diff --git a/FFXIVClassic Common Class Lib/SubPacket.cs b/FFXIVClassic Common Class Lib/SubPacket.cs
index 38394e29..585e5c6b 100644
--- a/FFXIVClassic Common Class Lib/SubPacket.cs
+++ b/FFXIVClassic Common Class Lib/SubPacket.cs
@@ -72,9 +72,9 @@ namespace FFXIVClassic.Common
offset += header.subpacketSize;
}
- public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data) : this(true, opcode, sourceId, targetId, data) { }
+ public SubPacket(ushort opcode, uint sourceId, byte[] data) : this(true, opcode, sourceId, data) { }
- public SubPacket(bool isGameMessage, ushort opcode, uint sourceId, uint targetId, byte[] data)
+ public SubPacket(bool isGameMessage, ushort opcode, uint sourceId, byte[] data)
{
header = new SubPacketHeader();
@@ -89,7 +89,7 @@ namespace FFXIVClassic.Common
}
header.sourceId = sourceId;
- header.targetId = targetId;
+ header.targetId = 0;
if (isGameMessage)
header.type = 0x03;
@@ -117,6 +117,11 @@ namespace FFXIVClassic.Common
data = original.data;
}
+ public void SetTargetId(uint target)
+ {
+ this.header.targetId = target;
+ }
+
public byte[] GetHeaderBytes()
{
var size = Marshal.SizeOf(header);
diff --git a/FFXIVClassic Lobby Server/PacketProcessor.cs b/FFXIVClassic Lobby Server/PacketProcessor.cs
index 8ccbbf08..c4f27e85 100644
--- a/FFXIVClassic Lobby Server/PacketProcessor.cs
+++ b/FFXIVClassic Lobby Server/PacketProcessor.cs
@@ -90,14 +90,15 @@ namespace FFXIVClassic_Lobby_Server
if (userId == 0)
{
- ErrorPacket errorPacket = new ErrorPacket(sessionPacket.sequence, 0, 0, 13001, "Your session has expired, please login again.");
- SubPacket subpacket = errorPacket.BuildPacket();
- BasePacket errorBasePacket = BasePacket.CreatePacket(subpacket, true, false);
- BasePacket.EncryptPacket(client.blowfish, errorBasePacket);
- client.QueuePacket(errorBasePacket);
+ ErrorPacket errorPacket = new ErrorPacket(sessionPacket.sequence, 0, 0, 13001, "Your session has expired, please login again.");
+ SubPacket subpacket = errorPacket.BuildPacket();
+ subpacket.SetTargetId(0xe0006868);
+ BasePacket errorBasePacket = BasePacket.CreatePacket(subpacket, true, false);
+ BasePacket.EncryptPacket(client.blowfish, errorBasePacket);
+ client.QueuePacket(errorBasePacket);
- Program.Log.Info("Invalid session, kicking...");
- return;
+ Program.Log.Info("Invalid session, kicking...");
+ return;
}
Program.Log.Info("USER ID: {0}", userId);
diff --git a/FFXIVClassic Lobby Server/packets/send/AccountListPacket.cs b/FFXIVClassic Lobby Server/packets/send/AccountListPacket.cs
index a6c69341..2ec17d81 100644
--- a/FFXIVClassic Lobby Server/packets/send/AccountListPacket.cs
+++ b/FFXIVClassic Lobby Server/packets/send/AccountListPacket.cs
@@ -61,7 +61,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
- SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
+ SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
+ subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
accountCount = 0;
}
@@ -88,7 +89,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
- SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
+ SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
+ subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
}
diff --git a/FFXIVClassic Lobby Server/packets/send/CharaCreatorPacket.cs b/FFXIVClassic Lobby Server/packets/send/CharaCreatorPacket.cs
index 5825c7be..31c9a882 100644
--- a/FFXIVClassic Lobby Server/packets/send/CharaCreatorPacket.cs
+++ b/FFXIVClassic Lobby Server/packets/send/CharaCreatorPacket.cs
@@ -59,7 +59,7 @@ namespace FFXIVClassic_Lobby_Server.packets
binWriter.Dispose();
memStream.Dispose();
- return new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
+ return new SubPacket(OPCODE, 0xe0006868, data);
}
}
}
diff --git a/FFXIVClassic Lobby Server/packets/send/CharacterListPacket.cs b/FFXIVClassic Lobby Server/packets/send/CharacterListPacket.cs
index 42db777f..bceeac8c 100644
--- a/FFXIVClassic Lobby Server/packets/send/CharacterListPacket.cs
+++ b/FFXIVClassic Lobby Server/packets/send/CharacterListPacket.cs
@@ -87,7 +87,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
- SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
+ SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
+ subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
characterCount = 0;
}
@@ -133,7 +134,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
- SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
+ SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
+ subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
characterCount = 0;
}
@@ -145,7 +147,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
- SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
+ SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
+ subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
}
diff --git a/FFXIVClassic Lobby Server/packets/send/ErrorPacket.cs b/FFXIVClassic Lobby Server/packets/send/ErrorPacket.cs
index 5578ee52..621732d3 100644
--- a/FFXIVClassic Lobby Server/packets/send/ErrorPacket.cs
+++ b/FFXIVClassic Lobby Server/packets/send/ErrorPacket.cs
@@ -38,7 +38,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
- SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
+ SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
+ subpacket.SetTargetId(0xe0006868);
return subpacket;
}
}
diff --git a/FFXIVClassic Lobby Server/packets/send/ImportListPacket.cs b/FFXIVClassic Lobby Server/packets/send/ImportListPacket.cs
index ac389071..ffb3a9cd 100644
--- a/FFXIVClassic Lobby Server/packets/send/ImportListPacket.cs
+++ b/FFXIVClassic Lobby Server/packets/send/ImportListPacket.cs
@@ -64,7 +64,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
- SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
+ SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
+ subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
namesCount = 0;
}
@@ -91,7 +92,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
- SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
+ SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
+ subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
}
diff --git a/FFXIVClassic Lobby Server/packets/send/RetainerListPacket.cs b/FFXIVClassic Lobby Server/packets/send/RetainerListPacket.cs
index c9a6377d..fc7e6122 100644
--- a/FFXIVClassic Lobby Server/packets/send/RetainerListPacket.cs
+++ b/FFXIVClassic Lobby Server/packets/send/RetainerListPacket.cs
@@ -65,7 +65,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
- SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
+ SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
+ subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
retainerCount = 0;
}
@@ -92,7 +93,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
- SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
+ SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
+ subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
}
diff --git a/FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs b/FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs
index 6b57da3f..35686caa 100644
--- a/FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs
+++ b/FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs
@@ -49,7 +49,8 @@ namespace FFXIVClassic_Lobby_Server.packets
data = memStream.GetBuffer();
}
- SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
+ SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
+ subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
return subPackets;
diff --git a/FFXIVClassic Lobby Server/packets/send/WorldListPacket.cs b/FFXIVClassic Lobby Server/packets/send/WorldListPacket.cs
index 0e939700..86e4712a 100644
--- a/FFXIVClassic Lobby Server/packets/send/WorldListPacket.cs
+++ b/FFXIVClassic Lobby Server/packets/send/WorldListPacket.cs
@@ -63,7 +63,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
- SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
+ SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
+ subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
serverCount = 0;
}
@@ -90,7 +91,8 @@ namespace FFXIVClassic_Lobby_Server.packets
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
- SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
+ SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
+ subpacket.SetTargetId(0xe0006868);
subPackets.Add(subpacket);
}
diff --git a/FFXIVClassic Map Server/CommandProcessor.cs b/FFXIVClassic Map Server/CommandProcessor.cs
index ffbe651f..283c78c5 100644
--- a/FFXIVClassic Map Server/CommandProcessor.cs
+++ b/FFXIVClassic Map Server/CommandProcessor.cs
@@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server
private void SendMessage(Session session, String message)
{
if (session != null)
- session.GetActor().QueuePacket(SendMessagePacket.BuildPacket(session.id, session.id, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
+ session.GetActor().QueuePacket(SendMessagePacket.BuildPacket(session.id, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
}
internal bool DoCommand(string input, Session session)
diff --git a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
index b9bbe097..89f7ce5b 100644
--- a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
+++ b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
@@ -159,7 +159,6 @@
-
@@ -202,8 +201,7 @@
-
-
+
@@ -243,7 +241,6 @@
-
@@ -338,8 +335,8 @@
- xcopy "$(SolutionDir)data\map_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)" /d
-xcopy "$(SolutionDir)data\scripts" "$(SolutionDir)$(ProjectName)\$(OutDir)scripts\" /e /d /y /s
+
+
diff --git a/FFXIVClassic Map Server/PacketProcessor.cs b/FFXIVClassic Map Server/PacketProcessor.cs
index 568c43c6..22a88476 100644
--- a/FFXIVClassic Map Server/PacketProcessor.cs
+++ b/FFXIVClassic Map Server/PacketProcessor.cs
@@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server
public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
{
- Session session = mServer.GetSession(subpacket.header.targetId);
+ Session session = mServer.GetSession(subpacket.header.sourceId);
if (session == null && subpacket.gameMessage.opcode != 0x1000)
return;
@@ -59,7 +59,7 @@ namespace FFXIVClassic_Map_Server
SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data);
- session = mServer.AddSession(subpacket.header.targetId);
+ session = mServer.AddSession(subpacket.header.sourceId);
if (!beginSessionPacket.isLogin)
Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
@@ -80,7 +80,7 @@ namespace FFXIVClassic_Map_Server
Server.GetServer().RemoveSession(session.id);
Program.Log.Info("{0} has been removed from the session list.", session.GetActor().customDisplayName);
- client.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId), true, false);
+ session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId));
client.FlushQueuedSendPackets();
break;
//World Server - Party Synch
@@ -92,14 +92,14 @@ namespace FFXIVClassic_Map_Server
case 0x0001:
//subpacket.DebugPrintSubPacket();
PingPacket pingPacket = new PingPacket(subpacket.data);
- client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(session.id, pingPacket.time), true, false));
+ session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time));
session.Ping();
break;
//Unknown
case 0x0002:
subpacket.DebugPrintSubPacket();
- client.QueuePacket(_0x2Packet.BuildPacket(session.id), true, false);
+ session.QueuePacket(_0x2Packet.BuildPacket(session.id));
client.FlushQueuedSendPackets();
break;
@@ -115,14 +115,12 @@ namespace FFXIVClassic_Map_Server
}
if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT)
- session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
+ session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
break;
//Langauge Code (Client safe to send packets to now)
case 0x0006:
LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
- session = mServer.GetSession(subpacket.header.targetId);
-
LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true);
Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true);
@@ -150,7 +148,7 @@ namespace FFXIVClassic_Map_Server
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
session.GetActor().currentTarget = setTarget.actorID;
- session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, session.id, setTarget.actorID), true);
+ session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true);
break;
//Lock Target
case 0x00CC:
@@ -247,15 +245,15 @@ namespace FFXIVClassic_Map_Server
//Start Recruiting
case 0x01C3:
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
- client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(session.id, true), true, false));
+ session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true));
break;
//End Recruiting
case 0x01C4:
- client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(session.id), true, false));
+ session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id));
break;
//Party Window Opened, Request State
case 0x01C5:
- client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0), true, false));
+ session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0));
break;
//Search Recruiting
case 0x01C7:
@@ -271,7 +269,7 @@ namespace FFXIVClassic_Map_Server
details.subTaskId = 1;
details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
details.num[0] = 1;
- client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details), true, false));
+ session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details));
break;
//Accepted Recruiting
case 0x01C6:
@@ -280,64 +278,64 @@ namespace FFXIVClassic_Map_Server
/* SOCIAL STUFF */
case 0x01C9:
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
- client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name), true, false));
+ session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name));
break;
case 0x01CA:
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
- client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name), true, false));
+ session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name));
break;
case 0x01CB:
int offset1 = 0;
- client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1), true, false));
+ session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1));
break;
case 0x01CC:
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
- client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
+ session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name));
break;
case 0x01CD:
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
- client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name), true, false));
+ session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name));
break;
case 0x01CE:
int offset2 = 0;
- client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple[] { new Tuple(01, "Test2") }, ref offset2), true, false));
+ session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple[] { new Tuple(01, "Test2") }, ref offset2));
break;
case 0x01CF:
- client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(session.id, null), true, false));
+ session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null));
break;
/* SUPPORT DESK STUFF */
//Request for FAQ/Info List
case 0x01D0:
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
- client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
+ session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }));
break;
//Request for body of a faq/info selection
case 0x01D1:
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
- client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
+ session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"));
break;
//Request issue list
case 0x01D2:
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
- client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
+ session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }));
break;
//Request if GM ticket exists
case 0x01D3:
- client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(session.id, false), true, false));
+ session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false));
break;
//Request for GM response message
case 0x01D4:
- client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
+ session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."));
break;
//GM Ticket Sent
case 0x01D5:
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
- client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true), true, false));
+ session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true));
break;
//Request to end ticket
case 0x01D6:
- client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(session.id), true, false));
+ session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id));
break;
default:
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
diff --git a/FFXIVClassic Map Server/WorldManager.cs b/FFXIVClassic Map Server/WorldManager.cs
index 1d072744..62a6b531 100644
--- a/FFXIVClassic Map Server/WorldManager.cs
+++ b/FFXIVClassic Map Server/WorldManager.cs
@@ -612,8 +612,8 @@ namespace FFXIVClassic_Map_Server
}
//Send packets
- player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false);
- player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false);
