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Started implementing retainers. Added a instanced retainer spawn. Documented retainer scripts.

This commit is contained in:
Filip Maj 2017-09-05 12:37:23 -04:00
parent b5054debea
commit f437b36f5a
19 changed files with 313 additions and 34 deletions

View file

@ -888,8 +888,8 @@ namespace FFXIVClassic_Map_Server
int count = 0;
while (reader.Read())
{
player.charaWork.status[count] = reader.GetUInt16(0);
player.charaWork.statusShownTime[count] = reader.GetUInt32(1);
player.charaWork.status[count] = reader.GetUInt16("statusId");
player.charaWork.statusShownTime[count] = reader.GetUInt32("expireTime");
}
}
@ -1924,6 +1924,53 @@ namespace FFXIVClassic_Map_Server
}
}
public static Tuple<uint, uint, string> GetRetainer(Player player, int retainerIndex)
{
Tuple<uint, uint, string> data = null;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT server_retainers.id as retainerId, server_retainers.name as name, actorClassId FROM characters_retainers
INNER JOIN server_retainers ON characters_retainers.retainerId = server_retainers.id
WHERE characterId = @charaId
ORDER BY id
LIMIT 1 OFFSET @retainerIndex
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charaId", player.actorId);
cmd.Parameters.AddWithValue("@retainerIndex", retainerIndex-1);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint retainerId = reader.GetUInt32("retainerId");
string name = reader.GetString("name");
uint actorClassId = reader.GetUInt32("actorClassId");
data = new Tuple<uint, uint, string>(retainerId, actorClassId, name);
}
}
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
return data;
}
}
}
}

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@ -82,6 +82,7 @@
<Compile Include="actors\chara\npc\ActorClass.cs" />
<Compile Include="actors\chara\npc\NpcWork.cs" />
<Compile Include="actors\chara\AetheryteWork.cs" />
<Compile Include="actors\chara\npc\Retainer.cs" />
<Compile Include="actors\chara\player\Equipment.cs" />
<Compile Include="actors\chara\player\Inventory.cs" />
<Compile Include="actors\chara\Work.cs" />
@ -92,6 +93,7 @@
<Compile Include="actors\EventList.cs" />
<Compile Include="actors\group\GLContentGroup.cs" />
<Compile Include="actors\group\ContentGroup.cs" />
<Compile Include="actors\group\RetainerMeetingRelationGroup.cs" />
<Compile Include="actors\group\Work\ContentGroupWork.cs" />
<Compile Include="actors\group\Work\GlobalTemp.cs" />
<Compile Include="actors\group\Group.cs" />
@ -260,6 +262,10 @@
<Compile Include="packets\send\recruitment\EndRecruitmentPacket.cs" />
<Compile Include="packets\send\recruitment\RecruiterStatePacket.cs" />
<Compile Include="packets\send\recruitment\StartRecruitingResponse.cs" />
<Compile Include="packets\send\search\ItemSearchResult.cs" />
<Compile Include="packets\send\search\ItemSearchResultsEndPacket.cs" />
<Compile Include="packets\send\search\ItemSearchResultsBodyPacket.cs" />
<Compile Include="packets\send\search\ItemSearchResultsBeginPacket.cs" />
<Compile Include="packets\send\SendMessagePacket.cs" />
<Compile Include="packets\send\SetMapPacket.cs" />
<Compile Include="packets\send\SetMusicPacket.cs" />

View file

@ -83,7 +83,7 @@ namespace FFXIVClassic_Map_Server.Actors
public SubPacket CreateNamePacket()
{
return SetActorNamePacket.BuildPacket(actorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : "");
return SetActorNamePacket.BuildPacket(actorId, customDisplayName != null ? 0 : displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 | customDisplayName != null ? customDisplayName : "");
}
public SubPacket CreateSpeedPacket()

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@ -0,0 +1,31 @@
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.Actors;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.chara.npc
{
class Retainer : Npc
{
public Retainer(uint id, string retainerName, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot)
: base(0, actorClass, String.Format("_rtnre{0:x7}", id), player.GetZone(), posX, posY, posZ, rot, 0, 0, retainerName)
{
this.actorId = 0xD0000000 | id;
}
public void SendBazaarItems(Player player)
{
Inventory bazaar = new Inventory(this, 4, Inventory.RETAINER_BAZAAR);
bazaar.SendFullInventory(player);
}
public void SendStorageItems(Player player)
{
Inventory storage = new Inventory(this, 4, 1);
storage.SendFullInventory(player);
}
}
}

