mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 11:47:48 +00:00
Started implementing retainers. Added a instanced retainer spawn. Documented retainer scripts.
This commit is contained in:
parent
b5054debea
commit
f437b36f5a
19 changed files with 313 additions and 34 deletions
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@ -888,8 +888,8 @@ namespace FFXIVClassic_Map_Server
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int count = 0;
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while (reader.Read())
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{
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player.charaWork.status[count] = reader.GetUInt16(0);
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player.charaWork.statusShownTime[count] = reader.GetUInt32(1);
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player.charaWork.status[count] = reader.GetUInt16("statusId");
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player.charaWork.statusShownTime[count] = reader.GetUInt32("expireTime");
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}
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}
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@ -1924,6 +1924,53 @@ namespace FFXIVClassic_Map_Server
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}
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}
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public static Tuple<uint, uint, string> GetRetainer(Player player, int retainerIndex)
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{
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Tuple<uint, uint, string> data = null;
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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string query = @"
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SELECT server_retainers.id as retainerId, server_retainers.name as name, actorClassId FROM characters_retainers
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INNER JOIN server_retainers ON characters_retainers.retainerId = server_retainers.id
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WHERE characterId = @charaId
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ORDER BY id
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LIMIT 1 OFFSET @retainerIndex
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";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charaId", player.actorId);
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cmd.Parameters.AddWithValue("@retainerIndex", retainerIndex-1);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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uint retainerId = reader.GetUInt32("retainerId");
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string name = reader.GetString("name");
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uint actorClassId = reader.GetUInt32("actorClassId");
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data = new Tuple<uint, uint, string>(retainerId, actorClassId, name);
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}
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}
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}
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catch (MySqlException e)
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{
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Program.Log.Error(e.ToString());
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}
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finally
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{
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conn.Dispose();
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}
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return data;
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}
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}
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}
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}
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@ -82,6 +82,7 @@
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<Compile Include="actors\chara\npc\ActorClass.cs" />
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<Compile Include="actors\chara\npc\NpcWork.cs" />
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<Compile Include="actors\chara\AetheryteWork.cs" />
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<Compile Include="actors\chara\npc\Retainer.cs" />
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<Compile Include="actors\chara\player\Equipment.cs" />
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<Compile Include="actors\chara\player\Inventory.cs" />
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<Compile Include="actors\chara\Work.cs" />
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@ -92,6 +93,7 @@
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<Compile Include="actors\EventList.cs" />
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<Compile Include="actors\group\GLContentGroup.cs" />
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<Compile Include="actors\group\ContentGroup.cs" />
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<Compile Include="actors\group\RetainerMeetingRelationGroup.cs" />
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<Compile Include="actors\group\Work\ContentGroupWork.cs" />
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<Compile Include="actors\group\Work\GlobalTemp.cs" />
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<Compile Include="actors\group\Group.cs" />
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@ -260,6 +262,10 @@
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<Compile Include="packets\send\recruitment\EndRecruitmentPacket.cs" />
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<Compile Include="packets\send\recruitment\RecruiterStatePacket.cs" />
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<Compile Include="packets\send\recruitment\StartRecruitingResponse.cs" />
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<Compile Include="packets\send\search\ItemSearchResult.cs" />
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<Compile Include="packets\send\search\ItemSearchResultsEndPacket.cs" />
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<Compile Include="packets\send\search\ItemSearchResultsBodyPacket.cs" />
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<Compile Include="packets\send\search\ItemSearchResultsBeginPacket.cs" />
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<Compile Include="packets\send\SendMessagePacket.cs" />
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<Compile Include="packets\send\SetMapPacket.cs" />
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<Compile Include="packets\send\SetMusicPacket.cs" />
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@ -83,7 +83,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public SubPacket CreateNamePacket()
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{
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return SetActorNamePacket.BuildPacket(actorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : "");
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return SetActorNamePacket.BuildPacket(actorId, customDisplayName != null ? 0 : displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 | customDisplayName != null ? customDisplayName : "");
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}
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public SubPacket CreateSpeedPacket()
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31
