespace FFXIVClassic_Map_Server
|
||||||
case 0x0001:
|
case 0x0001:
|
||||||
//subpacket.DebugPrintSubPacket();
|
//subpacket.DebugPrintSubPacket();
|
||||||
PingPacket pingPacket = new PingPacket(subpacket.data);
|
PingPacket pingPacket = new PingPacket(subpacket.data);
|
||||||
client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(player.actorID, pingPacket.time), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(session.id, pingPacket.time), true, false));
|
||||||
player.Ping();
|
session.Ping();
|
||||||
break;
|
break;
|
||||||
//Unknown
|
//Unknown
|
||||||
case 0x0002:
|
case 0x0002:
|
||||||
|
|
||||||
subpacket.DebugPrintSubPacket();
|
subpacket.DebugPrintSubPacket();
|
||||||
|
|
||||||
player = new ConnectedPlayer(client, subpacket.header.targetId);
|
session = mServer.AddSession(subpacket.header.targetId);
|
||||||
mPlayers[subpacket.header.targetId] = player;
|
|
||||||
|
|
||||||
client.QueuePacket(_0x2Packet.BuildPacket(player.actorID), true, false);
|
client.QueuePacket(_0x2Packet.BuildPacket(session.id), true, false);
|
||||||
|
|
||||||
Server.GetWorldManager().DoLogin(player.GetActor());
|
Server.GetWorldManager().DoLogin(session.GetActor());
|
||||||
|
|
||||||
break;
|
break;
|
||||||
//Chat Received
|
//Chat Received
|
||||||
|
@ -80,17 +69,17 @@ namespace FFXIVClassic_Map_Server
|
||||||
|
|
||||||
if (chatMessage.message.StartsWith("!"))
|
if (chatMessage.message.StartsWith("!"))
|
||||||
{
|
{
|
||||||
if (cp.DoCommand(chatMessage.message, player))
|
if (cp.DoCommand(chatMessage.message, session))
|
||||||
return; ;
|
return; ;
|
||||||
}
|
}
|
||||||
|
|
||||||
player.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(player.actorID, player.actorID, chatMessage.logType, player.GetActor().customDisplayName, chatMessage.message), false);
|
session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
//Langauge Code
|
//Langauge Code
|
||||||
case 0x0006:
|
case 0x0006:
|
||||||
LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
|
LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
|
||||||
player.languageCode = langCode.languageCode;
|
session.languageCode = langCode.languageCode;
|
||||||
break;
|
break;
|
||||||
//Unknown - Happens a lot at login, then once every time player zones
|
//Unknown - Happens a lot at login, then once every time player zones
|
||||||
case 0x0007:
|
case 0x0007:
|
||||||
|
@ -102,11 +91,11 @@ namespace FFXIVClassic_Map_Server
|
||||||
//Update Position
|
//Update Position
|
||||||
//subpacket.DebugPrintSubPacket();
|
//subpacket.DebugPrintSubPacket();
|
||||||
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
|
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
|
||||||
player.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
|
session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
|
||||||
player.GetActor().SendInstanceUpdate();
|
session.GetActor().SendInstanceUpdate();
|
||||||
|
|
||||||
if (player.GetActor().IsInZoneChange())
|
if (session.GetActor().IsInZoneChange())
|
||||||
player.GetActor().SetZoneChanging(false);
|
session.GetActor().SetZoneChanging(false);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
//Set Target
|
//Set Target
|
||||||
|
@ -114,13 +103,13 @@ namespace FFXIVClassic_Map_Server
|
||||||
//subpacket.DebugPrintSubPacket();
|
//subpacket.DebugPrintSubPacket();
|
||||||
|
|
||||||
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
|
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
|
||||||
player.GetActor().currentTarget = setTarget.actorID;
|
session.GetActor().currentTarget = setTarget.actorID;
|
||||||
player.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(player.actorID, player.actorID, setTarget.actorID), true);
|
session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, session.id, setTarget.actorID), true);
|
||||||
break;
|
break;
|
||||||
//Lock Target
|
//Lock Target
|
||||||
case 0x00CC:
|
case 0x00CC:
|
||||||
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
|
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
|
||||||
player.GetActor().currentLockedTarget = lockTarget.actorID;
|
session.GetActor().currentLockedTarget = lockTarget.actorID;
|
||||||
break;
|
break;
|
||||||
//Start Event
|
//Start Event
|
||||||
case 0x012D:
|
case 0x012D:
|
||||||
|
@ -143,19 +132,19 @@ namespace FFXIVClassic_Map_Server
|
||||||
Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);
|
Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);
|
||||||
|
|
||||||
|
|
||||||
player.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
|
session.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
|
||||||
player.GetActor().currentEventName = eventStart.triggerName;
|
session.GetActor().currentEventName = eventStart.triggerName;
|
||||||
|
|
||||||
|
|
||||||
if (ownerActor == null)
|
if (ownerActor == null)
|
||||||
{
|
{
|
||||||
//Is it a instance actor?
