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Merge branch 'fix_connection' into multiplayer

This commit is contained in:
Filip Maj 2015-10-15 22:36:21 -04:00
commit d21bbf9b48
5 changed files with 348 additions and 328 deletions

View file

@ -20,22 +20,12 @@ namespace FFXIVClassic_Lobby_Server
public Blowfish blowfish;
public Socket socket;
public byte[] buffer = new byte[0xffff];
public CircularBuffer<byte> incomingStream = new CircularBuffer<byte>(1024);
private BlockingCollection<BasePacket> sendPacketQueue = new BlockingCollection<BasePacket>(100);
private BlockingCollection<BasePacket> sendPacketQueue = new BlockingCollection<BasePacket>(1000);
//Instance Stuff
public uint owner = 0;
public uint connType = 0;
public void processIncoming(int bytesIn)
{
if (bytesIn == 0)
return;
incomingStream.Put(buffer, 0, bytesIn);
}
public void queuePacket(BasePacket packet)
{
sendPacketQueue.Add(packet);

View file

@ -25,7 +25,6 @@ namespace FFXIVClassic_Lobby_Server
{
Dictionary<uint, Player> mPlayers;
List<ClientConnection> mConnections;
Boolean isAlive = true;
Zone inn = new Zone();
@ -33,54 +32,9 @@ namespace FFXIVClassic_Lobby_Server
{
mPlayers = playerList;
mConnections = connectionList;
}
}
public void update()
{
Console.WriteLine("Packet processing thread has started");
while (isAlive)
{
lock (mConnections)
{
foreach (ClientConnection conn in mConnections)
{
//Receive conn1 packets
while (true)
{
if (conn == null || conn.incomingStream.Size < BasePacket.BASEPACKET_SIZE)
break;
try {
if (conn.incomingStream.Size < BasePacket.BASEPACKET_SIZE)
break;
BasePacketHeader header = BasePacket.getHeader(conn.incomingStream.Peek(BasePacket.BASEPACKET_SIZE));
if (conn.incomingStream.Size < header.packetSize)
break;
BasePacket packet = new BasePacket(conn.incomingStream.Get(header.packetSize));
processPacket(conn, packet);
}
catch(OverflowException)
{ break; }
}
//Send packets
if (conn != null)
conn.flushQueuedSendPackets();
}
}
//Don't waste CPU if isn't needed
if (mConnections.Count == 0)
Thread.Sleep(2000);
else
Thread.Sleep(100);
}
}
private void processPacket(ClientConnection client, BasePacket packet)
public void processPacket(ClientConnection client, BasePacket packet)
{
Player player = null;
if (client.owner != 0 && mPlayers.ContainsKey(client.owner))
@ -89,268 +43,272 @@ namespace FFXIVClassic_Lobby_Server
if (packet.header.isEncrypted == 0x01)
BasePacket.decryptPacket(client.blowfish, ref packet);
List<SubPacket> subPackets = packet.getSubpackets();
foreach (SubPacket subpacket in subPackets)
{
//Console.WriteLine(client.getAddress());
switch (subpacket.header.opcode)
{
//Initial
case 0x0000:
BasePacket init = InitPacket.buildPacket(0, Utils.UnixTimeStampUTC());
BasePacket reply2 = new BasePacket("./packets/login/login2.bin");
//Already Handshaked
if (client.owner != 0)
{
using (MemoryStream mem = new MemoryStream(reply2.data))
{
using (BinaryWriter binReader = new BinaryWriter(mem))
{
binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
binReader.Write(player.actorID);
}
}
client.queuePacket(init);
client.queuePacket(reply2);
break;
}
uint actorID = 0;
using (MemoryStream mem = new MemoryStream(packet.data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
byte[] readIn = new byte[12];
binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
binReader.Read(readIn, 0, 12);
actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn));
}
catch (Exception)
{}
}
}
if (actorID == 0)
break;
//Second connection
if (mPlayers.ContainsKey(actorID))
player = mPlayers[actorID];
if (subpacket.header.type == 0x01)
{
BasePacket reply2 = new BasePacket("./packets/login/login2.bin");
//Already Handshaked
if (client.owner != 0)
{
using (MemoryStream mem = new MemoryStream(reply2.data))
{
using (BinaryWriter binReader = new BinaryWriter(mem))
{
binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
binReader.Write(actorID);
binReader.Write(player.actorID);
}
}
