mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-23 21:27:46 +00:00
Merge branch 'fix_connection' into multiplayer
This commit is contained in:
commit
d21bbf9b48
5 changed files with 348 additions and 328 deletions
|
@ -20,22 +20,12 @@ namespace FFXIVClassic_Lobby_Server
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public Blowfish blowfish;
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public Socket socket;
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public byte[] buffer = new byte[0xffff];
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public CircularBuffer<byte> incomingStream = new CircularBuffer<byte>(1024);
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private BlockingCollection<BasePacket> sendPacketQueue = new BlockingCollection<BasePacket>(100);
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private BlockingCollection<BasePacket> sendPacketQueue = new BlockingCollection<BasePacket>(1000);
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//Instance Stuff
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public uint owner = 0;
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public uint connType = 0;
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public void processIncoming(int bytesIn)
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{
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if (bytesIn == 0)
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return;
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incomingStream.Put(buffer, 0, bytesIn);
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}
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public void queuePacket(BasePacket packet)
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{
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sendPacketQueue.Add(packet);
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@ -25,7 +25,6 @@ namespace FFXIVClassic_Lobby_Server
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{
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Dictionary<uint, Player> mPlayers;
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List<ClientConnection> mConnections;
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Boolean isAlive = true;
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Zone inn = new Zone();
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@ -33,54 +32,9 @@ namespace FFXIVClassic_Lobby_Server
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{
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mPlayers = playerList;
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mConnections = connectionList;
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}
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}
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public void update()
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{
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Console.WriteLine("Packet processing thread has started");
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while (isAlive)
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{
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lock (mConnections)
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{
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foreach (ClientConnection conn in mConnections)
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{
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//Receive conn1 packets
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while (true)
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{
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if (conn == null || conn.incomingStream.Size < BasePacket.BASEPACKET_SIZE)
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break;
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try {
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if (conn.incomingStream.Size < BasePacket.BASEPACKET_SIZE)
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break;
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BasePacketHeader header = BasePacket.getHeader(conn.incomingStream.Peek(BasePacket.BASEPACKET_SIZE));
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if (conn.incomingStream.Size < header.packetSize)
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break;
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BasePacket packet = new BasePacket(conn.incomingStream.Get(header.packetSize));
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processPacket(conn, packet);
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}
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catch(OverflowException)
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{ break; }
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}
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//Send packets
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if (conn != null)
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conn.flushQueuedSendPackets();
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}
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}
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//Don't waste CPU if isn't needed
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if (mConnections.Count == 0)
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Thread.Sleep(2000);
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else
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Thread.Sleep(100);
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}
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}
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private void processPacket(ClientConnection client, BasePacket packet)
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public void processPacket(ClientConnection client, BasePacket packet)
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{
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Player player = null;
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if (client.owner != 0 && mPlayers.ContainsKey(client.owner))
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@ -89,268 +43,272 @@ namespace FFXIVClassic_Lobby_Server
