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Merge branch 'ioncannon/quest_system' of https://bitbucket.org/Ioncannon/project-meteor-server into Jorge/quest_system
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commit
e6d5d5a530
3 changed files with 95 additions and 8 deletions
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@ -145,6 +145,7 @@ function onNotice(player, quest, target)
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local sequence = quest:getSequence();
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if (sequence == SEQ_000) then
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quest:ClearData();
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callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ");
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end
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@ -12,12 +12,38 @@ Prereq: Shapeless Melody (Man0l0 - 110001)
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]]
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-- Sequence Numbers
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SEQ_000 = 0; -- On the boat interior; contains the basics tutorial.
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SEQ_005 = 5; -- Combat on the top of the boat.
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SEQ_010 = 10; -- In Limsa Lominsa's port.
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SEQ_000 = 0; -- (Private Area) Drowning Wench Echo Scene.
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SEQ_003 = 3; -- Go attune to Camp Bearded Rock.
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SEQ_005 = 5; -- Attuned, go back to Baderon. Info: <param1> If 1, Baderon gave you a tutorial guildleve else 0.
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SEQ_006 = 6; -- Talk to Baderon again
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SEQ_007 = 7; -- Find the CUL and MSK Guilds. Info: Params '0,5,20' will show the msg that you visited both guilds and to notify Baderon on the LS.
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SEQ_035 = 35; -- Go to the FSH Guild.
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SEQ_040 = 40; -- Learn hand signals from the guild
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SEQ_048 = 48; -- Travel to Zephyr Gate
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SEQ_050 = 50; -- Escort mission
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SEQ_055 = 55; -- Search lighthouse for corpse
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SEQ_060 = 60; -- Talk to Sisipu
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SEQ_065 = 65; -- Return to FSH Guild
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SEQ_070 = 70; -- Contact Baderon on LS
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SEQ_075 = 75; -- Go to the ARM and BSM Guilds.
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SEQ_080 = 80; -- Speak with H'naanza
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SEQ_085 = 85; -- Speak with Bodenolf
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SEQ_090 = 90; -- Contact Baderon on LS
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SEQ_092 = 92; -- Return to Baderon.
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-- Actor Class Ids
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WELLTRAVELED_MERCHANT = 1000438;
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YSHTOLA = 1000001;
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CRAPULOUS_ADVENTURER = 1000075;
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DUPLICITOUS_TRADER = 1000076;
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DEBONAIR_PIRATE = 1000077;
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ONYXHAIRED_ADVENTURER = 1000098;
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SKITTISH_ADVENTURER = 1000099;
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RELAXING_ADVENTURER = 1000100;
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BADERON = 1000137;
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MYTESYN = 1000167;
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COCKAHOOP_COCKSWAIN = 1001643;
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SENTENIOUS_SELLSWORD = 1001649;
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SOLICITOUS_SELLSWORD = 1001650;
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-- Quest Markers
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MRKR_HOB = 11000202;
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@ -39,13 +65,67 @@ function onFinish(player, quest)
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end
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function onSequence(player, quest, sequence)
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quest:ClearENpcs();
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quest:AddENpc(YSHTOLA);
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quest:AddENpc(CRAPULOUS_ADVENTURER);
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quest:AddENpc(DUPLICITOUS_TRADER);
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quest:AddENpc(DEBONAIR_PIRATE);
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quest:AddENpc(ONYXHAIRED_ADVENTURER);
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quest:AddENpc(SKITTISH_ADVENTURER);
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quest:AddENpc(RELAXING_ADVENTURER);
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quest:AddENpc(BADERON, QFLAG_PLATE);
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quest:AddENpc(MYTESYN);
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quest:AddENpc(COCKAHOOP_COCKSWAIN);
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quest:AddENpc(SENTENIOUS_SELLSWORD);
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quest:AddENpc(SOLICITOUS_SELLSWORD);
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end
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function onTalk(player, quest, npc)
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local sequence = quest:getSequence();
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local classId = npc:GetActorClassId();
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if (sequence == SEQ_000) then
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seq000_onTalk(player, quest, npc, classId);
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end
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quest:UpdateENPCs();
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end
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function seq000_onTalk(player, quest, npc, classId)
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if (classId == CRAPULOUS_ADVENTURER) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent010_2");
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elseif (classId == SKITTISH_ADVENTURER) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent010_3");
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elseif (classId == DUPLICITOUS_TRADER) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent010_4");
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elseif (classId == DEBONAIR_PIRATE) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent010_5");
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elseif (classId == ONYXHAIRED_ADVENTURER) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent010_6");
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elseif (classId == RELAXING_ADVENTURER) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent010_7");
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elseif (classId == YSHTOLA) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent010_8");
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elseif (classId == BADERON) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent020");
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quest:StartSequence(SEQ_003);
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player:EndEvent();
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GetWorldManager():DoZoneChange(player, 133, nil, 0, 15, player.positionX, player.positionY, player.positionZ, player.rotation);
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return;
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elseif (classId == MYTESYN) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent010_7");
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elseif (classId == COCKAHOOP_COCKSWAIN) then
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callClientFunction(player, "delegateEvent", player, quest, "processEtc001");
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elseif (classId == SOLICITOUS_SELLSWORD) then
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callClientFunction(player, "delegateEvent", player, quest, "processEtc002");
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elseif (classId == SENTENIOUS_SELLSWORD) then
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callClientFunction(player, "delegateEvent", player, quest, "processEtc003");
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end
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player:EndEvent();
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end
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function seq003_onTalk(player, quest, npc, classId)
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end
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function onPush(player, quest, npc)
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@ -54,6 +134,11 @@ function onPush(player, quest, npc)
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end
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function getJournalInformation(player, quest)
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return 0, 5, 20;
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end
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function getJournalMapMarkerList(player, quest)
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local sequence = quest:getSequence();
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@ -103,10 +103,11 @@ namespace Meteor.Map.Actors
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{
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if (OldENPCs[classId].IsChanged(flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned))
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{
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OldENPCs[classId].Update(flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned);
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instanceUpdated = OldENPCs[classId];
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instanceUpdated.Update(flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned);
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CurrentENPCs.Add(classId, instanceUpdated);
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}
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CurrentENPCs.Add(classId, OldENPCs[classId]);
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OldENPCs.Remove(classId);
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}
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else
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