Log.debug(String.Format("Got actorID {0} for conn {1}.", actorID, client.getAddress()));
if (player == null)
{
player = new Player(actorID);
mPlayers[actorID] = player;
client.owner = actorID;
client.connType = 0;
player.setConnection1(client);
}
else
{
client.owner = actorID;
client.connType = 1;
player.setConnection2(client);
}
//Get Character info
//Create player actor
client.queuePacket(init);
client.queuePacket(reply2);
break;
//Ping
case 0x0001:
//subpacket.debugPrintSubPacket();
PingPacket pingPacket = new PingPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(PongPacket.buildPacket(player.actorID, pingPacket.time), true, false));
}
uint actorID = 0;
using (MemoryStream mem = new MemoryStream(packet.data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
byte[] readIn = new byte[12];
binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
binReader.Read(readIn, 0, 12);
actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn));
}
catch (Exception)
{ }
}
}
if (actorID == 0)
break;
//Unknown
case 0x0002:
subpacket.debugPrintSubPacket();
BasePacket reply5 = new BasePacket("./packets/login/login5.bin");
BasePacket reply6 = new BasePacket("./packets/login/login6_data.bin");
BasePacket reply7 = new BasePacket("./packets/login/login7_data.bin");
BasePacket reply8 = new BasePacket("./packets/login/login8_data.bin");
BasePacket reply9 = new BasePacket("./packets/login/login9_zonesetup.bin");
BasePacket reply10 = new BasePacket("./packets/login/login10.bin");
BasePacket reply11 = new BasePacket("./packets/login/login11.bin");
BasePacket reply12 = new BasePacket("./packets/login/login12.bin");
BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin");
BasePacket currancy = new BasePacket("./packets/login/currancy.bin");
//Second connection
if (mPlayers.ContainsKey(actorID))
player = mPlayers[actorID];
#region replaceid
currancy.replaceActorID(player.actorID);
keyitems.replaceActorID(player.actorID);
using (MemoryStream mem = new MemoryStream(reply2.data))
{
using (BinaryWriter binReader = new BinaryWriter(mem))
{
binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
binReader.Write(actorID);
}
}
reply5.replaceActorID(player.actorID);
reply6.replaceActorID(player.actorID);
reply7.replaceActorID(player.actorID);
reply8.replaceActorID(player.actorID);
reply9.replaceActorID(player.actorID);
reply10.replaceActorID(player.actorID);
reply11.replaceActorID(player.actorID);
reply12.replaceActorID(player.actorID);
#endregion
if (player == null)
{
player = new Player(actorID);
mPlayers[actorID] = player;
client.owner = actorID;
client.connType = 0;
player.setConnection1(client);
Log.debug(String.Format("Got actorID {0} for conn {1}.", actorID, client.getAddress()));
}
else
{
client.owner = actorID;
client.connType = 1;
player.setConnection2(client);
}
client.queuePacket(BasePacket.createPacket(SetMapPacket.buildPacket(player.actorID, 0xD1), true, false));
client.queuePacket(BasePacket.createPacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false));
client.queuePacket(BasePacket.createPacket(_0x2Packet.buildPacket(player.actorID), true, false));
//Get Character info
//Create player actor
client.queuePacket(reply2);
break;
}
else if (subpacket.header.type == 0x07)
{
BasePacket init = InitPacket.buildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC());
client.queuePacket(init);
}
else if (subpacket.header.type == 0x03)
{
switch (subpacket.gameMessage.opcode)
{
//Ping
case 0x0001:
//subpacket.debugPrintSubPacket();
PingPacket pingPacket = new PingPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(PongPacket.buildPacket(player.actorID, pingPacket.time), true, false));
break;
//Unknown
case 0x0002:
subpacket.debugPrintSubPacket();
client.queuePacket(reply5);
BasePacket reply5 = new BasePacket("./packets/login/login5.bin");
BasePacket reply6 = new BasePacket("./packets/login/login6_data.bin");
BasePacket reply7 = new BasePacket("./packets/login/login7_data.bin");
