mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-22 12:47:46 +00:00
Manually added the group packets and dataobjects into dev branch because the working_on_groups branch is so old it probably will break stuff.
This commit is contained in:
parent
101070954d
commit
df6e16103c
20 changed files with 745 additions and 0 deletions
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@ -81,6 +81,7 @@
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<Compile Include="actors\chara\player\Equipment.cs" />
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<Compile Include="actors\chara\player\Equipment.cs" />
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<Compile Include="actors\chara\player\Inventory.cs" />
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<Compile Include="actors\chara\player\Inventory.cs" />
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<Compile Include="actors\chara\Work.cs" />
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<Compile Include="actors\chara\Work.cs" />
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<Compile Include="actors\group\ContentWork.cs" />
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<Compile Include="actors\debug\Debug.cs" />
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<Compile Include="actors\debug\Debug.cs" />
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<Compile Include="actors\director\Director.cs" />
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<Compile Include="actors\director\Director.cs" />
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<Compile Include="actors\director\OpeningDirector.cs" />
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<Compile Include="actors\director\OpeningDirector.cs" />
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@ -89,8 +90,16 @@
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<Compile Include="actors\director\quest\QuestDirectorMan0u001.cs" />
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<Compile Include="actors\director\quest\QuestDirectorMan0u001.cs" />
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<Compile Include="actors\director\WeatherDirector.cs" />
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<Compile Include="actors\director\WeatherDirector.cs" />
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<Compile Include="actors\EventList.cs" />
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<Compile Include="actors\EventList.cs" />
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<Compile Include="actors\group\Group.cs" />
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<Compile Include="actors\group\GroupGlobalSave.cs" />
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<Compile Include="actors\group\GroupGlobalTemp.cs" />
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<Compile Include="actors\group\GroupMemberSave.cs" />
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<Compile Include="actors\judge\Judge.cs" />
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<Compile Include="actors\judge\Judge.cs" />
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<Compile Include="actors\group\LinkshellWork.cs" />
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<Compile Include="actors\group\PartyWork.cs" />
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<Compile Include="actors\quest\Quest.cs" />
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<Compile Include="actors\quest\Quest.cs" />
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<Compile Include="actors\group\RelationWork.cs" />
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<Compile Include="actors\group\RetainerWork.cs" />
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<Compile Include="actors\StaticActors.cs" />
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<Compile Include="actors\StaticActors.cs" />
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<Compile Include="actors\world\WorldMaster.cs" />
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<Compile Include="actors\world\WorldMaster.cs" />
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<Compile Include="dataobjects\ZoneConnection.cs" />
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<Compile Include="dataobjects\ZoneConnection.cs" />
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@ -188,10 +197,20 @@
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<Compile Include="packets\send\actor\SetActorIdleAnimationPacket.cs" />
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<Compile Include="packets\send\actor\SetActorIdleAnimationPacket.cs" />
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<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
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<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
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<Compile Include="packets\send\actor\_0xFPacket.cs" />
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<Compile Include="packets\send\actor\_0xFPacket.cs" />
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<Compile Include="packets\send\groups\CreateNamedGroup.cs" />
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<Compile Include="packets\send\groups\CreateNamedGroupMultiple.cs" />
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<Compile Include="packets\send\events\EndEventPacket.cs" />
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<Compile Include="packets\send\events\EndEventPacket.cs" />