|
//Is it a instance actor?
|
||||||
ownerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner);
|
ownerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
|
||||||
if (ownerActor == null)
|
if (ownerActor == null)
|
||||||
{
|
{
|
||||||
//Is it a Director?
|
//Is it a Director?
|
||||||
if (player.GetActor().currentDirector != null && player.GetActor().currentEventOwner == player.GetActor().currentDirector.actorId)
|
if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
|
||||||
ownerActor = player.GetActor().currentDirector;
|
ownerActor = session.GetActor().currentDirector;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
|
Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
|
||||||
|
@ -164,7 +153,7 @@ namespace FFXIVClassic_Map_Server
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
player.GetActor().StartEvent(ownerActor, eventStart);
|
session.GetActor().StartEvent(ownerActor, eventStart);
|
||||||
|
|
||||||
Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
|
Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
|
||||||
break;
|
break;
|
||||||
|
@ -178,42 +167,42 @@ namespace FFXIVClassic_Map_Server
|
||||||
Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams));
|
Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams));
|
||||||
/*
|
/*
|
||||||
//Is it a static actor? If not look in the player's instance
|
//Is it a static actor? If not look in the player's instance
|
||||||
Actor updateOwnerActor = Server.GetStaticActors(player.GetActor().currentEventOwner);
|
Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner);
|
||||||
if (updateOwnerActor == null)
|
if (updateOwnerActor == null)
|
||||||
{
|
{
|
||||||
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner);
|
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
|
||||||
|
|
||||||
if (player.GetActor().currentDirector != null && player.GetActor().currentEventOwner == player.GetActor().currentDirector.actorId)
|
if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
|
||||||
updateOwnerActor = player.GetActor().currentDirector;
|
updateOwnerActor = session.GetActor().currentDirector;
|
||||||
|
|
||||||
if (updateOwnerActor == null)
|
if (updateOwnerActor == null)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
player.GetActor().UpdateEvent(eventUpdate);
|
session.GetActor().UpdateEvent(eventUpdate);
|
||||||
|
|
||||||
//LuaEngine.DoActorOnEventUpdated(player.GetActor(), updateOwnerActor, eventUpdate);
|
//LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case 0x012F:
|
case 0x012F:
|
||||||
//subpacket.DebugPrintSubPacket();
|
//subpacket.DebugPrintSubPacket();
|
||||||
ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
|
ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
|
||||||
if (paramRequest.paramName.Equals("charaWork/exp"))
|
if (paramRequest.paramName.Equals("charaWork/exp"))
|
||||||
player.GetActor().SendCharaExpInfo();
|
session.GetActor().SendCharaExpInfo();
|
||||||
break;
|
break;
|
||||||
/* RECRUITMENT */
|
/* RECRUITMENT */
|
||||||
//Start Recruiting
|
//Start Recruiting
|
||||||
case 0x01C3:
|
case 0x01C3:
|
||||||
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
|
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
|
||||||
client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(player.actorID, true), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(session.id, true), true, false));
|
||||||
break;
|
break;
|
||||||
//End Recruiting
|
//End Recruiting
|
||||||
case 0x01C4:
|
case 0x01C4:
|
||||||
client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(player.actorID), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(session.id), true, false));
|
||||||
break;
|
break;
|
||||||
//Party Window Opened, Request State
|
//Party Window Opened, Request State
|
||||||
case 0x01C5:
|
case 0x01C5:
|
||||||
client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(player.actorID, true, true, 1), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(session.id, true, true, 1), true, false));
|
||||||
break;
|
break;
|
