mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-21 20:27:47 +00:00
Merge branch 'ioncannon/quest_system' of https://bitbucket.org/Ioncannon/project-meteor-server into Jorge/quest_system
This commit is contained in:
commit
fb9d4026a5
9 changed files with 209 additions and 195 deletions
|
@ -18,6 +18,7 @@ function onTrigger(player, argc, command, var1, var2, var3)
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local sender = "[quest] ";
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local message = "Error";
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print(tostring(argc));
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if player then
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if argc == 2 then
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if command == "add" or command == "give" or command == "+" then
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@ -57,19 +58,45 @@ function onTrigger(player, argc, command, var1, var2, var3)
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else
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message = ("remove error: either incorrect ID or quest "..var1.." isn't active on character");
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end
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end
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elseif command == "info" then
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if tonumber(var1) then
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if player:HasQuest(tonumber(var1)) then
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quest = player:GetQuest(tonumber(var1));
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local flagStr = "";
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for i=0,31,1 do
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if (quest:GetFlag(i)) then
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flagStr = flagStr .. "O";
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else
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flagStr = flagStr .. "X";
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end
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if (i == 15) then
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flagStr = flagStr .. "\n";
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end
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end
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message = string.format("\nInfo for quest %s [%d]\n", quest.Name, quest:GetQuestId());
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message = message .. string.format("Current Sequence: %d\n", quest:getSequence());
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message = message .. string.format("Flags: \n%s\n", flagStr)
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message = message .. string.format("Counters: %d,%d,%d,%d", quest:getCounter(1), quest:getCounter(2), quest:getCounter(3), quest:getCounter(4));
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else
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message = ("Quest not active: "..var1);
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end
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else
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message = ("error: invalid parameters used");
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end
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else
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message = ("error: command "..command.." not recognized");
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end
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elseif argc == 3 then
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if command == "phase" or command == "step" then
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if command == "seq" or command == "sequence" then
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if (tonumber(var1) and tonumber(var2)) ~= nil then
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if player:HasQuest(tonumber(var1)) == true then
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player:GetQuest(tonumber(var1)):NextPhase(tonumber(var2));
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message = ("changing phase of quest "..var1.." to "..var2);
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player:GetQuest(tonumber(var1)):StartSequence(tonumber(var2));
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message = ("changing sequence of quest "..var1.." to "..var2);
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else
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message = ("phase error: either incorrect ID or quest "..var1.." isn't active on character");
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message = ("sequence error: either incorrect ID or quest "..var1.." isn't active on character");
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end
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else
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message = ("error: invalid parameters used");
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@ -85,13 +112,13 @@ function onTrigger(player, argc, command, var1, var2, var3)
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flagvar = (tonumber(var2));
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boolvar = 0;
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if var3 == "true" or var3 == "1" or var3 == "on" then
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if var3 == "true" or var3 == "1" or var3 == "on" or var3 == "O" then
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boolvar = true;
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elseif var3 == "false" or var3 == "0" or var3 == "off" then
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elseif var3 == "false" or var3 == "0" or var3 == "off" or var3 == "X" then
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boolvar = false;
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elseif var3 == "flip" or var3 == "toggle" then
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if player:HasQuest(questvar) == true then
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boolvar = not player:GetQuest(questvar):GetQuestFlag(flagvar);
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boolvar = not player:GetQuest(questvar):GetFlag(flagvar);
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end
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else