BasePacket reply8 = new BasePacket("./packets/login/login8_data.bin");
BasePacket reply9 = new BasePacket("./packets/login/login9_zonesetup.bin");
BasePacket reply10 = new BasePacket("./packets/login/login10.bin");
BasePacket reply11 = new BasePacket("./packets/login/login11.bin");
BasePacket reply12 = new BasePacket("./packets/login/login12.bin");
client.queuePacket(BasePacket.createPacket(AddActorPacket.buildPacket(player.actorID, player.actorID, 0), true, false));
BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin");
BasePacket currancy = new BasePacket("./packets/login/currancy.bin");
client.queuePacket(reply6);
#region replaceid
currancy.replaceActorID(player.actorID);
keyitems.replaceActorID(player.actorID);
client.queuePacket(BasePacket.createPacket(SetActorPositionPacket.buildPacket(player.actorID, player.actorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createSpeedPacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createStatePacket(player.actorID), true, false));
reply5.replaceActorID(player.actorID);
reply6.replaceActorID(player.actorID);
reply7.replaceActorID(player.actorID);
reply8.replaceActorID(player.actorID);
reply9.replaceActorID(player.actorID);
reply10.replaceActorID(player.actorID);
reply11.replaceActorID(player.actorID);
reply12.replaceActorID(player.actorID);
#endregion
client.queuePacket(BasePacket.createPacket(player.getActor().createNamePacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createAppearancePacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(SetMapPacket.buildPacket(player.actorID, 0xD1), true, false));
client.queuePacket(BasePacket.createPacket(_0x2Packet.buildPacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false));
////////ITEMS////////
client.queuePacket(BasePacket.createPacket(InventoryBeginChangePacket.buildPacket(player.actorID), true, false));
client.queuePacket(reply5);
#region itemsetup
client.queuePacket(BasePacket.createPacket(AddActorPacket.buildPacket(player.actorID, player.actorID, 0), true, false));
//TEST
List<Item> items = new List<Item>();
items.Add(new Item(1337, 8030920, 5)); //Leather Jacket
items.Add(new Item(1338, 8013626, 1)); //Chocobo Mask
items.Add(new Item(1339, 5030402, 2)); //Thyrus
items.Add(new Item(1340, 8013635, 3)); //Dalamud Horn
items.Add(new Item(1341, 10100132, 4)); //Savage Might 4
items.Add(new Item(1342, 8032407, 6)); //Green Summer Halter (Female)
items.Add(new Item(1343, 8051307, 7)); //Green Summer Tanga (Female)
items.Add(new Item(1344, 8050766, 8)); //Flame Private's Saroul
client.queuePacket(reply6);
int count = 0;
items[2].isHighQuality = true;
items[0].durability = 9999;
items[0].spiritbind = 10000;
items[0].materia1 = 6;
items[0].materia2 = 7;
items[0].materia3 = 8;
items[0].materia4 = 9;
items[0].materia5 = 10;
items[1].durability = 9999;
items[2].durability = 0xFFFFFFF;
items[3].durability = 9999;
items[4].quantity = 99;
client.queuePacket(BasePacket.createPacket(SetActorPositionPacket.buildPacket(player.actorID, player.actorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createSpeedPacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createStatePacket(player.actorID), true, false));
//Reused
SubPacket endInventory = InventorySetEndPacket.buildPacket(player.actorID);
SubPacket beginInventory = InventorySetBeginPacket.buildPacket(player.actorID, 200, 00);
SubPacket setInventory = InventoryItemPacket.buildPacket(player.actorID, items, ref count);
client.queuePacket(BasePacket.createPacket(player.getActor().createNamePacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createAppearancePacket(player.actorID), true, false));
List<SubPacket> setinvPackets = new List<SubPacket>();
setinvPackets.Add(beginInventory);
setinvPackets.Add(setInventory);
setinvPackets.Add(endInventory);
#endregion
////////ITEMS////////
client.queuePacket(BasePacket.createPacket(InventoryBeginChangePacket.buildPacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(setinvPackets, true, false));