||||||
//Search Recruiting
|
//Search Recruiting
|
||||||
case 0x01C7:
|
case 0x01C7:
|
||||||
|
@ -229,7 +218,7 @@ namespace FFXIVClassic_Map_Server
|
||||||
details.subTaskId = 1;
|
details.subTaskId = 1;
|
||||||
details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
|
details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
|
||||||
details.num[0] = 1;
|
details.num[0] = 1;
|
||||||
client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(player.actorID, details), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details), true, false));
|
||||||
break;
|
break;
|
||||||
//Accepted Recruiting
|
//Accepted Recruiting
|
||||||
case 0x01C6:
|
case 0x01C6:
|
||||||
|
@ -238,64 +227,64 @@ namespace FFXIVClassic_Map_Server
|
||||||
/* SOCIAL STUFF */
|
/* SOCIAL STUFF */
|
||||||
case 0x01C9:
|
case 0x01C9:
|
||||||
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
|
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||||
client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(player.actorID, true, addBlackList.name), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name), true, false));
|
||||||
break;
|
break;
|
||||||
case 0x01CA:
|
case 0x01CA:
|
||||||
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
|
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||||
client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(player.actorID, true, RemoveBlackList.name), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name), true, false));
|
||||||
break;
|
break;
|
||||||
case 0x01CB:
|
case 0x01CB:
|
||||||
int offset1 = 0;
|
int offset1 = 0;
|
||||||
client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(player.actorID, new String[] { "Test" }, ref offset1), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1), true, false));
|
||||||
break;
|
break;
|
||||||
case 0x01CC:
|
case 0x01CC:
|
||||||
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
|
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||||
client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(player.actorID, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
|
||||||
break;
|
break;
|
||||||
case 0x01CD:
|
case 0x01CD:
|
||||||
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
|
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||||
client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(player.actorID, true, RemoveFriendList.name), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name), true, false));
|
||||||
break;
|
break;
|
||||||
case 0x01CE:
|
case 0x01CE:
|
||||||
int offset2 = 0;
|
int offset2 = 0;
|
||||||
client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(player.actorID, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
|
||||||
break;
|
break;
|
||||||
case 0x01CF:
|
case 0x01CF:
|
||||||
client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(player.actorID, null), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(session.id, null), true, false));
|
||||||
break;
|
break;
|
||||||
/* SUPPORT DESK STUFF */
|
/* SUPPORT DESK STUFF */
|
||||||
//Request for FAQ/Info List
|
//Request for FAQ/Info List
|
||||||
case 0x01D0:
|
case 0x01D0:
|
||||||
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
|
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
|
||||||
client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(player.actorID, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
|
||||||
break;
|
break;
|
||||||
//Request for body of a faq/info selection
|
//Request for body of a faq/info selection
|
||||||
case 0x01D1:
|
case 0x01D1:
|
||||||
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
|
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
|
||||||
client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(player.actorID, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
|
||||||
break;
|
break;
|
||||||
//Request issue list
|
//Request issue list
|
||||||
case 0x01D2:
|
case 0x01D2:
|
||||||
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
|
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