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if (packet.header.isEncrypted == 0x01)
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BasePacket.decryptPacket(client.blowfish, ref packet);
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List<SubPacket> subPackets = packet.getSubpackets();
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foreach (SubPacket subpacket in subPackets)
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{
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//Console.WriteLine(client.getAddress());
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switch (subpacket.header.opcode)
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{
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//Initial
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case 0x0000:
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BasePacket init = InitPacket.buildPacket(0, Utils.UnixTimeStampUTC());
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BasePacket reply2 = new BasePacket("./packets/login/login2.bin");
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//Already Handshaked
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if (client.owner != 0)
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{
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using (MemoryStream mem = new MemoryStream(reply2.data))
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{
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using (BinaryWriter binReader = new BinaryWriter(mem))
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{
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binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
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binReader.Write(player.actorID);
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}
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}
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client.queuePacket(init);
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client.queuePacket(reply2);
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break;
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}
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uint actorID = 0;
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using (MemoryStream mem = new MemoryStream(packet.data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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byte[] readIn = new byte[12];
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binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
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binReader.Read(readIn, 0, 12);
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actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn));
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}
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catch (Exception)
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{}
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}
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}
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if (actorID == 0)
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break;
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//Second connection
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if (mPlayers.ContainsKey(actorID))
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player = mPlayers[actorID];
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if (subpacket.header.type == 0x01)
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{
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BasePacket reply2 = new BasePacket("./packets/login/login2.bin");
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//Already Handshaked
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if (client.owner != 0)
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{
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using (MemoryStream mem = new MemoryStream(reply2.data))
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{
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using (BinaryWriter binReader = new BinaryWriter(mem))
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{
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binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
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binReader.Write(actorID);
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binReader.Write(player.actorID);
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}
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}
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Log.debug(String.Format("Got actorID {0} for conn {1}.", actorID, client.getAddress()));
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if (player == null)
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{
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player = new Player(actorID);
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mPlayers[actorID] = player;
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client.owner = actorID;
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client.connType = 0;
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player.setConnection1(client);
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}
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else
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{
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client.owner = actorID;
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client.connType = 1;
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player.setConnection2(client);
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}
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//Get Character info
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//Create player actor
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client.queuePacket(init);
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client.queuePacket(reply2);
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break;
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//Ping