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message = ("error: flag: boolean not recognized");
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@ -99,10 +126,15 @@ function onTrigger(player, argc, command, var1, var2, var3)
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return;
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end
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var4 = player:GetQuest(questvar):GetQuestFlag(flagvar);
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var4 = player:GetQuest(questvar):GetFlag(flagvar);
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if var4 ~= boolvar then
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player:GetQuest(questvar):SetQuestFlag(flagvar, boolvar);
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if (boolvar == true) then
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player:GetQuest(questvar):SetFlag(flagvar);
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else
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player:GetQuest(questvar):ClearFlag(flagvar);
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end
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player:GetQuest(questvar):UpdateENPCs();
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player:GetQuest(questvar):SaveData();
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if boolvar == true then
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message = ("changing flag "..tonumber(var2).." to true on quest "..questvar);
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@ -114,6 +146,18 @@ function onTrigger(player, argc, command, var1, var2, var3)
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end
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else
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message = ("error: command "..command.." not recognized");
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end
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elseif command == "counter" then
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if tonumber(var1) and (tonumber(var2) >= 0 and tonumber(var2) <= 4) then
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questvar = tonumber(var1);
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index = (tonumber(var2));
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player:GetQuest(questvar):SetCounter(index, tonumber(var3));
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player:GetQuest(questvar):UpdateENPCs();
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player:GetQuest(questvar):SaveData();
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message = ("changing counter "..tonumber(var2).." to "..var3);
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else
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message = ("error: command "..command.." not recognized");
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end
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end
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end
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@ -161,8 +161,8 @@ ENPC_PROP_CAN_EMOTE = 3;
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ENPC_PROP_CAN_NOTICE = 4;
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QFLAG_NONE = 0;
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QFLAG_MAP = 1;
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QFLAG_PLATE = 2;
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QFLAG_MAP = 3;
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-- MUSIC
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MUSIC_IMMEDIATE = 1;
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@ -63,9 +63,6 @@ function onFinish(player, quest)
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end
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function onSequence(player, quest, sequence)
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quest:ClearENpcs();
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quest:ClearData();
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if (sequence == SEQ_000) then
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-- Setup states incase we loaded in.
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local rostnsthalFlag = quest:GetFlag(FLAG_SEQ000_MINITUT1) and QFLAG_NONE or QFLAG_PLATE;
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@ -73,7 +70,7 @@ function onSequence(player, quest, sequence)
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local babyfaceFlag = quest:GetFlag(FLAG_SEQ000_MINITUT3) and QFLAG_NONE or QFLAG_PLATE;
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local rostnsthalCanPush = not quest:GetFlag(FLAG_SEQ000_MINITUT0);
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local exitCanPush = quest:GetFlags() == 0xF;
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local exitFlag = quest:GetFlags() == 0xF and QFLAG_PLATE or QFLAG_NONE;
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local exitFlag = quest:GetFlags() == 0xF and QFLAG_MAP or QFLAG_NONE;
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quest:AddENpc(WELLTRAVELED_MERCHANT);
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quest:AddENpc(TIPSY_ADVENTURER);
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@ -90,7 +87,7 @@ function onSequence(player, quest, sequence)
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quest:AddENpc(LANKY_TRAVELER);
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quest:AddENpc(GRINNING_ADVENTURER);
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quest:AddENpc(ROSTNSTHAL, rostnsthalFlag, true, rostnsthalCanPush);
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quest:AddENpc(EXIT_TRIGGER, exitFlag, false, false, exitCanPush);
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quest:AddENpc(EXIT_TRIGGER, exitFlag, false, exitCanPush);
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elseif (sequence == SEQ_005) then
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elseif (sequence == SEQ_010) then
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quest:AddENpc(HOB);
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@ -102,7 +99,7 @@ function onSequence(player, quest, sequence)
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quest:AddENpc(WELLTRAVELED_MERCHANT);
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quest:AddENpc(VOLUPTUOUS_VIXEN);
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quest:AddENpc(LANKY_TRAVELER);
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quest:AddENpc(PRIVAREA_PAST_EXIT, QFLAG_NONE, false, false, true);