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<Compile Include="packets\send\events\KickEventPacket.cs" />
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<Compile Include="packets\send\events\KickEventPacket.cs" />
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<Compile Include="packets\send\events\RunEventFunctionPacket.cs" />
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<Compile Include="packets\send\events\RunEventFunctionPacket.cs" />
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<Compile Include="packets\send\GameMessagePacket.cs" />
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<Compile Include="packets\send\GameMessagePacket.cs" />
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<Compile Include="packets\send\groups\GroupHeaderPacket.cs" />
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<Compile Include="packets\send\groups\GroupMember.cs" />
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<Compile Include="packets\send\groups\GroupMembersBeginPacket.cs" />
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<Compile Include="packets\send\groups\GroupMembersEndPacket.cs" />
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<Compile Include="packets\send\groups\GroupMembersX08Packet.cs" />
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<Compile Include="packets\send\groups\GroupMembersX16Packet.cs" />
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<Compile Include="packets\send\groups\GroupMembersX32Packet.cs" />
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<Compile Include="packets\send\groups\GroupMembersX64Packet.cs" />
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<Compile Include="packets\send\list\ListEntry.cs" />
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<Compile Include="packets\send\list\ListEntry.cs" />
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<Compile Include="packets\send\list\ListUtils.cs" />
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<Compile Include="packets\send\list\ListUtils.cs" />
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<Compile Include="packets\send\list\SetListPropertyPacket.cs" />
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<Compile Include="packets\send\list\SetListPropertyPacket.cs" />
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13
FFXIVClassic Map Server/actors/group/ContentWork.cs
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13
FFXIVClassic Map Server/actors/group/ContentWork.cs
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@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class ContentWork
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{
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public GroupGlobalTemp _globalTemp = new GroupGlobalTemp();
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}
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}
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141
FFXIVClassic Map Server/actors/group/Group.cs
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141
FFXIVClassic Map Server/actors/group/Group.cs
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@ -0,0 +1,141 @@
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.packets.send.group;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class Group
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{
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public const uint PlayerPartyGroup = 10001;
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public const uint CompanyGroup = 20001;
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public const uint GroupInvitationRelationGroup = 50001;
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public const uint TradeRelationGroup = 50002;
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public const uint BazaarBuyItemRelationGroup = 50009;
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public const uint RetainerGroup = 80001;
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public ulong groupId;
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public uint groupTypeId;
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public int localizedNamed = -1;
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public string groupName = "";
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public PartyWork partyGroupWork; //For party group types
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public Object work; //For the rest
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public List<GroupMember> members = new List<GroupMember>();
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public Group(ulong id, uint typeId, object work)
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{
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groupId = id;
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groupTypeId = typeId;
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if (work is PartyWork)
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partyGroupWork = (PartyWork)work;
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else
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this.work = work;
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}
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public Group(ulong id, uint typeId, int nameId, object work)
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{