View file

@ -12,9 +12,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
class Inventory
{
public const ushort NORMAL = 0x0000; //Max 0xC8
public const ushort TRADE = 0x0001; //Max 0x96
public const ushort LOOT = 0x0004; //Max 0xA
public const ushort MELDREQUEST = 0x0005; //Max 0x04
public const ushort BAZAAR = 0x0007; //Max 0x0A
public const ushort RETAINER_BAZAAR = 0x0008; //????
public const ushort CURRENCY = 0x0063; //Max 0x140
public const ushort KEYITEMS = 0x0064; //Max 0x500
public const ushort EQUIPMENT = 0x00FE; //Max 0x23

View file

@ -20,6 +20,7 @@ using FFXIVClassic_Map_Server.packets.send.actor.inventory;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
using FFXIVClassic_Map_Server.actors.chara.npc;
namespace FFXIVClassic_Map_Server.Actors
{
@ -134,6 +135,10 @@ namespace FFXIVClassic_Map_Server.Actors
public uint homepoint = 0;
public byte homepointInn = 0;
//Instancing
public Retainer currentSpawnedRetainer = null;
public bool sentRetainerSpawn = false;
private List<Director> ownedDirectors = new List<Director>();
private Director loginInitDirector = null;
@ -1558,6 +1563,12 @@ namespace FFXIVClassic_Map_Server.Actors
QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId));
}
public void SendMyTradeToPlayer(Player player)
{
Inventory tradeInventory = new Inventory(this, 4, Inventory.TRADE);
tradeInventory.SendFullInventory(player);
}
public void SendDataPacket(params object[] parameters)
{
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
@ -1730,5 +1741,40 @@ namespace FFXIVClassic_Map_Server.Actors
Database.ChangePlayerChocoboAppearance(this, appearanceId);
chocoboAppearance = appearanceId;
}
public bool SpawnMyRetainer(Npc bell, int retainerIndex)
{
Tuple<uint, uint, string> retainerData = Database.GetRetainer(this, retainerIndex);
ActorClass actorClass = Server.GetWorldManager().GetActorClass(retainerData.Item2);
if (actorClass == null)
return false;
float distance = (float)Math.Sqrt(((positionX - bell.positionX) * (positionX - bell.positionX)) + ((positionZ - bell.positionZ) * (positionZ - bell.positionZ)));
float posX = bell.positionX - ((-1.0f * (bell.positionX - positionX)) / distance);
float posZ = bell.positionZ - ((-1.0f * (bell.positionZ - positionZ)) / distance);
Retainer retainer = new Retainer(retainerData.Item1, retainerData.Item3, actorClass, this, posX, bell.positionY, positionZ, (float)Math.Atan2(positionX - posX, positionZ - posZ));
retainer.LoadEventConditions(actorClass.eventConditions);
//RetainerMeetingRelationGroup group = new RetainerMeetingRelationGroup(5555, this, retainer);
//group.SendGroupPackets(playerSession);
currentSpawnedRetainer = retainer;
sentRetainerSpawn = false;
return true;
}
public void DespawnMyRetainer()
{
if (currentSpawnedRetainer != null)
{
currentSpawnedRetainer = null;
}
}
}
}

View file

@ -91,7 +91,7 @@ namespace FFXIVClassic_Map_Server.actors.group
groupWork.addByte(Utils.MurmurHash2("contentGroupWork.property[0]", 0), 1);
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id, session.id);
SubPacket test = groupWork.buildPacket(session.id);
test.DebugPrintSubPacket();
session.QueuePacket(test);
}

View file

@ -50,7 +50,7 @@ namespace FFXIVClassic_Map_Server.actors.group
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id, session.id);
SubPacket test = groupWork.buildPacket(session.id);
session.QueuePacket(test);
}

View file

@ -68,7 +68,7 @@ namespace FFXIVClassic_Map_Server.actors.group
groupWork.addProperty(this, "work._globalTemp.variableCommand");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id, session.id);
SubPacket test = groupWork.buildPacket(session.id);
test.DebugPrintSubPacket();
session.QueuePacket(test);
}

