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Fixed Issue #3 (Items are being shifted for linked items). Sending the updated equipment packet.
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1 changed files with 5 additions and 1 deletions
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@ -597,7 +597,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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//Send Remove packets for tail end
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SendInventoryRemovePackets(player, slotsToRemove);
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player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
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player.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
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//If player is updating their normal inventory, we need to send
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//an equip update as well to resync the slots.
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if (player.Equals(owner) && itemPackageCode == NORMAL)
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player.GetEquipment().SendFullEquipment(true);
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player.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
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}
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public void StartSendUpdate()
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