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quest:AddENpc(PRIVAREA_PAST_EXIT, QFLAG_NONE, false, true);
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end
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end
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@ -115,6 +112,8 @@ function onTalk(player, quest, npc)
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elseif (sequence == SEQ_010) then
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seq010_onTalk(player, quest, npc, classId);
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end
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quest:UpdateENPCs();
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end
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function onPush(player, quest, npc)
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@ -138,6 +137,8 @@ function onPush(player, quest, npc)
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end
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end
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end
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quest:UpdateENPCs();
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end
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function onNotice(player, quest, target)
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@ -148,6 +149,7 @@ function onNotice(player, quest, target)
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end
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player:EndEvent();
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quest:UpdateENPCs();
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end
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function seq000_onTalk(player, quest, npc, classId)
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@ -162,7 +164,6 @@ function seq000_onTalk(player, quest, npc, classId)
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elseif (classId == BABYFACED_ADVENTURER) then
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if (not quest:GetFlag(FLAG_SEQ000_MINITUT3)) then
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callClientFunction(player, "delegateEvent", player, quest, "processTtrMini003");
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quest:UpdateENpc(BABYFACED_ADVENTURER, ENPC_PROP_QFLAG, QFLAG_NONE);
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quest:SetFlag(FLAG_SEQ000_MINITUT3);
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else
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_8");
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@ -178,7 +179,6 @@ function seq000_onTalk(player, quest, npc, classId)
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elseif (classId == VOLUPTUOUS_VIXEN) then
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if (not quest:GetFlag(FLAG_SEQ000_MINITUT2)) then
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callClientFunction(player, "delegateEvent", player, quest, "processTtrMini002");
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quest:UpdateENpc(VOLUPTUOUS_VIXEN, ENPC_PROP_QFLAG, QFLAG_NONE);
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quest:SetFlag(FLAG_SEQ000_MINITUT2);
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else
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_13");
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@ -196,24 +196,14 @@ function seq000_onTalk(player, quest, npc, classId)
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if (not quest:GetFlag(FLAG_SEQ000_MINITUT0)) then
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callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal003");
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quest:SetFlag(FLAG_SEQ000_MINITUT0);
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quest:UpdateENpc(ROSTNSTHAL, ENPC_PROP_CAN_PUSH, false);
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quest:UpdateENpc(ROSTNSTHAL, ENPC_PROP_QFLAG, QFLAG_PLATE);
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quest:UpdateENpc(VOLUPTUOUS_VIXEN, ENPC_PROP_QFLAG, QFLAG_PLATE);
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quest:UpdateENpc(BABYFACED_ADVENTURER, ENPC_PROP_QFLAG, QFLAG_PLATE);
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else
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callClientFunction(player, "delegateEvent", player, quest, "processTtrMini001");
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if (not quest:GetFlag(FLAG_SEQ000_MINITUT1)) then
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quest:UpdateENpc(ROSTNSTHAL, ENPC_PROP_QFLAG, QFLAG_NONE);
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quest:SetFlag(FLAG_SEQ000_MINITUT1);
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end
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end
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end
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if (quest:GetFlags() == 0xF) then
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quest:UpdateENpc(EXIT_TRIGGER, ENPC_PROP_CAN_PUSH, true);
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quest:UpdateENpc(EXIT_TRIGGER, ENPC_PROP_QFLAG, QFLAG_MAP);
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end
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player:EndEvent();
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end
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@ -233,7 +223,7 @@ function seq010_onTalk(player, quest, npc, classId)
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elseif (classId == HOB) then
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local choice = callClientFunction(player, "delegateEvent", player, quest, "processEvent020_9");
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if (choice == 1) then
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quest:completeAndReplace(110002);
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player:ReplaceQuest(quest, "Man0l1");
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return;
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end
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elseif (classId == GERT) then
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@ -41,92 +41,20 @@ end
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function onSequence(player, quest, sequence)
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quest:ClearENpcs();
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if (sequence == SEQ_000) then
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-- Setup states incase we loaded in.