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case 0x0001:
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//subpacket.debugPrintSubPacket();
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PingPacket pingPacket = new PingPacket(subpacket.data);
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client.queuePacket(BasePacket.createPacket(PongPacket.buildPacket(player.actorID, pingPacket.time), true, false));
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}
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uint actorID = 0;
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using (MemoryStream mem = new MemoryStream(packet.data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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byte[] readIn = new byte[12];
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binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
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binReader.Read(readIn, 0, 12);
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actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn));
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}
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catch (Exception)
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{ }
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}
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}
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if (actorID == 0)
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break;
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//Unknown
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case 0x0002:
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subpacket.debugPrintSubPacket();
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BasePacket reply5 = new BasePacket("./packets/login/login5.bin");
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BasePacket reply6 = new BasePacket("./packets/login/login6_data.bin");
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BasePacket reply7 = new BasePacket("./packets/login/login7_data.bin");
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BasePacket reply8 = new BasePacket("./packets/login/login8_data.bin");
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BasePacket reply9 = new BasePacket("./packets/login/login9_zonesetup.bin");
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BasePacket reply10 = new BasePacket("./packets/login/login10.bin");
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BasePacket reply11 = new BasePacket("./packets/login/login11.bin");
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BasePacket reply12 = new BasePacket("./packets/login/login12.bin");
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BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin");
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BasePacket currancy = new BasePacket("./packets/login/currancy.bin");
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//Second connection
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if (mPlayers.ContainsKey(actorID))
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player = mPlayers[actorID];
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#region replaceid
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currancy.replaceActorID(player.actorID);
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keyitems.replaceActorID(player.actorID);
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using (MemoryStream mem = new MemoryStream(reply2.data))
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{
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using (BinaryWriter binReader = new BinaryWriter(mem))
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{
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binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
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binReader.Write(actorID);
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}
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}
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reply5.replaceActorID(player.actorID);
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reply6.replaceActorID(player.actorID);
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reply7.replaceActorID(player.actorID);
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reply8.replaceActorID(player.actorID);
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reply9.replaceActorID(player.actorID);
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reply10.replaceActorID(player.actorID);
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reply11.replaceActorID(player.actorID);
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reply12.replaceActorID(player.actorID);
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#endregion
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if (player == null)
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{
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player = new Player(actorID);
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mPlayers[actorID] = player;
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client.owner = actorID;
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client.connType = 0;
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player.setConnection1(client);
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Log.debug(String.Format("Got actorID {0} for conn {1}.", actorID, client.getAddress()));
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}
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else
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{
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client.owner = actorID;
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client.connType = 1;
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player.setConnection2(client);
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}
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client.queuePacket(BasePacket.createPacket(SetMapPacket.buildPacket(player.actorID, 0xD1), true, false));