+ player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
+ player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10));
player.SendZoneInPackets(this, spawnType);
player.playerSession.ClearInstance();
player.SendInstanceUpdate();
@@ -661,8 +661,8 @@ namespace FFXIVClassic_Map_Server
player.rotation = spawnRotation;
//Send packets
- player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false);
- player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(player.actorId, spawnType), true, false);
+ player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10));
+ player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(spawnType));
player.playerSession.LockUpdates(false);
player.SendInstanceUpdate();
@@ -705,8 +705,8 @@ namespace FFXIVClassic_Map_Server
player.SendGameMessage(GetActor(), 34108, 0x20);
//Send packets
- player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false);
- player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false);
+ player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
+ player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10));
player.SendZoneInPackets(this, spawnType);
player.playerSession.ClearInstance();
player.SendInstanceUpdate();
@@ -740,8 +740,8 @@ namespace FFXIVClassic_Map_Server
//Send packets
if (!isLogin)
{
- player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false);
- player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2), true, false);
+ player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
+ player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2));
//player.SendZoneInPackets(this, spawnType);
}
@@ -876,55 +876,55 @@ namespace FFXIVClassic_Map_Server
public void RequestWorldLinkshellCreate(Player player, string name, ushort crest)
{
SubPacket packet = CreateLinkshellPacket.BuildPacket(player.playerSession, name, crest, player.actorId);
- Server.GetWorldConnection().QueuePacket(packet, true, false);
+ player.QueuePacket(packet);
}
public void RequestWorldLinkshellCrestModify(Player player, string name, ushort crest)
{
SubPacket packet = ModifyLinkshellPacket.BuildPacket(player.playerSession, 1, name, null, crest, 0);
- Server.GetWorldConnection().QueuePacket(packet, true, false);
+ player.QueuePacket(packet);
}
public void RequestWorldLinkshellDelete(Player player, string name)
{
SubPacket packet = DeleteLinkshellPacket.BuildPacket(player.playerSession, name);
- Server.GetWorldConnection().QueuePacket(packet, true, false);
+ player.QueuePacket(packet);
}
public void RequestWorldLinkshellRankChange(Player player, string lsname, string memberName, byte newRank)
{
SubPacket packet = LinkshellRankChangePacket.BuildPacket(player.playerSession, memberName, lsname, newRank);
- Server.GetWorldConnection().QueuePacket(packet, true, false);
+ player.QueuePacket(packet);
}
public void RequestWorldLinkshellInviteMember(Player player, string lsname, uint invitedActorId)
{
SubPacket packet = LinkshellInvitePacket.BuildPacket(player.playerSession, invitedActorId, lsname);
- Server.GetWorldConnection().QueuePacket(packet, true, false);
+ player.QueuePacket(packet);
}
public void RequestWorldLinkshellCancelInvite(Player player)
{
SubPacket packet = LinkshellInviteCancelPacket.BuildPacket(player.playerSession);
- Server.GetWorldConnection().QueuePacket(packet, true, false);
+ player.QueuePacket(packet);
}
public void RequestWorldLinkshellLeave(Player player, string lsname)
{
SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, null, false);
- Server.GetWorldConnection().QueuePacket(packet, true, false);
+ player.QueuePacket(packet);
}
public void RequestWorldLinkshellKick(Player player, string lsname, string kickedName)
{
SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, kickedName, true);
- Server.GetWorldConnection().QueuePacket(packet, true, false);
+ player.QueuePacket(packet);
}
public void RequestWorldLinkshellChangeActive(Player player, string lsname)
{
SubPacket packet = LinkshellChangePacket.BuildPacket(player.playerSession, lsname);
- Server.GetWorldConnection().QueuePacket(packet, true, false);
+ player.QueuePacket(packet);
}
private void RequestWorldServerZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
diff --git a/FFXIVClassic Map Server/actors/Actor.cs b/FFXIVClassic Map Server/actors/Actor.cs
index d75077fd..ca5ab6d4 100644
--- a/FFXIVClassic Map Server/actors/Actor.cs
+++ b/FFXIVClassic Map Server/actors/Actor.cs
@@ -9,6 +9,7 @@ using System.Collections.Generic;
using FFXIVClassic_Map_Server.actors.area;
using System.Reflection;
using System.ComponentModel;
+using FFXIVClassic_Map_Server.packets.send.actor.battle;
namespace FFXIVClassic_Map_Server.Actors
{
@@ -75,66 +76,73 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
- public SubPacket CreateAddActorPacket(uint playerActorId, byte val)
+ public SubPacket CreateAddActorPacket(byte val)
{
- return AddActorPacket.BuildPacket(actorId, playerActorId, val);
+ return AddActorPacket.BuildPacket(actorId, val);
}
- public SubPacket CreateNamePacket(uint playerActorId)
+ public SubPacket CreateNamePacket()
{
- return SetActorNamePacket.BuildPacket(actorId, playerActorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : "");
+ return SetActorNamePacket.BuildPacket(actorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : "");
}
- public SubPacket CreateSpeedPacket(uint playerActorId)
+ public SubPacket CreateSpeedPacket()
{
- return SetActorSpeedPacket.BuildPacket(actorId, playerActorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
+ return SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
}
- public SubPacket CreateSpawnPositonPacket(uint playerActorId, ushort spawnType)
+ public SubPacket CreateSpawnPositonPacket(ushort spawnType)
{
+ return CreateSpawnPositonPacket(null, spawnType);
+ }
+
+ public SubPacket CreateSpawnPositonPacket(Player player, ushort spawnType)
+ {
+ //TODO: FIX THIS IF
+ uint playerActorId = player == null ? 0 : player.actorId; //Get Rid
SubPacket spawnPacket;
if (!spawnedFirstTime && playerActorId == actorId)
- spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, 0x1, false);
+ spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, 0x1, false);
else if (playerActorId == actorId)
- spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true);
+ spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true);
else
{
if (this is Player)
- spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, spawnType, false);
+ spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, spawnType, false);
else
- spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, actorId, positionX, positionY, positionZ, rotation, spawnType, false);
+ spawnPacket = SetActorPositionPacket.BuildPacket(actorId, actorId, positionX, positionY, positionZ, rotation, spawnType, false);
}
- //return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
+ //return SetActorPositionPacket.BuildPacket(actorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
spawnedFirstTime = true;
return spawnPacket;
}
- public SubPacket CreateSpawnTeleportPacket(uint playerActorId, ushort spawnType)
+ public SubPacket CreateSpawnTeleportPacket(ushort spawnType)
{
SubPacket spawnPacket;
- spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
+ spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
- //return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
+ //return SetActorPositionPacket.BuildPacket(actorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
//spawnPacket.DebugPrintSubPacket();
return spawnPacket;
}
- public SubPacket CreatePositionUpdatePacket(uint playerActorId)
+ public SubPacket CreatePositionUpdatePacket()
{
- return MoveActorToPositionPacket.BuildPacket(actorId, playerActorId, positionX, positionY, positionZ, rotation, moveState);
+ return MoveActorToPositionPacket.BuildPacket(actorId, positionX, positionY, positionZ, rotation, moveState);
}
- public SubPacket CreateStatePacket(uint playerActorID)
+ public SubPacket CreateStatePacket()
{
- return SetActorStatePacket.BuildPacket(actorId, playerActorID, currentMainState, currentSubState);
+ return SetActorStatePacket.BuildPacket(actorId, currentMainState, currentSubState);
}
- public List GetEventConditionPackets(uint playerActorId)
+ public List GetEventConditionPackets()
{
List subpackets = new List();
@@ -145,126 +153,147 @@ namespace FFXIVClassic_Map_Server.Actors
if (eventConditions.talkEventConditions != null)
{
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
- subpackets.Add(SetTalkEventCondition.BuildPacket(playerActorId, actorId, condition));
+ subpackets.Add(SetTalkEventCondition.BuildPacket(actorId, condition));
}
if (eventConditions.noticeEventConditions != null)
{
foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
- subpackets.Add(SetNoticeEventCondition.BuildPacket(playerActorId, actorId, condition));
+ subpackets.Add(SetNoticeEventCondition.BuildPacket(actorId, condition));
}
if (eventConditions.emoteEventConditions != null)
{
foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
- subpackets.Add(SetEmoteEventCondition.BuildPacket(playerActorId, actorId, condition));
+ subpackets.Add(SetEmoteEventCondition.BuildPacket(actorId, condition));
}
if (eventConditions.pushWithCircleEventConditions != null)
{
foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
- subpackets.Add(SetPushEventConditionWithCircle.BuildPacket(playerActorId, actorId, condition));
+ subpackets.Add(SetPushEventConditionWithCircle.BuildPacket(actorId, condition));
}
if (eventConditions.pushWithFanEventConditions != null)
{
foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions)
- subpackets.Add(SetPushEventConditionWithFan.BuildPacket(playerActorId, actorId, condition));
+ subpackets.Add(SetPushEventConditionWithFan.BuildPacket(actorId, condition));
}
if (eventConditions.pushWithBoxEventConditions != null)
{
foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions)
- subpackets.Add(SetPushEventConditionWithTriggerBox.BuildPacket(playerActorId, actorId, condition));
+ subpackets.Add(SetPushEventConditionWithTriggerBox.BuildPacket(actorId, condition));
}
return subpackets;
}
- public BasePacket GetSetEventStatusPackets(uint playerActorId)
+ public List GetSetEventStatusPackets()
{
List subpackets = new List();
//Return empty list
if (eventConditions == null)
- return BasePacket.CreatePacket(subpackets, true, false);
+ return subpackets;
if (eventConditions.talkEventConditions != null)
{
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
- subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName));
+ subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName));
}
if (eventConditions.noticeEventConditions != null)
{
foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
- subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName));
+ subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName));
}
if (eventConditions.emoteEventConditions != null)
{
foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
- subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 3, condition.conditionName));
+ subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 3, condition.conditionName));
}
if (eventConditions.pushWithCircleEventConditions != null)
{
foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
- subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName));
+ subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName));
}
if (eventConditions.pushWithFanEventConditions != null)
{
foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions)
- subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName));
+ subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName));
}
if (eventConditions.pushWithBoxEventConditions != null)
{
foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions)
- subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName));
+ subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName));
}
- return BasePacket.CreatePacket(subpackets, true, false);
+ return subpackets;
}
- public SubPacket CreateIsZoneingPacket(uint playerActorId)
+ public SubPacket CreateIsZoneingPacket()
{
- return SetActorIsZoningPacket.BuildPacket(actorId, playerActorId, false);
+ return SetActorIsZoningPacket.BuildPacket(actorId, false);
}
- public virtual SubPacket CreateScriptBindPacket(uint playerActorId)
+ public virtual SubPacket CreateScriptBindPacket(Player player)
{
- return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, classParams);
+ return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams);
}
- public virtual BasePacket GetSpawnPackets(uint playerActorId)
+ public virtual SubPacket CreateScriptBindPacket()
{
- return GetSpawnPackets(playerActorId, 0x1);
+ return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams);
}
- public virtual BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
+ public virtual List GetSpawnPackets(Player player, ushort spawnType)
{
List subpackets = new List();
- subpackets.Add(CreateAddActorPacket(playerActorId, 8));
- subpackets.AddRange(GetEventConditionPackets(playerActorId));
- subpackets.Add(CreateSpeedPacket(playerActorId));
- subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType));
- subpackets.Add(CreateNamePacket(playerActorId));
- subpackets.Add(CreateStatePacket(playerActorId));
- subpackets.Add(CreateIsZoneingPacket(playerActorId));
- subpackets.Add(CreateScriptBindPacket(playerActorId));
- return BasePacket.CreatePacket(subpackets, true, false);
+ subpackets.Add(CreateAddActorPacket(8));
+ subpackets.AddRange(GetEventConditionPackets());
+ subpackets.Add(CreateSpeedPacket());
+ subpackets.Add(CreateSpawnPositonPacket(player, spawnType));
+ subpackets.Add(CreateNamePacket());
+ subpackets.Add(CreateStatePacket());
+ subpackets.Add(CreateIsZoneingPacket());
+ subpackets.Add(CreateScriptBindPacket(player));
+ return subpackets;
}
- public virtual BasePacket GetInitPackets(uint playerActorId)
+ public virtual List GetSpawnPackets()
{
+ return GetSpawnPackets(0x1);
+ }
+
+ public virtual List GetSpawnPackets(ushort spawnType)
+ {
+ List subpackets = new List();
+ subpackets.Add(CreateAddActorPacket(8));
+ subpackets.AddRange(GetEventConditionPackets());
+ subpackets.Add(CreateSpeedPacket());
+ subpackets.Add(CreateSpawnPositonPacket(null, spawnType));
+ subpackets.Add(CreateNamePacket());
+ subpackets.Add(CreateStatePacket());
+ subpackets.Add(CreateIsZoneingPacket());
+ subpackets.Add(CreateScriptBindPacket());
+ return subpackets;
+ }
+
+ public virtual List GetInitPackets()
+ {
+ List packets = new List();
SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
initProperties.AddByte(0xE14B0CA8, 1);
initProperties.AddByte(0x2138FD71, 1);
initProperties.AddByte(0xFBFBCFB1, 1);
initProperties.AddTarget();
- return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false);
+ packets.Add(initProperties.BuildPacket(actorId));
+ return packets;
}
public override bool Equals(Object obj)
@@ -299,8 +328,8 @@ namespace FFXIVClassic_Map_Server.Actors
public void ChangeState(ushort newState)
{
currentMainState = newState;
- SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, actorId, newState, currentSubState);
- SubPacket battleActionPacket = BattleAction1Packet.BuildPacket(actorId, actorId);
+ SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, newState, currentSubState);
+ SubPacket battleActionPacket = BattleActionX01Packet.BuildPacket(actorId, actorId, actorId, 0x72000062, 1, 0, 0x05209, 0, 0);
zone.BroadcastPacketAroundActor(this, ChangeStatePacket);
zone.BroadcastPacketAroundActor(this, battleActionPacket);
}
@@ -308,7 +337,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void ChangeSpeed(int type, float value)
{
moveSpeeds[type] = value;
- SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
+ SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
}
@@ -318,7 +347,7 @@ namespace FFXIVClassic_Map_Server.Actors
moveSpeeds[1] = speedWalk;
moveSpeeds[2] = speedRun;
moveSpeeds[3] = speedActive;
- SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
+ SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
}
@@ -426,8 +455,8 @@ namespace FFXIVClassic_Map_Server.Actors
SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc);
changeProperty.AddProperty(this, name);
changeProperty.AddTarget();
- SubPacket subpacket = changeProperty.BuildPacket(player.actorId, player.actorId);
- player.playerSession.QueuePacket(subpacket, true, false);
+ SubPacket subpacket = changeProperty.BuildPacket(player.actorId);
+ player.playerSession.QueuePacket(subpacket);
subpacket.DebugPrintSubPacket();
return true;
}
@@ -444,8 +473,8 @@ namespace FFXIVClassic_Map_Server.Actors
SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc);
changeProperty.AddProperty(this, name);
changeProperty.AddTarget();
- SubPacket subpacket = changeProperty.BuildPacket(player.actorId, player.actorId);
- player.playerSession.QueuePacket(subpacket, true, false);
+ SubPacket subpacket = changeProperty.BuildPacket(player.actorId);
+ player.playerSession.QueuePacket(subpacket);
subpacket.DebugPrintSubPacket();
return true;
}
@@ -480,7 +509,7 @@ namespace FFXIVClassic_Map_Server.Actors
rotation = rot;
// todo: handle zone?
- zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(this.actorId, this.actorId, x, y, z, rot, moveState));
+ zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(actorId, x, y, z, rot, moveState));
}
public Area GetZone()
diff --git a/FFXIVClassic Map Server/actors/area/Area.cs b/FFXIVClassic Map Server/actors/area/Area.cs
index c56414b1..a9fb2976 100644
--- a/FFXIVClassic Map Server/actors/area/Area.cs
+++ b/FFXIVClassic Map Server/actors/area/Area.cs
@@ -84,24 +84,24 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
- public override SubPacket CreateScriptBindPacket(uint playerActorId)
+ public override SubPacket CreateScriptBindPacket()
{
List lParams;
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false);
- return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, "ZoneDefault", lParams);
+ return ActorInstantiatePacket.BuildPacket(actorId, actorName, "ZoneDefault", lParams);
}
- public override BasePacket GetSpawnPackets(uint playerActorId)
+ public override List GetSpawnPackets()
{
List subpackets = new List();
- subpackets.Add(CreateAddActorPacket(playerActorId, 0));
- subpackets.Add(CreateSpeedPacket(playerActorId));
- subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
- subpackets.Add(CreateNamePacket(playerActorId));
- subpackets.Add(CreateStatePacket(playerActorId));
- subpackets.Add(CreateIsZoneingPacket(playerActorId));
- subpackets.Add(CreateScriptBindPacket(playerActorId));
- return BasePacket.CreatePacket(subpackets, true, false);
+ subpackets.Add(CreateAddActorPacket(0));
+ subpackets.Add(CreateSpeedPacket());
+ subpackets.Add(CreateSpawnPositonPacket(0x1));
+ subpackets.Add(CreateNamePacket());
+ subpackets.Add(CreateStatePacket());
+ subpackets.Add(CreateIsZoneingPacket());
+ subpackets.Add(CreateScriptBindPacket());
+ return subpackets;
}
#region Actor Management
@@ -483,7 +483,7 @@ namespace FFXIVClassic_Map_Server.Actors
if (player != null && !zoneWide)
{
- player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
+ player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime));
}
if (zoneWide)
{
@@ -494,7 +494,7 @@ namespace FFXIVClassic_Map_Server.Actors
if (actor.Value is Player)
{
player = ((Player)actor.Value);
- player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
+ player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime));
}
}
}
diff --git a/FFXIVClassic Map Server/actors/area/PrivateArea.cs b/FFXIVClassic Map Server/actors/area/PrivateArea.cs
index d5f653bc..1fe98393 100644
--- a/FFXIVClassic Map Server/actors/area/PrivateArea.cs
+++ b/FFXIVClassic Map Server/actors/area/PrivateArea.cs
@@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.actors.area
return parentZone;
}
- public override SubPacket CreateScriptBindPacket(uint playerActorId)
+ public override SubPacket CreateScriptBindPacket()
{
List lParams;
@@ -50,8 +50,8 @@ namespace FFXIVClassic_Map_Server.actors.area
string realClassName = className.Substring(className.LastIndexOf("/") + 1);
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, privateAreaName, privateAreaType, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
- ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams).DebugPrintSubPacket();
- return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams);
+ ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams).DebugPrintSubPacket();
+ return ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams);
}
diff --git a/FFXIVClassic Map Server/actors/area/Zone.cs b/FFXIVClassic Map Server/actors/area/Zone.cs
index 0f26abfb..409bdbb2 100644
--- a/FFXIVClassic Map Server/actors/area/Zone.cs
+++ b/FFXIVClassic Map Server/actors/area/Zone.cs
@@ -51,13 +51,13 @@ namespace FFXIVClassic_Map_Server.actors.area
return null;
}
- public override SubPacket CreateScriptBindPacket(uint playerActorId)
+ public override SubPacket CreateScriptBindPacket()
{
bool isEntranceDesion = false;
List lParams;
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "", -1, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, true, isInstanceRaid, isEntranceDesion);
- return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
+ return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
public void AddSpawnLocation(SpawnLocation spawn)
diff --git a/FFXIVClassic Map Server/actors/chara/Character.cs b/FFXIVClassic Map Server/actors/chara/Character.cs
index 8d032b87..6d56209e 100644
--- a/FFXIVClassic Map Server/actors/chara/Character.cs
+++ b/FFXIVClassic Map Server/actors/chara/Character.cs
@@ -63,30 +63,30 @@ namespace FFXIVClassic_Map_Server.Actors
charaWork.statusShownTime[i] = 0xFFFFFFFF;
}
- public SubPacket CreateAppearancePacket(uint playerActorId)
+ public SubPacket CreateAppearancePacket()
{
SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelId, appearanceIds);
- return setappearance.BuildPacket(actorId, playerActorId);
+ return setappearance.BuildPacket(actorId);
}
- public SubPacket CreateInitStatusPacket(uint playerActorId)
+ public SubPacket CreateInitStatusPacket()
{
- return (SetActorStatusAllPacket.BuildPacket(actorId, playerActorId, charaWork.status));
+ return (SetActorStatusAllPacket.BuildPacket(actorId, charaWork.status));
}
- public SubPacket CreateSetActorIconPacket(uint playerActorId)
+ public SubPacket CreateSetActorIconPacket()
{
- return SetActorIconPacket.BuildPacket(actorId, playerActorId, currentActorIcon);
+ return SetActorIconPacket.BuildPacket(actorId, currentActorIcon);
}
- public SubPacket CreateIdleAnimationPacket(uint playerActorId)
+ public SubPacket CreateIdleAnimationPacket()
{
- return SetActorSubStatPacket.BuildPacket(actorId, playerActorId, 0, 0, 0, 0, 0, 0, animationId);
+ return SetActorSubStatPacket.BuildPacket(actorId, 0, 0, 0, 0, 0, 0, animationId);
}
public void SetQuestGraphic(Player player, int graphicNum)
{
- player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(player.actorId, actorId, graphicNum));
+ player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(actorId, graphicNum));
}
public void SetCurrentContentGroup(ContentGroup group)
@@ -98,7 +98,7 @@ namespace FFXIVClassic_Map_Server.Actors
currentContentGroup = group;
- ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", this, actorId);
+ ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", this);
propPacketUtil.AddProperty("charaWork.currentContentGroup");
zone.BroadcastPacketsAroundActor(this, propPacketUtil.Done());
@@ -109,10 +109,10 @@ namespace FFXIVClassic_Map_Server.Actors
if (onlySelf)
{
if (this is Player)
- ((Player)this).QueuePacket(PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId));
+ ((Player)this).QueuePacket(PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
}
else
- zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId));
+ zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
}
}
diff --git a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs
index 6650e72b..60f87d13 100644
--- a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs
+++ b/FFXIVClassic Map Server/actors/chara/npc/Npc.cs
@@ -126,18 +126,17 @@ namespace FFXIVClassic_Map_Server.Actors
GenerateActorName((int)actorNumber);
}
- public SubPacket CreateAddActorPacket(uint playerActorId)
+ public SubPacket CreateAddActorPacket()
{
- return AddActorPacket.BuildPacket(actorId, playerActorId, 8);
+ return AddActorPacket.BuildPacket(actorId, 8);
}
int val = 0x0b00;
// actorClassId, [], [], numBattleCommon, [battleCommon], numEventCommon, [eventCommon], args for either initForBattle/initForEvent
- public override SubPacket CreateScriptBindPacket(uint playerActorId)
+ public override SubPacket CreateScriptBindPacket(Player player)
{
List lParams;
-
- Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
+
lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false);
if (uniqueIdentifier.Equals("1"))
@@ -161,8 +160,8 @@ namespace FFXIVClassic_Map_Server.Actors
string classNameFake = "PopulaceStandard";
lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0);
isStatic = true;
- //ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
- return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams);
+ //ActorInstantiatePacket.BuildPacket(actorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
+ return ActorInstantiatePacket.BuildPacket(actorId, actorName, classNameFake, lParams);
}
else
{
@@ -175,37 +174,37 @@ namespace FFXIVClassic_Map_Server.Actors
lParams.Insert(6, new LuaParam(0, (int)actorClassId));
}
- //ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket();
- return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
+ //ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket();
+ return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
-
- public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
+
+ public override List GetSpawnPackets(Player player, ushort spawnType)
{
List subpackets = new List();
- subpackets.Add(CreateAddActorPacket(playerActorId));
- subpackets.AddRange(GetEventConditionPackets(playerActorId));
- subpackets.Add(CreateSpeedPacket(playerActorId));
- subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x0));
+ subpackets.Add(CreateAddActorPacket());
+ subpackets.AddRange(GetEventConditionPackets());
+ subpackets.Add(CreateSpeedPacket());
+ subpackets.Add(CreateSpawnPositonPacket(0x0));
if (isMapObj)
- subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, instance, layout));
+ subpackets.Add(SetActorBGPropertiesPacket.BuildPacket(actorId, instance, layout));
else
- subpackets.Add(CreateAppearancePacket(playerActorId));
+ subpackets.Add(CreateAppearancePacket());
- subpackets.Add(CreateNamePacket(playerActorId));
- subpackets.Add(CreateStatePacket(playerActorId));
- subpackets.Add(CreateIdleAnimationPacket(playerActorId));
- subpackets.Add(CreateInitStatusPacket(playerActorId));
- subpackets.Add(CreateSetActorIconPacket(playerActorId));
- subpackets.Add(CreateIsZoneingPacket(playerActorId));
- subpackets.Add(CreateScriptBindPacket(playerActorId));
+ subpackets.Add(CreateNamePacket());
+ subpackets.Add(CreateStatePacket());
+ subpackets.Add(CreateIdleAnimationPacket());
+ subpackets.Add(CreateInitStatusPacket());
+ subpackets.Add(CreateSetActorIconPacket());
+ subpackets.Add(CreateIsZoneingPacket());
+ subpackets.Add(CreateScriptBindPacket(player));
- return BasePacket.CreatePacket(subpackets, true, false);
+ return subpackets;
}
- public override BasePacket GetInitPackets(uint playerActorId)
+ public override List GetInitPackets()
{
- ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId);
+ ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this);
//Potential
propPacketUtil.AddProperty("charaWork.battleSave.potencial");
@@ -259,7 +258,7 @@ namespace FFXIVClassic_Map_Server.Actors
propPacketUtil.AddProperty("npcWork.pushCommandPriority");
}
- return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
+ return propPacketUtil.Done();
}
public string GetUniqueId()
@@ -275,7 +274,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void ChangeNpcAppearance(uint id)
{
LoadNpcAppearance(id);
- zone.BroadcastPacketAroundActor(this, CreateAppearancePacket(actorId));
+ zone.BroadcastPacketAroundActor(this, CreateAppearancePacket());
}
public void LoadNpcAppearance(uint id)
@@ -393,7 +392,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void PlayMapObjAnimation(Player player, string animationName)
{
- player.QueuePacket(PlayBGAnimation.BuildPacket(actorId, player.actorId, animationName));
+ player.QueuePacket(PlayBGAnimation.BuildPacket(actorId, animationName));
}
public void Despawn()
diff --git a/FFXIVClassic Map Server/actors/chara/player/Equipment.cs b/FFXIVClassic Map Server/actors/chara/player/Equipment.cs
index 3092ba39..702af284 100644
--- a/FFXIVClassic Map Server/actors/chara/player/Equipment.cs
+++ b/FFXIVClassic Map Server/actors/chara/player/Equipment.cs
@@ -63,24 +63,24 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
}
}
- toPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, toPlayer.actorId, 0x23, Inventory.EQUIPMENT_OTHERPLAYER));
+ toPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, 0x23, Inventory.EQUIPMENT_OTHERPLAYER));
int currentIndex = 0;
while (true)
{
if (items.Count - currentIndex >= 16)
- toPlayer.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, toPlayer.actorId, items, ref currentIndex));
+ toPlayer.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, items, ref currentIndex));
else if (items.Count - currentIndex > 1)
- toPlayer.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, toPlayer.actorId, items, ref currentIndex));
+ toPlayer.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, items, ref currentIndex));
else if (items.Count - currentIndex == 1)
{
- toPlayer.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, toPlayer.actorId, items[currentIndex]));
+ toPlayer.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, items[currentIndex]));
currentIndex++;
}
else
break;
}
- toPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId, toPlayer.actorId));
+ toPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
}
public void SendFullEquipment(bool DoClear)
diff --git a/FFXIVClassic Map Server/actors/chara/player/Player.cs b/FFXIVClassic Map Server/actors/chara/player/Player.cs
index 213acf4e..11230686 100644
--- a/FFXIVClassic Map Server/actors/chara/player/Player.cs
+++ b/FFXIVClassic Map Server/actors/chara/player/Player.cs
@@ -249,17 +249,17 @@ namespace FFXIVClassic_Map_Server.Actors
lastPlayTimeUpdate = Utils.UnixTimeStampUTC();
}
- public List Create0x132Packets(uint playerActorId)
+ public List Create0x132Packets()
{
List packets = new List();
- packets.Add(_0x132Packet.BuildPacket(playerActorId, 0xB, "commandForced"));
- packets.Add(_0x132Packet.BuildPacket(playerActorId, 0xA, "commandDefault"));
- packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x6, "commandWeak"));
- packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x4, "commandContent"));
- packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x6, "commandJudgeMode"));
- packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "commandRequest"));
- packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "widgetCreate"));
- packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "macroRequest"));
+ packets.Add(_0x132Packet.BuildPacket(actorId, 0xB, "commandForced"));
+ packets.Add(_0x132Packet.BuildPacket(actorId, 0xA, "commandDefault"));
+ packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandWeak"));
+ packets.Add(_0x132Packet.BuildPacket(actorId, 0x4, "commandContent"));
+ packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandJudgeMode"));
+ packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "commandRequest"));
+ packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "widgetCreate"));
+ packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "macroRequest"));
return packets;
}
@@ -274,10 +274,10 @@ namespace FFXIVClassic_Map_Server.Actors
* Timer Array - 20 Number
*/
- public override SubPacket CreateScriptBindPacket(uint playerActorId)
+ public override SubPacket CreateScriptBindPacket(Player requestPlayer)
{
List lParams;
- if (IsMyPlayer(playerActorId))
+ if (IsMyPlayer(requestPlayer.actorId))
{
if (loginInitDirector != null)
lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, true, loginInitDirector, true, 0, false, timers, true);
@@ -287,59 +287,59 @@ namespace FFXIVClassic_Map_Server.Actors
else
lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true);
- ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket();
+ ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket();
- return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
+ return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
- public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
+ public override List GetSpawnPackets(Player requestPlayer, ushort spawnType)
{
List subpackets = new List();
- subpackets.Add(CreateAddActorPacket(playerActorId, 8));
- if (IsMyPlayer(playerActorId))
- subpackets.AddRange(Create0x132Packets(playerActorId));
- subpackets.Add(CreateSpeedPacket(playerActorId));
- subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType));
- subpackets.Add(CreateAppearancePacket(playerActorId));
- subpackets.Add(CreateNamePacket(playerActorId));
- subpackets.Add(_0xFPacket.BuildPacket(playerActorId, playerActorId));
- subpackets.Add(CreateStatePacket(playerActorId));
- subpackets.Add(CreateIdleAnimationPacket(playerActorId));
- subpackets.Add(CreateInitStatusPacket(playerActorId));
- subpackets.Add(CreateSetActorIconPacket(playerActorId));
- subpackets.Add(CreateIsZoneingPacket(playerActorId));
- subpackets.AddRange(CreatePlayerRelatedPackets(playerActorId));
- subpackets.Add(CreateScriptBindPacket(playerActorId));
- return BasePacket.CreatePacket(subpackets, true, false);
+ subpackets.Add(CreateAddActorPacket(8));
+ if (IsMyPlayer(requestPlayer.actorId))
+ subpackets.AddRange(Create0x132Packets());
+ subpackets.Add(CreateSpeedPacket());
+ subpackets.Add(CreateSpawnPositonPacket(this, spawnType));
+ subpackets.Add(CreateAppearancePacket());
+ subpackets.Add(CreateNamePacket());
+ subpackets.Add(_0xFPacket.BuildPacket(actorId));
+ subpackets.Add(CreateStatePacket());
+ subpackets.Add(CreateIdleAnimationPacket());
+ subpackets.Add(CreateInitStatusPacket());
+ subpackets.Add(CreateSetActorIconPacket());
+ subpackets.Add(CreateIsZoneingPacket());
+ subpackets.AddRange(CreatePlayerRelatedPackets(requestPlayer.actorId));
+ subpackets.Add(CreateScriptBindPacket(requestPlayer));
+ return subpackets;
}
- public List CreatePlayerRelatedPackets(uint playerActorId)