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groupId = id;
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groupTypeId = typeId;
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localizedNamed = nameId;
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if (work is PartyWork)
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partyGroupWork = (PartyWork)work;
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else
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this.work = (PartyWork)work;
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}
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public Group(ulong id, uint typeId, string name, object work)
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{
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groupId = id;
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groupTypeId = typeId;
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groupName = name;
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localizedNamed = -1;
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if (work is PartyWork)
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partyGroupWork = (PartyWork)work;
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else
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this.work = work;
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}
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public void add(Actor actor)
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{
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GroupMember member = new GroupMember(actor.actorId, (int)actor.displayNameId, 0, false, true, actor.customDisplayName);
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members.Add(member);
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}
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public void sendMemberPackets(Player toPlayer)
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{
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ulong time = Utils.MilisUnixTimeStampUTC();
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toPlayer.queuePacket(GroupHeaderPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
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toPlayer.queuePacket(GroupMembersBeginPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
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int currentIndex = 0;
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while (true)
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{
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if (members.Count - currentIndex >= 64)
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toPlayer.queuePacket(GroupMembersX64Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
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else if (members.Count - currentIndex >= 32)
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toPlayer.queuePacket(GroupMembersX32Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
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else if (members.Count - currentIndex >= 16)
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toPlayer.queuePacket(GroupMembersX16Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
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else if (members.Count - currentIndex > 0)
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toPlayer.queuePacket(GroupMembersX08Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
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else
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break;
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}
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toPlayer.queuePacket(GroupMembersEndPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
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}
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public void sendWorkValues(Player player)
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{
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if (groupTypeId == PlayerPartyGroup)
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{
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SetGroupWorkValuesPacket groupWork = new SetGroupWorkValuesPacket(groupId);
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groupWork.addProperty(this, "partyGroupWork._globalTemp.owner");
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(player.actorId, player.actorId);
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player.queuePacket(test);
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}
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else if (groupTypeId == GroupInvitationRelationGroup)
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{
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SetGroupWorkValuesPacket groupWork = new SetGroupWorkValuesPacket(groupId);
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groupWork.addProperty(this, "work._globalTemp.host");
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groupWork.addProperty(this, "work._globalTemp.variableCommand");
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(player.actorId, player.actorId);
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test.debugPrintSubPacket();
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player.queuePacket(test);
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}