|
||||||
client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
|
||||||
break;
|
break;
|
||||||
//Request if GM ticket exists
|
//Request if GM ticket exists
|
||||||
case 0x01D3:
|
case 0x01D3:
|
||||||
client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(player.actorID, false), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(session.id, false), true, false));
|
||||||
break;
|
break;
|
||||||
//Request for GM response message
|
//Request for GM response message
|
||||||
case 0x01D4:
|
case 0x01D4:
|
||||||
client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(player.actorID, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
|
||||||
break;
|
break;
|
||||||
//GM Ticket Sent
|
//GM Ticket Sent
|
||||||
case 0x01D5:
|
case 0x01D5:
|
||||||
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
|
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
|
||||||
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
|
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
|
||||||
client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(player.actorID, true), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true), true, false));
|
||||||
break;
|
break;
|
||||||
//Request to end ticket
|
//Request to end ticket
|
||||||
case 0x01D6:
|
case 0x01D6:
|
||||||
client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(player.actorID), true, false));
|
client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(session.id), true, false));
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
|
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
|
||||||
|
|
|
@ -63,7 +63,7 @@ namespace FFXIVClassic_Map_Server
|
||||||
if (startServer)
|
if (startServer)
|
||||||
{
|
{
|
||||||
Server server = new Server();
|
Server server = new Server();
|
||||||
CommandProcessor cp = new CommandProcessor(server.GetConnectedPlayerList());
|
CommandProcessor cp = new CommandProcessor();
|
||||||
server.StartServer();
|
server.StartServer();
|
||||||
|
|
||||||
while (startServer)
|
while (startServer)
|
||||||
|
|
|
@ -17,7 +17,6 @@ namespace FFXIVClassic_Map_Server
|
||||||
public const int FFXIV_MAP_PORT = 54992;
|
public const int FFXIV_MAP_PORT = 54992;
|
||||||
public const int BUFFER_SIZE = 0xFFFF; //Max basepacket size is 0xFFFF
|
public const int BUFFER_SIZE = 0xFFFF; //Max basepacket size is 0xFFFF
|
||||||
public const int BACKLOG = 100;
|
public const int BACKLOG = 100;
|
||||||
public const int HEALTH_THREAD_SLEEP_TIME = 5;
|
|
||||||
|
|
||||||
public const string STATIC_ACTORS_PATH = "./staticactors.bin";
|
public const string STATIC_ACTORS_PATH = "./staticactors.bin";
|
||||||
|
|
||||||
|
@ -25,39 +24,15 @@ namespace FFXIVClassic_Map_Server
|
||||||
|
|
||||||
private Socket mServerSocket;
|
private Socket mServerSocket;
|
||||||
|
|
||||||
private Dictionary<uint, ConnectedPlayer> mConnectedPlayerList = new Dictionary<uint, ConnectedPlayer>();
|
private Dictionary<uint, Session> mSessionList = new Dictionary<uint, Session>();
|
||||||
private ZoneConnection mWorldConnection = new ZoneConnection();
|
|
||||||
private LuaEngine mLuaEngine = new LuaEngine();
|
private LuaEngine mLuaEngine = new LuaEngine();
|
||||||
|
|
||||||
|
private static ZoneConnection mWorldConnection = new ZoneConnection();
|
||||||
private static WorldManager mWorldManager;
|
private static WorldManager mWorldManager;
|
||||||
private static Dictionary<uint, Item> gamedataItems;
|
private static Dictionary<uint, Item> mGamedataItems;
|
||||||
private static StaticActors mStaticActors;
|
private static StaticActors mStaticActors;
|
||||||
|
|
||||||
private PacketProcessor mProcessor;
|
private PacketProcessor mProcessor;
|
||||||
|
|
||||||
private Thread mConnectionHealthThread;
|
|
||||||
private bool killHealthThread = false;
|
|
||||||
|
|
||||||
private void ConnectionHealth()
|
|
||||||
{
|
|
||||||
Program.Log.Info("Connection Health thread started; it will run every {0} seconds.", HEALTH_THREAD_SLEEP_TIME);
|
|
||||||
while (!killHealthThread)
|
|
||||||
{
|
|
||||||