+ public List CreatePlayerRelatedPackets(uint requestingPlayerActorId)
{
List subpackets = new List();
if (gcCurrent != 0)
- subpackets.Add(SetGrandCompanyPacket.BuildPacket(actorId, playerActorId, gcCurrent, gcRankLimsa, gcRankGridania, gcRankUldah));
+ subpackets.Add(SetGrandCompanyPacket.BuildPacket(actorId, gcCurrent, gcRankLimsa, gcRankGridania, gcRankUldah));
if (currentTitle != 0)
- subpackets.Add(SetPlayerTitlePacket.BuildPacket(actorId, playerActorId, currentTitle));
+ subpackets.Add(SetPlayerTitlePacket.BuildPacket(actorId, currentTitle));
if (currentJob != 0)
- subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, playerActorId, currentJob));
+ subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, currentJob));
- if (IsMyPlayer(playerActorId))
+ if (IsMyPlayer(requestingPlayerActorId))
{
- subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(playerActorId, playerActorId));
+ subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(actorId));
if (hasChocobo && chocoboName != null && !chocoboName.Equals(""))
{
- subpackets.Add(SetChocoboNamePacket.BuildPacket(actorId, playerActorId, chocoboName));
- subpackets.Add(SetHasChocoboPacket.BuildPacket(playerActorId, hasChocobo));
+ subpackets.Add(SetChocoboNamePacket.BuildPacket(actorId, chocoboName));
+ subpackets.Add(SetHasChocoboPacket.BuildPacket(actorId, hasChocobo));
}
if (hasGoobbue)
- subpackets.Add(SetHasGoobbuePacket.BuildPacket(playerActorId, hasGoobbue));
+ subpackets.Add(SetHasGoobbuePacket.BuildPacket(actorId, hasGoobbue));
- subpackets.Add(SetAchievementPointsPacket.BuildPacket(playerActorId, achievementPoints));
+ subpackets.Add(SetAchievementPointsPacket.BuildPacket(actorId, achievementPoints));
subpackets.Add(Database.GetLatestAchievements(this));
subpackets.Add(Database.GetAchievementsPacket(this));
}
@@ -347,9 +347,9 @@ namespace FFXIVClassic_Map_Server.Actors
return subpackets;
}
- public override BasePacket GetInitPackets(uint playerActorId)
+ public override List GetInitPackets()
{
- ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId);
+ ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this);
propPacketUtil.AddProperty("charaWork.eventSave.bazaarTax");
propPacketUtil.AddProperty("charaWork.battleSave.potencial");
@@ -494,7 +494,7 @@ namespace FFXIVClassic_Map_Server.Actors
propPacketUtil.AddProperty("playerWork.birthdayDay");
propPacketUtil.AddProperty("playerWork.initialTown");
- return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
+ return propPacketUtil.Done();
}
public void SendSeamlessZoneInPackets()
@@ -505,14 +505,14 @@ namespace FFXIVClassic_Map_Server.Actors
public void SendZoneInPackets(WorldManager world, ushort spawnType)
{
- QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, actorId, false));
+ QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, false));
QueuePacket(_0x10Packet.BuildPacket(actorId, 0xFF));
QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, 0x01));
QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1));
QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId));
- QueuePacket(GetSpawnPackets(actorId, spawnType));
+ QueuePackets(GetSpawnPackets(this, spawnType));
//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
#region Inventory & Equipment
@@ -524,14 +524,14 @@ namespace FFXIVClassic_Map_Server.Actors
inventories[Inventory.MELDREQUEST].SendFullInventory();
inventories[Inventory.LOOT].SendFullInventory();
equipment.SendFullEquipment(false);
- playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId), true, false);
+ playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
#endregion
- playerSession.QueuePacket(GetInitPackets(actorId));
+ playerSession.QueuePacket(GetInitPackets());
- BasePacket areaMasterSpawn = zone.GetSpawnPackets(actorId);
- BasePacket debugSpawn = world.GetDebugActor().GetSpawnPackets(actorId);
- BasePacket worldMasterSpawn = world.GetActor().GetSpawnPackets(actorId);
+ List areaMasterSpawn = zone.GetSpawnPackets();
+ List debugSpawn = world.GetDebugActor().GetSpawnPackets();
+ List worldMasterSpawn = world.GetActor().GetSpawnPackets();
playerSession.QueuePacket(areaMasterSpawn);
playerSession.QueuePacket(debugSpawn);
@@ -552,16 +552,14 @@ namespace FFXIVClassic_Map_Server.Actors
if (zone.GetWeatherDirector() != null)
{
- BasePacket weatherDirectorSpawn = zone.GetWeatherDirector().GetSpawnPackets(actorId);
- playerSession.QueuePacket(weatherDirectorSpawn);
+ playerSession.QueuePacket(zone.GetWeatherDirector().GetSpawnPackets());
}
foreach (Director director in ownedDirectors)
{
- director.GetSpawnPackets(actorId).DebugPrintPacket();
- QueuePacket(director.GetSpawnPackets(actorId));
- QueuePacket(director.GetInitPackets(actorId));
+ QueuePackets(director.GetSpawnPackets());
+ QueuePackets(director.GetInitPackets());
}
if (currentContentGroup != null)
@@ -596,30 +594,24 @@ namespace FFXIVClassic_Map_Server.Actors
return actorId == otherActorId;
}
- public void QueuePacket(BasePacket packet)
+ public void QueuePacket(SubPacket packet)
{
playerSession.QueuePacket(packet);
}
- public void QueuePacket(SubPacket packet)
- {
- playerSession.QueuePacket(packet, true, false);
- }
-
public void QueuePackets(List packets)
{
- foreach (SubPacket subpacket in packets)
- playerSession.QueuePacket(subpacket, true, false);
+ playerSession.QueuePacket(packets);
}
public void SendPacket(string path)
{
try
{
- BasePacket packet = new BasePacket(path);
+ // BasePacket packet = new BasePacket(path);
- packet.ReplaceActorID(actorId);
- QueuePacket(packet);
+ //packet.ReplaceActorID(actorId);
+ //QueuePacket(packet);
}
catch (Exception e)
{
@@ -655,14 +647,14 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (flag)
{
- BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, actorId, SetActorIconPacket.DISCONNECTING), true);
+ BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.DISCONNECTING), true);
}
else
{
if (isGM)
- BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, actorId, SetActorIconPacket.ISGM), true);
+ BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.ISGM), true);
else
- BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, actorId, 0), true);
+ BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, 0), true);
}
}
@@ -715,7 +707,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void SendMessage(uint logType, string sender, string message)
{
- QueuePacket(SendMessagePacket.BuildPacket(actorId, actorId, logType, sender, message));
+ QueuePacket(SendMessagePacket.BuildPacket(actorId, logType, sender, message));
}
public void Logout()
@@ -774,41 +766,41 @@ namespace FFXIVClassic_Map_Server.Actors
public void DoEmote(uint targettedActor, uint animId, uint descId)
{
- BroadcastPacket(ActorDoEmotePacket.BuildPacket(actorId, actorId, targettedActor, animId, descId), true);
+ BroadcastPacket(ActorDoEmotePacket.BuildPacket(actorId, targettedActor, animId, descId), true);
}
public void SendGameMessage(Actor sourceActor, Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
{
if (msgParams == null || msgParams.Length == 0)
{
- QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
+ QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
}
else
- QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
+ QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
{
if (msgParams == null || msgParams.Length == 0)
- QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
+ QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log));
else
- QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
+ QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void SendGameMessageCustomSender(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
{
if (msgParams == null || msgParams.Length == 0)
- QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
+ QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log));
else
- QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)));
+ QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void SendGameMessageDisplayIDSender(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
{
if (msgParams == null || msgParams.Length == 0)
- QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
+ QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log));
else
- QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)));
+ QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void BroadcastWorldMessage(ushort worldMasterId, params object[] msgParams)
@@ -843,7 +835,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void SendAppearance()
{
- BroadcastPacket(CreateAppearancePacket(actorId), true);
+ BroadcastPacket(CreateAppearancePacket(), true);
}
public void SendCharaExpInfo()
@@ -875,7 +867,7 @@ namespace FFXIVClassic_Map_Server.Actors
charaInfo1.AddTarget();
- QueuePacket(charaInfo1.BuildPacket(actorId, actorId));
+ QueuePacket(charaInfo1.BuildPacket(actorId));
}
else if (lastStep == 1)
{
@@ -906,7 +898,7 @@ namespace FFXIVClassic_Map_Server.Actors
charaInfo1.AddTarget();
- QueuePacket(charaInfo1.BuildPacket(actorId, actorId));
+ QueuePacket(charaInfo1.BuildPacket(actorId));
}
}
@@ -963,7 +955,7 @@ namespace FFXIVClassic_Map_Server.Actors
playerWork.restBonusExpRate = 0.0f;
- ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this, actorId);
+ ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this);
propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkill[0]");
propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkillLevel");
@@ -1007,7 +999,7 @@ namespace FFXIVClassic_Map_Server.Actors
Database.SavePlayerAppearance(this);
- BroadcastPacket(CreateAppearancePacket(actorId), true);
+ BroadcastPacket(CreateAppearancePacket(), true);
}
public Inventory GetInventory(ushort type)
@@ -1404,7 +1396,7 @@ namespace FFXIVClassic_Map_Server.Actors
Database.SaveNpcLS(this, npcLSId, isCalling, isExtra);
- ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/npcLinkshellChat", this, actorId);
+ ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/npcLinkshellChat", this);
propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", npcLSId));
propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", npcLSId));
QueuePackets(propPacketUtil.Done());
@@ -1412,21 +1404,21 @@ namespace FFXIVClassic_Map_Server.Actors
private void SendQuestClientUpdate(int slot)
{
- ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/journal", this, actorId);
+ ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/journal", this);
propPacketUtil.AddProperty(String.Format("playerWork.questScenario[{0}]", slot));
QueuePackets(propPacketUtil.Done());
}
private void SendGuildleveClientUpdate(int slot)
{
- ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this, actorId);
+ ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this);
propPacketUtil.AddProperty(String.Format("work.guildleveId[{0}]", slot));
QueuePackets(propPacketUtil.Done());
}
private void SendGuildleveMarkClientUpdate(int slot)
{
- ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this, actorId);
+ ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this);
propPacketUtil.AddProperty(String.Format("work.guildleveDone[{0}]", slot));
propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", slot));
QueuePackets(propPacketUtil.Done());
@@ -1449,16 +1441,15 @@ namespace FFXIVClassic_Map_Server.Actors
public void SendDirectorPackets(Director director)
{
- director.GetSpawnPackets(actorId).DebugPrintPacket();
- QueuePacket(director.GetSpawnPackets(actorId));
- QueuePacket(director.GetInitPackets(actorId));
+ QueuePackets(director.GetSpawnPackets());
+ QueuePackets(director.GetInitPackets());
}
public void RemoveDirector(Director director)
{
if (ownedDirectors.Contains(director))
{
- QueuePacket(RemoveActorPacket.BuildPacket(actorId, director.actorId));
+ QueuePacket(RemoveActorPacket.BuildPacket(director.actorId));
ownedDirectors.Remove(director);
director.RemoveMember(this);
}
@@ -1505,15 +1496,15 @@ namespace FFXIVClassic_Map_Server.Actors
else
return;
- QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId, actorId));
+ QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId));
toBeExamined.GetEquipment().SendCheckEquipmentToPlayer(this);
- QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId, actorId));
+ QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId));
}
public void SendDataPacket(params object[] parameters)
{
List lParams = LuaUtils.CreateLuaParamList(parameters);
- SubPacket spacket = InfoRequestResponsePacket.BuildPacket(actorId, actorId, lParams);
+ SubPacket spacket = InfoRequestResponsePacket.BuildPacket(actorId, lParams);
spacket.DebugPrintSubPacket();
QueuePacket(spacket);
}
@@ -1541,7 +1532,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void SetEventStatus(Actor actor, string conditionName, bool enabled, byte unknown)
{
- QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actorId, actor.actorId, enabled, unknown, conditionName));
+ QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actor.actorId, enabled, unknown, conditionName));
}
public void RunEventFunction(string functionName, params object[] parameters)
diff --git a/FFXIVClassic Map Server/actors/debug/Debug.cs b/FFXIVClassic Map Server/actors/debug/Debug.cs
index ddea59d9..49b62173 100644
--- a/FFXIVClassic Map Server/actors/debug/Debug.cs
+++ b/FFXIVClassic Map Server/actors/debug/Debug.cs
@@ -18,24 +18,24 @@ namespace FFXIVClassic_Map_Server.Actors
this.className = "Debug";
}
- public override SubPacket CreateScriptBindPacket(uint playerActorId)
+ public override SubPacket CreateScriptBindPacket()
{
List lParams;
lParams = LuaUtils.CreateLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true);
- return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
+ return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
- public override BasePacket GetSpawnPackets(uint playerActorId)
+ public override List GetSpawnPackets()
{
List subpackets = new List();
- subpackets.Add(CreateAddActorPacket(playerActorId, 0));
- subpackets.Add(CreateSpeedPacket(playerActorId));
- subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
- subpackets.Add(CreateNamePacket(playerActorId));
- subpackets.Add(CreateStatePacket(playerActorId));
- subpackets.Add(CreateIsZoneingPacket(playerActorId));
- subpackets.Add(CreateScriptBindPacket(playerActorId));
- return BasePacket.CreatePacket(subpackets, true, false);
+ subpackets.Add(CreateAddActorPacket(0));
+ subpackets.Add(CreateSpeedPacket());
+ subpackets.Add(CreateSpawnPositonPacket(0x1));
+ subpackets.Add(CreateNamePacket());
+ subpackets.Add(CreateStatePacket());
+ subpackets.Add(CreateIsZoneingPacket());
+ subpackets.Add(CreateScriptBindPacket());
+ return subpackets;
}
}
diff --git a/FFXIVClassic Map Server/actors/director/Director.cs b/FFXIVClassic Map Server/actors/director/Director.cs
index 5dfb492e..f5c7bc8b 100644
--- a/FFXIVClassic Map Server/actors/director/Director.cs
+++ b/FFXIVClassic Map Server/actors/director/Director.cs
@@ -40,7 +40,7 @@ namespace FFXIVClassic_Map_Server.actors.director
eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("reqForChild", 0x0, 0x1));
}
- public override SubPacket CreateScriptBindPacket(uint playerActorId)
+ public override SubPacket CreateScriptBindPacket()
{
List actualLParams = new List();
actualLParams.Insert(0, new LuaParam(2, classPath));
@@ -54,28 +54,30 @@ namespace FFXIVClassic_Map_Server.actors.director
for (int i = 1; i < lparams.Count; i++)
actualLParams.Add(lparams[i]);
- return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, actualLParams);
+ return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, actualLParams);
}
- public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
+ public override List GetSpawnPackets(ushort spawnType = 1)
{
List subpackets = new List();
- subpackets.Add(CreateAddActorPacket(playerActorId, 0));
- subpackets.AddRange(GetEventConditionPackets(playerActorId));
- subpackets.Add(CreateSpeedPacket(playerActorId));
- subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0));
- subpackets.Add(CreateNamePacket(playerActorId));
- subpackets.Add(CreateStatePacket(playerActorId));
- subpackets.Add(CreateIsZoneingPacket(playerActorId));
- subpackets.Add(CreateScriptBindPacket(playerActorId));
- return BasePacket.CreatePacket(subpackets, true, false);
- }
+ subpackets.Add(CreateAddActorPacket(0));
+ subpackets.AddRange(GetEventConditionPackets());
+ subpackets.Add(CreateSpeedPacket());
+ subpackets.Add(CreateSpawnPositonPacket(0));
+ subpackets.Add(CreateNamePacket());
+ subpackets.Add(CreateStatePacket());
+ subpackets.Add(CreateIsZoneingPacket());
+ subpackets.Add(CreateScriptBindPacket());
+ return subpackets;
+ }
- public override BasePacket GetInitPackets(uint playerActorId)
+ public override List GetInitPackets()
{
+ List subpackets = new List();
SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
initProperties.AddTarget();
- return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false);
+ subpackets.Add(initProperties.BuildPacket(actorId));
+ return subpackets;
}
public void OnTalkEvent(Player player, Npc npc)
@@ -108,9 +110,8 @@ namespace FFXIVClassic_Map_Server.actors.director
{
foreach (Player p in GetPlayerMembers())
{
- GetSpawnPackets(p.actorId).DebugPrintPacket();
- p.QueuePacket(GetSpawnPackets(p.actorId));
- p.QueuePacket(GetInitPackets(p.actorId));
+ p.QueuePackets(GetSpawnPackets());
+ p.QueuePackets(GetInitPackets());
}
}
diff --git a/FFXIVClassic Map Server/actors/director/GuildleveDirector.cs b/FFXIVClassic Map Server/actors/director/GuildleveDirector.cs
index 2efe7494..6e10da11 100644
--- a/FFXIVClassic Map Server/actors/director/GuildleveDirector.cs
