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GLWarpPoint shows current difficulty now too. Added some test stuff to the Orb/Sweep directors.
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a77a90578f
commit
ddfc71d3af
3 changed files with 9 additions and 1 deletions
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@ -20,7 +20,7 @@ function onEventStarted(player, npc, triggerName)
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local currentGLDirector = player:GetGuildleveDirector();
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local currentGLDirector = player:GetGuildleveDirector();
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local glData = currentGLDirector.guildleveData;
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local glData = currentGLDirector.guildleveData;
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callClientFunction(player, "eventGuildleveReward", currentGLDirector.guildleveId, currentGLDirector.completionTime, 24, 24, 0, 0, 0, 0, 0, 0, 0, 4);
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callClientFunction(player, "eventGuildleveReward", currentGLDirector.guildleveId, currentGLDirector.completionTime, 24, 24, 0, 0, 0, 0, 0, 0, 0, currentGLDirector.selectedDifficulty);
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local choice = callClientFunction(player, "eventTalkGuildleveWarp", glData.aetheryte, 0);
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local choice = callClientFunction(player, "eventTalkGuildleveWarp", glData.aetheryte, 0);
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@ -32,6 +32,11 @@ function main(thisDirector)
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thisDirector:UpdateAimNumNow(0, 4);
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thisDirector:UpdateAimNumNow(0, 4);
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wait(2);
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wait(2);
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thisDirector:EndGuildleve(true);
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thisDirector:EndGuildleve(true);
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wait(30);
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player:SendGameMessage(GetWorldMaster(), 50033, 0x20);
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thisDirector:EndDirector();
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end
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end
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@ -29,4 +29,7 @@ function main(thisDirector)
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wait(3);
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wait(3);
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thisDirector:UpdateAimNumNow(0, 3);
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thisDirector:UpdateAimNumNow(0, 3);
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wait(3);
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thisDirector:EndGuildleve(true);
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end
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end
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