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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Merged in takhlaq/ffxiv-classic-server/ezpz (pull request #32)
added launch args for ip/port and default config loading
This commit is contained in:
commit
f4e238f4be
13 changed files with 146 additions and 36 deletions
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@ -1,6 +1,8 @@
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using FFXIVClassic.Common;
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using System;
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using System.IO;
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using System.Linq;
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using System.Net;
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namespace FFXIVClassic_Lobby_Server
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{
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@ -23,7 +25,7 @@ namespace FFXIVClassic_Lobby_Server
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if (!File.Exists("./lobby_config.ini"))
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{
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Program.Log.Error("FILE NOT FOUND!");
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return false;
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Program.Log.Error("Loading defaults...");
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}
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INIFile configIni = new INIFile("./lobby_config.ini");
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@ -40,5 +42,34 @@ namespace FFXIVClassic_Lobby_Server
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return true;
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}
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public static void ApplyLaunchArgs(string[] launchArgs)
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{
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var args = (from arg in launchArgs select arg.ToLower().Trim().TrimStart('-')).ToList();
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for (var i = 0; i + 1 < args.Count; i += 2)
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{
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var arg = args[i];
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var val = args[i + 1];
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var legit = false;
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if (arg == "ip")
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{
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IPAddress ip;
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if (IPAddress.TryParse(val, out ip) && (legit = true))
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OPTIONS_BINDIP = val;
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}
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else if (arg == "port")
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{
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UInt16 port;
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if (UInt16.TryParse(val, out port) && (legit = true))
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OPTIONS_PORT = val;
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}
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if (!legit)
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{
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Program.Log.Error("Invalid parameter <{0}> for argument: <--{1}> or argument doesnt exist!", val, arg);
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}
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}
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}
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}
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}
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@ -133,7 +133,7 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy "$(SolutionDir)data\lobby_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)"</PostBuildEvent>
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<PostBuildEvent>xcopy "$(SolutionDir)data\lobby_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)" /y</PostBuildEvent>
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</PropertyGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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@ -25,8 +25,8 @@ namespace FFXIVClassic_Lobby_Server
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bool startServer = true;
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//Load Config
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if (!ConfigConstants.Load())
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startServer = false;
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ConfigConstants.Load();
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ConfigConstants.ApplyLaunchArgs(args);
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//Test DB Connection
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Program.Log.Info("Testing DB connection to \"{0}\"... ", ConfigConstants.DATABASE_HOST);
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@ -51,7 +51,7 @@ namespace FFXIVClassic_Lobby_Server
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{
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Server server = new Server();
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server.StartServer();
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while (true) Thread.Sleep(10000);
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while (true) Thread.Sleep(10000);
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}
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Program.Log.Info("Press any key to continue...");
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@ -1,6 +1,11 @@
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using FFXIVClassic.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net.Sockets;
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using MoonSharp.Interpreter.Interop;
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using System.Linq;
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using System.Net;
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namespace FFXIVClassic_Map_Server
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{
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@ -8,9 +13,9 @@ namespace FFXIVClassic_Map_Server
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{
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public static String OPTIONS_BINDIP;
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public static String OPTIONS_PORT;
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public static bool OPTIONS_TIMESTAMP = false;
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public static bool OPTIONS_TIMESTAMP = false;
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public static uint DATABASE_WORLDID;
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public static uint DATABASE_WORLDID;
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public static String DATABASE_HOST;
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public static String DATABASE_PORT;
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public static String DATABASE_NAME;
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@ -24,7 +29,7 @@ namespace FFXIVClassic_Map_Server
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if (!File.Exists("./map_config.ini"))
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{
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Program.Log.Error("FILE NOT FOUND");
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return false;
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Program.Log.Error("Loading defaults... ");
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}
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INIFile configIni = new INIFile("./map_config.ini");
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@ -39,8 +44,38 @@ namespace FFXIVClassic_Map_Server
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ConfigConstants.DATABASE_NAME = configIni.GetValue("Database", "database", "");
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ConfigConstants.DATABASE_USERNAME = configIni.GetValue("Database", "username", "");
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ConfigConstants.DATABASE_PASSWORD = configIni.GetValue("Database", "password", "");
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return true;
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}
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public static void ApplyLaunchArgs(string[] launchArgs)
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{
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var args = (from arg in launchArgs select arg.ToLower().Trim().TrimStart('-')).ToList();
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for (var i = 0; i + 1 < args.Count; i += 2)
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{
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var arg = args[i];
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var val = args[i + 1];
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var legit = false;
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if (arg == "ip")
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{
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IPAddress ip;
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if (IPAddress.TryParse(val, out ip) && (legit = true))
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OPTIONS_BINDIP = val;
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}
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else if (arg == "port")
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{
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UInt16 port;
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if (UInt16.TryParse(val, out port) && (legit = true))
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OPTIONS_PORT = val;
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}
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if (!legit)
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{
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Program.Log.Error("Invalid parameter <{0}> for argument: <--{1}> or argument doesnt exist!", val, arg);
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}
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}
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}
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}
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}
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@ -35,6 +35,9 @@
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<RunPostBuildEvent>Always</RunPostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Cyotek.Collections.Generic.CircularBuffer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=58daa28b0b2de221, processorArchitecture=MSIL">
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<HintPath>..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll</HintPath>