+++ b/FFXIVClassic Map Server/actors/director/GuildleveDirector.cs
@@ -79,7 +79,7 @@ namespace FFXIVClassic_Map_Server.actors.director
}
guildleveWork.startTime = Utils.UnixTimeStampUTC();
- ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this, actorId);
+ ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this);
propertyBuilder.AddProperty("guildleveWork.startTime");
SendPacketsToPlayers(propertyBuilder.Done());
}
@@ -114,7 +114,7 @@ namespace FFXIVClassic_Map_Server.actors.director
guildleveWork.startTime = 0;
guildleveWork.signal = -1;
- ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this, actorId);
+ ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this);
propertyBuilder.AddProperty("guildleveWork.signal");
propertyBuilder.NewTarget("guildleveWork/start");
propertyBuilder.AddProperty("guildleveWork.startTime");
@@ -160,7 +160,7 @@ namespace FFXIVClassic_Map_Server.actors.director
public void SyncAllInfo()
{
- ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
+ ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
if (guildleveWork.aimNum[0] != 0)
propertyBuilder.AddProperty("guildleveWork.aimNum[0]");
@@ -195,7 +195,7 @@ namespace FFXIVClassic_Map_Server.actors.director
public void UpdateAimNumNow(int index, sbyte value)
{
guildleveWork.aimNumNow[index] = value;
- ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
+ ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index));
SendPacketsToPlayers(propertyBuilder.Done());
}
@@ -203,7 +203,7 @@ namespace FFXIVClassic_Map_Server.actors.director
public void UpdateUiState(int index, sbyte value)
{
guildleveWork.uiState[index] = value;
- ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
+ ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index));
SendPacketsToPlayers(propertyBuilder.Done());
}
@@ -213,7 +213,7 @@ namespace FFXIVClassic_Map_Server.actors.director
guildleveWork.markerX[markerIndex] = x;
guildleveWork.markerY[markerIndex] = y;
guildleveWork.markerZ[markerIndex] = z;
- ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this, actorId);
+ ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this);
propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex));
propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex));
propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex));
diff --git a/FFXIVClassic Map Server/actors/group/ContentGroup.cs b/FFXIVClassic Map Server/actors/group/ContentGroup.cs
index 11b6a0c7..0af1e0d9 100644
--- a/FFXIVClassic Map Server/actors/group/ContentGroup.cs
+++ b/FFXIVClassic Map Server/actors/group/ContentGroup.cs
@@ -84,7 +84,7 @@ namespace FFXIVClassic_Map_Server.actors.group
SubPacket test = groupWork.buildPacket(session.id, session.id);
test.DebugPrintSubPacket();
- session.QueuePacket(test, true, false);
+ session.QueuePacket(test);
}
public override void SendGroupPackets(Session session)
@@ -92,26 +92,26 @@ namespace FFXIVClassic_Map_Server.actors.group
ulong time = Utils.MilisUnixTimeStampUTC();
List members = BuildMemberList(session.id);
- session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
- session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
+ session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
+ session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
int currentIndex = 0;
while (true)
{
if (GetMemberCount() - currentIndex >= 64)
- session.QueuePacket(ContentMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
+ session.QueuePacket(ContentMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 32)
- session.QueuePacket(ContentMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
+ session.QueuePacket(ContentMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 16)
- session.QueuePacket(ContentMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
+ session.QueuePacket(ContentMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex > 0)
- session.QueuePacket(ContentMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
+ session.QueuePacket(ContentMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else
break;
}
- session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
+ session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
}
diff --git a/FFXIVClassic Map Server/actors/group/Group.cs b/FFXIVClassic Map Server/actors/group/Group.cs
index d2d6bdec..c8a24047 100644
--- a/FFXIVClassic Map Server/actors/group/Group.cs
+++ b/FFXIVClassic Map Server/actors/group/Group.cs
@@ -120,33 +120,33 @@ namespace FFXIVClassic_Map_Server.actors.group
ulong time = Utils.MilisUnixTimeStampUTC();
List members = BuildMemberList(session.id);
- session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
- session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
+ session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
+ session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
int currentIndex = 0;
while (true)
{
if (GetMemberCount() - currentIndex >= 64)
- session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
+ session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 32)
- session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
+ session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 16)
- session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
+ session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex > 0)
- session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
+ session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else
break;
}
- session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
+ session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
}
public void SendDeletePacket(Session session)
{
if (session != null)
- session.QueuePacket(DeleteGroupPacket.buildPacket(session.id, this), true, false);
+ session.QueuePacket(DeleteGroupPacket.buildPacket(session.id, this));
}
public virtual void SendInitWorkValues(Session session)
diff --git a/FFXIVClassic Map Server/actors/group/MonsterParty.cs b/FFXIVClassic Map Server/actors/group/MonsterParty.cs
index e6ae3dae..b560fd38 100644
--- a/FFXIVClassic Map Server/actors/group/MonsterParty.cs
+++ b/FFXIVClassic Map Server/actors/group/MonsterParty.cs
@@ -51,7 +51,7 @@ namespace FFXIVClassic_Map_Server.actors.group
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id, session.id);
- session.QueuePacket(test, true, false);
+ session.QueuePacket(test);
}
public override uint GetTypeId()
diff --git a/FFXIVClassic Map Server/actors/group/Relation.cs b/FFXIVClassic Map Server/actors/group/Relation.cs
index f9693751..807ef86b 100644
--- a/FFXIVClassic Map Server/actors/group/Relation.cs
+++ b/FFXIVClassic Map Server/actors/group/Relation.cs
@@ -70,7 +70,7 @@ namespace FFXIVClassic_Map_Server.actors.group
SubPacket test = groupWork.buildPacket(session.id, session.id);
test.DebugPrintSubPacket();
- session.QueuePacket(test, true, false);
+ session.QueuePacket(test);
}
}
diff --git a/FFXIVClassic Map Server/actors/world/WorldMaster.cs b/FFXIVClassic Map Server/actors/world/WorldMaster.cs
index 5174cdfb..132afc4d 100644
--- a/FFXIVClassic Map Server/actors/world/WorldMaster.cs
+++ b/FFXIVClassic Map Server/actors/world/WorldMaster.cs
@@ -17,24 +17,24 @@ namespace FFXIVClassic_Map_Server.Actors
this.className = "WorldMaster";
}
- public override SubPacket CreateScriptBindPacket(uint playerActorId)
+ public override SubPacket CreateScriptBindPacket()
{
List lParams;
lParams = LuaUtils.CreateLuaParamList("/World/WorldMaster_event", false, false, false, false, false, null);
- return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
+ return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
- public override BasePacket GetSpawnPackets(uint playerActorId)
+ public override List GetSpawnPackets()
{
List subpackets = new List();
- subpackets.Add(CreateAddActorPacket(playerActorId, 0));
- subpackets.Add(CreateSpeedPacket(playerActorId));
- subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
- subpackets.Add(CreateNamePacket(playerActorId));
- subpackets.Add(CreateStatePacket(playerActorId));
- subpackets.Add(CreateIsZoneingPacket(playerActorId));
- subpackets.Add(CreateScriptBindPacket(playerActorId));
- return BasePacket.CreatePacket(subpackets, true, false);
+ subpackets.Add(CreateAddActorPacket(0));
+ subpackets.Add(CreateSpeedPacket());
+ subpackets.Add(CreateSpawnPositonPacket(0x1));
+ subpackets.Add(CreateNamePacket());
+ subpackets.Add(CreateStatePacket());
+ subpackets.Add(CreateIsZoneingPacket());
+ subpackets.Add(CreateScriptBindPacket());
+ return subpackets;
}
}
}
diff --git a/FFXIVClassic Map Server/dataobjects/Session.cs b/FFXIVClassic Map Server/dataobjects/Session.cs
index 5a83c565..e1b3ab49 100644
--- a/FFXIVClassic Map Server/dataobjects/Session.cs
+++ b/FFXIVClassic Map Server/dataobjects/Session.cs
@@ -31,15 +31,16 @@ namespace FFXIVClassic_Map_Server.dataobjects
actorInstanceList.Add(playerActor);
}
- public void QueuePacket(BasePacket basePacket)
+ public void QueuePacket(List packets)
{
- Server.GetWorldConnection().QueuePacket(basePacket);
+ foreach (SubPacket s in packets)
+ QueuePacket(s);
}
- public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
+ public void QueuePacket(SubPacket subPacket)
{
- subPacket.header.targetId = id;
- Server.GetWorldConnection().QueuePacket(subPacket, isAuthed, isEncrypted);
+ subPacket.SetTargetId(id);
+ Server.GetWorldConnection().QueuePacket(subPacket);
}
public Player GetActor()
@@ -80,7 +81,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
playerActor.rotation = rot;
playerActor.moveState = moveState;
- GetActor().zone.UpdateActorPosition(GetActor());
+ GetActor().GetZone().UpdateActorPosition(GetActor());
}
long lastMilis = 0;
@@ -107,7 +108,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
if (npc.GetUniqueId().Equals("1") && milliseconds - lastMilis > 1000)
{
lastMilis = milliseconds;
- GetActor().QueuePacket(RemoveActorPacket.BuildPacket(playerActor.actorId, actorInstanceList[i].actorId));
+ QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
continue;
}
@@ -115,7 +116,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
if (!list.Contains(actorInstanceList[i]))
{
- GetActor().QueuePacket(RemoveActorPacket.BuildPacket(playerActor.actorId, actorInstanceList[i].actorId));
+ QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
}
@@ -135,13 +136,14 @@ namespace FFXIVClassic_Map_Server.dataobjects
if (actor is Character && ((Character)actor).isStatic)
continue;
- GetActor().QueuePacket(actor.CreatePositionUpdatePacket(playerActor.actorId));
+ QueuePacket(actor.CreatePositionUpdatePacket());
}
else
- {
- GetActor().QueuePacket(actor.GetSpawnPackets(playerActor.actorId, 1));
- GetActor().QueuePacket(actor.GetInitPackets(playerActor.actorId));
- GetActor().QueuePacket(actor.GetSetEventStatusPackets(playerActor.actorId));
+ {
+ QueuePacket(actor.GetSpawnPackets(playerActor, 1));
+
+ QueuePacket(actor.GetInitPackets());
+ QueuePacket(actor.GetSetEventStatusPackets());
actorInstanceList.Add(actor);
if (actor is Npc)
diff --git a/FFXIVClassic Map Server/dataobjects/ZoneConnection.cs b/FFXIVClassic Map Server/dataobjects/ZoneConnection.cs
index a8e957d1..4a7fcc98 100644
--- a/FFXIVClassic Map Server/dataobjects/ZoneConnection.cs
+++ b/FFXIVClassic Map Server/dataobjects/ZoneConnection.cs
@@ -17,14 +17,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
private BlockingCollection SendPacketQueue = new BlockingCollection(1000);
public int lastPartialSize = 0;
- public void QueuePacket(BasePacket packet)
- {
- List subPackets = packet.GetSubpackets();
- foreach (SubPacket s in subPackets)
- SendPacketQueue.Add(s);
- }
-
- public void QueuePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
+ public void QueuePacket(SubPacket subpacket)
{
SendPacketQueue.Add(subpacket);
}
@@ -68,7 +61,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
public void RequestZoneChange(uint sessionId, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation).DebugPrintSubPacket();
- QueuePacket(WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation), true, false);
+ QueuePacket(WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation));
}
}
}
diff --git a/FFXIVClassic Map Server/lua/LuaEngine.cs b/FFXIVClassic Map Server/lua/LuaEngine.cs
index d8d4603f..c0134a3e 100644
--- a/FFXIVClassic Map Server/lua/LuaEngine.cs
+++ b/FFXIVClassic Map Server/lua/LuaEngine.cs
@@ -605,9 +605,8 @@ namespace FFXIVClassic_Map_Server.lua
if (player == null)
return;
List SendError = new List();
- SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
- player.playerSession.QueuePacket(BasePacket.CreatePacket(SendError, true, false));
+ player.QueuePacket(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
}
}
diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs
index fbee5641..5a64741f 100644
--- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs
+++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs
@@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((UInt32)master);
}
}
- return new SubPacket(true, OPCODE, 0, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs
index cf93bec4..d9460354 100644
--- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs
+++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs
@@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
}
}
- return new SubPacket(true, OPCODE, 0, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs
index a753bc9c..02ca4f25 100644
--- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs
+++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs
@@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((UInt32)result);
}
}
- return new SubPacket(true, OPCODE, session.id, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs
index ec256612..b4e894c8 100644
--- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs
+++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs
@@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName));
}
}
- return new SubPacket(true, OPCODE, session.id, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs
index f6823db0..9ad80615 100644
--- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs
+++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs
@@ -17,7 +17,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
public static SubPacket BuildPacket(Session session)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
- return new SubPacket(true, OPCODE, session.id, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs
index fbe14e10..fee38aa0 100644
--- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs
+++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs
@@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(linkshellName), 0, Encoding.ASCII.GetByteCount(linkshellName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(linkshellName));
}
}
- return new SubPacket(true, OPCODE, session.id, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs
index 008add1a..b902903f 100644
--- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs
+++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs
@@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName));
}
}
- return new SubPacket(true, OPCODE, session.id, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs
index b2584dc1..1791e492 100644
--- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs
+++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs
@@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((Byte)rank);
}
}
- return new SubPacket(true, OPCODE, session.id, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs
index c1828777..c61a7d7c 100644
--- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs
+++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs
@@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
}
}
- return new SubPacket(true, OPCODE, 0, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs
index 8df14982..de8ccb31 100644
--- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs
+++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs
@@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
}
}
- return new SubPacket(true, OPCODE, session.id, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
public static SubPacket BuildPacket(Session session, uint actorId)
@@ -39,7 +39,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((UInt32)actorId);
}
}
- return new SubPacket(true, OPCODE, session.id, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs
index 4251bc25..652e83d0 100644
--- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs
+++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs
@@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((UInt16)(isDisband ? 1 : 0));
}
}
- return new SubPacket(true, OPCODE, session.id, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs
index 064dff9d..4c58773e 100644
--- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs
+++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs
@@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
}
}
- return new SubPacket(true, OPCODE, session.id, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
public static SubPacket BuildPacket(Session session, ushort command, uint actorId)
@@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
binWriter.Write((UInt32)actorId);
}
}
- return new SubPacket(true, OPCODE, session.id, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs
index b56439b5..d05e8381 100644
--- a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs
+++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs
@@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send
binWriter.Write((UInt16)errorCode);
