From e38a9955746d976426be362f56cff7322e9b282e Mon Sep 17 00:00:00 2001 From: Filip Maj Date: Tue, 4 Apr 2017 01:21:06 -0400 Subject: [PATCH] Fixed a game message not appearing when objectives were completed. --- FFXIVClassic Map Server/actors/quest/Quest.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/FFXIVClassic Map Server/actors/quest/Quest.cs b/FFXIVClassic Map Server/actors/quest/Quest.cs index c69cd2c6..8a9643f3 100644 --- a/FFXIVClassic Map Server/actors/quest/Quest.cs +++ b/FFXIVClassic Map Server/actors/quest/Quest.cs @@ -128,8 +128,8 @@ namespace FFXIVClassic_Map_Server.Actors List returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete"); if (returned.Count >= 1 && returned[0].typeID == 3) { - owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, GetQuestId()); - owner.SendGameMessage(owner, Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId()); + owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId()); + owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId()); } }