//client.queuePacket(currancy);
//client.queuePacket(keyitems);
#region itemsetup
#region equipsetup
EquipmentSetupPacket initialEqupmentPacket = new EquipmentSetupPacket();
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_BODY, 5);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_HEAD, 3);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERSHIRT, 6);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERGARMENT, 7);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_MAINHAND, 2);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_LEGS, 8);
#endregion
//TEST
List<Item> items = new List<Item>();
items.Add(new Item(1337, 8030920, 5)); //Leather Jacket
items.Add(new Item(1338, 8013626, 1)); //Chocobo Mask
items.Add(new Item(1339, 5030402, 2)); //Thyrus
items.Add(new Item(1340, 8013635, 3)); //Dalamud Horn
items.Add(new Item(1341, 10100132, 4)); //Savage Might 4
items.Add(new Item(1342, 8032407, 6)); //Green Summer Halter (Female)
items.Add(new Item(1343, 8051307, 7)); //Green Summer Tanga (Female)
items.Add(new Item(1344, 8050766, 8)); //Flame Private's Saroul
//Equip Init
client.queuePacket(BasePacket.createPacket(InventorySetBeginPacket.buildPacket(player.actorID, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false));
client.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(InventorySetEndPacket.buildPacket(player.actorID), true, false));
int count = 0;
client.queuePacket(BasePacket.createPacket(InventoryEndChangePacket.buildPacket(player.actorID), true, false));
////////ITEMS////////
items[2].isHighQuality = true;
items[0].durability = 9999;
items[0].spiritbind = 10000;
items[0].materia1 = 6;
items[0].materia2 = 7;
items[0].materia3 = 8;
items[0].materia4 = 9;
items[0].materia5 = 10;
items[1].durability = 9999;
items[2].durability = 0xFFFFFFF;
items[3].durability = 9999;
items[4].quantity = 99;
//The rest of hardcode
client.queuePacket(reply7);
client.queuePacket(reply8);
client.queuePacket(reply9);
client.queuePacket(reply10);
//client.queuePacket(reply11);
client.queuePacket(reply12);
//Reused
SubPacket endInventory = InventorySetEndPacket.buildPacket(player.actorID);
SubPacket beginInventory = InventorySetBeginPacket.buildPacket(player.actorID, 200, 00);
SubPacket setInventory = InventoryItemPacket.buildPacket(player.actorID, items, ref count);
inn.addActorToZone(player.getActor());
List<SubPacket> setinvPackets = new List<SubPacket>();
setinvPackets.Add(beginInventory);
setinvPackets.Add(setInventory);
setinvPackets.Add(endInventory);
#endregion
break;
//Chat Received
case 0x0003:
subpacket.debugPrintSubPacket();
break;
//Update Position
case 0x00CA:
client.queuePacket(BasePacket.createPacket(setinvPackets, true, false));
//client.queuePacket(currancy);
//client.queuePacket(keyitems);
#region equipsetup
EquipmentSetupPacket initialEqupmentPacket = new EquipmentSetupPacket();
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_BODY, 5);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_HEAD, 3);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERSHIRT, 6);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERGARMENT, 7);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_MAINHAND, 2);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_LEGS, 8);
#endregion
//Equip Init
client.queuePacket(BasePacket.createPacket(InventorySetBeginPacket.buildPacket(player.actorID, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false));
client.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(InventorySetEndPacket.buildPacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(InventoryEndChangePacket.buildPacket(player.actorID), true, false));
////////ITEMS////////
//The rest of hardcode
client.queuePacket(reply7);
client.queuePacket(reply8);
client.queuePacket(reply9);
client.queuePacket(reply10);
//client.queuePacket(reply11);
client.queuePacket(reply12);
inn.addActorToZone(player.getActor());
break;
//Chat Received