View file

@ -0,0 +1,58 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class RetainerMeetingRelationGroup : Group
{
Player player;
Retainer retainer;
public RetainerMeetingRelationGroup(ulong groupIndex, Player player, Retainer retainer)
: base(groupIndex)
{
this.player = player;
this.retainer = retainer;
}
public override int GetMemberCount()
{
return 2;
}
public override List<GroupMember> BuildMemberList(uint id)
{
List<GroupMember> groupMembers = new List<GroupMember>();
groupMembers.Add(new GroupMember(player.actorId, -1, 0x83, false, true, player.customDisplayName));
groupMembers.Add(new GroupMember(retainer.actorId, -1, 0x83, false, true, retainer.customDisplayName));
return groupMembers;
}
public override uint GetTypeId()
{
return 50003;
}
public override void SendInitWorkValues(Session session)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id);
test.DebugPrintSubPacket();
session.QueuePacket(test);
}
}
}

View file

@ -9,6 +9,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.actors.chara.npc;
namespace FFXIVClassic_Map_Server.dataobjects
{
@ -96,11 +97,28 @@ namespace FFXIVClassic_Map_Server.dataobjects
//Remove missing actors
for (int i = 0; i < actorInstanceList.Count; i++)
{
if (!list.Contains(actorInstanceList[i]))
//Retainer Instance
if (actorInstanceList[i] is Retainer && playerActor.currentSpawnedRetainer == null)
{
QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
}
else if (!list.Contains(actorInstanceList[i]) && !(actorInstanceList[i] is Retainer))
{
QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
}
}
//Retainer Instance
if (playerActor.currentSpawnedRetainer != null && !playerActor.sentRetainerSpawn)
{
Actor actor = playerActor.currentSpawnedRetainer;
QueuePacket(actor.GetSpawnPackets(playerActor, 1));
QueuePacket(actor.GetInitPackets());
QueuePacket(actor.GetSetEventStatusPackets());
actorInstanceList.Add(actor);
playerActor.sentRetainerSpawn = true;
}
//Add new actors or move

View file

@ -194,7 +194,7 @@ namespace FFXIVClassic_Map_Server.packets.send.groups
}
public SubPacket buildPacket(uint playerActorID, uint actorID)
public SubPacket buildPacket(uint actorID)
{
binWriter.Seek(0x8, SeekOrigin.Begin);
binWriter.Write((byte)runningByteTotal);

View file

@ -12,6 +12,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
public const uint GroupInvitationRelationGroup = 50001;
public const uint TradeRelationGroup = 50002;
public const uint RetainerMeetingRelationGroup = 50003;
public const uint BazaarBuyItemRelationGroup = 50009;
public const uint RetainerGroup = 80001;

View file

@ -0,0 +1,36 @@
using FFXIVClassic.Common;
using FFXIVClassic_World_Server.Actor.Group.Work;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.DataObjects.Group
{
class RetainerMeetingRelationGroup : Relation
{
public RetainerMeetingRelationGroup(ulong groupIndex, uint host, uint other, uint command, ulong topicGroup)
: base(groupIndex, host, other, command, topicGroup)
{
}
public override uint GetTypeId()
{
return Group.RetainerMeetingRelationGroup;
}
public override void SendInitWorkValues(Session session)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.sessionId);
test.DebugPrintSubPacket();
session.clientConnection.QueuePacket(test);
}
}
}

View file

@ -165,7 +165,7 @@ namespace FFXIVClassic_World_Server
try
{
conn.Open();
MySqlCommand cmd = new MySqlCommand("SELECT id, name, classActorId, cdIDOffset, placeName, conditions, level FROM server_retainers INNER JOIN characters_retainers ON retainerId = server_retainers.id WHERE characterId = @charaId", conn);
MySqlCommand cmd = new MySqlCommand("SELECT id, name, actorClassId, cdIDOffset, placeName, conditions, level FROM server_retainers INNER JOIN characters_retainers ON retainerId = server_retainers.id WHERE characterId = @charaId", conn);
cmd.Parameters.AddWithValue("@charaId", charaId);
using (MySqlDataReader Reader = cmd.ExecuteReader())
{
@ -173,13 +173,13 @@ namespace FFXIVClassic_World_Server
{
uint id = Reader.GetUInt32("id") | 0xE0000000;
string name = Reader.GetString("name");
uint classActorId = Reader.GetUInt32("classActorId");
uint actorClassId = Reader.GetUInt32("actorClassId");
byte cdIDOffset = Reader.GetByte("cdIDOffset");
ushort placeName = Reader.GetUInt16("placeName");
byte conditions = Reader.GetByte("conditions");
byte level = Reader.GetByte("level");
members.Add(new RetainerGroupMember(id, name, classActorId, cdIDOffset, placeName, conditions, level));
members.Add(new RetainerGroupMember(id, name, actorClassId, cdIDOffset, placeName, conditions, level));
}
}
}

