mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-21 20:27:47 +00:00
Merge branch 'master' into develop
This commit is contained in:
commit
d5f0cbef8c
15 changed files with 197 additions and 28 deletions
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@ -1,4 +1,5 @@
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using System;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic.Common
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@ -230,5 +231,125 @@ namespace FFXIVClassic.Common
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return secondDigit + firstDigit;
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}
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public static string FFXIVLoginStringDecodeBinary(string path)
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{
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Console.OutputEncoding = System.Text.Encoding.UTF8;
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byte[] data = File.ReadAllBytes(path);
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int offset = 0x5405a;
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//int offset = 0x5425d;
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//int offset = 0x53ea0;
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while (true)
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{
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string result = "";
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uint key = (uint)data[offset + 0] << 8 | data[offset + 1];
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uint key2 = data[offset + 2];
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key = RotateRight(key, 1) & 0xFFFF;
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key -= 0x22AF;
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key &= 0xFFFF;
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key2 = key2 ^ key;
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key = RotateRight(key, 1) & 0xFFFF;
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key -= 0x22AF;
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key &= 0xFFFF;
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uint finalKey = key;
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key = data[offset + 3];
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uint count = (key2 & 0xFF) << 8;
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key = key ^ finalKey;
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key &= 0xFF;
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count |= key;
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int count2 = 0;
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while (count != 0)
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{
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uint encrypted = data[offset + 4 + count2];
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finalKey = RotateRight(finalKey, 1) & 0xFFFF;
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finalKey -= 0x22AF;
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finalKey &= 0xFFFF;
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encrypted = encrypted ^ (finalKey & 0xFF);
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result += (char)encrypted;
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count--;
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count2++;
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}
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offset += 4 + count2;
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}
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}
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public static string FFXIVLoginStringDecode(byte[] data)
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{
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string result = "";
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uint key = (uint)data[0] << 8 | data[1];
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uint key2 = data[2];
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key = RotateRight(key, 1) & 0xFFFF;
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key -= 0x22AF;
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key2 = key2 ^ key;
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key = RotateRight(key, 1) & 0xFFFF;
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key -= 0x22AF;
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uint finalKey = key;
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key = data[3];
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uint count = (key2 & 0xFF) << 8;
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key = key ^ finalKey;
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key &= 0xFF;
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count |= key;
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int count2 = 0;
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while (count != 0)
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{
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uint encrypted = data[4 + count2];
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finalKey = RotateRight(finalKey, 1) & 0xFFFF;
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finalKey -= 0x22AF;
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encrypted = encrypted ^ (finalKey & 0xFF);
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result += (char)encrypted;
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count--;
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count2++;
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}
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return result;
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}
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public static byte[] FFXIVLoginStringEncode(uint key, string text)
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{
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key = key & 0xFFFF;
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uint count = 0;
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byte[] asciiBytes = Encoding.ASCII.GetBytes(text);
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byte[] result = new byte[4 + text.Length];
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for (count = 0; count < text.Length; count++)
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{
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result[result.Length - count - 1] = (byte)(asciiBytes[asciiBytes.Length - count - 1] ^ (key & 0xFF));
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key += 0x22AF;
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key &= 0xFFFF;
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key = RotateLeft(key, 1) & 0xFFFF;
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}
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count = count ^ key;
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result[3] = (byte)(count & 0xFF);
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key += 0x22AF & 0xFFFF;
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key = RotateLeft(key, 1) & 0xFFFF;
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result[2] = (byte)(key & 0xFF);
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key += 0x22AF & 0xFFFF;
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key = RotateLeft(key, 1) & 0xFFFF;
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result[1] = (byte)(key & 0xFF);
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result[0] = (byte)((key >> 8) & 0xFF);
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return result;
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}
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public static uint RotateLeft(uint value, int bits)
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{
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return (value << bits) | (value >> (16 - bits));
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}
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public static uint RotateRight(uint value, int bits)
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{
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return (value >> bits) | (value << (16 - bits));
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}
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}
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}
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@ -88,7 +88,7 @@ namespace FFXIVClassic_Map_Server
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if (cmd.Any())
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{
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// if client isnt null, take player to be the player actor
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var player = client.GetActor();
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var player = client?.GetActor();
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if (cmd.Equals("help"))
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{
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@ -53,6 +53,7 @@
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<!-- add your logging rules here -->
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<logger name='*' minlevel='Trace' writeTo='file' />
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<logger name='FFXIVClassic_Map_Server.Program' minlevel='Trace' writeTo='console' />
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<logger name='FFXIVClassic_Map_Server.lua.*' minlevel='Trace' writeTo='console' />
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<logger name='FFXIVClassic_Map_Server.packets.*' minlevel='Debug' writeTo='packets' />
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<!--
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Write all events with minimal level of Debug (So Debug, Info, Warn, Error and Fatal, but not Trace) to "f"
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@ -360,12 +360,10 @@ namespace FFXIVClassic_Map_Server
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//Moves actor to new zone, and sends packets to spawn at the given coords.