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client.queuePacket(BasePacket.createPacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false));
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client.queuePacket(BasePacket.createPacket(_0x2Packet.buildPacket(player.actorID), true, false));
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//Get Character info
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//Create player actor
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client.queuePacket(reply2);
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break;
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}
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else if (subpacket.header.type == 0x07)
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{
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BasePacket init = InitPacket.buildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC());
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client.queuePacket(init);
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}
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else if (subpacket.header.type == 0x03)
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{
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switch (subpacket.gameMessage.opcode)
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{
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//Ping
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case 0x0001:
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//subpacket.debugPrintSubPacket();
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PingPacket pingPacket = new PingPacket(subpacket.data);
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client.queuePacket(BasePacket.createPacket(PongPacket.buildPacket(player.actorID, pingPacket.time), true, false));
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break;
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//Unknown
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case 0x0002:
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subpacket.debugPrintSubPacket();
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client.queuePacket(reply5);
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BasePacket reply5 = new BasePacket("./packets/login/login5.bin");
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BasePacket reply6 = new BasePacket("./packets/login/login6_data.bin");
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BasePacket reply7 = new BasePacket("./packets/login/login7_data.bin");
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BasePacket reply8 = new BasePacket("./packets/login/login8_data.bin");
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BasePacket reply9 = new BasePacket("./packets/login/login9_zonesetup.bin");
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BasePacket reply10 = new BasePacket("./packets/login/login10.bin");
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BasePacket reply11 = new BasePacket("./packets/login/login11.bin");
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BasePacket reply12 = new BasePacket("./packets/login/login12.bin");
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client.queuePacket(BasePacket.createPacket(AddActorPacket.buildPacket(player.actorID, player.actorID, 0), true, false));
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BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin");
|
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BasePacket currancy = new BasePacket("./packets/login/currancy.bin");
|
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|
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client.queuePacket(reply6);
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#region replaceid
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currancy.replaceActorID(player.actorID);
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keyitems.replaceActorID(player.actorID);
|
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|
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client.queuePacket(BasePacket.createPacket(SetActorPositionPacket.buildPacket(player.actorID, player.actorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE), true, false));
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client.queuePacket(BasePacket.createPacket(player.getActor().createSpeedPacket(player.actorID), true, false));
|
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client.queuePacket(BasePacket.createPacket(player.getActor().createStatePacket(player.actorID), true, false));
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reply5.replaceActorID(player.actorID);
|
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reply6.replaceActorID(player.actorID);
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reply7.replaceActorID(player.actorID);
|
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reply8.replaceActorID(player.actorID);
|
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reply9.replaceActorID(player.actorID);
|
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reply10.replaceActorID(player.actorID);
|
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reply11.replaceActorID(player.actorID);
|
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reply12.replaceActorID(player.actorID);
|
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#endregion
|
||||
|
||||
client.queuePacket(BasePacket.createPacket(player.getActor().createNamePacket(player.actorID), true, false));
|
||||
client.queuePacket(BasePacket.createPacket(player.getActor().createAppearancePacket(player.actorID), true, false));
|
||||
client.queuePacket(BasePacket.createPacket(SetMapPacket.buildPacket(player.actorID, 0xD1), true, false));
|
||||
client.queuePacket(BasePacket.createPacket(_0x2Packet.buildPacket(player.actorID), true, false));
|
||||
client.queuePacket(BasePacket.createPacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false));
|
||||
|
||||
////////ITEMS////////
|
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client.queuePacket(BasePacket.createPacket(InventoryBeginChangePacket.buildPacket(player.actorID), true, false));
|
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client.queuePacket(reply5);