case 0x0003:
subpacket.debugPrintSubPacket();
break;
//Update Position
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
case 0x00CA:
//Update Position
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
//Update Instance
List<BasePacket> instanceUpdatePackets = player.updateInstance(inn.getActorsAroundActor(player.getActor(), 50));
foreach (BasePacket bp in instanceUpdatePackets)
client.queuePacket(bp);
//Update Instance
List<BasePacket> instanceUpdatePackets = player.updateInstance(inn.getActorsAroundActor(player.getActor(), 50));
foreach (BasePacket bp in instanceUpdatePackets)
client.queuePacket(bp);
break;
//Set Target
case 0x00CD:
subpacket.debugPrintSubPacket();
break;
//Set Target
case 0x00CD:
//subpacket.debugPrintSubPacket();
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
player.getActor().currentTarget = setTarget.actorID;
client.queuePacket(BasePacket.createPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
break;
//Lock Target
case 0x00CC:
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
player.getActor().currentLockedTarget = lockTarget.actorID;
break;
//Start Script
case 0x012D:
subpacket.debugPrintSubPacket();
//StartScriptPacket startScript = new StartScriptPacket(subpacket.data);
//client.queuePacket(new BasePacket("./packets/script/bed.bin"));
client.queuePacket(BasePacket.createPacket(ActorDoEmotePacket.buildPacket(player.actorID, player.getActor().currentTarget, 137), true, false));
break;
//Script Result
case 0x012E:
subpacket.debugPrintSubPacket();
processScriptResult(subpacket);
break;
case 0x012F:
subpacket.debugPrintSubPacket();
break;
default:
Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.header.opcode));
subpacket.debugPrintSubPacket();
break;
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
player.getActor().currentTarget = setTarget.actorID;
client.queuePacket(BasePacket.createPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
break;
//Lock Target
case 0x00CC:
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
player.getActor().currentLockedTarget = lockTarget.actorID;
break;
//Start Script
case 0x012D:
subpacket.debugPrintSubPacket();
//StartScriptPacket startScript = new StartScriptPacket(subpacket.data);
//client.queuePacket(new BasePacket("./packets/script/bed.bin"));
client.queuePacket(BasePacket.createPacket(ActorDoEmotePacket.buildPacket(player.actorID, player.getActor().currentTarget, 137), true, false));
break;
//Script Result
case 0x012E:
subpacket.debugPrintSubPacket();
processScriptResult(subpacket);
break;
case 0x012F:
subpacket.debugPrintSubPacket();
break;
default:
Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode));
subpacket.debugPrintSubPacket();
break;
}
}
}
}

View file

@ -9,6 +9,7 @@ using System.Threading;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Lobby_Server.packets;
using System.IO;
namespace FFXIVClassic_Lobby_Server
{
@ -62,8 +63,7 @@ namespace FFXIVClassic_Lobby_Server
Console.ForegroundColor = ConsoleColor.Gray;
mProcessor = new PacketProcessor(mConnectedPlayerList, mConnectionList);
mProcessorThread = new Thread(new ThreadStart(mProcessor.update));
mProcessorThread.Start();
//mGameThread = new Thread(new ThreadStart(mProcessor.update));
//mGameThread.Start();
return true;
@ -117,32 +117,10 @@ namespace FFXIVClassic_Lobby_Server
}
}
private Player findPlayerBySocket(Socket s)
{
lock (mConnectedPlayerList)
{
foreach (KeyValuePair<uint,Player> p in mConnectedPlayerList)
{
if ((p.Value.getConnection1().socket.RemoteEndPoint as IPEndPoint).Address.Equals((s.RemoteEndPoint as IPEndPoint).Address))
{
return p.Value;
}
if ((p.Value.getConnection2().socket.RemoteEndPoint as IPEndPoint).Address.Equals((s.RemoteEndPoint as IPEndPoint).Address))
{
return p.Value;
}
}
}
return null;
}
private Player findPlayerByClientConnection(ClientConnection conn)
{
throw new NotImplementedException();
}
/// <summary>
/// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend.