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local rostnsthalFlag = quest:GetFlag(FLAG_SEQ000_MINITUT1) and QFLAG_NONE or QFLAG_PLATE;
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local vixenFlag = quest:GetFlag(FLAG_SEQ000_MINITUT2) and QFLAG_NONE or QFLAG_PLATE;
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local babyfaceFlag = quest:GetFlag(FLAG_SEQ000_MINITUT3) and QFLAG_NONE or QFLAG_PLATE;
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local rostnsthalCanPush = not quest:GetFlag(FLAG_SEQ000_MINITUT0);
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local exitCanPush = quest:GetFlags() == 0xF;
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local exitFlag = quest:GetFlags() == 0xF and QFLAG_PLATE or QFLAG_NONE;
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quest:AddENpc(WELLTRAVELED_MERCHANT);
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quest:AddENpc(TIPSY_ADVENTURER);
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quest:AddENpc(CULTIVATED_TENDER);
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quest:AddENpc(ANXIOUS_ADVENTURER);
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quest:AddENpc(BABYFACED_ADVENTURER, babyfaceFlag);
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quest:AddENpc(AUSTERE_ADVENTURER);
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quest:AddENpc(UNDIGNIFIED_ADVENTURER);
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quest:AddENpc(SHADOWY_TRAVELER);
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quest:AddENpc(ASTUTE_MERCHANT);
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quest:AddENpc(VOLUPTUOUS_VIXEN, vixenFlag);
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quest:AddENpc(INDIFFERENT_PASSERBY);
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quest:AddENpc(PRATTLING_ADVENTURER);
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quest:AddENpc(LANKY_TRAVELER);
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quest:AddENpc(GRINNING_ADVENTURER);
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quest:AddENpc(ROSTNSTHAL, rostnsthalFlag, true, rostnsthalCanPush);
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quest:AddENpc(EXIT_TRIGGER, exitFlag, false, false, exitCanPush);
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elseif (sequence == SEQ_005) then
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elseif (sequence == SEQ_010) then
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quest:AddENpc(HOB);
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quest:AddENpc(GERT);
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quest:AddENpc(LORHZANT);
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quest:AddENpc(MUSCLEBOUND_DECKHAND);
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quest:AddENpc(PEARLYTOOTHED_PORTER);
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quest:AddENpc(UNDIGNIFIED_ADVENTURER);
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quest:AddENpc(WELLTRAVELED_MERCHANT);
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quest:AddENpc(VOLUPTUOUS_VIXEN);
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quest:AddENpc(LANKY_TRAVELER);
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quest:AddENpc(PRIVAREA_PAST_EXIT, QFLAG_NONE, false, false, true);
|
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end
|
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end
|
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|
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function onTalk(player, quest, npc)
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local sequence = quest:getSequence();
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local classId = npc:GetActorClassId();
|
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|
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if (sequence == SEQ_000) then
