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Merge branch 'ioncannon/quest_system' of https://bitbucket.org/Ioncannon/project-meteor-server into Jorge/quest_system

This commit is contained in:
CuriousJorge 2022-02-06 20:40:25 -05:00
commit e6d5d5a530
3 changed files with 95 additions and 8 deletions

View file

@ -145,6 +145,7 @@ function onNotice(player, quest, target)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
quest:ClearData();
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ");
end

View file

@ -12,12 +12,38 @@ Prereq: Shapeless Melody (Man0l0 - 110001)
]]
-- Sequence Numbers
SEQ_000 = 0; -- On the boat interior; contains the basics tutorial.
SEQ_005 = 5; -- Combat on the top of the boat.
SEQ_010 = 10; -- In Limsa Lominsa's port.
SEQ_000 = 0; -- (Private Area) Drowning Wench Echo Scene.
SEQ_003 = 3; -- Go attune to Camp Bearded Rock.
SEQ_005 = 5; -- Attuned, go back to Baderon. Info: <param1> If 1, Baderon gave you a tutorial guildleve else 0.
SEQ_006 = 6; -- Talk to Baderon again
SEQ_007 = 7; -- Find the CUL and MSK Guilds. Info: Params '0,5,20' will show the msg that you visited both guilds and to notify Baderon on the LS.
SEQ_035 = 35; -- Go to the FSH Guild.
SEQ_040 = 40; -- Learn hand signals from the guild
SEQ_048 = 48; -- Travel to Zephyr Gate
SEQ_050 = 50; -- Escort mission
SEQ_055 = 55; -- Search lighthouse for corpse
SEQ_060 = 60; -- Talk to Sisipu
SEQ_065 = 65; -- Return to FSH Guild
SEQ_070 = 70; -- Contact Baderon on LS
SEQ_075 = 75; -- Go to the ARM and BSM Guilds.
SEQ_080 = 80; -- Speak with H'naanza
SEQ_085 = 85; -- Speak with Bodenolf
SEQ_090 = 90; -- Contact Baderon on LS
SEQ_092 = 92; -- Return to Baderon.
-- Actor Class Ids
WELLTRAVELED_MERCHANT = 1000438;
YSHTOLA = 1000001;
CRAPULOUS_ADVENTURER = 1000075;
DUPLICITOUS_TRADER = 1000076;
DEBONAIR_PIRATE = 1000077;
ONYXHAIRED_ADVENTURER = 1000098;
SKITTISH_ADVENTURER = 1000099;
RELAXING_ADVENTURER = 1000100;
BADERON = 1000137;
MYTESYN = 1000167;
COCKAHOOP_COCKSWAIN = 1001643;
SENTENIOUS_SELLSWORD = 1001649;
SOLICITOUS_SELLSWORD = 1001650;
-- Quest Markers
MRKR_HOB = 11000202;
@ -39,13 +65,67 @@ function onFinish(player, quest)
end
function onSequence(player, quest, sequence)
quest:ClearENpcs();
quest:AddENpc(YSHTOLA);
quest:AddENpc(CRAPULOUS_ADVENTURER);
quest:AddENpc(DUPLICITOUS_TRADER);
quest:AddENpc(DEBONAIR_PIRATE);
quest:AddENpc(ONYXHAIRED_ADVENTURER);
quest:AddENpc(SKITTISH_ADVENTURER);
quest:AddENpc(RELAXING_ADVENTURER);
quest:AddENpc(BADERON, QFLAG_PLATE);
quest:AddENpc(MYTESYN);
quest:AddENpc(COCKAHOOP_COCKSWAIN);
quest:AddENpc(SENTENIOUS_SELLSWORD);
quest:AddENpc(SOLICITOUS_SELLSWORD);
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_000) then
seq000_onTalk(player, quest, npc, classId);
end
quest:UpdateENPCs();
end
function seq000_onTalk(player, quest, npc, classId)
if (classId == CRAPULOUS_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_2");
elseif (classId == SKITTISH_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_3");
elseif (classId == DUPLICITOUS_TRADER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_4");
elseif (classId == DEBONAIR_PIRATE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_5");
elseif (classId == ONYXHAIRED_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_6");
elseif (classId == RELAXING_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_7");
elseif (classId == YSHTOLA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_8");
elseif (classId == BADERON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020");
quest:StartSequence(SEQ_003);
player:EndEvent();
GetWorldManager():DoZoneChange(player, 133, nil, 0, 15, player.positionX, player.positionY, player.positionZ, player.rotation);
return;
elseif (classId == MYTESYN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_7");
elseif (classId == COCKAHOOP_COCKSWAIN) then
callClientFunction(player, "delegateEvent", player, quest, "processEtc001");
elseif (classId == SOLICITOUS_SELLSWORD) then
callClientFunction(player, "delegateEvent", player, quest, "processEtc002");
elseif (classId == SENTENIOUS_SELLSWORD) then
callClientFunction(player, "delegateEvent", player, quest, "processEtc003");
end
player:EndEvent();
end
function seq003_onTalk(player, quest, npc, classId)
end
function onPush(player, quest, npc)
@ -54,6 +134,11 @@ function onPush(player, quest, npc)
end
function getJournalInformation(player, quest)
return 0, 5, 20;
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();

View file

@ -103,10 +103,11 @@ namespace Meteor.Map.Actors
{
if (OldENPCs[classId].IsChanged(flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned))
{
OldENPCs[classId].Update(flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned);
instanceUpdated = OldENPCs[classId];
instanceUpdated.Update(flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned);
CurrentENPCs.Add(classId, instanceUpdated);
}
CurrentENPCs.Add(classId, OldENPCs[classId]);
OldENPCs.Remove(classId);
}
else