|
||||
|
||||
#region itemsetup
|
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client.queuePacket(BasePacket.createPacket(AddActorPacket.buildPacket(player.actorID, player.actorID, 0), true, false));
|
||||
|
||||
//TEST
|
||||
List<Item> items = new List<Item>();
|
||||
items.Add(new Item(1337, 8030920, 5)); //Leather Jacket
|
||||
items.Add(new Item(1338, 8013626, 1)); //Chocobo Mask
|
||||
items.Add(new Item(1339, 5030402, 2)); //Thyrus
|
||||
items.Add(new Item(1340, 8013635, 3)); //Dalamud Horn
|
||||
items.Add(new Item(1341, 10100132, 4)); //Savage Might 4
|
||||
items.Add(new Item(1342, 8032407, 6)); //Green Summer Halter (Female)
|
||||
items.Add(new Item(1343, 8051307, 7)); //Green Summer Tanga (Female)
|
||||
items.Add(new Item(1344, 8050766, 8)); //Flame Private's Saroul
|
||||
client.queuePacket(reply6);
|
||||
|
||||
int count = 0;
|
||||
|
||||
items[2].isHighQuality = true;
|
||||
items[0].durability = 9999;
|
||||
items[0].spiritbind = 10000;
|
||||
items[0].materia1 = 6;
|
||||
items[0].materia2 = 7;
|
||||
items[0].materia3 = 8;
|
||||
items[0].materia4 = 9;
|
||||
items[0].materia5 = 10;
|
||||
items[1].durability = 9999;
|
||||
items[2].durability = 0xFFFFFFF;
|
||||
items[3].durability = 9999;
|
||||
items[4].quantity = 99;
|
||||
client.queuePacket(BasePacket.createPacket(SetActorPositionPacket.buildPacket(player.actorID, player.actorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE), true, false));
|
||||
client.queuePacket(BasePacket.createPacket(player.getActor().createSpeedPacket(player.actorID), true, false));
|
||||
client.queuePacket(BasePacket.createPacket(player.getActor().createStatePacket(player.actorID), true, false));
|
||||
|
||||
//Reused
|
||||
SubPacket endInventory = InventorySetEndPacket.buildPacket(player.actorID);
|
||||
SubPacket beginInventory = InventorySetBeginPacket.buildPacket(player.actorID, 200, 00);
|
||||
SubPacket setInventory = InventoryItemPacket.buildPacket(player.actorID, items, ref count);
|
||||
client.queuePacket(BasePacket.createPacket(player.getActor().createNamePacket(player.actorID), true, false));
|
||||
client.queuePacket(BasePacket.createPacket(player.getActor().createAppearancePacket(player.actorID), true, false));
|
||||
|
||||
List<SubPacket> setinvPackets = new List<SubPacket>();
|
||||
setinvPackets.Add(beginInventory);
|
||||
setinvPackets.Add(setInventory);
|
||||
setinvPackets.Add(endInventory);
|
||||
#endregion
|
||||
////////ITEMS////////
|
||||
client.queuePacket(BasePacket.createPacket(InventoryBeginChangePacket.buildPacket(player.actorID), true, false));
|
||||
|
||||
client.queuePacket(BasePacket.createPacket(setinvPackets, true, false));
|
||||
|
||||
//client.queuePacket(currancy);
|
||||
//client.queuePacket(keyitems);
|
||||
#region itemsetup
|
||||
|
||||
#region equipsetup
|
||||
EquipmentSetupPacket initialEqupmentPacket = new EquipmentSetupPacket();
|
||||
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_BODY, 5);
|
||||
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_HEAD, 3);
|
||||
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERSHIRT, 6);
|
||||
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERGARMENT, 7);
|
||||
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_MAINHAND, 2);
|
||||
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_LEGS, 8);
|
||||
#endregion
|
||||
//TEST
|
||||
List<Item> items = new List<Item>();
|
||||
items.Add(new Item(1337, 8030920, 5)); //Leather Jacket
|
||||
items.Add(new Item(1338, 8013626, 1)); //Chocobo Mask
|
||||
items.Add(new Item(1339, 5030402, 2)); //Thyrus
|
||||
items.Add(new Item(1340, 8013635, 3)); //Dalamud Horn
|
||||
items.Add(new Item(1341, 10100132, 4)); //Savage Might 4
|
||||
items.Add(new Item(1342, 8032407, 6)); //Green Summer Halter (Female)
|
||||
items.Add(new Item(1343, 8051307, 7)); //Green Summer Tanga (Female)
|
||||
items.Add(new Item(1344, 8050766, 8)); //Flame Private's Saroul
|
||||
|
||||
//Equip Init
|
||||
client.queuePacket(BasePacket.createPacket(InventorySetBeginPacket.buildPacket(player.actorID, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false));
|
||||
client.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(player.actorID), true, false));
|
||||
client.queuePacket(BasePacket.createPacket(InventorySetEndPacket.buildPacket(player.actorID), true, false));
|
||||
int count = 0;
|
||||
|
||||
client.queuePacket(BasePacket.createPacket(InventoryEndChangePacket.buildPacket(player.actorID), true, false));
|
||||
////////ITEMS////////
|
||||
items[2].isHighQuality = true;
|
||||
items[0].durability = 9999;
|
||||
items[0].spiritbind = 10000;
|
||||
items[0].materia1 = 6;
|
||||
items[0].materia2 = 7;
|
||||
items[0].materia3 = 8;
|
||||
items[0].materia4 = 9;
|
||||
items[0].materia5 = 10;
|
||||
items[1].durability = 9999;
|
||||
items[2].durability = 0xFFFFFFF;
|
||||
items[3].durability = 9999;
|
||||
items[4].quantity = 99;
|
||||
|
||||
//The rest of hardcode
|
||||
client.queuePacket(reply7);
|
||||
client.queuePacket(reply8);
|
||||
client.queuePacket(reply9);
|
||||
client.queuePacket(reply10);
|
||||
//client.queuePacket(reply11);
|
||||
client.queuePacket(reply12);
|
||||
//Reused
|
||||
SubPacket endInventory = InventorySetEndPacket.buildPacket(player.actorID);
|
||||
SubPacket beginInventory = InventorySetBeginPacket.buildPacket(player.actorID, 200, 00);
|
||||
SubPacket setInventory = InventoryItemPacket.buildPacket(player.actorID, items, ref count);
|
||||
|
||||
inn.addActorToZone(player.getActor());
|
||||
List<SubPacket> setinvPackets = new List<SubPacket>();
|
||||
setinvPackets.Add(beginInventory);
|
||||
setinvPackets.Add(setInventory);
|
||||
setinvPackets.Add(endInventory);
|
||||
#endregion
|
||||
|
||||
break;
|
||||
//Chat Received
|
||||
case 0x0003:
|
||||
subpacket.debugPrintSubPacket();
|
||||
break;
|
||||
//Update Position
|
||||
case 0x00CA:
|
||||
client.queuePacket(BasePacket.createPacket(setinvPackets, true, false));
|
||||
|
||||
//client.queuePacket(currancy);
|
||||
//client.queuePacket(keyitems);
|
||||
|
||||
#region equipsetup
|
||||
EquipmentSetupPacket initialEqupmentPacket = new EquipmentSetupPacket();
|
||||