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@ -313,7 +316,12 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy "$(SolutionDir)data\map_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)"</PostBuildEvent>
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<PostBuildEvent>xcopy "$(SolutionDir)data\map_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)" /d
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xcopy "$(SolutionDir)data\scripts" "$(SolutionDir)$(ProjectName)\$(OutDir)scripts" /e /d /y /s</PostBuildEvent>
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</PropertyGroup>
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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</PropertyGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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@ -31,8 +31,8 @@ namespace FFXIVClassic_Map_Server
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Program.Log.Info("---------FFXIV 1.0 Map Server---------");
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//Load Config
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if (!ConfigConstants.Load())
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startServer = false;
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ConfigConstants.Load();
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ConfigConstants.ApplyLaunchArgs(args);
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//Test DB Connection
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Program.Log.Info("Testing DB connection... ");
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@ -207,7 +207,7 @@ namespace FFXIVClassic_Map_Server.lua
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public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false)
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{
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// load from scripts/commands/gm/ directory
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var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToString().ToLower());
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var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToLower());
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// check if the file exists
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if (File.Exists(path))
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@ -1,6 +1,8 @@
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using FFXIVClassic.Common;
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using System;
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using System.IO;
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using System.Linq;
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using System.Net;
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namespace FFXIVClassic_World_Server
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{
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@ -23,7 +25,7 @@ namespace FFXIVClassic_World_Server
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if (!File.Exists("./world_config.ini"))
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{
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Program.Log.Error("FILE NOT FOUND!");
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return false;
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Program.Log.Error("Loading defaults...");
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}
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INIFile configIni = new INIFile("./world_config.ini");
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return true;
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}
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public static void ApplyLaunchArgs(string[] launchArgs)
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{
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var args = (from arg in launchArgs select arg.ToLower().Trim().TrimStart('-')).ToList();
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for (var i = 0; i + 1 < args.Count; i += 2)
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{
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var arg = args[i];
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var val = args[i + 1];
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var legit = false;
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if (arg == "ip")
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{
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IPAddress ip;
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if (IPAddress.TryParse(val, out ip) && (legit = true))
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OPTIONS_BINDIP = val;
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}
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else if (arg == "port")
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{
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UInt16 port;
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if (UInt16.TryParse(val, out port) && (legit = true))
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OPTIONS_PORT = val;
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}
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if (!legit)
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{
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Program.Log.Error("Invalid parameter <{0}> for argument: <--{1}> or argument doesnt exist!", val, arg);
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}
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}
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}
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}
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}
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@ -102,6 +102,9 @@
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>xcopy "$(SolutionDir)data\world_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)" /d</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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@ -36,8 +36,8 @@ namespace FFXIVClassic_World_Server
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Log.Info("==================================");
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//Load Config
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if (!ConfigConstants.Load())
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startServer = false;
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ConfigConstants.Load();
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ConfigConstants.ApplyLaunchArgs(args);
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//Test DB Connection
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Log.Info("Testing DB connection... ");
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@ -1,5 +1,5 @@
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[General]
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server_ip=127.0.0.1
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server_ip=0.0.0.0
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showtimestamp = true
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[Database]
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[General]
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server_ip=127.0.0.1
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server_ip=0.0.0.0
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showtimestamp = true
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[Database]
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@ -1,16 +1,17 @@
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/*
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MySQL Data Transfer
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Source Host: localhost
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Source Database: ffxiv_server
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Target Host: localhost
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Target Database: ffxiv_server
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Date: 12/3/2016 5:39:10 PM
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*/
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SET FOREIGN_KEY_CHECKS=0;
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-- ----------------------------
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-- Table structure for characters
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-- ----------------------------
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/*
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MySQL Data Transfer
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Source Host: localhost
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Source Database: ffxiv_server
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Target Host: localhost
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Target Database: ffxiv_server
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Date: 12/3/2016 5:39:10 PM
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*/
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SET FOREIGN_KEY_CHECKS=0;
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-- ----------------------------
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-- Table structure for characters
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-- ----------------------------
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DROP TABLE IF EXISTS `characters`;
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CREATE TABLE `characters` (
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`id` int(11) unsigned NOT NULL AUTO_INCREMENT,
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`userId` int(11) unsigned NOT NULL,
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`currentZoneId` smallint(5) unsigned DEFAULT '0',
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`destinationZoneId` smallint(5) unsigned DEFAULT '0',
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`destinationSpawnType` tinyint(3) unsigned DEFAULT '0',
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`guardian` tinyint(3) unsigned NOT NULL,
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`birthDay` tinyint(3) unsigned NOT NULL,
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`birthMonth` tinyint(3) unsigned NOT NULL,
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`initialTown` tinyint(3) unsigned NOT NULL,
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`tribe` tinyint(3) unsigned NOT NULL,
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`guardian` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`birthDay` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`birthMonth` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`initialTown` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`tribe` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`gcCurrent` tinyint(3) unsigned DEFAULT '0',
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`gcLimsaRank` tinyint(3) unsigned DEFAULT '127',
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`gcGridaniaRank` tinyint(3) unsigned DEFAULT '127',
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