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Import and Retainer lists now sent.

This commit is contained in:
Filip Maj 2015-09-10 00:52:31 -04:00
parent 443212830a
commit d90cf6d953
8 changed files with 192 additions and 29 deletions

View file

@ -244,5 +244,45 @@ namespace FFXIVClassic_Lobby_Server
}
}
public static List<String> getReservedNames(uint userId)
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
List<String> nameList = null;
try
{
conn.Open();
nameList = conn.Query<String>("SELECT name FROM reserved_names WHERE userId=@UserId", new { UserId = userId }).ToList();
}
catch (MySqlException e)
{ nameList = new List<String>(); }
finally
{
conn.Dispose();
}
return nameList;
}
}
public static List<Retainer> getRetainers(uint userId)
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
List<Retainer> retainerList = null;
try
{
conn.Open();
retainerList = conn.Query<Retainer>("SELECT * FROM retainers WHERE id=@UserId ORDER BY characterId, slot", new { UserId = userId }).ToList();
}
catch (MySqlException e)
{ retainerList = new List<Retainer>(); }
finally
{
conn.Dispose();
}
return retainerList;
}
}
}
}

View file

@ -75,6 +75,7 @@
<Compile Include="packets\PacketStructs.cs" />
<Compile Include="packets\SubPacket.cs" />
<Compile Include="packets\CharacterListPacket.cs" />
<Compile Include="packets\ImportListPacket.cs" />
<Compile Include="packets\WorldListPacket.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />

View file

@ -155,12 +155,10 @@ namespace FFXIVClassic_Lobby_Server
Console.WriteLine("{0} => Get characters", client.currentUserId == 0 ? client.getAddress() : "User " + client.currentUserId);
sendWorldList(client, packet);
BasePacket outgoingPacket = new BasePacket("./packets/getChars_wo_chars");
BasePacket.encryptPacket(client.blowfish, outgoingPacket);
client.queuePacket(outgoingPacket);
sendImportList(client, packet);
sendRetainerList(client, packet);
sendCharacterList(client, packet);
}
private void ProcessSelectCharacter(ClientConnection client, SubPacket packet)
@ -292,7 +290,7 @@ namespace FFXIVClassic_Lobby_Server
private void sendWorldList(ClientConnection client, SubPacket packet)
{
List<World> serverList = Database.getServers();
WorldListPacket worldlistPacket = new WorldListPacket(serverList);
WorldListPacket worldlistPacket = new WorldListPacket(2, serverList);
List<SubPacket> subPackets = worldlistPacket.buildPackets();
BasePacket basePacket = BasePacket.createPacket(subPackets, true, false);
@ -303,12 +301,24 @@ namespace FFXIVClassic_Lobby_Server
private void sendImportList(ClientConnection client, SubPacket packet)
{
List<String> names = Database.getReservedNames(client.currentUserId);
ImportListPacket importListPacket = new ImportListPacket(2, names);
List<SubPacket> subPackets = importListPacket.buildPackets();
BasePacket basePacket = BasePacket.createPacket(subPackets, true, false);
BasePacket.encryptPacket(client.blowfish, basePacket);
client.queuePacket(basePacket);
}
private void sendRetainerList(ClientConnection client, SubPacket packet)
{
List<Retainer> retainers = Database.getRetainers(client.currentUserId);
RetainerListPacket retainerListPacket = new RetainerListPacket(2, retainers);
List<SubPacket> subPackets = retainerListPacket.buildPackets();
BasePacket basePacket = BasePacket.createPacket(subPackets, true, false);
BasePacket.encryptPacket(client.blowfish, basePacket);
client.queuePacket(basePacket);
}
private void sendCharacterList(ClientConnection client, SubPacket packet)

View file

@ -9,7 +9,10 @@ namespace FFXIVClassic_Lobby_Server
{
class Retainer
{
public string name = "";
public uint id;
public uint characterId;
public string name;
public ushort slot;
public bool doRename;
}
}

View file

@ -41,7 +41,7 @@ namespace FFXIVClassic_Lobby_Server.packets
//Write List Info
binWriter.Write((UInt64)sequence);
binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (byte)(1) : (byte)0);
binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (byte)(characterList.Count) : (byte)0);
//binWriter.Write((byte)1);
binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (UInt32)(characterList.Count - totalCount) : (UInt32)MAXPERPACKET);
binWriter.Write((byte)0);
@ -56,7 +56,7 @@ namespace FFXIVClassic_Lobby_Server.packets
binWriter.Write((uint)0); //???
binWriter.Write((uint)chara.id); //Character Id
binWriter.Write((byte)totalCount); //Slot
binWriter.Write((byte)(totalCount)); //Slot
byte options = 0;
if (chara.state == 2)
@ -98,7 +98,7 @@ namespace FFXIVClassic_Lobby_Server.packets
binWriter = new BinaryWriter(memStream);
//Write Empty List Info
binWriter.Write((UInt64)0);
binWriter.Write((UInt64)sequence);
binWriter.Write((byte)1);
binWriter.Write((UInt32)0);
binWriter.Write((byte)0);