lock (mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
List<ConnectedPlayer> dcedPlayers = new List<ConnectedPlayer>();
|
|
||||||
foreach (ConnectedPlayer cp in mConnectedPlayerList.Values)
|
|
||||||
{
|
|
||||||
if (cp.CheckIfDCing())
|
|
||||||
dcedPlayers.Add(cp);
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (ConnectedPlayer cp in dcedPlayers)
|
|
||||||
cp.GetActor().CleanupAndSave();
|
|
||||||
}
|
|
||||||
Thread.Sleep(HEALTH_THREAD_SLEEP_TIME * 1000);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Server()
|
public Server()
|
||||||
{
|
{
|
||||||
|
@ -70,15 +45,11 @@ namespace FFXIVClassic_Map_Server
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool StartServer()
|
public bool StartServer()
|
||||||
{
|
{
|
||||||
mConnectionHealthThread = new Thread(new ThreadStart(ConnectionHealth));
|
|
||||||
mConnectionHealthThread.Name = "MapThread:Health";
|
|
||||||
//mConnectionHealthThread.Start();
|
|
||||||
|
|
||||||
mStaticActors = new StaticActors(STATIC_ACTORS_PATH);
|
mStaticActors = new StaticActors(STATIC_ACTORS_PATH);
|
||||||
|
|
||||||
gamedataItems = Database.GetItemGamedata();
|
mGamedataItems = Database.GetItemGamedata();
|
||||||
Program.Log.Info("Loaded {0} items.", gamedataItems.Count);
|
Program.Log.Info("Loaded {0} items.", mGamedataItems.Count);
|
||||||
|
|
||||||
mWorldManager = new WorldManager(this);
|
mWorldManager = new WorldManager(this);
|
||||||
mWorldManager.LoadZoneList();
|
mWorldManager.LoadZoneList();
|
||||||
|
@ -119,22 +90,56 @@ namespace FFXIVClassic_Map_Server
|
||||||
Program.Log.Info("Map Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
|
Program.Log.Info("Map Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
|
||||||
Console.ForegroundColor = ConsoleColor.Gray;
|
Console.ForegroundColor = ConsoleColor.Gray;
|
||||||
|
|
||||||
mProcessor = new PacketProcessor(this, mConnectedPlayerList);
|
mProcessor = new PacketProcessor(this);
|
||||||
|
|
||||||
//mGameThread = new Thread(new ThreadStart(mProcessor.update));
|
//mGameThread = new Thread(new ThreadStart(mProcessor.update));
|
||||||
//mGameThread.Start();
|
//mGameThread.Start();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemovePlayer(Player player)
|
#region Session Handling
|
||||||
|
|
||||||
|
public Session AddSession(uint id)
|
||||||
{
|
{
|
||||||
lock (mConnectedPlayerList)
|
Session session = new Session(id);
|
||||||
|
mSessionList.Add(id, session);
|
||||||
|
return session;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveSession(uint id)
|
||||||
|
{
|
||||||
|
if (mSessionList.ContainsKey(id))
|
||||||
{
|
{
|
||||||
if (mConnectedPlayerList.ContainsKey(player.actorId))
|
mSessionList[id].GetActor().CleanupAndSave();
|
||||||
mConnectedPlayerList.Remove(player.actorId);
|
mSessionList.Remove(id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Session GetSession(uint id)
|
||||||
|
{
|
||||||
|
if (mSessionList.ContainsKey(id))
|
||||||
|
return mSessionList[id];
|
||||||
|
else
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Session GetSession(string name)
|
||||||
|
{
|
||||||
|
foreach (Session s in mSessionList.Values)
|
||||||
|
{
|
||||||
|
if (s.GetActor().customDisplayName.Equals(name))
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Dictionary<uint, Session> GetSessionList()
|
||||||
|
{
|
||||||
|
return mSessionList;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
#region Socket Handling
|
#region Socket Handling
|
||||||
private void AcceptCallback(IAsyncResult result)
|
private void AcceptCallback(IAsyncResult result)
|
||||||
{
|
{
|
||||||
|
@ -186,8 +191,8 @@ namespace FFXIVClassic_Map_Server
|
||||||
|
|
||||||
public static Item GetItemGamedata(uint id)
|
public static Item GetItemGamedata(uint id)
|
||||||
{
|
{
|
||||||
if (gamedataItems.ContainsKey(id))
|
if (mGamedataItems.ContainsKey(id))
|
||||||
return gamedataItems[id];
|
return mGamedataItems[id];
|
||||||
else
|
else
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -263,20 +268,19 @@ namespace FFXIVClassic_Map_Server