FFXIVClassic Map Server/actors/chara/npc/Retainer.cs
Normal file
31
FFXIVClassic Map Server/actors/chara/npc/Retainer.cs
Normal file
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@ -0,0 +1,31 @@
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using FFXIVClassic_Map_Server.actors.chara.player;
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using FFXIVClassic_Map_Server.Actors;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.chara.npc
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{
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class Retainer : Npc
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{
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public Retainer(uint id, string retainerName, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot)
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: base(0, actorClass, String.Format("_rtnre{0:x7}", id), player.GetZone(), posX, posY, posZ, rot, 0, 0, retainerName)
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{
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this.actorId = 0xD0000000 | id;
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}
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public void SendBazaarItems(Player player)
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{
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Inventory bazaar = new Inventory(this, 4, Inventory.RETAINER_BAZAAR);
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bazaar.SendFullInventory(player);
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}
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public void SendStorageItems(Player player)
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{
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Inventory storage = new Inventory(this, 4, 1);
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storage.SendFullInventory(player);
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}
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}
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}
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@ -12,9 +12,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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class Inventory
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{
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public const ushort NORMAL = 0x0000; //Max 0xC8
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public const ushort TRADE = 0x0001; //Max 0x96
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public const ushort LOOT = 0x0004; //Max 0xA
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public const ushort MELDREQUEST = 0x0005; //Max 0x04
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public const ushort BAZAAR = 0x0007; //Max 0x0A
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public const ushort RETAINER_BAZAAR = 0x0008; //????
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public const ushort CURRENCY = 0x0063; //Max 0x140
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public const ushort KEYITEMS = 0x0064; //Max 0x500
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public const ushort EQUIPMENT = 0x00FE; //Max 0x23
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@ -20,6 +20,7 @@ using FFXIVClassic_Map_Server.packets.send.actor.inventory;
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using FFXIVClassic_Map_Server.actors.group;
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using FFXIVClassic_Map_Server.packets.send.group;
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using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
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using FFXIVClassic_Map_Server.actors.chara.npc;
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namespace FFXIVClassic_Map_Server.Actors
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{
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@ -134,6 +135,10 @@ namespace FFXIVClassic_Map_Server.Actors
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public uint homepoint = 0;
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public byte homepointInn = 0;
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//Instancing
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public Retainer currentSpawnedRetainer = null;
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public bool sentRetainerSpawn = false;
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private List<Director> ownedDirectors = new List<Director>();
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private Director loginInitDirector = null;
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@ -1558,6 +1563,12 @@ namespace FFXIVClassic_Map_Server.Actors
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QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId));
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}
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public void SendMyTradeToPlayer(Player player)
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{
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Inventory tradeInventory = new Inventory(this, 4, Inventory.TRADE);
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tradeInventory.SendFullInventory(player);
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}
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public void SendDataPacket(params object[] parameters)
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{
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List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
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@ -1730,5 +1741,40 @@ namespace FFXIVClassic_Map_Server.Actors
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Database.ChangePlayerChocoboAppearance(this, appearanceId);
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chocoboAppearance = appearanceId;
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}
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public bool SpawnMyRetainer(Npc bell, int retainerIndex)
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{
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Tuple<uint, uint, string> retainerData = Database.GetRetainer(this, retainerIndex);
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ActorClass actorClass = Server.GetWorldManager().GetActorClass(retainerData.Item2);
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if (actorClass == null)
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return false;
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float distance = (float)Math.Sqrt(((positionX - bell.positionX) * (positionX - bell.positionX)) + ((positionZ - bell.positionZ) * (positionZ - bell.positionZ)));
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float posX = bell.positionX - ((-1.0f * (bell.positionX - positionX)) / distance);
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float posZ = bell.positionZ - ((-1.0f * (bell.positionZ - positionZ)) / distance);
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Retainer retainer = new Retainer(retainerData.Item1, retainerData.Item3, actorClass, this, posX, bell.positionY, positionZ, (float)Math.Atan2(positionX - posX, positionZ - posZ));
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retainer.LoadEventConditions(actorClass.eventConditions);
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//RetainerMeetingRelationGroup group = new RetainerMeetingRelationGroup(5555, this, retainer);
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//group.SendGroupPackets(playerSession);