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@ -95,6 +95,7 @@
<Compile Include="DataObjects\Group\Linkshell.cs" />
<Compile Include="DataObjects\Group\LinkshellMember.cs" />
<Compile Include="DataObjects\Group\Party.cs" />
<Compile Include="DataObjects\Group\RetainerMeetingRelationGroup.cs" />
<Compile Include="DataObjects\Group\Relation.cs" />
<Compile Include="DataObjects\Group\RetainerGroup.cs" />
<Compile Include="DataObjects\Group\RetainerGroupMember.cs" />
@ -190,7 +191,8 @@
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent></PostBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View file

@ -217,6 +217,7 @@ namespace FFXIVClassic_World_Server
SendPartySync(pt);
mRetainerGroupManager.GetRetainerGroup(session.sessionId).SendGroupPackets(session);
List<Linkshell> linkshells = mLinkshellManager.GetPlayerLinkshellMembership(session.sessionId);
foreach (Linkshell ls in linkshells)
ls.SendGroupPackets(session);

View file

@ -7,14 +7,14 @@ Functions:
eventPushStepOpenRetainerMenu() - Opens menu to choose retainer
eventRingBell() - Plays the bell ring animation
eventPushRetainerCallCaution() - Shows warning that a open bazaar will be closed if retainer chosen
eventTalkRetainerMenu(?, ?) - Opens retainer menu
eventTalkRetainerDismissal(?)
eventTalkRetainerMannequin(?)
eventTalkRetainerItemTrade(?)
eventTalkRetainerItemList(?)
eventTalkSelectBazaarStreet(?)
eventReturnResult(?, ?)
eventTalkFinish()
eventTalkRetainerMenu(hasPossessions, showDispatchChoice) - Opens retainer menu.
eventTalkRetainerDismissal(hasPossessions) - Show dismiss confirmation.
eventTalkRetainerMannequin(0:Enable/1:Disable) - Shows dialog to enable/disable modeling.
eventTalkRetainerItemTrade(?) - ??Opens retainer storage??
eventTalkRetainerItemList(?) - ??Opens bazaar??
eventReturnResult(?, ?) - ??Trade related??
eventTalkSelectBazaarStreet(limitsWardChoices) - Shows the dialog to send a retainer to a street. Set to 20.
eventTalkFinish() - Finishs the talk with retainer
eventPlayerTurn(rotation) - Turns the player
--]]
@ -25,8 +25,8 @@ function init(npc)
end
function onEventStarted(player, npc, triggerName)
retainerNumber = callClientFunction(player, "eventPushStepOpenRetainerMenu");
callClientFunction(player, "eventRingBell");
callClientFunction(player, "eventTalkRetainerMenu");
retainerNumber = callClientFunction(player, "eventPushRetainerCallCaution", true, false);
--player:SpawnMyRetainer(npc, retainerNumber);
--callClientFunction(player, "eventRingBell");
player:EndEvent();
end

View file

@ -0,0 +1,31 @@
--[[
OrdinaryRetainer Script
Functions:
eventTalkRetainerOther() -
eventTalkRetainerMenu(mode, hasPossessions) - Opens the main menu. If mode == 2, hide dismiss option.
eventTalkRetainerDismissal(hasPossessions) - Show dismiss confirmation.
eventTalkRetainerMannequin(0:enable/1:disable confirm) - Show bazaar modeling confirmation.
eventTalkRetainerItemTrade(?) - ??Opens retainer storage??
eventTalkRetainerItemList(?) - ??Opens bazaar??
eventReturnResult(?, ?) - ??Trade related??
sayToPlayer(actorClassId, messageType, argument) - Makes the retainer say a phrase to the player.
eventTalkFinish() - Stops npc from looking at player.
eventPlayerTurn(angle) - Turns player to angle.
--]]
require ("global")
function init(npc)
return false, false, 0, 0;
end
function onEventStarted(player, npc, triggerName)
callClientFunction(player, "eventTalkRetainerItemList", 1);
--callClientFunction(player, "eventTalkRetainerDismissal", 0, false);
player:EndEvent();
end