}
}
- return new SubPacket(true, OPCODE, 0, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs
index 9e220947..3f518d51 100644
--- a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs
+++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs
@@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send
binWriter.Write((UInt32)destinationZone);
}
}
- return new SubPacket(true, OPCODE, 0, session.id, data);
+ return new SubPacket(true, OPCODE, session.id, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs b/FFXIVClassic Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs
index 259d5631..197ca935 100644
--- a/FFXIVClassic Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs
+++ b/FFXIVClassic Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs
@@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send
}
}
- return new SubPacket(OPCODE, sessionId, sessionId, data);
+ return new SubPacket(OPCODE, sessionId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/ActorDoEmotePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/ActorDoEmotePacket.cs
index 17767f3d..312ab394 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/ActorDoEmotePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/ActorDoEmotePacket.cs
@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00E1;
public const uint PACKET_SIZE = 0x30;
- public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, uint targettedActorId, uint animationId, uint descriptionId)
+ public static SubPacket BuildPacket(uint sourceActorId, uint targettedActorId, uint animationId, uint descriptionId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -32,7 +32,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- SubPacket packet = new SubPacket(OPCODE, sourceActorId, targetActorId, data);
+ SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
packet.DebugPrintSubPacket();
return packet;
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/ActorInstantiatePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/ActorInstantiatePacket.cs
index 49b50b9f..e76853cf 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/ActorInstantiatePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/ActorInstantiatePacket.cs
@@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00CC;
public const uint PACKET_SIZE = 0x128;
- public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, string objectName, string className, List initParams)
+ public static SubPacket BuildPacket(uint sourceActorId, string objectName, string className, List initParams)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- return new SubPacket(OPCODE, sourceActorID, targetActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs
index de6fc3de..45945c2c 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs
@@ -15,7 +15,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00E3;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, int iconCode)
+ public static SubPacket BuildPacket(uint sourceActorId, int iconCode)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- return new SubPacket(OPCODE, targetActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs
index 138fdbe7..6cf7d5f9 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs
@@ -9,12 +9,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00CA;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint actorID, byte val)
+ public static SubPacket BuildPacket(uint sourceActorId, byte val)
{
byte[] data = new byte[PACKET_SIZE-0x20];
data[0] = val; //Why?
- return new SubPacket(OPCODE, playerActorID, actorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/BattleAction1Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/BattleAction1Packet.cs
deleted file mode 100644
index 84122ce1..00000000
--- a/FFXIVClassic Map Server/packets/send/Actor/BattleAction1Packet.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using FFXIVClassic.Common;
-using System.IO;
-
-using FFXIVClassic.Common;
-
-namespace FFXIVClassic_Map_Server.packets.send.actor
-{
- class BattleAction1Packet
- {
- public const ushort OPCODE = 0x0139;
- public const uint PACKET_SIZE = 0x58;
-
- public static SubPacket BuildPacket(uint sourceId, uint targetId)
- {
- byte[] data = new byte[PACKET_SIZE - 0x20];
-
- using (MemoryStream mem = new MemoryStream(data))
- {
- using (BinaryWriter binWriter = new BinaryWriter(mem))
- {
- }
- }
-
- return new SubPacket(OPCODE, sourceId, targetId, data);
- }
- }
-}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs
index b2052341..b413eb7d 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs
@@ -9,9 +9,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0007;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID)
+ public static SubPacket BuildPacket(uint sourceActorId)
{
- return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
+ return new SubPacket(OPCODE, sourceActorId, new byte[8]);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs
index e807c4d6..884fb575 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs
@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00CF;
public const uint PACKET_SIZE = 0x50;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState)
+ public static SubPacket BuildPacket(uint sourceActorId, float x, float y, float z, float rot, ushort moveState)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
+ SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
return packet;
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs
index c186e0d9..cd5ed453 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs
@@ -12,9 +12,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00DA;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint animationID)
+ public static SubPacket BuildPacket(uint sourceActorId, uint animationID)
{
- return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((ulong)animationID));
+ return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)animationID));
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/PlayBGAnimation.cs b/FFXIVClassic Map Server/packets/send/Actor/PlayBGAnimation.cs
index 7ffc20f7..597b8373 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/PlayBGAnimation.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/PlayBGAnimation.cs
@@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00D9;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string animName)
+ public static SubPacket BuildPacket(uint sourceActorId, string animName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- return new SubPacket(OPCODE, playerActorID, targetActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/RemoveActorPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/RemoveActorPacket.cs
index 9240f53e..06344f2a 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/RemoveActorPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/RemoveActorPacket.cs
@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00CB;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint actorId)
+ public static SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -18,11 +18,11 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
- binWriter.Write((UInt32)actorId);
+ binWriter.Write((UInt32)sourceActorId);
}
}
- return new SubPacket(OPCODE, actorId, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs
index 0e4ed34a..f1a864ea 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs
@@ -53,7 +53,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
appearanceIDs = appearanceTable;
}
- public SubPacket BuildPacket(uint playerActorID, uint actorID)
+ public SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -74,7 +74,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
- SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
+ SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
return packet;
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/_0xD8Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorBGPropertiesPacket.cs
similarity index 74%
rename from FFXIVClassic Map Server/packets/send/Actor/_0xD8Packet.cs
rename to FFXIVClassic Map Server/packets/send/Actor/SetActorBGPropertiesPacket.cs
index 6753f7b6..f1acefcb 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/_0xD8Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorBGPropertiesPacket.cs
@@ -5,12 +5,12 @@ using System;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
- class _0xD8Packet
+ class SetActorBGPropertiesPacket
{
public const ushort OPCODE = 0x00D8;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint val1, uint val2)
+ public static SubPacket BuildPacket(uint sourceActorId, uint val1, uint val2)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- return new SubPacket(OPCODE, playerActorID, targetActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorIconPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorIconPacket.cs
index 6dde6397..e5d52265 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/SetActorIconPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorIconPacket.cs
@@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0145;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint iconCode)
+ public static SubPacket BuildPacket(uint sourceActorId, uint iconCode)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- return new SubPacket(OPCODE, playerActorID, targetActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorIsZoningPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorIsZoningPacket.cs
index 4dfa29f3..13dff947 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/SetActorIsZoningPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorIsZoningPacket.cs
@@ -7,11 +7,11 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x017B;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, bool isDimmed)
+ public static SubPacket BuildPacket(uint sourceActorId, bool isDimmed)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(isDimmed ? 1 : 0);
- return new SubPacket(OPCODE, playerActorID, targetActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs
index 9df353ce..bd421600 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs
@@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x013D;
public const uint PACKET_SIZE = 0x48;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint displayNameID, string customName)
+ public static SubPacket BuildPacket(uint sourceActorId, uint displayNameID, string customName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -29,7 +29,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
+ SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
return packet;
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorPositionPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorPositionPacket.cs
index fce26791..a19dba52 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/SetActorPositionPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorPositionPacket.cs
@@ -19,7 +19,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort SPAWNTYPE_WARP_DUTY2 = 6;
public const ushort SPAWNTYPE_WARP_LIGHT = 7;
- public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer)
+ public static SubPacket BuildPacket(uint sourceActorId, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer)
{
byte[] data = new byte[PACKET_SIZE-0x20];
@@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- return new SubPacket(OPCODE, sourceActorID, targetActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs
index 37996dbd..aabba72e 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs
@@ -209,14 +209,14 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
currentTarget = newTarget;
}
- public SubPacket BuildPacket(uint playerActorID, uint actorID)
+ public SubPacket BuildPacket(uint sourceActorId)
{
binWriter.Seek(0, SeekOrigin.Begin);
binWriter.Write((byte)runningByteTotal);
CloseStreams();
- SubPacket packet = new SubPacket(OPCODE, actorID, playerActorID, data);
+ SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
return packet;
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs
index d266ef5b..0e557cf4 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs
@@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const float DEFAULT_RUN = 5.0f;
public const float DEFAULT_ACTIVE = 5.0f;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
+ public static SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -40,10 +40,10 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- return new SubPacket(OPCODE, playerActorID, targetActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed, float activeSpeed)
+ public static SubPacket BuildPacket(uint sourceActorId, float stopSpeed, float walkSpeed, float runSpeed, float activeSpeed)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -69,7 +69,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- return new SubPacket(OPCODE, playerActorID, targetActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs
index 356b4f38..ddc1fb43 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs
@@ -30,10 +30,10 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x134;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint targetID, uint mainState, uint subState)
+ public static SubPacket BuildPacket(uint sourceActorId, uint mainState, uint subState)
{
ulong combined = (mainState & 0xFF) | ((subState & 0xFF) << 8);
- return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes(combined));
+ return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes(combined));
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs
index 429096ef..04d0d7f4 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs
@@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0179;
public const uint PACKET_SIZE = 0x48;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, ushort[] statusIds)
+ public static SubPacket BuildPacket(uint sourceActorId, ushort[] statusIds)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
+ SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
return packet;
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs
index 8bd6172d..32c98f5b 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs
@@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0177;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, ushort index, ushort statusCode)
+ public static SubPacket BuildPacket(uint sourceActorId, ushort index, ushort statusCode)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- return new SubPacket(OPCODE, playerActorID, targetActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatPacket.cs
index b1f36b40..5c8da573 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatPacket.cs
@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x144;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint targetID, byte breakage, int leftChant, int rightChant, int guard, int wasteStat, int statMode, uint idleAnimationId)
+ public static SubPacket BuildPacket(uint sourceActorId, byte breakage, int leftChant, int rightChant, int guard, int wasteStat, int statMode, uint idleAnimationId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- return new SubPacket(OPCODE, playerActorID, targetID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs
index f2f86d75..6cae2cf8 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs
@@ -9,9 +9,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00D3;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint targetID)
+ public static SubPacket BuildPacket(uint sourceActorId, uint targetID)
{
- return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID));
+ return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)targetID));
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetPacket.cs
index cd2e86e6..1fa2e8b6 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetPacket.cs
@@ -8,9 +8,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00DB;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint targetID)
+ public static SubPacket BuildPacket(uint sourceActorId, uint targetID)
{
- return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID));
+ return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)targetID));
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
index b0f8bb89..1b6561ae 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
@@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x132;
public const uint PACKET_SIZE = 0x48;
- public static SubPacket BuildPacket(uint playerActorID, ushort number, string function)
+ public static SubPacket BuildPacket(uint sourceActorId, ushort number, string function)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/_0xD9Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/_0xD9Packet.cs
deleted file mode 100644
index f5198508..00000000
--- a/FFXIVClassic Map Server/packets/send/Actor/_0xD9Packet.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-using System.IO;
-
-using FFXIVClassic.Common;
-using System;
-using System.Text;
-
-namespace FFXIVClassic_Map_Server.packets.send.actor
-{
- class _0xD9Packet
- {
- public const ushort OPCODE = 0x00D9;
- public const uint PACKET_SIZE = 0x28;
-
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string anim)
- {
- byte[] data = new byte[PACKET_SIZE - 0x20];
-
- using (MemoryStream mem = new MemoryStream(data))
- {
- using (BinaryWriter binWriter = new BinaryWriter(mem))
- {
- binWriter.Write(Encoding.ASCII.GetBytes(anim), 0, Encoding.ASCII.GetByteCount(anim) >= 4 ? 4 : Encoding.ASCII.GetByteCount(anim));
- }
- }
-
- return new SubPacket(OPCODE, playerActorID, targetActorID, data);
- }
- }
-}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs