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currentSpawnedRetainer = retainer;
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sentRetainerSpawn = false;
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return true;
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}
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public void DespawnMyRetainer()
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{
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if (currentSpawnedRetainer != null)
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{
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currentSpawnedRetainer = null;
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}
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}
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}
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}
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@ -91,7 +91,7 @@ namespace FFXIVClassic_Map_Server.actors.group
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groupWork.addByte(Utils.MurmurHash2("contentGroupWork.property[0]", 0), 1);
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.id, session.id);
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SubPacket test = groupWork.buildPacket(session.id);
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test.DebugPrintSubPacket();
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session.QueuePacket(test);
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}
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@ -50,7 +50,7 @@ namespace FFXIVClassic_Map_Server.actors.group
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.id, session.id);
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SubPacket test = groupWork.buildPacket(session.id);
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session.QueuePacket(test);
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}
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@ -68,7 +68,7 @@ namespace FFXIVClassic_Map_Server.actors.group
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groupWork.addProperty(this, "work._globalTemp.variableCommand");
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.id, session.id);
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SubPacket test = groupWork.buildPacket(session.id);
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test.DebugPrintSubPacket();
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session.QueuePacket(test);
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}
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@ -0,0 +1,58 @@
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors.chara.npc;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.send.group;
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using FFXIVClassic_Map_Server.packets.send.groups;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class RetainerMeetingRelationGroup : Group
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{
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Player player;
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Retainer retainer;
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public RetainerMeetingRelationGroup(ulong groupIndex, Player player, Retainer retainer)
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: base(groupIndex)
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{
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this.player = player;
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this.retainer = retainer;
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}
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public override int GetMemberCount()
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{
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return 2;
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}
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public override List<GroupMember> BuildMemberList(uint id)
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{
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List<GroupMember> groupMembers = new List<GroupMember>();
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groupMembers.Add(new GroupMember(player.actorId, -1, 0x83, false, true, player.customDisplayName));
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groupMembers.Add(new GroupMember(retainer.actorId, -1, 0x83, false, true, retainer.customDisplayName));
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return groupMembers;
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}
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public override uint GetTypeId()
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{
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return 50003;
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}
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public override void SendInitWorkValues(Session session)
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{
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.id);
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test.DebugPrintSubPacket();
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session.QueuePacket(test);
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}
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}
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}
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@ -9,6 +9,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.actors.chara.npc;
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namespace FFXIVClassic_Map_Server.dataobjects
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{
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@ -96,11 +97,28 @@ namespace FFXIVClassic_Map_Server.dataobjects
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//Remove missing actors
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for (int i = 0; i < actorInstanceList.Count; i++)
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{
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if (!list.Contains(actorInstanceList[i]))
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//Retainer Instance
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if (actorInstanceList[i] is Retainer && playerActor.currentSpawnedRetainer == null)
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{
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QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
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actorInstanceList.RemoveAt(i);
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}
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else if (!list.Contains(actorInstanceList[i]) && !(actorInstanceList[i] is Retainer))
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{
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QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
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actorInstanceList.RemoveAt(i);
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}
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}
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//Retainer Instance
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if (playerActor.currentSpawnedRetainer != null && !playerActor.sentRetainerSpawn)
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{
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Actor actor = playerActor.currentSpawnedRetainer;
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QueuePacket(actor.GetSpawnPackets(playerActor, 1));
