mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-22 20:57:47 +00:00
Surrounded command chain with region boxes
Changed doWarp() to handle in implicit, in-zone only warps Might have issues with instanced zones, untested
This commit is contained in:
parent
b17d193a59
commit
ecc61ea5f9
2 changed files with 154 additions and 83 deletions
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@ -16,19 +16,19 @@ using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.dataobjects.chara;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.actors.chara.player;
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using FFXIVClassic_Map_Server.Properties;
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using FFXIVClassic_Map_Server.actors.chara.player;
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using FFXIVClassic_Map_Server.Properties;
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namespace FFXIVClassic_Lobby_Server
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{
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class CommandProcessor
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{
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private Dictionary<uint, ConnectedPlayer> mConnectedPlayerList;
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private static WorldManager mWorldManager = Server.getWorldManager();
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private static Dictionary<uint, Item> gamedataItems = Server.getItemGamedataList();
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// For the moment, this is the only predefined item
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// TODO: make a list/enum in the future so that items can be given by name, instead of by id
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private static Dictionary<uint, Item> gamedataItems = Server.getItemGamedataList();
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// For the moment, this is the only predefined item
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// TODO: make a list/enum in the future so that items can be given by name, instead of by id
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const UInt32 ITEM_GIL = 1000001;
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public CommandProcessor(Dictionary<uint, ConnectedPlayer> playerList)
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@ -95,6 +95,11 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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/// <summary>
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/// Teleports player to a location on a predefined list
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/// </summary>
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/// <param name="client">The current player</param>
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/// <param name="entranceId">Predefined list: <ffxiv_database>\server_zones_spawnlocations</param>
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public void doWarp(ConnectedPlayer client, string entranceId)
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{
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uint id;
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@ -128,31 +133,39 @@ namespace FFXIVClassic_Lobby_Server
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public void doWarp(ConnectedPlayer client, string zone, string privateArea, string sx, string sy, string sz)
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{
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uint zoneId;
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float x,y,z;
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if (zone.ToLower().StartsWith("0x"))
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zoneId = Convert.ToUInt32(zone, 16);
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else
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zoneId = Convert.ToUInt32(zone);
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if (mWorldManager.GetZone(zoneId) == null)
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{
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if (client != null)
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
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Log.error("Zone does not exist or setting isn't valid.");
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}
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float x,y,z;
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x = Single.Parse(sx);
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y = Single.Parse(sy);
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z = Single.Parse(sz);
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if (client != null)
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mWorldManager.DoZoneChange(client.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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mWorldManager.DoZoneChange(entry.Value.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
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if (zone == null)
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{
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if (client != null)
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mWorldManager.DoZoneChange(client.getActor(), 0, privateArea, 0x2, x, y, z, 0.0f);
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}
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else
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{
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if (zone.ToLower().StartsWith("0x"))
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zoneId = Convert.ToUInt32(zone, 16);
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else
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zoneId = Convert.ToUInt32(zone);
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if (mWorldManager.GetZone(zoneId) == null)
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{
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if (client != null)
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
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Log.error("Zone does not exist or setting isn't valid.");
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}
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if (client != null)
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mWorldManager.DoZoneChange(client.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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mWorldManager.DoZoneChange(entry.Value.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
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}
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}
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}
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}
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@ -356,18 +369,19 @@ namespace FFXIVClassic_Lobby_Server
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input = input.Substring(1);
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String[] split = input.Split(' ');
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split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
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// Debug
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//sendMessage(client, string.Join(",", split));
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split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
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// Debug
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//sendMessage(client, string.Join(",", split));
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if (split.Length >= 1)
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{
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#region !help
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if (split[0].Equals("help"))
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{
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if (split.Length == 1)
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{
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{
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sendMessage(client, Resources.CPhelp);
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}
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if (split.Length == 2)
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@ -378,7 +392,7 @@ namespace FFXIVClassic_Lobby_Server
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sendMessage(client, Resources.CPmusic);
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else if (split[1].Equals("warp"))
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sendMessage(client, Resources.CPwarp);
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else if (split[1].Equals("givecurrency"))
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else if (split[1].Equals("givecurrency"))
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sendMessage(client, Resources.CPgivecurrency);
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else if (split[1].Equals("giveitem"))
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sendMessage(client, Resources.CPgiveitem);