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else if (groupTypeId == RetainerGroup)
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{
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SetGroupWorkValuesPacket groupWork = new SetGroupWorkValuesPacket(groupId);
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groupWork.addProperty(this, "work._memberSave[0].cdIDOffset");
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groupWork.addProperty(this, "work._memberSave[0].placeName");
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groupWork.addProperty(this, "work._memberSave[0].conditions");
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groupWork.addProperty(this, "work._memberSave[0].level");
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(player.actorId, player.actorId);
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player.queuePacket(test);
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}
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}
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}
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}
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14
FFXIVClassic Map Server/actors/group/GroupGlobalSave.cs
Normal file
14
FFXIVClassic Map Server/actors/group/GroupGlobalSave.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class GroupGlobalSave
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{
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public ulong master;
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public byte[] crestIcon = new byte[4];
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}
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}
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20
FFXIVClassic Map Server/actors/group/GroupGlobalTemp.cs
Normal file
20
FFXIVClassic Map Server/actors/group/GroupGlobalTemp.cs
Normal file
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class GroupGlobalTemp
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{
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public ulong owner;
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//For content group
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public ulong director;
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//For relation group
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public ulong host;
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public uint variableCommand;
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}
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}
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20
FFXIVClassic Map Server/actors/group/GroupMemberSave.cs
Normal file
20
FFXIVClassic Map Server/actors/group/GroupMemberSave.cs
Normal file
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class GroupMemberSave
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{
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//For LS
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public byte rank;
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//For Retainers
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public byte cdIDOffset;
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public ushort placeName;
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public byte conditions;
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public byte level;
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}
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}
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14
FFXIVClassic Map Server/actors/group/LinkshellWork.cs
Normal file
14
FFXIVClassic Map Server/actors/group/LinkshellWork.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class LinkshellWork
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{
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public GroupGlobalSave _globalSave = new GroupGlobalSave();
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public GroupMemberSave[] _memberSave = new GroupMemberSave[128];
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}
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}
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13
FFXIVClassic Map Server/actors/group/PartyWork.cs
Normal file
13
FFXIVClassic Map Server/actors/group/PartyWork.cs
Normal file
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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|
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class PartyWork
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{
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public GroupGlobalTemp _globalTemp = new GroupGlobalTemp();
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}
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}
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13
FFXIVClassic Map Server/actors/group/RelationWork.cs
Normal file
13
FFXIVClassic Map Server/actors/group/RelationWork.cs
Normal file
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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|
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class RelationWork
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{
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public GroupGlobalTemp _globalTemp = new GroupGlobalTemp();
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}
|
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}
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13