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seq000_onTalk(player, quest, npc, classId);
|
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elseif (sequence == SEQ_010) then
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seq010_onTalk(player, quest, npc, classId);
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end
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end
|
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|
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function onPush(player, quest, npc)
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local sequence = quest:getSequence();
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local classId = npc:GetActorClassId();
|
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|
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if (sequence == SEQ_000) then
|
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|
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elseif (sequence == SEQ_010) then
|
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|
||||
end
|
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end
|
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|
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function onNotice(player, quest, target)
|
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local sequence = quest:getSequence();
|
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|
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if (sequence == SEQ_000) then
|
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callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ");
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end
|
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end
|
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|
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function seq000_onTalk(player, quest, npc, classId)
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if (classId == WELLTRAVELED_MERCHANT) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_4");
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elseif (classId == TIPSY_ADVENTURER) then
|
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_5");
|
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end
|
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|
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player:EndEvent();
|
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end
|
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|
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function getJournalMapMarkerList(player, quest)
|
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local sequence = quest:getSequence();
|
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|
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if (sequence == SEQ_000) then
|
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-- return MRKR_ROSTNSTHAL, MRKR_BABYFACED_ADVENTURER, MRKR_VOLUPTUOUS_VIXEN;
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elseif (sequence == SEQ_010) then
|
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-- return MRKR_HOB;
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end
|
||||
end
|
|
@ -1,22 +1,35 @@
|
|||
/*
|
||||
MySQL Data Transfer
|
||||
Source Host: localhost
|
||||
Source Database: ffxiv_server
|
||||
Target Host: localhost
|
||||
Target Database: ffxiv_server
|
||||
Date: 4/2/2017 2:27:54 PM
|
||||
*/
|
||||
-- --------------------------------------------------------
|
||||
-- Host: 127.0.0.1
|
||||
-- Server version: 5.6.17 - MySQL Community Server (GPL)
|
||||
-- Server OS: Win64
|
||||
-- HeidiSQL Version: 10.1.0.5464
|
||||
-- --------------------------------------------------------
|
||||
|
||||
SET FOREIGN_KEY_CHECKS=0;
|
||||
-- ----------------------------
|
||||
-- Table structure for characters_quest_scenario
|
||||
-- ----------------------------
|
||||
CREATE TABLE `characters_quest_scenario` (
|
||||