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@ -392,22 +406,25 @@ namespace FFXIVClassic_Lobby_Server
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sendMessage(client, Resources.CPremovekeyitem);
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else if (split[1].Equals("reloaditems"))
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sendMessage(client, Resources.CPreloaditems);
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else if (split[1].Equals("reloadzones"))
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sendMessage(client, Resources.CPreloadzones);
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/*
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else if (split[1].Equals("property"))
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sendMessage(client, Resources.CPproperty);
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else if (split[1].Equals("property2"))
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sendMessage(client, Resources.CPproperty2);
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else if (split[1].Equals("sendpacket"))
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sendMessage(client, Resources.CPsendpacket);
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else if (split[1].Equals("setgraphic"))
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sendMessage(client, Resources.CPsetgraphic);
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*/
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else if (split[1].Equals("reloadzones"))
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sendMessage(client, Resources.CPreloadzones);
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/*
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else if (split[1].Equals("property"))
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sendMessage(client, Resources.CPproperty);
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else if (split[1].Equals("property2"))
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sendMessage(client, Resources.CPproperty2);
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else if (split[1].Equals("sendpacket"))
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sendMessage(client, Resources.CPsendpacket);
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else if (split[1].Equals("setgraphic"))
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sendMessage(client, Resources.CPsetgraphic);
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*/
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}
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return true;
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}
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}
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#endregion
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#region !mypos
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else if (split[0].Equals("mypos"))
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{
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try
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@ -419,7 +436,10 @@ namespace FFXIVClassic_Lobby_Server
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{
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Log.error("Could not load packet: " + e);
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}
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}
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}
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#endregion
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#region !reloadzones
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else if (split[0].Equals("reloadzones"))
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{
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if (client != null)
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@ -432,7 +452,10 @@ namespace FFXIVClassic_Lobby_Server
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}
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mWorldManager.reloadZone(client.getActor().zoneId);
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return true;
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}
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}
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#endregion
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#region !reloaditems
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else if (split[0].Equals("reloaditems"))
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{
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Log.info(String.Format("Got request to reload item gamedata"));
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@ -444,7 +467,10 @@ namespace FFXIVClassic_Lobby_Server
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Loaded {0} items.", gamedataItems.Count)));
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return true;
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}
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}
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#endregion
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#region !sendpacket
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else if (split[0].Equals("sendpacket"))
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{
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if (split.Length < 2)
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@ -459,7 +485,10 @@ namespace FFXIVClassic_Lobby_Server
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{
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Log.error("Could not load packet: " + e);
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}
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}
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}
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#endregion
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#region !graphic
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else if (split[0].Equals("graphic"))
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{
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try
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@ -472,7 +501,10 @@ namespace FFXIVClassic_Lobby_Server
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{
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Log.error("Could not give item.");
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}
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}
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}
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#endregion
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#region !giveitem
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else if (split[0].Equals("giveitem"))
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{
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try
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@ -489,7 +521,10 @@ namespace FFXIVClassic_Lobby_Server
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{
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Log.error("Could not give item.");
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}
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}
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}
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#endregion
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#region !removeitem
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else if (split[0].Equals("removeitem"))
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{
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if (split.Length < 2)
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{
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Log.error("Could not remove item.");
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}
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}
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}
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#endregion
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#region !givekeyitem
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else if (split[0].Equals("givekeyitem"))
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{
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try
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@ -521,7 +559,10 @@ namespace FFXIVClassic_Lobby_Server
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{
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Log.error("Could not give keyitem.");
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}
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}
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}
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#endregion
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#region !removekeyitem
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else if (split[0].Equals("removekeyitem"))
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{
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if (split.Length < 2)
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{
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Log.error("Could not remove keyitem.");