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
public static ZoneConnection GetWorldConnection()
|
||||||
|
{
|
||||||
|
return mWorldConnection;
|
||||||
|
}
|
||||||
|
|
||||||
public static WorldManager GetWorldManager()
|
public static WorldManager GetWorldManager()
|
||||||
{
|
{
|
||||||
return mWorldManager;
|
return mWorldManager;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Dictionary<uint, ConnectedPlayer> GetConnectedPlayerList()
|
|
||||||
{
|
|
||||||
return mConnectedPlayerList;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Dictionary<uint, Item> GetGamedataItems()
|
public static Dictionary<uint, Item> GetGamedataItems()
|
||||||
{
|
{
|
||||||
return gamedataItems;
|
return mGamedataItems;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -123,9 +123,9 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
|
|
||||||
public PlayerWork playerWork = new PlayerWork();
|
public PlayerWork playerWork = new PlayerWork();
|
||||||
|
|
||||||
public ConnectedPlayer playerSession;
|
public Session playerSession;
|
||||||
|
|
||||||
public Player(ConnectedPlayer cp, uint actorID) : base(actorID)
|
public Player(Session cp, uint actorID) : base(actorID)
|
||||||
{
|
{
|
||||||
playerSession = cp;
|
playerSession = cp;
|
||||||
actorName = String.Format("_pc{0:00000000}", actorID);
|
actorName = String.Format("_pc{0:00000000}", actorID);
|
||||||
|
@ -649,12 +649,10 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
{
|
{
|
||||||
//Remove actor from zone and main server list
|
//Remove actor from zone and main server list
|
||||||
zone.RemoveActorFromZone(this);
|
zone.RemoveActorFromZone(this);
|
||||||
Server.GetServer().RemovePlayer(this);
|
|
||||||
|
|
||||||
//Save Player
|
//Save Player
|
||||||
Database.SavePlayerPlayTime(this);
|
Database.SavePlayerPlayTime(this);
|
||||||
Database.SavePlayerPosition(this);
|
Database.SavePlayerPosition(this);
|
||||||
|
|
||||||
Program.Log.Info("{0} has been logged out and saved.", this.customDisplayName);
|
Program.Log.Info("{0} has been logged out and saved.", this.customDisplayName);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -12,36 +12,31 @@ using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace FFXIVClassic_Map_Server.dataobjects
|
namespace FFXIVClassic_Map_Server.dataobjects
|
||||||
{
|
{
|
||||||
class ConnectedPlayer
|
class Session
|
||||||
{
|
{
|
||||||
public uint actorID = 0;
|
public uint id = 0;
|
||||||
Player playerActor;
|
Player playerActor;
|
||||||
public List<Actor> actorInstanceList = new List<Actor>();
|
public List<Actor> actorInstanceList = new List<Actor>();
|
||||||
|
public uint languageCode = 1;
|
||||||
public uint languageCode = 1;
|
|
||||||
|
|
||||||
private ZoneConnection zoneConnection;
|
|
||||||
|
|
||||||
private uint lastPingPacket = Utils.UnixTimeStampUTC();
|
private uint lastPingPacket = Utils.UnixTimeStampUTC();
|
||||||
|
|
||||||
public string errorMessage = "";
|
public string errorMessage = "";
|
||||||
|
|
||||||
public ConnectedPlayer(ZoneConnection zc, uint actorId)
|
public Session(uint sessionId)
|
||||||
{
|
{
|
||||||
zoneConnection = zc;
|
this.id = sessionId;
|
||||||
this.actorID = actorId;
|
playerActor = new Player(this, sessionId);
|
||||||
playerActor = new Player(this, actorId);
|
|
||||||
actorInstanceList.Add(playerActor);
|
actorInstanceList.Add(playerActor);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void QueuePacket(BasePacket basePacket)
|
public void QueuePacket(BasePacket basePacket)
|
||||||
{
|
{
|
||||||
zoneConnection.QueuePacket(basePacket);
|
Server.GetWorldConnection().QueuePacket(basePacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
|
public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
|
||||||
{
|
{
|
||||||
zoneConnection.QueuePacket(subPacket, isAuthed, isEncrypted);
|
Server.GetWorldConnection().QueuePacket(subPacket, isAuthed, isEncrypted);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Player GetActor()
|
public Player GetActor()
|
Loading…
Add table
Reference in a new issue