FFXIVClassic Map Server/actors/group/RetainerWork.cs
Normal file
13
FFXIVClassic Map Server/actors/group/RetainerWork.cs
Normal file
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using System;
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using System.Collections.Generic;
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||||||
|
using System.Linq;
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|
using System.Text;
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using System.Threading.Tasks;
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|
|
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class RetainerWork
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{
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public GroupMemberSave[] _memberSave = new GroupMemberSave[128];
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}
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}
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors.group;
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using FFXIVClassic_Map_Server.dataobjects;
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using System;
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using System.Collections.Generic;
|
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using System.IO;
|
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|
using System.Linq;
|
||||||
|
using System.Text;
|
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using System.Threading.Tasks;
|
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|
|
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namespace FFXIVClassic_Map_Server.packets.send.group
|
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{
|
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class CreateNamedGroup
|
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{
|
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public const ushort OPCODE = 0x0188;
|
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public const uint PACKET_SIZE = 0x60;
|
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|
|
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public static SubPacket buildPacket(uint playerActorID, Group group)
|
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|
{
|
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byte[] data = new byte[PACKET_SIZE - 0x20];
|
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|
|
||||||
|
using (MemoryStream mem = new MemoryStream(data))
|
||||||
|
{
|
||||||
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using (BinaryWriter binWriter = new BinaryWriter(mem))
|
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|
{
|
||||||
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binWriter.Write((UInt64)group.groupId);
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binWriter.Write((UInt32)group.groupTypeId);
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binWriter.Write((Int32)group.localizedNamed);
|
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|
|
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binWriter.Write((UInt16)0x121C);
|
||||||
|
|
||||||
|
binWriter.Seek(0x20, SeekOrigin.Begin);
|
||||||
|
|
||||||
|
binWriter.Write(Encoding.ASCII.GetBytes(group.groupName), 0, Encoding.ASCII.GetByteCount(group.groupName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(group.groupName));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,55 @@
|
||||||
|
using FFXIVClassic.Common;
|
||||||
|
using FFXIVClassic_Map_Server.actors.group;
|
||||||
|
using FFXIVClassic_Map_Server.dataobjects;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||||
|
{
|
||||||
|
class CreateNamedGroupMultiple
|
||||||
|
{
|
||||||
|
public const ushort OPCODE = 0x0189;
|
||||||
|
public const uint PACKET_SIZE = 0x228;
|
||||||
|
|
||||||
|
public static SubPacket buildPacket(uint playerActorID, Group[] groups, ref int offset)
|
||||||
|
{
|
||||||
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||||
|
|
||||||
|
using (MemoryStream mem = new MemoryStream(data))
|
||||||
|
{
|
||||||
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||||
|
{
|
||||||
|
int max = 8;
|
||||||
|
if (groups.Length - offset <= 8)
|
||||||
|
max = groups.Length - offset;
|
||||||
|
|
||||||
|
for (int i = 0; i < max; i++)
|
||||||
|
{
|
||||||
|
binWriter.Seek(i * 0x40, SeekOrigin.Begin);
|
||||||
|
|
||||||
|
Group group = groups[offset+i];
|
||||||
|
|
||||||
|
binWriter.Write((UInt64)group.groupId);
|
||||||
|
binWriter.Write((UInt32)group.groupTypeId);
|
||||||
|
binWriter.Write((Int32)group.localizedNamed);
|
||||||
|
|
||||||
|
binWriter.Write((UInt16)0x121C);
|
||||||
|
|
||||||
|
binWriter.Seek(0x20, SeekOrigin.Begin);
|
||||||
|
|
||||||
|
binWriter.Write(Encoding.ASCII.GetBytes(group.groupName), 0, Encoding.ASCII.GetByteCount(group.groupName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(group.groupName));
|
||||||
|
}
|
||||||
|
|
||||||
|
binWriter.Seek(0x200, SeekOrigin.Begin);
|
||||||
|
binWriter.Write((Byte)max);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,62 @@
|
||||||
|
using FFXIVClassic_Lobby_Server.packets;
|
||||||
|
using FFXIVClassic_Map_Server.actors.group;
|
||||||
|
using FFXIVClassic_Map_Server.dataobjects;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||||
|
{
|
||||||
|
class GroupHeaderPacket
|
||||||
|
{
|
||||||
|
public const uint TYPEID_RETAINER = 0x13881;
|
||||||
|
public const uint TYPEID_PARTY = 0x2711;
|
||||||
|