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}
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}
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}
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#endregion
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#region !givecurrency
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else if (split[0].Equals("givecurrency"))
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{
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try
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@ -551,7 +595,10 @@ namespace FFXIVClassic_Lobby_Server
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{
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Log.error("Could not give currency.");
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}
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}
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}
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#endregion
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#region !removecurrency
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else if (split[0].Equals("removecurrency"))
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{
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if (split.Length < 2)
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@ -569,7 +616,10 @@ namespace FFXIVClassic_Lobby_Server
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{
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Log.error("Could not remove currency.");
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}
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}
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}
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#endregion
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#region !music
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else if (split[0].Equals("music"))
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{
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if (split.Length < 2)
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{
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Log.error("Could not change music: " + e);
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}
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}
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}
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#endregion
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#region !warp
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else if (split[0].Equals("warp"))
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{
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if (split.Length == 2)
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doWarp(client, split[1]);
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else if (split.Length == 5)
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if (split.Length == 2) // Predefined list
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doWarp(client, split[1]);
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else if (split.Length == 4) // X/Y/Z
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doWarp(client, null, null, split[1], split[2], split[3]);
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else if (split.Length == 5) // Zone + X/Y/Z
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doWarp(client, split[1], null, split[2], split[3], split[4]);
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else if (split.Length == 6)
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else if (split.Length == 6) // Zone + instance + X/Y/Z
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doWarp(client, split[1], split[2], split[3], split[4], split[5]);
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return true;
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}
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}
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#endregion
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#region !property
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else if (split[0].Equals("property"))
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{
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if (split.Length == 4)
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@ -602,7 +660,10 @@ namespace FFXIVClassic_Lobby_Server
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changeProperty(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
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}
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return true;
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}
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}
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#endregion
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#region !property2
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else if (split[0].Equals("property2"))
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{
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if (split.Length == 4)
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changeProperty(Convert.ToUInt32(split[1], 16), Convert.ToUInt32(split[2], 16), split[3]);
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}
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return true;
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}
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}
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#endregion
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}
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return false;
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}
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@ -372,26 +372,35 @@ namespace FFXIVClassic_Map_Server
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}
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//Add player to new zone and update
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Area newArea;
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if (destinationPrivateArea == null)
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newArea = GetZone(destinationZoneId);
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Area newArea;
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if (destinationZoneId != 0)
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{
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if (destinationPrivateArea == null)
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newArea = GetZone(destinationZoneId);
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else
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newArea = GetZone(destinationZoneId).getPrivateArea(destinationPrivateArea, 0);
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}
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else
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newArea = GetZone(destinationZoneId).getPrivateArea(destinationPrivateArea, 0);
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{
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if (destinationPrivateArea == null)
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newArea = GetZone(player.zoneId);
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else
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newArea = GetZone(player.zoneId).getPrivateArea(destinationPrivateArea, 0);
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}
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//This server does not contain that zoneId
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if (newArea == null)
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return;
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newArea.addActorToZone(player);
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//Update player actor's properties
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player.zoneId = newArea.actorId;
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player.zone = newArea;
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player.positionX = spawnX;
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player.positionY = spawnY;
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player.positionZ = spawnZ;
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player.rotation = spawnRotation;
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newArea.addActorToZone(player);
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//Update player actor's properties
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player.zoneId = newArea.actorId;
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player.zone = newArea;
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player.positionX = spawnX;
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player.positionY = spawnY;
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player.positionZ = spawnZ;
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player.rotation = spawnRotation;
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//Send packets
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player.playerSession.queuePacket(DeleteAllActorsPacket.buildPacket(player.actorId), true, false);
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