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_BODY, 5);
|
||||
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_HEAD, 3);
|
||||
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERSHIRT, 6);
|
||||
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERGARMENT, 7);
|
||||
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_MAINHAND, 2);
|
||||
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_LEGS, 8);
|
||||
#endregion
|
||||
|
||||
//Equip Init
|
||||
client.queuePacket(BasePacket.createPacket(InventorySetBeginPacket.buildPacket(player.actorID, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false));
|
||||
client.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(player.actorID), true, false));
|
||||
client.queuePacket(BasePacket.createPacket(InventorySetEndPacket.buildPacket(player.actorID), true, false));
|
||||
|
||||
client.queuePacket(BasePacket.createPacket(InventoryEndChangePacket.buildPacket(player.actorID), true, false));
|
||||
////////ITEMS////////
|
||||
|
||||
//The rest of hardcode
|
||||
client.queuePacket(reply7);
|
||||
client.queuePacket(reply8);
|
||||
client.queuePacket(reply9);
|
||||
client.queuePacket(reply10);
|
||||
//client.queuePacket(reply11);
|
||||
client.queuePacket(reply12);
|
||||
|
||||
inn.addActorToZone(player.getActor());
|
||||
|
||||
break;
|
||||
//Chat Received
|
||||
case 0x0003:
|
||||
subpacket.debugPrintSubPacket();
|
||||
break;
|
||||
//Update Position
|
||||
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
|
||||
player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
|
||||
case 0x00CA:
|
||||
//Update Position
|
||||
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
|
||||
player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
|
||||
|
||||
//Update Instance
|
||||
List<BasePacket> instanceUpdatePackets = player.updateInstance(inn.getActorsAroundActor(player.getActor(), 50));
|
||||
foreach (BasePacket bp in instanceUpdatePackets)
|
||||
client.queuePacket(bp);
|
||||
//Update Instance
|
||||
List<BasePacket> instanceUpdatePackets = player.updateInstance(inn.getActorsAroundActor(player.getActor(), 50));
|
||||
foreach (BasePacket bp in instanceUpdatePackets)
|
||||
client.queuePacket(bp);
|
||||
|
||||
break;
|
||||
//Set Target
|
||||
case 0x00CD:
|
||||
subpacket.debugPrintSubPacket();
|
||||
break;
|
||||
//Set Target
|
||||
case 0x00CD:
|
||||
//subpacket.debugPrintSubPacket();
|
||||
|
||||
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
|
||||
player.getActor().currentTarget = setTarget.actorID;
|
||||
client.queuePacket(BasePacket.createPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
|
||||
break;
|
||||
//Lock Target
|
||||
case 0x00CC:
|
||||
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
|
||||
player.getActor().currentLockedTarget = lockTarget.actorID;
|
||||
break;
|
||||
//Start Script
|
||||
case 0x012D:
|
||||
subpacket.debugPrintSubPacket();
|
||||
//StartScriptPacket startScript = new StartScriptPacket(subpacket.data);
|
||||
//client.queuePacket(new BasePacket("./packets/script/bed.bin"));
|
||||
client.queuePacket(BasePacket.createPacket(ActorDoEmotePacket.buildPacket(player.actorID, player.getActor().currentTarget, 137), true, false));
|
||||
break;
|
||||
//Script Result
|
||||
case 0x012E:
|
||||
subpacket.debugPrintSubPacket();
|
||||
processScriptResult(subpacket);
|
||||
break;
|
||||
case 0x012F:
|
||||
subpacket.debugPrintSubPacket();
|
||||
|
||||
break;
|
||||
default:
|
||||
Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.header.opcode));
|
||||
subpacket.debugPrintSubPacket();
|
||||
break;
|
||||
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
|
||||
player.getActor().currentTarget = setTarget.actorID;
|
||||
client.queuePacket(BasePacket.createPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
|
||||
break;
|
||||
//Lock Target
|
||||
case 0x00CC:
|
||||
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
|
||||
player.getActor().currentLockedTarget = lockTarget.actorID;
|
||||
break;
|
||||
//Start Script
|
||||
case 0x012D:
|
||||
subpacket.debugPrintSubPacket();
|
||||
//StartScriptPacket startScript = new StartScriptPacket(subpacket.data);
|
||||
//client.queuePacket(new BasePacket("./packets/script/bed.bin"));
|
||||
client.queuePacket(BasePacket.createPacket(ActorDoEmotePacket.buildPacket(player.actorID, player.getActor().currentTarget, 137), true, false));
|
||||
break;
|
||||
//Script Result
|
||||
case 0x012E:
|
||||
subpacket.debugPrintSubPacket();
|
||||
processScriptResult(subpacket);
|
||||
break;
|
||||
case 0x012F:
|
||||
subpacket.debugPrintSubPacket();
|
||||
|
||||
break;
|
||||
default:
|
||||
Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode));
|
||||
subpacket.debugPrintSubPacket();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@ using System.Threading;
|
|||
using FFXIVClassic_Lobby_Server.common;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Lobby_Server.packets;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server
|
||||
{
|
||||
|
@ -62,8 +63,7 @@ namespace FFXIVClassic_Lobby_Server
|
|||
Console.ForegroundColor = ConsoleColor.Gray;
|
||||
|
||||
mProcessor = new PacketProcessor(mConnectedPlayerList, mConnectionList);
|
||||
mProcessorThread = new Thread(new ThreadStart(mProcessor.update));
|
||||
mProcessorThread.Start();
|
||||
|
||||
//mGameThread = new Thread(new ThreadStart(mProcessor.update));
|
||||
//mGameThread.Start();
|
||||
return true;
|
||||
|
@ -117,32 +117,10 @@ namespace FFXIVClassic_Lobby_Server
|
|||
}
|
||||
}
|
||||
|
||||
private Player findPlayerBySocket(Socket s)
|
||||
{
|
||||
lock (mConnectedPlayerList)
|
||||
{
|
||||
foreach (KeyValuePair<uint,Player> p in mConnectedPlayerList)
|
||||
{
|
||||
if ((p.Value.getConnection1().socket.RemoteEndPoint as IPEndPoint).Address.Equals((s.RemoteEndPoint as IPEndPoint).Address))
|
||||
{
|
||||
return p.Value;
|
||||
}
|
||||
|
||||
if ((p.Value.getConnection2().socket.RemoteEndPoint as IPEndPoint).Address.Equals((s.RemoteEndPoint as IPEndPoint).Address))
|
||||
{
|
||||
return p.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private Player findPlayerByClientConnection(ClientConnection conn)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend.
