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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Added langauge code packet (0x6) and 0x2/0x7 temp packets to clean up the login packets sent by client.
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3 changed files with 97 additions and 0 deletions
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.receive
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{
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class LangaugeCodePacket
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{
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public bool invalidPacket = false;
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public uint languageCode;
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public LangaugeCodePacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try{
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binReader.ReadUInt32();
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languageCode = binReader.ReadUInt32();
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}
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catch (Exception){
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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33
FFXIVClassic Map Server/packets/receive/_0x07Packet.cs
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33
FFXIVClassic Map Server/packets/receive/_0x07Packet.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.receive
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{
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class _0x07Packet
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{
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public bool invalidPacket = false;
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public uint timestamp;
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public uint unknown;
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public _0x07Packet(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try{
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timestamp = binReader.ReadUInt32();
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unknown = binReader.ReadUInt32();
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}
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catch (Exception){
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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32
FFXIVClassic Map Server/packets/send/_0x02Packet.cs
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32
FFXIVClassic Map Server/packets/send/_0x02Packet.cs
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send
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{
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class _0x02Packet
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{
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public const ushort OPCODE = 0x0002;
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public const uint PACKET_SIZE = 0x30;
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public static SubPacket buildPacket(uint playerActorId, int val)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Seek(8, SeekOrigin.Begin);
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binWriter.Write((UInt32)playerActorId);
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}
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}
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return new SubPacket(OPCODE, playerActorId, playerActorId, data);
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}
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}
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}
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