public const uint TYPEID_LINKSHELL = 0x4E22;
|
||||||
|
|
||||||
|
public const ushort OPCODE = 0x017C;
|
||||||
|
public const uint PACKET_SIZE = 0x98;
|
||||||
|
|
||||||
|
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, Group group)
|
||||||
|
{
|
||||||
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||||
|
|
||||||
|
using (MemoryStream mem = new MemoryStream(data))
|
||||||
|
{
|
||||||
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||||
|
{
|
||||||
|
//Write list header
|
||||||
|
binWriter.Write((UInt64)locationCode);
|
||||||
|
binWriter.Write((UInt64)sequenceId);
|
||||||
|
|
||||||
|
//Write list id
|
||||||
|
binWriter.Write((UInt64)3);
|
||||||
|
binWriter.Write((UInt64)group.groupId);
|
||||||
|
binWriter.Write((UInt64)0);
|
||||||
|
binWriter.Write((UInt64)group.groupId);
|
||||||
|
|
||||||
|
//This seems to change depending on what the list is for
|
||||||
|
binWriter.Write((UInt32)group.groupTypeId);
|
||||||
|
binWriter.Seek(0x40, SeekOrigin.Begin);
|
||||||
|
|
||||||
|
//This is for Linkshell
|
||||||
|
binWriter.Write((UInt32)group.localizedNamed);
|
||||||
|
binWriter.Write(Encoding.ASCII.GetBytes(group.groupName), 0, Encoding.ASCII.GetByteCount(group.groupName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(group.groupName));
|
||||||
|
|
||||||
|
binWriter.Seek(0x64, SeekOrigin.Begin);
|
||||||
|
|
||||||
|
binWriter.Write((UInt32)0x6D);
|
||||||
|
binWriter.Write((UInt32)0x6D);
|
||||||
|
binWriter.Write((UInt32)0x6D);
|
||||||
|
binWriter.Write((UInt32)0x6D);
|
||||||
|
|
||||||
|
binWriter.Write((UInt32)group.members.Count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
24
FFXIVClassic Map Server/packets/send/groups/GroupMember.cs
Normal file
24
FFXIVClassic Map Server/packets/send/groups/GroupMember.cs
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
using FFXIVClassic.Common;
|
||||||
|
|
||||||
|
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||||
|
{
|
||||||
|
class GroupMember
|
||||||
|
{
|
||||||
|
public uint actorId;
|
||||||
|
public int localizedName;
|
||||||
|
public uint unknown2;
|
||||||
|
public bool flag1;
|
||||||
|
public bool isOnline;
|
||||||
|
public string name;
|
||||||
|
|
||||||
|
public GroupMember(uint actorId, int localizedName, uint unknown2, bool flag1, bool isOnline, string name)
|
||||||
|
{
|
||||||
|
this.actorId = actorId;
|
||||||
|
this.localizedName = localizedName;
|
||||||
|
this.unknown2 = unknown2;
|
||||||
|
this.flag1 = flag1;
|
||||||
|
this.isOnline = isOnline;
|
||||||
|
this.name = name;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,38 @@
|
||||||
|
using FFXIVClassic.Common;
|
||||||
|
using FFXIVClassic_Map_Server.actors.group;
|
||||||
|
using FFXIVClassic_Map_Server.dataobjects;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||||
|
{
|
||||||
|
class GroupMembersBeginPacket
|
||||||
|
{
|
||||||
|
public const ushort OPCODE = 0x017D;
|
||||||
|
public const uint PACKET_SIZE = 0x40;
|
||||||
|
|
||||||
|
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, Group group)
|
||||||
|
{
|
||||||
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||||
|
|
||||||
|
using (MemoryStream mem = new MemoryStream(data))
|
||||||
|
{
|
||||||
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||||
|
{
|
||||||
|
//Write List Header
|
||||||
|
binWriter.Write((UInt64)locationCode);
|
||||||
|
binWriter.Write((UInt64)sequenceId);
|
||||||
|
//Write List Info
|
||||||
|
binWriter.Write((UInt64)group.groupId);
|
||||||
|
binWriter.Write((UInt32)group.members.Count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,38 @@
|
||||||
|
using FFXIVClassic.Common;
|
||||||
|
using FFXIVClassic_Map_Server.actors.group;
|
||||||
|
using FFXIVClassic_Map_Server.dataobjects;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||||
|
{
|
||||||
|
class GroupMembersEndPacket
|
||||||
|
{
|
||||||
|
public const ushort OPCODE = 0x017E;
|
||||||
|
public const uint PACKET_SIZE = 0x38;
|
||||||
|
|
||||||
|
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, Group group)
|
||||||
|
{
|
||||||
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||||
|
|
||||||
|
using (MemoryStream mem = new MemoryStream(data))
|
||||||
|
{
|
||||||
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||||
|
{
|
||||||
|
//Write List Header
|
||||||
|
binWriter.Write((UInt64)locationCode);
|
||||||
|
binWriter.Write((UInt64)sequenceId);
|
||||||
|
//Write List Info
|
||||||
|
binWriter.Write((UInt64)group.groupId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,54 @@
|
||||||
|
using FFXIVClassic.Common;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||||
|
{
|
||||||
|
class GroupMembersX08Packet
|
||||||
|
{
|
||||||
|
public const ushort OPCODE = 0x017F;
|
||||||
|
public const uint PACKET_SIZE = 0x1B8;
|
||||||
|
|
||||||
|
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List<GroupMember> entries, ref int offset)
|
||||||
|
{
|
||||||
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||||
|
|
||||||
|
using (MemoryStream mem = new MemoryStream(data))
|
||||||
|
{
|
||||||
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||||
|
{
|
||||||
|
//Write List Header
|
||||||
|
binWriter.Write((UInt64)locationCode);
|
||||||
|
binWriter.Write((UInt64)sequenceId);
|
||||||
|
//Write Entries
|
||||||
|
int max = 8;
|
||||||
|
if (entries.Count-offset < 8)
|
||||||
|
max = entries.Count - offset;
|
||||||
|
for (int i = 0; i < max; i++)
|
||||||
|
{
|
||||||
|