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET NAMES utf8 */;
|
||||
/*!50503 SET NAMES utf8mb4 */;
|
||||
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
|
||||
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
|
||||
|
||||
|
||||
-- Dumping database structure for ffxiv_server
|
||||
CREATE DATABASE IF NOT EXISTS `ffxiv_server` /*!40100 DEFAULT CHARACTER SET latin1 */;
|
||||
USE `ffxiv_server`;
|
||||
|
||||
-- Dumping structure for table ffxiv_server.characters_quest_scenario
|
||||
CREATE TABLE IF NOT EXISTS `characters_quest_scenario` (
|
||||
`characterId` int(10) unsigned NOT NULL,
|
||||
`slot` smallint(5) unsigned NOT NULL,
|
||||
`questId` int(10) unsigned NOT NULL,
|
||||
`currentPhase` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`questData` longtext,
|
||||
`questFlags` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`sequence` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`flags` mediumint(8) unsigned NOT NULL DEFAULT '0',
|
||||
`counter1` smallint(5) unsigned NOT NULL DEFAULT '0',
|
||||
`counter2` smallint(5) unsigned NOT NULL DEFAULT '0',
|
||||
`counter3` smallint(5) unsigned NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`characterId`,`slot`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
|
||||
|
||||
-- Data exporting was unselected.
|
||||
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;
|
||||
/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */;
|
||||
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
|
||||
|
|
|
@ -1558,24 +1558,21 @@ namespace Meteor.Map.Actors
|
|||
}
|
||||
}
|
||||
|
||||
public void ReplaceQuest(uint oldId, uint newId)
|
||||
{
|
||||
if (HasQuest(oldId))
|
||||
public void ReplaceQuest(Quest oldQuest, string questCode)
|
||||
{
|
||||
for (int i = 0; i < questScenario.Length; i++)
|
||||
{
|
||||
if (questScenario[i] != null && questScenario[i].GetQuestId() == oldId)
|
||||
if (questScenario[i] != null && questScenario[i].Equals(oldQuest))
|
||||
{
|
||||
Quest baseQuest = (Quest) Server.GetStaticActors((0xA0F00000 | newId));
|
||||
playerWork.questScenario[i] = (0xA0F00000 | newId);
|
||||
Quest baseQuest = (Quest) Server.GetStaticActors(questCode);
|
||||
questScenario[i] = new Quest(this, baseQuest);
|
||||
playerWork.questScenario[i] = questScenario[i].Id;
|
||||
Database.SaveQuest(this, questScenario[i]);
|
||||
SendQuestClientUpdate(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanAcceptQuest(string name)
|
||||
{
|
||||
|
@ -1646,6 +1643,11 @@ namespace Meteor.Map.Actors
|
|||
return false;
|
||||
}
|
||||
|
||||
public bool HasQuest(Quest quest)
|
||||
{
|
||||
return HasQuest(quest.className);
|
||||
}
|
||||
|
||||
public bool HasGuildleve(uint id)
|
||||
{
|
||||
for (int i = 0; i < work.guildleveId.Length; i++)
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace Meteor.Map.actors.director
|
|||
private Coroutine currentCoroutine;
|
||||
|
||||
public Director(uint id, Area zone, string directorPath, bool hasContentGroup, params object[] args)
|
||||
: base((6 << 28 | zone.CurrentArea.ZoneId << 19 | (uint)id))
|
||||
: base((6 << 28 | zone.ZoneId << 19 | (uint)id + 2))
|
||||
{
|
||||
directorId = id;
|
||||
CurrentArea = zone;
|
||||
|
|
|
@ -51,6 +51,24 @@ namespace Meteor.Map.Actors
|
|||
this.isEmoteEnabled = isEmoteEnabled;
|
||||
this.isPushEnabled = isPushEnabled;
|
||||
}
|
||||
|
||||
public bool IsChanged(byte flagType, bool isTalkEnabled, bool isPushEnabled, bool isEmoteEnabled, bool isSpawned)
|
||||
{
|
||||
return flagType != this.questFlagType
|
||||
|| isTalkEnabled != this.isTalkEnabled
|
||||
|| isPushEnabled != this.isPushEnabled
|
||||
|| isEmoteEnabled != this.isEmoteEnabled
|
||||
|| isSpawned != this.isSpawned;
|
||||
}
|
||||
|
||||
public void Update(byte flagType, bool isTalkEnabled, bool isPushEnabled, bool isEmoteEnabled, bool isSpawned)
|
||||
{
|
||||
this.questFlagType = flagType;
|
||||
this.isSpawned = isSpawned;
