mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-24 13:47:46 +00:00
fixed high cpu usage caused by spawning stupid amounts of script objects each tick
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parent
53207a9ff0
commit
ddad27a5f9
7 changed files with 41 additions and 27 deletions
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@ -18,7 +18,8 @@ namespace FFXIVClassic_Map_Server
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public static Logger Log;
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public static Server Server;
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public static Random Random;
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public static DateTime Tick;
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public static DateTime LastTick = DateTime.Now;
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public static DateTime Tick = DateTime.Now;
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static void Main(string[] args)
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{
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@ -40,7 +40,7 @@ namespace FFXIVClassic_Map_Server
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private Server mServer;
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private const int MILIS_LOOPTIME = 10;
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private const int MILIS_LOOPTIME = 333;
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private Timer mZoneTimer;
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//Content Groups
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@ -1017,6 +1017,7 @@ namespace FFXIVClassic_Map_Server
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Program.Tick = DateTime.Now;
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foreach (Zone zone in zoneList.Values)
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zone.Update(Program.Tick);
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Program.LastTick = Program.Tick;
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}
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}
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@ -616,6 +616,9 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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foreach (Actor a in mActorList.Values)
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a.Update(tick);
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var deltaTime = (tick - Program.LastTick).Milliseconds;
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LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", true, deltaTime);
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}
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}
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@ -166,9 +166,9 @@ namespace FFXIVClassic_Map_Server.actors.area
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public override void Update(DateTime tick)
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{
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// todo: again, this is retarded but debug stuff
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var diffTime = tick - lastUpdate;
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base.Update(tick);
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var diffTime = tick - lastUpdate;
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// arbitrary cap
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if (diffTime.Milliseconds >= 33)
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{
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@ -396,8 +396,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public override void Update(DateTime tick)
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{
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var deltaTime = (tick - aiContainer.GetLatestUpdate()).Milliseconds;
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LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", true, deltaTime);
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}
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//A party member list packet came, set the party
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@ -437,7 +437,8 @@ namespace FFXIVClassic_Map_Server.lua
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Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
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mSleepingOnPlayerEvent.Remove(player.actorId);
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try{
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try
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{
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DynValue value = coroutine.Resume();
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ResolveResume(null, coroutine, value);
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}
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@ -465,7 +466,7 @@ namespace FFXIVClassic_Map_Server.lua
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{
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GetInstance().AddWaitEventCoroutine(player, coroutine);
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}
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else if (player != null && value.Tuple != null && value.Tuple.Length >= 1 && value.Tuple[0].String != null)
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else if (value.Tuple != null && value.Tuple.Length >= 1 && value.Tuple[0].String != null)
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{
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switch (value.Tuple[0].String)
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{
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@ -620,9 +621,16 @@ namespace FFXIVClassic_Map_Server.lua
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//script.Call(script.Globals["onTrigger"], LuaParam.ToArray());
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// gm commands dont need to be coroutines?
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try
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{
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Coroutine coroutine = script.CreateCoroutine(script.Globals["onTrigger"]).Coroutine;
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DynValue value = coroutine.Resume(LuaParam.ToArray());
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LuaEngine.GetInstance().ResolveResume(player, coroutine, value);
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GetInstance().ResolveResume(player, coroutine, value);
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}
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catch (Exception e)
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{
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Program.Log.Error("LuaEngine.RunGMCommand: {0} - {1}", path, e.Message);
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}
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return;
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}
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}
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@ -680,4 +688,3 @@ namespace FFXIVClassic_Map_Server.lua
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}
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}
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@ -1,7 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.26430.6
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VisualStudioVersion = 15.0.26430.15
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FFXIVClassic Map Server", "FFXIVClassic Map Server\FFXIVClassic Map Server.csproj", "{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}"
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ProjectSection(ProjectDependencies) = postProject
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@ -23,6 +23,9 @@ EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Launcher Editor", "Launcher Editor\Launcher Editor.csproj", "{0FFA9D2F-41C6-443C-99B7-665702CF548F}"
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EndProject
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Global
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GlobalSection(Performance) = preSolution
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HasPerformanceSessions = true
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EndGlobalSection
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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