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QueuePacket(actor.GetInitPackets());
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QueuePacket(actor.GetSetEventStatusPackets());
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actorInstanceList.Add(actor);
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playerActor.sentRetainerSpawn = true;
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}
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//Add new actors or move
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@ -194,7 +194,7 @@ namespace FFXIVClassic_Map_Server.packets.send.groups
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}
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public SubPacket buildPacket(uint playerActorID, uint actorID)
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public SubPacket buildPacket(uint actorID)
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{
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binWriter.Seek(0x8, SeekOrigin.Begin);
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binWriter.Write((byte)runningByteTotal);
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@ -12,6 +12,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
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public const uint GroupInvitationRelationGroup = 50001;
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public const uint TradeRelationGroup = 50002;
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public const uint RetainerMeetingRelationGroup = 50003;
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public const uint BazaarBuyItemRelationGroup = 50009;
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public const uint RetainerGroup = 80001;
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@ -0,0 +1,36 @@
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using FFXIVClassic.Common;
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using FFXIVClassic_World_Server.Actor.Group.Work;
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using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_World_Server.DataObjects.Group
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{
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class RetainerMeetingRelationGroup : Relation
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{
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public RetainerMeetingRelationGroup(ulong groupIndex, uint host, uint other, uint command, ulong topicGroup)
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: base(groupIndex, host, other, command, topicGroup)
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{
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}
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public override uint GetTypeId()
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{
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return Group.RetainerMeetingRelationGroup;
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}
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public override void SendInitWorkValues(Session session)
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{
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.sessionId);
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test.DebugPrintSubPacket();
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session.clientConnection.QueuePacket(test);
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}
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}
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}
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@ -165,7 +165,7 @@ namespace FFXIVClassic_World_Server
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try
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{
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conn.Open();
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MySqlCommand cmd = new MySqlCommand("SELECT id, name, classActorId, cdIDOffset, placeName, conditions, level FROM server_retainers INNER JOIN characters_retainers ON retainerId = server_retainers.id WHERE characterId = @charaId", conn);
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MySqlCommand cmd = new MySqlCommand("SELECT id, name, actorClassId, cdIDOffset, placeName, conditions, level FROM server_retainers INNER JOIN characters_retainers ON retainerId = server_retainers.id WHERE characterId = @charaId", conn);
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cmd.Parameters.AddWithValue("@charaId", charaId);
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using (MySqlDataReader Reader = cmd.ExecuteReader())
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{
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@ -173,13 +173,13 @@ namespace FFXIVClassic_World_Server
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{
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uint id = Reader.GetUInt32("id") | 0xE0000000;
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string name = Reader.GetString("name");
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uint classActorId = Reader.GetUInt32("classActorId");
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uint actorClassId = Reader.GetUInt32("actorClassId");
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byte cdIDOffset = Reader.GetByte("cdIDOffset");
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ushort placeName = Reader.GetUInt16("placeName");
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byte conditions = Reader.GetByte("conditions");
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byte level = Reader.GetByte("level");
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members.Add(new RetainerGroupMember(id, name, classActorId, cdIDOffset, placeName, conditions, level));
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members.Add(new RetainerGroupMember(id, name, actorClassId, cdIDOffset, placeName, conditions, level));
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}
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}
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}
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@ -95,6 +95,7 @@
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<Compile Include="DataObjects\Group\Linkshell.cs" />
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<Compile Include="DataObjects\Group\LinkshellMember.cs" />
|
||||
<Compile Include="DataObjects\Group\Party.cs" />
|
||||
<Compile Include="DataObjects\Group\RetainerMeetingRelationGroup.cs" />
|
||||
<Compile Include="DataObjects\Group\Relation.cs" />
|
||||
<Compile Include="DataObjects\Group\RetainerGroup.cs" />
|
||||
<Compile Include="DataObjects\Group\RetainerGroupMember.cs" />
|
||||
|
@ -190,7 +191,8 @@
|
|||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent></PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
|
|
@ -217,6 +217,7 @@ namespace FFXIVClassic_World_Server
|
|||
SendPartySync(pt);
|
||||
|
||||
mRetainerGroupManager.GetRetainerGroup(session.sessionId).SendGroupPackets(session);
|
||||
|
||||
List<Linkshell> linkshells = mLinkshellManager.GetPlayerLinkshellMembership(session.sessionId);
|
||||
foreach (Linkshell ls in linkshells)
|
||||
ls.SendGroupPackets(session);
|
||||
|
|
|
@ -7,14 +7,14 @@ Functions:
|
|||
eventPushStepOpenRetainerMenu() - Opens menu to choose retainer
|
||||
eventRingBell() - Plays the bell ring animation
|
||||
eventPushRetainerCallCaution() - Shows warning that a open bazaar will be closed if retainer chosen
|
||||
eventTalkRetainerMenu(?, ?) - Opens retainer menu
|
||||
eventTalkRetainerDismissal(?)
