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Added langauge code packet (0x6) and 0x2/0x7 temp packets to clean up the login packets sent by client.

This commit is contained in:
Filip Maj 2016-03-28 11:30:02 -04:00
parent 9c28e966f7
commit f8ab0cd86d
3 changed files with 97 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.receive
{
class LangaugeCodePacket
{
public bool invalidPacket = false;
public uint languageCode;
public LangaugeCodePacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
binReader.ReadUInt32();
languageCode = binReader.ReadUInt32();
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.receive
{
class _0x07Packet
{
public bool invalidPacket = false;
public uint timestamp;
public uint unknown;
public _0x07Packet(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
timestamp = binReader.ReadUInt32();
unknown = binReader.ReadUInt32();
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}

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using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send
{
class _0x02Packet
{
public const ushort OPCODE = 0x0002;
public const uint PACKET_SIZE = 0x30;
public static SubPacket buildPacket(uint playerActorId, int val)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Seek(8, SeekOrigin.Begin);
binWriter.Write((UInt32)playerActorId);
}
}
return new SubPacket(OPCODE, playerActorId, playerActorId, data);
}
}
}