|
||||
/// </summary>
|
||||
/// <param name="result"></param>
|
||||
private void receiveCallback(IAsyncResult result)
|
||||
{
|
||||
ClientConnection conn = (ClientConnection)result.AsyncState;
|
||||
|
@ -152,10 +130,32 @@ namespace FFXIVClassic_Lobby_Server
|
|||
int bytesRead = conn.socket.EndReceive(result);
|
||||
if (bytesRead > 0)
|
||||
{
|
||||
conn.processIncoming(bytesRead);
|
||||
int offset = 0;
|
||||
|
||||
//Queue the next receive
|
||||
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
|
||||
//Build packets until can no longer or out of data
|
||||
while(true)
|
||||
{
|
||||
BasePacket basePacket = buildPacket(ref offset, conn.buffer, bytesRead);
|
||||
//If can't build packet, break, else process another
|
||||
if (basePacket == null)
|
||||
break;
|
||||
else
|
||||
mProcessor.processPacket(conn, basePacket);
|
||||
}
|
||||
|
||||
//Not all bytes consumed, transfer leftover to beginning
|
||||
if (offset < bytesRead)
|
||||
Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset);
|
||||
|
||||
//Build any queued subpackets into basepackets and send
|
||||
conn.flushQueuedSendPackets();
|
||||
|
||||
if (offset < bytesRead)
|
||||
//Need offset since not all bytes consumed
|
||||
conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(receiveCallback), conn);
|
||||
else
|
||||
//All bytes consumed, full buffer available
|
||||
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -181,8 +181,35 @@ namespace FFXIVClassic_Lobby_Server
|
|||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
/// <summary>
|
||||
/// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null.
|
||||
/// </summary>
|
||||
/// <param name="offset">Current offset in buffer.</param>
|
||||
/// <param name="buffer">Incoming buffer.</param>
|
||||
/// <returns>Returns either a BasePacket or null if not enough data.</returns>
|
||||
public BasePacket buildPacket(ref int offset, byte[] buffer, int bytesRead)
|
||||
{
|
||||
BasePacket newPacket = null;
|
||||
|
||||
//Too small to even get length
|
||||
if (bytesRead <= offset)
|
||||
return null;
|
||||
|
||||
ushort packetSize = BitConverter.ToUInt16(buffer, offset);
|
||||
|
||||
//Too small to whole packet
|
||||
if (bytesRead < offset + packetSize)
|
||||
return null;
|
||||
|
||||
if (buffer.Length < offset + packetSize)
|
||||
return null;
|
||||
|
||||
newPacket = new BasePacket(buffer, ref offset);
|
||||
|
||||
return newPacket;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void sendPacket(string path, int conn)
|
||||
{
|
||||
|
|
|
@ -13,10 +13,15 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
public struct SubPacketHeader
|
||||
{
|
||||
public ushort subpacketSize;
|
||||
public ushort unknown0; //Always 0x03
|
||||
public ushort type;
|
||||
public uint sourceId;
|
||||
public uint targetId;
|
||||
public uint unknown1;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct GameMessageHeader
|
||||
{
|
||||
public ushort unknown4; //Always 0x14
|
||||
public ushort opcode;
|
||||
public uint unknown5;
|
||||
|
@ -26,9 +31,11 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
public class SubPacket
|
||||
{
|
||||
public const int SUBPACKET_SIZE = 0x20;
|
||||
public const int SUBPACKET_SIZE = 0x10;
|
||||
public const int GAMEMESSAGE_SIZE = 0x10;
|
||||
|
||||
public SubPacketHeader header;
|
||||
public GameMessageHeader gameMessage;
|
||||
public byte[] data;
|
||||
|
||||
public unsafe SubPacket(byte[] bytes, ref int offset)
|
||||
|
@ -41,11 +48,27 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
}
|
||||
|
||||
if (header.type == 0x3)
|
||||
{
|
||||
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
|
||||
{
|
||||
gameMessage = (GameMessageHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
|
||||
}
|
||||
}
|
||||
|
||||
if (bytes.Length < offset + header.subpacketSize)
|
||||
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
||||
|
||||
data = new byte[header.subpacketSize - SUBPACKET_SIZE];
|
||||