index 2f54191d..4826218e 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs
@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x000F;
public const uint PACKET_SIZE = 0x38;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
+ public static SubPacket BuildPacket(uint sourceActor)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- return new SubPacket(OPCODE, playerActorID, targetActorID, data);
+ return new SubPacket(OPCODE, sourceActor, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX00Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX00Packet.cs
index ba3f8b2e..99781b9e 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX00Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX00Packet.cs
@@ -32,7 +32,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
}
}
- return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs
index 17efb745..c172791e 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX01Packet.cs
@@ -2,8 +2,6 @@
using System;
using System.IO;
-using FFXIVClassic.Common;
-
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleActionX01Packet
@@ -41,7 +39,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
}
}
- return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs
index 45884b14..b09c7834 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs
@@ -55,7 +55,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
}
}
- return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs
index 8f8e8fdd..c080a32a 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs
@@ -55,7 +55,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
}
}
- return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
index f23866c2..49814e28 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
@@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x016C;
public const uint PACKET_SIZE = 0x48;
- public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.EmoteEventCondition condition)
+ public static SubPacket BuildPacket(uint sourceActorId, EventList.EmoteEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
}
}
- return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetEventStatus.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetEventStatus.cs
index c86d3a0f..5f0e85e8 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/events/SetEventStatus.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/events/SetEventStatus.cs
@@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x0136;
public const uint PACKET_SIZE = 0x48;
- public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, bool enabled, byte unknown2, string conditionName)
+ public static SubPacket BuildPacket(uint sourceActorId, bool enabled, byte unknown2, string conditionName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
}
}
- return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs
index f6ed17d4..3f866f44 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs
@@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x016B;
public const uint PACKET_SIZE = 0x48;
- public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.NoticeEventCondition condition)
+ public static SubPacket BuildPacket(uint sourceActorId, EventList.NoticeEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
}
}
- return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs
index a093788a..0caa1982 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs
@@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x016F;
public const uint PACKET_SIZE = 0x58;
- public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.PushCircleEventCondition condition)
+ public static SubPacket BuildPacket(uint sourceActorId, EventList.PushCircleEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
}
}
- return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs
index 8b070ea7..21b270fb 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs
@@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x0170;
public const uint PACKET_SIZE = 0x60;
- public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.PushFanEventCondition condition)
+ public static SubPacket BuildPacket(uint sourceActorId, EventList.PushFanEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
binWriter.Write((Single)condition.radius);
binWriter.Write((UInt32)0xbfc90fdb);
binWriter.Write((UInt32)0x3f860a92);
- binWriter.Write((UInt32)sourceActorID); //Actor Id
+ binWriter.Write((UInt32)sourceActorId); //Actor Id
binWriter.Write((Single)10.0f);
binWriter.Seek(4, SeekOrigin.Current);
binWriter.Write((Byte)(condition.outwards ? 0x11 : 0x1)); //If == 0x10, Inverted Bounding Box
@@ -32,8 +32,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
}
}
- new SubPacket(OPCODE, sourceActorID, playerActorID, data).DebugPrintSubPacket();
- return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
+ new SubPacket(OPCODE, sourceActorId, data).DebugPrintSubPacket();
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs
index a397e088..81d2cf96 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs
@@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x0175;
public const uint PACKET_SIZE = 0x60;
- public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.PushBoxEventCondition condition)
+ public static SubPacket BuildPacket(uint sourceActorId, EventList.PushBoxEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
}
}
- return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetTalkEventCondition.cs b/FFXIVClassic Map Server/packets/send/Actor/events/SetTalkEventCondition.cs
index f3b47bfd..2d0a6b49 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/events/SetTalkEventCondition.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/events/SetTalkEventCondition.cs
@@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x012E;
public const uint PACKET_SIZE = 0x48;
- public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.TalkEventCondition condition)
+ public static SubPacket BuildPacket(uint sourceActorId, EventList.TalkEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
}
}
- return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX01Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX01Packet.cs
index 616c4cbd..925758d7 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX01Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX01Packet.cs
@@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX08Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX08Packet.cs
index bf8a5d25..c3f94f37 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX08Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX08Packet.cs
@@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
- return new SubPacket(OPCODE, playerActorId, playerActorId, data);
+ return new SubPacket(OPCODE, playerActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX16Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX16Packet.cs
index 0eeea6ee..fe347718 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX16Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX16Packet.cs
@@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
- return new SubPacket(OPCODE, playerActorId, playerActorId, data);
+ return new SubPacket(OPCODE, playerActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX32Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX32Packet.cs
index ca882b09..82614765 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX32Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX32Packet.cs
@@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
- return new SubPacket(OPCODE, playerActorId, playerActorId, data);
+ return new SubPacket(OPCODE, playerActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX64Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX64Packet.cs
index 9f48eb35..05cb42c4 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX64Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/EquipmentListX64Packet.cs
@@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
- return new SubPacket(OPCODE, playerActorId, playerActorId, data);
+ return new SubPacket(OPCODE, playerActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs
index ab6183c8..6f423d78 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs
@@ -11,13 +11,13 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
byte[] data = new byte[8];
data[0] = 2;
- return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
public static SubPacket BuildPacket(uint playerActorID)
{
byte[] data = new byte[8];
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs
index 24499b25..bab10398 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs
@@ -7,14 +7,10 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x016E;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId)
+ public static SubPacket BuildPacket(uint sourceActorId)
{
- return new SubPacket(OPCODE, sourceActorId, targetActorId, new byte[8]);
- }
-
- public static SubPacket BuildPacket(uint playerActorID)
- {
- return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
+ return new SubPacket(OPCODE, sourceActorId, new byte[8]);
}
+
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs
index 107a3e79..b1f99ec0 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs
@@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
data = mem.GetBuffer();
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs
index 9a35e8e0..f548e240 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs
@@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
data = mem.GetBuffer();
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs
index 964e02a4..db5a2714 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs
@@ -9,13 +9,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
public const ushort OPCODE = 0x0148;
public const uint PACKET_SIZE = 0x90;
-
- public static SubPacket BuildPacket(uint playerActorId, InventoryItem item)
- {
- return BuildPacket(playerActorId, playerActorId, item);
- }
-
- public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, InventoryItem item)
+
+ public static SubPacket BuildPacket(uint sourceActorId, InventoryItem item)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -27,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
- return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs
index 448c9f3a..cbabf787 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs
@@ -11,13 +11,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
public const ushort OPCODE = 0x0149;
public const uint PACKET_SIZE = 0x3A8;
-
- public static SubPacket BuildPacket(uint playerActorId, List items, ref int listOffset)
- {
- return BuildPacket(playerActorId, playerActorId, items, ref listOffset);
- }
-
- public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, List items, ref int listOffset)
+
+ public static SubPacket BuildPacket(uint sourceActorId, List items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -42,7 +37,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
- return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs
index 6c406bf9..90496fb6 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs
@@ -11,12 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x014A;
public const uint PACKET_SIZE = 0x720;
- public static SubPacket BuildPacket(uint playerActorId, List items, ref int listOffset)
- {
- return BuildPacket(playerActorId, playerActorId, items, ref listOffset);
- }
-
- public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, List items, ref int listOffset)
+ public static SubPacket BuildPacket(uint sourceActorId, List items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -38,7 +33,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
- return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
+
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs
index b9dd9dd3..a368d90e 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs
@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
public const ushort OPCODE = 0x014B;
public const uint PACKET_SIZE = 0xE20;
-
+
public static SubPacket BuildPacket(uint playerActorID, List items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs
index c1c05da0..c37caee0 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs
@@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs
index cc16251a..2893425b 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs
@@ -9,7 +9,6 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
public const ushort OPCODE = 0x0152;
public const uint PACKET_SIZE = 0x28;
-
public static SubPacket BuildPacket(uint playerActorID, ushort slot)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -21,8 +20,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
binWriter.Write((UInt16)slot);
}
}
-
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs
index 2dd988b2..c886caeb 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs
@@ -11,7 +11,6 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
public const ushort OPCODE = 0x0153;
public const uint PACKET_SIZE = 0x38;
-
public static SubPacket BuildPacket(uint playerActorID, List slots, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -36,8 +35,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
binWriter.Write((Byte)max);
}
}
-
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs
index b54820c0..c6586b1f 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs
@@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs
index ebb568cd..d4840fa5 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs
@@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs
index 208ccbe1..201c7c72 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs
@@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs
index 74af503d..75d61bfa 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs
@@ -10,12 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x0146;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorId, ushort size, ushort code)
- {
- return BuildPacket(playerActorId, playerActorId, size, code);
- }
-
- public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, ushort size, ushort code)
+ public static SubPacket BuildPacket(uint sourceActorId, ushort size, ushort code)
{
byte[] data = new byte[8];
@@ -29,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
- return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs
index 5a7952d2..5f899491 100644
--- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs
@@ -4,19 +4,13 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventorySetEndPacket
{
-
public const ushort OPCODE = 0x0147;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorId)
{
- return new SubPacket(OPCODE, playerActorId, playerActorId, new byte[8]);
+ return new SubPacket(OPCODE, playerActorId, new byte[8]);
}
-
- public static SubPacket BuildPacket(uint sourceActorId, uint targetActorID)
- {
- return new SubPacket(OPCODE, sourceActorId, targetActorID, new byte[8]);
- }
-
+
}
}
diff --git a/FFXIVClassic Map Server/packets/send/GameMessagePacket.cs b/FFXIVClassic Map Server/packets/send/GameMessagePacket.cs
index 553f5eec..52ef05ff 100644
--- a/FFXIVClassic Map Server/packets/send/GameMessagePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/GameMessagePacket.cs
@@ -58,7 +58,7 @@ namespace FFXIVClassic_Map_Server.packets.send
private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR4 = 0x48;
private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR5 = 0x68;
- public static SubPacket BuildPacket(uint sourceId, uint targetId, uint actorId, uint textOwnerActorId, ushort textId, byte log)
+ public static SubPacket BuildPacket(uint sourceActorId, uint actorId, uint textOwnerActorId, ushort textId, byte log)
{
byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_ACTOR1 - 0x20];
@@ -73,10 +73,10 @@ namespace FFXIVClassic_Map_Server.packets.send
}
}
- return new SubPacket(OPCODE_GAMEMESSAGE_WITH_ACTOR1, sourceId, targetId, data);
+ return new SubPacket(OPCODE_GAMEMESSAGE_WITH_ACTOR1, sourceActorId, data);
}
- public static SubPacket BuildPacket(uint sourceId, uint targetId, uint actorId, uint textOwnerActorId, ushort textId, byte log, List lParams)
+ public static SubPacket BuildPacket(uint sourceActorId, uint actorId, uint textOwnerActorId, ushort textId, byte log, List lParams)
{
int lParamsSize = findSizeOfParams(lParams);
byte[] data;
@@ -121,10 +121,10 @@ namespace FFXIVClassic_Map_Server.packets.send
}
}
- return new SubPacket(opcode, sourceId, targetId, data);
+ return new SubPacket(opcode, sourceActorId, data);
}
- public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, string sender, byte log)
+ public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, string sender, byte log)
{
byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER1 - 0x20];
@@ -139,10 +139,10 @@ namespace FFXIVClassic_Map_Server.packets.send
}
}
- return new SubPacket(OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER1, sourceId, targetId, data);
+ return new SubPacket(OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER1, sourceActorId, data);
}
- public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, string sender, byte log, List lParams)
+ public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, string sender, byte log, List lParams)
{
int lParamsSize = findSizeOfParams(lParams);
byte[] data;
@@ -187,10 +187,10 @@ namespace FFXIVClassic_Map_Server.packets.send
}
}
- return new SubPacket(opcode, sourceId, targetId, data);
+ return new SubPacket(opcode, sourceActorId, data);
}
- public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log)
+ public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log)
{
byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_DISPID_SENDER1 - 0x20];