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public void DoZoneChange(Player player, uint destinationZoneId, string destinationPrivateArea, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
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{
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Area oldZone;
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Area oldZone = player.zone;
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//Remove player from currentZone if transfer else it's login
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if (player.zone != null)
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{
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oldZone = player.zone;
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oldZone.RemoveActorFromZone(player);
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}
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@ -376,9 +374,20 @@ namespace FFXIVClassic_Map_Server
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newArea = GetZone(destinationZoneId);
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else
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newArea = GetZone(destinationZoneId).GetPrivateArea(destinationPrivateArea, 0);
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//This server does not contain that zoneId
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if (newArea == null)
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{
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if (oldZone != null)
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{
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oldZone.AddActorToZone(player);
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}
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var message = "WorldManager.DoZoneChange: unable to change areas, new area is not valid.";
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player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM, "[Debug]", message);
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Program.Log.Debug(message);
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return;
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}
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newArea.AddActorToZone(player);
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@ -7,7 +7,7 @@ properties = {
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[[
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<zone> |
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<zone> <x> <y> <z> |
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<x> <y> <z> <zone> <privateArea> <target name>.
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<zone> <x> <y> <z> <privateArea> <target name>.
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]],
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}
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_achievements`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_achievements`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -795,4 +797,6 @@ UNLOCK TABLES;
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/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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COMMIT;
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-- Dump completed on 2016-06-07 22:54:49
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_actor_appearance`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_actor_appearance`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -7916,4 +7918,6 @@ UNLOCK TABLES;
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/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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COMMIT;
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-- Dump completed on 2016-06-07 22:54:50
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@ -8,6 +8,8 @@ Date: 6/21/2016 10:49:37 PM
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*/
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SET FOREIGN_KEY_CHECKS=0;
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SET autocommit = 0;
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-- ----------------------------
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-- Table structure for gamedata_actor_class
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-- ----------------------------
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@ -8006,3 +8008,5 @@ INSERT INTO `gamedata_actor_class` VALUES ('9220405', '', '2', null);
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INSERT INTO `gamedata_actor_class` VALUES ('9220406', '', '2', null);
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INSERT INTO `gamedata_actor_class` VALUES ('9220407', '', '2', null);
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INSERT INTO `gamedata_actor_class` VALUES ('9220408', '', '2', null);
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COMMIT;
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_items`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_items`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -8476,4 +8478,6 @@ UNLOCK TABLES;
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/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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COMMIT;
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-- Dump completed on 2016-06-07 22:54:51
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_items_accessory`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_items_accessory`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -326,4 +328,6 @@ UNLOCK TABLES;
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/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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COMMIT;
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-- Dump completed on 2016-06-07 22:54:51
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_items_armor`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_items_armor`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_items_equipment`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_items_equipment`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -4946,4 +4948,6 @@ UNLOCK TABLES;
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/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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COMMIT;
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-- Dump completed on 2016-06-07 22:54:52
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_items_graphics`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_items_graphics`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -144,4 +146,6 @@ UNLOCK TABLES;
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/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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COMMIT;
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-- Dump completed on 2016-06-07 22:54:52
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_items_weapon`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_items_weapon`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -1230,4 +1232,6 @@ UNLOCK TABLES;
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/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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COMMIT;
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-- Dump completed on 2016-06-07 22:54:52
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@ -1,5 +1,5 @@
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#!/bin/bash
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IMPORT_PATH=C:/repositories/ffxiv-classic-server/sql/
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IMPORT_PATH="C://coding//repositories//ffxiv related//ffxivclassic//ffxiv-classic-server//sql//"
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USER=root
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PASS=root
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DBNAME=ffxiv_server
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@ -8,14 +8,18 @@ ECHO Creating Database $DBNAME
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mysqladmin -h localhost -u $USER -p$PASS DROP $DBNAME
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ECHO Creating Database $DBNAME
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mysqladmin -h localhost -u $USER -p$PASS CREATE $DBNAME
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mysqladmin -h localhost -u $USER -p$PASS CREATE $DBNAME IF NOT EXISTS $DBNAME
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ECHO Loading $DBNAME tables into the database
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cd $IMPORT_PATH
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for X in *.sql;
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sh cd $IMPORT_PATH
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for X in '*.sql';
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do
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echo Importing $X;
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"C:\program files\mysql\mysql server 5.7\bin\mysql" $DBNAME -h localhost -u $USER -p$PASS < $X
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for Y in $X
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do
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echo Importing $Y;
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"C:\program files\mysql\mysql server 5.7\bin\mysql" $DBNAME -h localhost -u $USER -p$PASS < $Y
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done
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done
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ECHO Finished!
|
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