binWriter.Seek(0x10 + (0x30 * i), SeekOrigin.Begin);
|
||||||
|
|
||||||
|
GroupMember entry = entries[i];
|
||||||
|
binWriter.Write((UInt32)entry.actorId);
|
||||||
|
binWriter.Write((Int32)entry.localizedName);
|
||||||
|
binWriter.Write((UInt32)entry.unknown2);
|
||||||
|
binWriter.Write((Byte)(entry.flag1? 1 : 0));
|
||||||
|
binWriter.Write((Byte)(entry.isOnline? 1 : 0));
|
||||||
|
binWriter.Write(Encoding.ASCII.GetBytes(entry.name), 0, Encoding.ASCII.GetByteCount(entry.name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(entry.name));
|
||||||
|
|
||||||
|
offset++;
|
||||||
|
}
|
||||||
|
//Write Count
|
||||||
|
binWriter.Seek(0x10 + (0x30 * 8), SeekOrigin.Begin);
|
||||||
|
binWriter.Write(max);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,51 @@
|
||||||
|
using FFXIVClassic.Common;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||||
|
{
|
||||||
|
class GroupMembersX16Packet
|
||||||
|
{
|
||||||
|
public const ushort OPCODE = 0x0180;
|
||||||
|
public const uint PACKET_SIZE = 0x330;
|
||||||
|
|
||||||
|
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List<GroupMember> entries, ref int offset)
|
||||||
|
{
|
||||||
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||||
|
|
||||||
|
using (MemoryStream mem = new MemoryStream(data))
|
||||||
|
{
|
||||||
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||||
|
{
|
||||||
|
//Write List Header
|
||||||
|
binWriter.Write((UInt64)locationCode);
|
||||||
|
binWriter.Write((UInt64)sequenceId);
|
||||||
|
//Write Entries
|
||||||
|
int max = 16;
|
||||||
|
if (entries.Count-offset < 16)
|
||||||
|
max = entries.Count - offset;
|
||||||
|
for (int i = 0; i < max; i++)
|
||||||
|
{
|
||||||
|
binWriter.Seek(0x10 + (0x30 * i), SeekOrigin.Begin);
|
||||||
|
|
||||||
|
GroupMember entry = entries[i];
|
||||||
|
binWriter.Write((UInt32)entry.actorId);
|
||||||
|
binWriter.Write((Int32)entry.localizedName);
|
||||||
|
binWriter.Write((UInt32)entry.unknown2);
|
||||||
|
binWriter.Write((Byte)(entry.flag1? 1 : 0));
|
||||||
|
binWriter.Write((Byte)(entry.isOnline? 1 : 0));
|
||||||
|
binWriter.Write(Encoding.ASCII.GetBytes(entry.name), 0, Encoding.ASCII.GetByteCount(entry.name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(entry.name));
|
||||||
|
|
||||||
|
offset++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,51 @@
|
||||||
|
using FFXIVClassic.Common;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||||
|
{
|
||||||
|
class GroupMembersX32Packet
|
||||||
|
{
|
||||||
|
public const ushort OPCODE = 0x0181;
|
||||||
|
public const uint PACKET_SIZE = 0x630;
|
||||||
|
|
||||||
|
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List<GroupMember> entries, ref int offset)
|
||||||
|
{
|
||||||
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||||
|
|
||||||
|
using (MemoryStream mem = new MemoryStream(data))
|
||||||
|
{
|
||||||
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||||
|
{
|
||||||
|
//Write List Header
|
||||||
|
binWriter.Write((UInt64)locationCode);
|
||||||
|
binWriter.Write((UInt64)sequenceId);
|
||||||
|
//Write Entries
|
||||||
|
int max = 32;
|
||||||
|
if (entries.Count-offset < 32)
|
||||||
|
max = entries.Count - offset;
|
||||||
|
for (int i = 0; i < max; i++)
|
||||||
|
{
|
||||||
|
binWriter.Seek(0x10 + (0x30 * i), SeekOrigin.Begin);
|
||||||
|
|
||||||
|
GroupMember entry = entries[i];
|
||||||
|
binWriter.Write((UInt32)entry.actorId);
|
||||||
|
binWriter.Write((Int32)entry.localizedName);
|
||||||
|
binWriter.Write((UInt32)entry.unknown2);
|
||||||
|
binWriter.Write((Byte)(entry.flag1? 1 : 0));
|
||||||
|
binWriter.Write((Byte)(entry.isOnline? 1 : 0));
|
||||||
|
binWriter.Write(Encoding.ASCII.GetBytes(entry.name), 0, Encoding.ASCII.GetByteCount(entry.name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(entry.name));
|
||||||
|
|
||||||
|
offset++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,51 @@
|
||||||
|
using FFXIVClassic.Common;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||||
|
{
|
||||||
|
class GroupMembersX64Packet
|
||||||
|
{
|
||||||
|
public const ushort OPCODE = 0x0182;
|
||||||
|
public const uint PACKET_SIZE = 0xC30;
|
||||||
|
|
||||||
|
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List<GroupMember> entries, ref int offset)
|
||||||
|
{
|
||||||
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||||
|
|
||||||
|
using (MemoryStream mem = new MemoryStream(data))
|
||||||
|
{
|
||||||
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||||
|
{
|
||||||
|
//Write List Header
|
||||||
|
binWriter.Write((UInt64)locationCode);
|
||||||
|
binWriter.Write((UInt64)sequenceId);
|
||||||
|
//Write Entries
|
||||||
|
int max = 64;
|
||||||
|
if (entries.Count - offset < 64)
|
||||||
|
max = entries.Count - offset;
|
||||||
|
for (int i = 0; i < max; i++)
|
||||||
|
{
|
||||||
|
binWriter.Seek(0x10 + (0x30 * i), SeekOrigin.Begin);
|
||||||
|
|
||||||
|
GroupMember entry = entries[i];
|
||||||
|
binWriter.Write((UInt32)entry.actorId);
|
||||||
|
binWriter.Write((Int32)entry.localizedName);
|
||||||
|
binWriter.Write((UInt32)entry.unknown2);
|
||||||
|
binWriter.Write((Byte)(entry.flag1? 1 : 0));
|
||||||
|
binWriter.Write((Byte)(entry.isOnline? 1 : 0));
|
||||||
|
binWriter.Write(Encoding.ASCII.GetBytes(entry.name), 0, Encoding.ASCII.GetByteCount(entry.name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(entry.name));
|
||||||
|
|
||||||
|
offset++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Add table
Reference in a new issue