/// </summary>
/// <param name="result"></param>
private void receiveCallback(IAsyncResult result)
{
ClientConnection conn = (ClientConnection)result.AsyncState;
@ -152,10 +130,32 @@ namespace FFXIVClassic_Lobby_Server
int bytesRead = conn.socket.EndReceive(result);
if (bytesRead > 0)
{
conn.processIncoming(bytesRead);
int offset = 0;
//Queue the next receive
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
//Build packets until can no longer or out of data
while(true)
{
BasePacket basePacket = buildPacket(ref offset, conn.buffer, bytesRead);
//If can't build packet, break, else process another
if (basePacket == null)
break;
else
mProcessor.processPacket(conn, basePacket);
}
//Not all bytes consumed, transfer leftover to beginning
if (offset < bytesRead)
Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset);
//Build any queued subpackets into basepackets and send
conn.flushQueuedSendPackets();
if (offset < bytesRead)
//Need offset since not all bytes consumed
conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(receiveCallback), conn);
else
//All bytes consumed, full buffer available
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
}
else
{
@ -181,8 +181,35 @@ namespace FFXIVClassic_Lobby_Server
}
}
#endregion
/// <summary>
/// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null.
/// </summary>
/// <param name="offset">Current offset in buffer.</param>
/// <param name="buffer">Incoming buffer.</param>
/// <returns>Returns either a BasePacket or null if not enough data.</returns>
public BasePacket buildPacket(ref int offset, byte[] buffer, int bytesRead)
{
BasePacket newPacket = null;
//Too small to even get length
if (bytesRead <= offset)
return null;
ushort packetSize = BitConverter.ToUInt16(buffer, offset);
//Too small to whole packet
if (bytesRead < offset + packetSize)
return null;
if (buffer.Length < offset + packetSize)
return null;
newPacket = new BasePacket(buffer, ref offset);
return newPacket;
}
#endregion
public void sendPacket(string path, int conn)
{

View file

@ -13,10 +13,15 @@ namespace FFXIVClassic_Lobby_Server.packets
public struct SubPacketHeader
{
public ushort subpacketSize;
public ushort unknown0; //Always 0x03
public ushort type;
public uint sourceId;
public uint targetId;
public uint unknown1;
}
[StructLayout(LayoutKind.Sequential)]
public struct GameMessageHeader
{
public ushort unknown4; //Always 0x14
public ushort opcode;
public uint unknown5;
@ -26,9 +31,11 @@ namespace FFXIVClassic_Lobby_Server.packets
public class SubPacket
{
public const int SUBPACKET_SIZE = 0x20;
public const int SUBPACKET_SIZE = 0x10;
public const int GAMEMESSAGE_SIZE = 0x10;
public SubPacketHeader header;
public GameMessageHeader gameMessage;
public byte[] data;
public unsafe SubPacket(byte[] bytes, ref int offset)
@ -41,11 +48,27 @@ namespace FFXIVClassic_Lobby_Server.packets
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
}
if (header.type == 0x3)
{
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
{
gameMessage = (GameMessageHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
}
}
if (bytes.Length < offset + header.subpacketSize)
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
data = new byte[header.subpacketSize - SUBPACKET_SIZE];