|
||||
this.isTalkEnabled = isTalkEnabled;
|
||||
this.isEmoteEnabled = isEmoteEnabled;
|
||||
this.isPushEnabled = isPushEnabled;
|
||||
}
|
||||
}
|
||||
|
||||
private struct QuestData
|
||||
|
@ -73,59 +91,38 @@ namespace Meteor.Map.Actors
|
|||
private Player Owner;
|
||||
private ushort currentSequence;
|
||||
private QuestData data = new QuestData();
|
||||
private Dictionary<uint, ENpcQuestInstance> ActiveENpcs = new Dictionary<uint, ENpcQuestInstance>();
|
||||
private bool dataDirty = false;
|
||||
private Dictionary<uint, ENpcQuestInstance> CurrentENPCs = new Dictionary<uint, ENpcQuestInstance>();
|
||||
private Dictionary<uint, ENpcQuestInstance> OldENPCs = new Dictionary<uint, ENpcQuestInstance>();
|
||||
|
||||
public void AddENpc(uint classId, byte flagType = 0, bool isTalkEnabled = true, bool isEmoteEnabled = false, bool isPushEnabled = false, bool isSpawned = false)
|
||||
public void AddENpc(uint classId, byte flagType = 0, bool isTalkEnabled = true, bool isPushEnabled = false, bool isEmoteEnabled = false, bool isSpawned = false)
|
||||
{
|
||||
if (ActiveENpcs.ContainsKey(classId))
|
||||
return;
|
||||
ENpcQuestInstance instanceUpdated = null;
|
||||
|
||||
ENpcQuestInstance instance = new ENpcQuestInstance(classId, flagType, isSpawned, isTalkEnabled, isEmoteEnabled, isPushEnabled);
|
||||
ActiveENpcs.Add(classId, instance);
|
||||
Owner.playerSession.UpdateQuestNpcInInstance(instance);
|
||||
if (OldENPCs.ContainsKey(classId))
|
||||
{
|
||||
if (OldENPCs[classId].IsChanged(flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned))
|
||||
{
|
||||
instanceUpdated = OldENPCs[classId];
|
||||
instanceUpdated.Update(flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned);
|
||||
CurrentENPCs.Add(classId, instanceUpdated);
|
||||
}
|
||||
OldENPCs.Remove(classId);
|
||||
}
|
||||
else
|
||||
{
|
||||
instanceUpdated = new ENpcQuestInstance(classId, flagType, isSpawned, isTalkEnabled, isEmoteEnabled, isPushEnabled);
|
||||
CurrentENPCs.Add(classId, instanceUpdated);
|
||||
}
|
||||
|
||||
public void ClearENpcs()
|
||||
{
|
||||
foreach (ENpcQuestInstance instance in ActiveENpcs.Values)
|
||||
Owner.playerSession.UpdateQuestNpcInInstance(instance, true);
|
||||
|
||||
ActiveENpcs.Clear();
|
||||
}
|
||||
|
||||
public void UpdateENpc(uint classId, ENpcProperty property, object value)
|
||||
{
|
||||
if (!ActiveENpcs.ContainsKey(classId))
|
||||
return;
|
||||
|
||||
ENpcQuestInstance instance = ActiveENpcs[classId];
|
||||
|
||||
switch (property)
|
||||
{
|
||||
case ENpcProperty.QuestFlag:
|
||||
if (value is double)
|
||||
instance.questFlagType = (byte)(double)value;
|
||||
else if (value is int)
|
||||
instance.questFlagType = (byte)value;
|
||||
break;
|
||||
case ENpcProperty.CanTalk:
|
||||
instance.isTalkEnabled = (bool)value;
|
||||
break;
|
||||
case ENpcProperty.CanPush:
|
||||
instance.isPushEnabled = (bool)value;
|
||||
break;
|
||||
case ENpcProperty.CanEmote:
|
||||
instance.isEmoteEnabled = (bool)value;
|
||||
break;
|
||||
}
|
||||
|
||||
Owner.playerSession.UpdateQuestNpcInInstance(instance, false);
|
||||
if (instanceUpdated != null)
|
||||
Owner.playerSession.UpdateQuestNpcInInstance(instanceUpdated);
|
||||
}
|
||||
|
||||
public ENpcQuestInstance GetENpcInstance(uint classId)
|
||||
{
|
||||
if (ActiveENpcs.ContainsKey(classId))
|
||||
return ActiveENpcs[classId];
|
||||
if (CurrentENPCs.ContainsKey(classId))
|
||||
return CurrentENPCs[classId];
|
||||
return null;
|
||||
}
|
||||
|
||||
|
@ -154,11 +151,25 @@ namespace Meteor.Map.Actors
|
|||
LuaEngine.GetInstance().CallLuaFunction(caller, this, "onNpcLS", true, npcLSId);
|
||||
}
|
||||
|
||||
public void UpdateENPCs()
|
||||
{
|
||||
if (dataDirty)
|
||||
{
|
||||
OldENPCs = CurrentENPCs;
|
||||
CurrentENPCs = new Dictionary<uint, ENpcQuestInstance>();
|
||||
LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "onSequence", false, currentSequence);
|
||||
foreach (var enpc in OldENPCs)