|
||||
eventTalkRetainerMannequin(?)
|
||||
eventTalkRetainerItemTrade(?)
|
||||
eventTalkRetainerItemList(?)
|
||||
eventTalkSelectBazaarStreet(?)
|
||||
eventReturnResult(?, ?)
|
||||
eventTalkFinish()
|
||||
eventTalkRetainerMenu(hasPossessions, showDispatchChoice) - Opens retainer menu.
|
||||
eventTalkRetainerDismissal(hasPossessions) - Show dismiss confirmation.
|
||||
eventTalkRetainerMannequin(0:Enable/1:Disable) - Shows dialog to enable/disable modeling.
|
||||
eventTalkRetainerItemTrade(?) - ??Opens retainer storage??
|
||||
eventTalkRetainerItemList(?) - ??Opens bazaar??
|
||||
eventReturnResult(?, ?) - ??Trade related??
|
||||
eventTalkSelectBazaarStreet(limitsWardChoices) - Shows the dialog to send a retainer to a street. Set to 20.
|
||||
eventTalkFinish() - Finishs the talk with retainer
|
||||
eventPlayerTurn(rotation) - Turns the player
|
||||
--]]
|
||||
|
||||
|
@ -25,8 +25,8 @@ function init(npc)
|
|||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
retainerNumber = callClientFunction(player, "eventPushStepOpenRetainerMenu");
|
||||
callClientFunction(player, "eventRingBell");
|
||||
callClientFunction(player, "eventTalkRetainerMenu");
|
||||
retainerNumber = callClientFunction(player, "eventPushRetainerCallCaution", true, false);
|
||||
--player:SpawnMyRetainer(npc, retainerNumber);
|
||||
--callClientFunction(player, "eventRingBell");
|
||||
player:EndEvent();
|
||||
end
|
31
data/scripts/base/chara/npc/retainer/OrdinaryRetainer.lua
Normal file
31
data/scripts/base/chara/npc/retainer/OrdinaryRetainer.lua
Normal file
|
@ -0,0 +1,31 @@
|
|||
--[[
|
||||
|
||||
OrdinaryRetainer Script
|
||||
|
||||
Functions:
|
||||
|
||||
eventTalkRetainerOther() -
|
||||
eventTalkRetainerMenu(mode, hasPossessions) - Opens the main menu. If mode == 2, hide dismiss option.
|
||||
eventTalkRetainerDismissal(hasPossessions) - Show dismiss confirmation.
|
||||
eventTalkRetainerMannequin(0:enable/1:disable confirm) - Show bazaar modeling confirmation.
|
||||
eventTalkRetainerItemTrade(?) - ??Opens retainer storage??
|
||||
eventTalkRetainerItemList(?) - ??Opens bazaar??
|
||||
eventReturnResult(?, ?) - ??Trade related??
|
||||
sayToPlayer(actorClassId, messageType, argument) - Makes the retainer say a phrase to the player.
|
||||
eventTalkFinish() - Stops npc from looking at player.
|
||||
eventPlayerTurn(angle) - Turns player to angle.
|
||||
|
||||
--]]
|
||||
|
||||
require ("global")
|
||||
|
||||
function init(npc)
|
||||
return false, false, 0, 0;
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
callClientFunction(player, "eventTalkRetainerItemList", 1);
|
||||
--callClientFunction(player, "eventTalkRetainerDismissal", 0, false);
|
||||
player:EndEvent();
|
||||
end
|
Loading…
Add table
Reference in a new issue