Array.Copy(bytes, offset + SUBPACKET_SIZE, data, 0, data.Length);
if (header.type == 0x3)
{
data = new byte[header.subpacketSize - SUBPACKET_SIZE - GAMEMESSAGE_SIZE];
Array.Copy(bytes, offset + SUBPACKET_SIZE + GAMEMESSAGE_SIZE, data, 0, data.Length);
}
else
{
data = new byte[header.subpacketSize - SUBPACKET_SIZE];
Array.Copy(bytes, offset + SUBPACKET_SIZE, data, 0, data.Length);
}
offset += header.subpacketSize;
}
@ -53,21 +76,23 @@ namespace FFXIVClassic_Lobby_Server.packets
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
{
this.header = new SubPacketHeader();
header.opcode = opcode;
this.gameMessage = new GameMessageHeader();
gameMessage.opcode = opcode;
header.sourceId = sourceId;
header.targetId = targetId;
header.timestamp = Utils.UnixTimeStampUTC();
gameMessage.timestamp = Utils.UnixTimeStampUTC();
header.unknown0 = 0x03;
header.type = 0x03;
header.unknown1 = 0x00;
header.unknown4 = 0x14;
header.unknown5 = 0x00;
header.unknown6 = 0x00;
gameMessage.unknown4 = 0x14;
gameMessage.unknown5 = 0x00;
gameMessage.unknown6 = 0x00;
this.data = data;
header.subpacketSize = (ushort)(0x20 + data.Length);
header.subpacketSize = (ushort)(SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
}
public byte[] getHeaderBytes()
@ -82,11 +107,27 @@ namespace FFXIVClassic_Lobby_Server.packets
return arr;
}
public byte[] getGameMessageBytes()
{
int size = Marshal.SizeOf(gameMessage);
byte[] arr = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(gameMessage, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
return arr;
}
public byte[] getBytes()
{
byte[] outBytes = new byte[header.subpacketSize];
Array.Copy(getHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
Array.Copy(data, 0, outBytes, SUBPACKET_SIZE, data.Length);
if (header.type == 0x3)
Array.Copy(getGameMessageBytes(), 0, outBytes, SUBPACKET_SIZE, GAMEMESSAGE_SIZE);
Array.Copy(data, 0, outBytes, SUBPACKET_SIZE + (header.type == 0x3 ? GAMEMESSAGE_SIZE : 0), data.Length);
return outBytes;
}
@ -94,8 +135,12 @@ namespace FFXIVClassic_Lobby_Server.packets
{
#if DEBUG
Console.BackgroundColor = ConsoleColor.DarkRed;
Console.WriteLine("Size: 0x{0:X}, Opcode: 0x{1:X}", header.subpacketSize, header.opcode);
Console.WriteLine("Size: 0x{0:X}", header.subpacketSize);
if (header.type == 0x03)
Console.WriteLine("Opcode: 0x{0:X}", gameMessage.opcode);
Console.WriteLine("{0}", Utils.ByteArrayToHex(getHeaderBytes()));
if (header.type == 0x03)
Console.WriteLine("{0}", Utils.ByteArrayToHex(getGameMessageBytes()));
Console.BackgroundColor = ConsoleColor.DarkMagenta;
Console.WriteLine("{0}", Utils.ByteArrayToHex(data));
Console.BackgroundColor = ConsoleColor.Black;

View file

@ -10,9 +10,9 @@ namespace FFXIVClassic_Map_Server.packets.send.login
{
class InitPacket
{
public static BasePacket buildPacket(uint unknown, uint time)
public static BasePacket buildPacket(uint actorID, uint time)
{
byte[] data = new byte[18];
byte[] data = new byte[0x18];
using (MemoryStream mem = new MemoryStream(data))
{
@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
binWriter.Write((uint)0);
binWriter.Write((uint)0xFFFFFD7F);
binWriter.Write((uint)unknown);
binWriter.Write((uint)actorID);
binWriter.Write((uint)time);
}
catch (Exception)