Array.Copy(bytes, offset + SUBPACKET_SIZE, data, 0, data.Length);
|
||||
if (header.type == 0x3)
|
||||
{
|
||||
data = new byte[header.subpacketSize - SUBPACKET_SIZE - GAMEMESSAGE_SIZE];
|
||||
Array.Copy(bytes, offset + SUBPACKET_SIZE + GAMEMESSAGE_SIZE, data, 0, data.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
data = new byte[header.subpacketSize - SUBPACKET_SIZE];
|
||||
Array.Copy(bytes, offset + SUBPACKET_SIZE, data, 0, data.Length);
|
||||
}
|
||||
|
||||
offset += header.subpacketSize;
|
||||
}
|
||||
|
@ -53,21 +76,23 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
|
||||
{
|
||||
this.header = new SubPacketHeader();
|
||||
header.opcode = opcode;
|
||||
this.gameMessage = new GameMessageHeader();
|
||||
|
||||
gameMessage.opcode = opcode;
|
||||
header.sourceId = sourceId;
|
||||
header.targetId = targetId;
|
||||
|
||||
header.timestamp = Utils.UnixTimeStampUTC();
|
||||
gameMessage.timestamp = Utils.UnixTimeStampUTC();
|
||||
|
||||
header.unknown0 = 0x03;
|
||||
header.type = 0x03;
|
||||
header.unknown1 = 0x00;
|
||||
header.unknown4 = 0x14;
|
||||
header.unknown5 = 0x00;
|
||||
header.unknown6 = 0x00;
|
||||
gameMessage.unknown4 = 0x14;
|
||||
gameMessage.unknown5 = 0x00;
|
||||
gameMessage.unknown6 = 0x00;
|
||||
|
||||
this.data = data;
|
||||
|
||||
header.subpacketSize = (ushort)(0x20 + data.Length);
|
||||
header.subpacketSize = (ushort)(SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
|
||||
}
|
||||
|
||||
public byte[] getHeaderBytes()
|
||||
|
@ -82,11 +107,27 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
return arr;
|
||||
}
|
||||
|
||||
public byte[] getGameMessageBytes()
|
||||
{
|
||||
int size = Marshal.SizeOf(gameMessage);
|
||||
byte[] arr = new byte[size];
|
||||
|
||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
||||
Marshal.StructureToPtr(gameMessage, ptr, true);
|
||||
Marshal.Copy(ptr, arr, 0, size);
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
return arr;
|
||||
}
|
||||
|
||||
public byte[] getBytes()
|
||||
{
|
||||
byte[] outBytes = new byte[header.subpacketSize];
|
||||
Array.Copy(getHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
|
||||
Array.Copy(data, 0, outBytes, SUBPACKET_SIZE, data.Length);
|
||||
|
||||
if (header.type == 0x3)
|
||||
Array.Copy(getGameMessageBytes(), 0, outBytes, SUBPACKET_SIZE, GAMEMESSAGE_SIZE);
|
||||
|
||||
Array.Copy(data, 0, outBytes, SUBPACKET_SIZE + (header.type == 0x3 ? GAMEMESSAGE_SIZE : 0), data.Length);
|
||||
return outBytes;
|
||||
}
|
||||
|
||||
|
@ -94,8 +135,12 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
{
|
||||
#if DEBUG
|
||||
Console.BackgroundColor = ConsoleColor.DarkRed;
|
||||
Console.WriteLine("Size: 0x{0:X}, Opcode: 0x{1:X}", header.subpacketSize, header.opcode);
|
||||
Console.WriteLine("Size: 0x{0:X}", header.subpacketSize);
|
||||
if (header.type == 0x03)
|
||||
Console.WriteLine("Opcode: 0x{0:X}", gameMessage.opcode);
|
||||
Console.WriteLine("{0}", Utils.ByteArrayToHex(getHeaderBytes()));
|
||||
if (header.type == 0x03)
|
||||
Console.WriteLine("{0}", Utils.ByteArrayToHex(getGameMessageBytes()));
|
||||
Console.BackgroundColor = ConsoleColor.DarkMagenta;
|
||||
Console.WriteLine("{0}", Utils.ByteArrayToHex(data));
|
||||
Console.BackgroundColor = ConsoleColor.Black;
|
||||
|
|
|
@ -10,9 +10,9 @@ namespace FFXIVClassic_Map_Server.packets.send.login
|
|||
{
|
||||
class InitPacket
|
||||
{
|
||||
public static BasePacket buildPacket(uint unknown, uint time)
|
||||
public static BasePacket buildPacket(uint actorID, uint time)
|
||||
{
|
||||
byte[] data = new byte[18];
|
||||
byte[] data = new byte[0x18];
|
||||
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
|
@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
|
|||
binWriter.Write((uint)0);
|
||||
binWriter.Write((uint)0xFFFFFD7F);
|
||||
|
||||
binWriter.Write((uint)unknown);
|
||||
binWriter.Write((uint)actorID);
|
||||
binWriter.Write((uint)time);
|
||||
}
|
||||
catch (Exception)
|
||||
|
|
Loading…
Add table
Reference in a new issue