|
||||
Owner.playerSession.UpdateQuestNpcInInstance(enpc.Value);
|
||||
OldENPCs = null;
|
||||
dataDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsQuestENPC(Player caller, Npc npc)
|
||||
{
|
||||
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(caller, this, "IsQuestENPC", true, npc, this);
|
||||
bool scriptReturned = returned != null && returned.Count != 0 && returned[0].typeID == 3;
|
||||
return scriptReturned || ActiveENpcs.ContainsKey(npc.GetActorClassId());
|
||||
return scriptReturned || CurrentENPCs.ContainsKey(npc.GetActorClassId());
|
||||
}
|
||||
|
||||
|
||||
|
@ -195,7 +206,8 @@ namespace Meteor.Map.Actors
|
|||
Owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25116, 0x20, (object)GetQuestId());
|
||||
|
||||
currentSequence = sequence;
|
||||
LuaEngine.GetInstance().CallLuaFunction(Owner, this, "onSequence", false, currentSequence);
|
||||
dataDirty = true;
|
||||
UpdateENPCs();
|
||||
}
|
||||
|
||||
public void ClearData()
|
||||
|
@ -206,70 +218,88 @@ namespace Meteor.Map.Actors
|
|||
public void SetFlag(int index)
|
||||
{
|
||||
if (index >= 0 && index < 32)
|
||||
{
|
||||
data.flags |= (uint)(1 << index);
|
||||
dataDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearFlag(int index)
|
||||
{
|
||||
if (index >= 0 && index < 32)
|
||||
{
|
||||
data.flags &= (uint)~(1 << index);
|
||||
dataDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void IncCounter(int num)
|
||||
{
|
||||
dataDirty = true;
|
||||
|
||||
switch (num)
|
||||
{
|
||||
case 0:
|
||||
data.counter1++;
|
||||
break;
|
||||
return;
|
||||
case 1:
|
||||
data.counter2++;
|
||||
break;
|
||||
return;
|
||||
case 2:
|
||||
data.counter3++;
|
||||
break;
|
||||
return;
|
||||
case 3:
|
||||
data.counter4++;
|
||||
break;
|
||||
return;
|
||||
}
|
||||
|
||||
dataDirty = false;
|
||||
}
|
||||
|
||||
public void DecCounter(int num)
|
||||
{
|
||||
dataDirty = true;
|
||||
|
||||
switch (num)
|
||||
{
|
||||
case 0:
|
||||
data.counter1--;
|
||||
break;
|
||||
return;
|
||||
case 1:
|
||||
data.counter2--;
|
||||
break;
|
||||
return;
|
||||
case 2:
|
||||
data.counter3--;
|
||||
break;
|
||||
return;
|
||||
case 3:
|
||||
data.counter4--;
|
||||
break;
|
||||
return;
|
||||
}
|
||||
|
||||
dataDirty = false;
|
||||
}
|
||||
|
||||
public void SetCounter(int num, ushort value)
|
||||
{
|
||||
dataDirty = true;
|
||||
|
||||
switch (num)
|
||||
{
|
||||
case 0:
|
||||
data.counter1 = value;
|
||||
break;
|
||||
return;
|
||||
case 1:
|
||||
data.counter2 = value;
|
||||
break;
|
||||
return;
|
||||
case 2:
|
||||
data.counter3 = value;
|
||||
break;
|
||||
return;
|
||||
case 3:
|
||||
data.counter4 = value;
|
||||
break;
|
||||
return;
|
||||
}
|
||||
|
||||
dataDirty = false;
|
||||
}
|
||||
|
||||
public bool GetFlag(int index)
|
||||
|
|
|
@ -39,6 +39,9 @@ using Meteor.Map.actors.chara.ai;
|
|||
using Meteor.Map.actors.chara.ai.controllers;
|
||||
using Meteor.Map.DataObjects;
|
||||
using Meteor.Map.actors.chara.player;
|
||||
using Meteor.Map.Actors.Chara;
|
||||
using Meteor.Map.dataobjects.chara;
|
||||
using Meteor.Map.actors.chara;
|
||||
|
||||
namespace Meteor.Map.lua
|
||||
{
|
||||
|
@ -69,12 +72,16 @@ namespace Meteor.Map.lua
|
|||
|
||||
UserData.RegisterType<LuaEngine>();
|
||||
UserData.RegisterType<Player>();
|
||||
UserData.RegisterType<CharaWork>();
|
||||
UserData.RegisterType<ParameterSave>();
|
||||
UserData.RegisterType<PlayerWork>();
|
||||
UserData.RegisterType<Command>();
|
||||
UserData.RegisterType<Npc>();
|
||||
UserData.RegisterType<Quest>();
|
||||
UserData.RegisterType<Zone>();
|
||||
UserData.RegisterType<InventoryItem>();
|
||||
UserData.RegisterType<ItemPackage>();
|
||||
UserData.RegisterType<ReferencedItemPackage>();
|
||||
UserData.RegisterType<PrivateArea>();
|
||||
UserData.RegisterType<PrivateAreaContent>();
|
||||
UserData.RegisterType<Director>();
|
||||
|
|
Loading…
Add table
Reference in a new issue