View file

@ -0,0 +1,101 @@
using FFXIVClassic_Lobby_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.packets
{
class ImportListPacket
{
public const ushort OPCODE = 0x16;
public const ushort MAXPERPACKET = 12;
private UInt64 sequence;
private List<String> namesList;
public ImportListPacket(UInt64 sequence, List<String> names)
{
this.sequence = sequence;
this.namesList = names;
}
public List<SubPacket> buildPackets()
{
List<SubPacket> subPackets = new List<SubPacket>();
int namesCount = 0;
int totalCount = 0;
MemoryStream memStream = null;
BinaryWriter binWriter = null;
foreach (String name in namesList)
{
if (totalCount == 0 || namesCount % MAXPERPACKET == 0)
{
memStream = new MemoryStream(0x210);
binWriter = new BinaryWriter(memStream);
//Write List Info
binWriter.Write((UInt64)sequence);
binWriter.Write(namesList.Count - totalCount <= MAXPERPACKET ? (byte)(namesList.Count + 1) : (byte)0);
binWriter.Write(namesList.Count - totalCount <= MAXPERPACKET ? (UInt32)(namesList.Count - totalCount) : (UInt32)MAXPERPACKET);
binWriter.Write((byte)0);
binWriter.Write((UInt16)0);
}
//Write Entries
binWriter.Write((uint)0);
binWriter.Write((uint)totalCount);
if (!name.Contains(" "))
binWriter.Write(Encoding.ASCII.GetBytes((name+" Last").PadRight(0x20, '\0')));
else
binWriter.Write(Encoding.ASCII.GetBytes(name.PadRight(0x20, '\0')));
namesCount++;
totalCount++;
//Send this chunk of world list
if (namesCount >= MAXPERPACKET)
{
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
subPackets.Add(subpacket);
namesCount = 0;
}
}
//If there is anything left that was missed or the list is empty
if (namesCount > 0 || namesList.Count == 0)
{
if (namesList.Count == 0)
{
memStream = new MemoryStream(0x210);
binWriter = new BinaryWriter(memStream);
//Write Empty List Info
binWriter.Write((UInt64)sequence);
binWriter.Write((byte)1);
binWriter.Write((UInt32)0);
binWriter.Write((byte)0);
binWriter.Write((UInt16)0);
}
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
subPackets.Add(subpacket);
}
return subPackets;
}
}
}

View file

@ -11,12 +11,14 @@ namespace FFXIVClassic_Lobby_Server.packets
class RetainerListPacket
{
public const ushort OPCODE = 0x17;
public const ushort MAXPERPACKET = 3;
public const ushort MAXPERPACKET = 9;
private UInt64 sequence;
private List<Retainer> retainerList;
public RetainerListPacket(List<Retainer> retainerList)
public RetainerListPacket(UInt64 sequence, List<Retainer> retainerList)
{
this.sequence = sequence;
this.retainerList = retainerList;
}
@ -30,7 +32,7 @@ namespace FFXIVClassic_Lobby_Server.packets
MemoryStream memStream = null;
BinaryWriter binWriter = null;
foreach (Retainer chara in retainerList)
foreach (Retainer retainer in retainerList)
{
if (totalCount == 0 || retainerCount % MAXPERPACKET == 0)
{
@ -38,19 +40,23 @@ namespace FFXIVClassic_Lobby_Server.packets
binWriter = new BinaryWriter(memStream);
//Write List Info
binWriter.Write((UInt64)0);
binWriter.Write((UInt64)sequence);
binWriter.Write(retainerList.Count - totalCount <= MAXPERPACKET ? (byte)(retainerList.Count + 1) : (byte)0);
binWriter.Write(retainerList.Count - totalCount <= MAXPERPACKET ? (UInt32)(retainerList.Count - totalCount) : (UInt32)MAXPERPACKET);
binWriter.Write((byte)6);
binWriter.Write((UInt16)5);
binWriter.Write((byte)0);
binWriter.Write((UInt16)0);
binWriter.Write((UInt64)0);
binWriter.Write((UInt32)0);
}
//Write Entries
//binWriter.Write((ushort)world.id);
//binWriter.Write((ushort)world.listPosition);
//binWriter.Write((uint)world.population);
//binWriter.Write((UInt64)0);
//binWriter.Write(Encoding.ASCII.GetBytes(world.name.PadRight(64, '\0')));
binWriter.Write((uint)retainer.id);
binWriter.Write((uint)retainer.characterId);
binWriter.Write((ushort)retainer.slot);
binWriter.Write((ushort)(retainer.doRename ? 0x04 : 0x00));
binWriter.Write((uint)0);
binWriter.Write(Encoding.ASCII.GetBytes(retainer.name.PadRight(0x20, '\0')));
retainerCount++;
totalCount++;
@ -77,7 +83,7 @@ namespace FFXIVClassic_Lobby_Server.packets
binWriter = new BinaryWriter(memStream);
//Write Empty List Info
binWriter.Write((UInt64)0);
binWriter.Write((UInt64)sequence);
binWriter.Write((byte)1);
binWriter.Write((UInt32)0);
binWriter.Write((byte)0);

View file

@ -13,10 +13,12 @@ namespace FFXIVClassic_Lobby_Server.packets
public const ushort OPCODE = 0x15;
public const ushort MAXPERPACKET = 6;
private UInt64 sequence;
private List<World> worldList;
public WorldListPacket(List<World> serverList)
public WorldListPacket(UInt64 sequence, List<World> serverList)
{
this.sequence = sequence;
this.worldList = serverList;
}
@ -38,7 +40,7 @@ namespace FFXIVClassic_Lobby_Server.packets
binWriter = new BinaryWriter(memStream);
//Write List Info
binWriter.Write((UInt64)0);
binWriter.Write((UInt64)sequence);
binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (byte)(worldList.Count + 1) : (byte)0);
binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (UInt32)(worldList.Count - totalCount) : (UInt32)MAXPERPACKET);
binWriter.Write((byte)0);
@ -77,7 +79,7 @@ namespace FFXIVClassic_Lobby_Server.packets
binWriter = new BinaryWriter(memStream);
//Write Empty List Info
binWriter.Write((UInt64)0);
binWriter.Write((UInt64)sequence);
binWriter.Write((byte)1);
binWriter.Write((UInt32)0);
binWriter.Write((byte)0);