@@ -205,10 +205,10 @@ namespace FFXIVClassic_Map_Server.packets.send
}
}
- return new SubPacket(OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER1, sourceId, targetId, data);
+ return new SubPacket(OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER1, sourceActorId, data);
}
- public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log, List lParams)
+ public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log, List lParams)
{
int lParamsSize = findSizeOfParams(lParams);
byte[] data;
@@ -253,10 +253,10 @@ namespace FFXIVClassic_Map_Server.packets.send
}
}
- return new SubPacket(opcode, sourceId, targetId, data);
+ return new SubPacket(opcode, sourceActorId, data);
}
- public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, byte log)
+ public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, byte log)
{
byte[] data = new byte[SIZE_GAMEMESSAGE_WITHOUT_ACTOR1 - 0x20];
@@ -270,10 +270,10 @@ namespace FFXIVClassic_Map_Server.packets.send
}
}
- return new SubPacket(OPCODE_GAMEMESSAGE_WITHOUT_ACTOR1, sourceId, targetId, data);
+ return new SubPacket(OPCODE_GAMEMESSAGE_WITHOUT_ACTOR1, sourceActorId, data);
}
- public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, byte log, List lParams)
+ public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, byte log, List lParams)
{
int lParamsSize = findSizeOfParams(lParams);
byte[] data;
@@ -317,7 +317,7 @@ namespace FFXIVClassic_Map_Server.packets.send
}
}
- return new SubPacket(opcode, sourceId, targetId, data);
+ return new SubPacket(opcode, sourceActorId, data);
}
private static int findSizeOfParams(List lParams)
diff --git a/FFXIVClassic Map Server/packets/send/LogoutPacket.cs b/FFXIVClassic Map Server/packets/send/LogoutPacket.cs
index 2348a24a..c657e769 100644
--- a/FFXIVClassic Map Server/packets/send/LogoutPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/LogoutPacket.cs
@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send
public static SubPacket BuildPacket(uint playerActorID)
{
- return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
+ return new SubPacket(OPCODE, playerActorID, new byte[8]);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/PongPacket.cs b/FFXIVClassic Map Server/packets/send/PongPacket.cs
index 477e0915..72714b25 100644
--- a/FFXIVClassic Map Server/packets/send/PongPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/PongPacket.cs
@@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.receive
}
}
- SubPacket subpacket = new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ SubPacket subpacket = new SubPacket(OPCODE, playerActorID, data);
return subpacket;
}
diff --git a/FFXIVClassic Map Server/packets/send/QuitPacket.cs b/FFXIVClassic Map Server/packets/send/QuitPacket.cs
index ccdddc74..1edc0699 100644
--- a/FFXIVClassic Map Server/packets/send/QuitPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/QuitPacket.cs
@@ -7,9 +7,9 @@ namespace FFXIVClassic_Map_Server.packets.send
public const ushort OPCODE = 0x0011;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID)
+ public static SubPacket BuildPacket(uint sourceActorId)
{
- return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
+ return new SubPacket(OPCODE, sourceActorId, new byte[8]);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/SendMessagePacket.cs b/FFXIVClassic Map Server/packets/send/SendMessagePacket.cs
index 5fa97c71..9b368e90 100644
--- a/FFXIVClassic Map Server/packets/send/SendMessagePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/SendMessagePacket.cs
@@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send
public const ushort OPCODE = 0x0003;
public const uint PACKET_SIZE = 0x248;
- public static SubPacket BuildPacket(uint playerActorID, uint targetID, uint messageType, string sender, string message)
+ public static SubPacket BuildPacket(uint sourceActorId, uint messageType, string sender, string message)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -51,7 +51,7 @@ namespace FFXIVClassic_Map_Server.packets.send
}
}
- return new SubPacket(OPCODE, playerActorID, targetID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/SetMapPacket.cs b/FFXIVClassic Map Server/packets/send/SetMapPacket.cs
index 86ff5236..cffb4507 100644
--- a/FFXIVClassic Map Server/packets/send/SetMapPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/SetMapPacket.cs
@@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/SetMusicPacket.cs b/FFXIVClassic Map Server/packets/send/SetMusicPacket.cs
index dfe477b1..666ff463 100644
--- a/FFXIVClassic Map Server/packets/send/SetMusicPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/SetMusicPacket.cs
@@ -16,10 +16,10 @@ namespace FFXIVClassic_Map_Server.packets.send
public const ushort EFFECT_PLAY_NORMAL_CHANNEL = 0x5; //Only works for multi channeled music
public const ushort EFFECT_PLAY_BATTLE_CHANNEL = 0x6;
- public static SubPacket BuildPacket(uint playerActorID, ushort musicID, ushort musicTrackMode)
+ public static SubPacket BuildPacket(uint sourceActorId, ushort musicID, ushort musicTrackMode)
{
ulong combined = (ulong)(musicID | (musicTrackMode << 16));
- return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined));
+ return new SubPacket(OPCODE, 0, BitConverter.GetBytes(combined));
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs b/FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs
index 93d1f425..28c5c25b 100644
--- a/FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs
@@ -37,10 +37,10 @@ namespace FFXIVClassic_Map_Server.packets.send
public const ushort OPCODE = 0x000D;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, ushort weatherId, ushort transitionTime)
+ public static SubPacket BuildPacket(uint sourceActorId, ushort weatherId, ushort transitionTime)
{
ulong combined = (ulong)(weatherId | (transitionTime << 16));
- return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined));
+ return new SubPacket(OPCODE, 0, BitConverter.GetBytes(combined));
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/_0x02Packet.cs b/FFXIVClassic Map Server/packets/send/_0x02Packet.cs
index 3e91afd5..ec5d8921 100644
--- a/FFXIVClassic Map Server/packets/send/_0x02Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/_0x02Packet.cs
@@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send
}
}
- return new SubPacket(OPCODE, playerActorId, playerActorId, data);
+ return new SubPacket(OPCODE, playerActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/_0x10Packet.cs b/FFXIVClassic Map Server/packets/send/_0x10Packet.cs
index d04f8154..843b8c39 100644
--- a/FFXIVClassic Map Server/packets/send/_0x10Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/_0x10Packet.cs
@@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send
}
}
- return new SubPacket(OPCODE, playerActorId, playerActorId, data);
+ return new SubPacket(OPCODE, playerActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/_0xE2Packet.cs b/FFXIVClassic Map Server/packets/send/_0xE2Packet.cs
index 1602f4cf..b38d3eaf 100644
--- a/FFXIVClassic Map Server/packets/send/_0xE2Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/_0xE2Packet.cs
@@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (Byte) (val & 0xFF);
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/events/EndEventPacket.cs b/FFXIVClassic Map Server/packets/send/events/EndEventPacket.cs
index ddc8fc51..1c8e3ec5 100644
--- a/FFXIVClassic Map Server/packets/send/events/EndEventPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/events/EndEventPacket.cs
@@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
public const ushort OPCODE = 0x0131;
public const uint PACKET_SIZE = 0x50;
- public static SubPacket BuildPacket(uint playerActorID, uint eventOwnerActorID, string eventStarter)
+ public static SubPacket BuildPacket(uint sourcePlayerActorId, uint eventOwnerActorID, string eventStarter)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
int maxBodySize = data.Length - 0x80;
@@ -20,14 +20,14 @@ namespace FFXIVClassic_Map_Server.packets.send.events
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
- binWriter.Write((UInt32)playerActorID);
+ binWriter.Write((UInt32)sourcePlayerActorId);
binWriter.Write((UInt32)0);
binWriter.Write((Byte)1);
binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter));
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourcePlayerActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/events/KickEventPacket.cs b/FFXIVClassic Map Server/packets/send/events/KickEventPacket.cs
index 972c5540..fe0a2d19 100644
--- a/FFXIVClassic Map Server/packets/send/events/KickEventPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/events/KickEventPacket.cs
@@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
public const ushort OPCODE = 0x012F;
public const uint PACKET_SIZE = 0x90;
- public static SubPacket BuildPacket(uint playerActorId, uint targetActorId, string conditionName, List luaParams)
+ public static SubPacket BuildPacket(uint sourcePlayerActorId, uint targetEventActorId, string conditionName, List luaParams)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -21,8 +21,8 @@ namespace FFXIVClassic_Map_Server.packets.send.events
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
- binWriter.Write((UInt32)playerActorId);
- binWriter.Write((UInt32)targetActorId);
+ binWriter.Write((UInt32)sourcePlayerActorId);
+ binWriter.Write((UInt32)targetEventActorId);
int test = 0x75dc1705; //This will crash if set to 0 on pushCommand but not for mining which has to be 0????
@@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
}
}
- return new SubPacket(OPCODE, playerActorId, playerActorId, data);
+ return new SubPacket(OPCODE, sourcePlayerActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs b/FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs
index 8320f103..919114ca 100644
--- a/FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs
@@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
public const ushort OPCODE = 0x0130;
public const uint PACKET_SIZE = 0x2B8;
- public static SubPacket BuildPacket(uint playerActorID, uint eventOwnerActorID, string eventStarter, string callFunction, List luaParams)
+ public static SubPacket BuildPacket(uint sourcePlayerActorId, uint eventOwnerActorID, string eventStarter, string callFunction, List luaParams)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
int maxBodySize = data.Length - 0x80;
@@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
- binWriter.Write((UInt32)playerActorID);
+ binWriter.Write((UInt32)sourcePlayerActorId);
binWriter.Write((UInt32)eventOwnerActorID);
binWriter.Write((Byte)5);
binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter));
@@ -34,7 +34,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourcePlayerActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX08Packet.cs b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX08Packet.cs
index 6f0f9a21..8bc05ab5 100644
--- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX08Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX08Packet.cs
@@ -45,7 +45,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX16Packet.cs b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX16Packet.cs
index 60ef9692..d263d6d4 100644
--- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX16Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX16Packet.cs
@@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX32Packet.cs b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX32Packet.cs
index 532b0c1c..363d96c4 100644
--- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX32Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX32Packet.cs
@@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX64Packet.cs b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX64Packet.cs
index f8da3882..88d73a06 100644
--- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX64Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/groups/ContentMembersX64Packet.cs
@@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroup.cs b/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroup.cs
index 098a26b4..2274ae95 100644
--- a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroup.cs
+++ b/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroup.cs
@@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroupMultiple.cs b/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroupMultiple.cs
index 9622e484..f6905c97 100644
--- a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroupMultiple.cs
+++ b/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroupMultiple.cs
@@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/groups/DeleteGroupPacket.cs b/FFXIVClassic Map Server/packets/send/groups/DeleteGroupPacket.cs
index 8a3a559b..571cd879 100644
--- a/FFXIVClassic Map Server/packets/send/groups/DeleteGroupPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/groups/DeleteGroupPacket.cs
@@ -37,7 +37,7 @@ namespace FFXIVClassic_Map_Server.packets.send.groups
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupHeaderPacket.cs b/FFXIVClassic Map Server/packets/send/groups/GroupHeaderPacket.cs
index ee05919c..6cb222b2 100644
--- a/FFXIVClassic Map Server/packets/send/groups/GroupHeaderPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/groups/GroupHeaderPacket.cs
@@ -56,7 +56,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersBeginPacket.cs b/FFXIVClassic Map Server/packets/send/groups/GroupMembersBeginPacket.cs
index 4c328a9a..5b24aa4d 100644
--- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersBeginPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/groups/GroupMembersBeginPacket.cs
@@ -32,7 +32,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersEndPacket.cs b/FFXIVClassic Map Server/packets/send/groups/GroupMembersEndPacket.cs
index 9a796008..9bba4e06 100644
--- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersEndPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/groups/GroupMembersEndPacket.cs
@@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX08Packet.cs b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX08Packet.cs
index badf0f11..cca76aaf 100644
--- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX08Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX08Packet.cs
@@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX16Packet.cs b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX16Packet.cs
index e2b1ca13..2c1c4855 100644
--- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX16Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX16Packet.cs
@@ -45,7 +45,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX32Packet.cs b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX32Packet.cs
index 923e5019..7abee729 100644
--- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX32Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX32Packet.cs
@@ -45,7 +45,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX64Packet.cs b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX64Packet.cs
index 05535081..44d98851 100644
--- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX64Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/groups/GroupMembersX64Packet.cs
@@ -45,7 +45,7 @@ namespace FFXIVClassic_Map_Server.packets.send.group
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs b/FFXIVClassic Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs
index fbe2e2d6..19104a4b 100644
--- a/FFXIVClassic Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs
@@ -201,7 +201,7 @@ namespace FFXIVClassic_Map_Server.packets.send.groups
closeStreams();
- SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
+ SubPacket packet = new SubPacket(OPCODE, actorID, data);
return packet;
}
diff --git a/FFXIVClassic Map Server/packets/send/login/0x2Packet.cs b/FFXIVClassic Map Server/packets/send/login/0x2Packet.cs
index 72952578..cd13514a 100644
--- a/FFXIVClassic Map Server/packets/send/login/0x2Packet.cs
+++ b/FFXIVClassic Map Server/packets/send/login/0x2Packet.cs
@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
public const ushort OPCODE = 0x0002;
public const uint PACKET_SIZE = 0x30;
- public static SubPacket BuildPacket(uint playerActorID)
+ public static SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE-0x20];
@@ -18,11 +18,11 @@ namespace FFXIVClassic_Map_Server.packets.send.login
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin);
- binWriter.Write((uint)playerActorID);
+ binWriter.Write((uint)sourceActorId);
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/login/0x7ResponsePacket.cs b/FFXIVClassic Map Server/packets/send/login/0x7ResponsePacket.cs
deleted file mode 100644
index 7278b1f1..00000000
--- a/FFXIVClassic Map Server/packets/send/login/0x7ResponsePacket.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using FFXIVClassic.Common;
-using System;
-using System.IO;
-
-using FFXIVClassic.Common;
-
-namespace FFXIVClassic_Map_Server.packets.send.login
-{
- class Login0x7ResponsePacket
- {
- public static BasePacket BuildPacket(uint actorID, uint time, uint type)
- {
- byte[] data = new byte[0x18];
-
- using (MemoryStream mem = new MemoryStream(data))
- {
- using (BinaryWriter binWriter = new BinaryWriter(mem))
- {
- try
- {
- binWriter.Write((short)0x18);
- binWriter.Write((short)type);
- binWriter.Write((uint)0);
- binWriter.Write((uint)0);
- binWriter.Write((uint)0xFFFFFD7F);
-
- binWriter.Write((uint)actorID);
- binWriter.Write((uint)time);
- }
- catch (Exception)
- {
- }
- }
- }
-
- return BasePacket.CreatePacket(data, false, false);
- }
- }
-}
diff --git a/FFXIVClassic Map Server/packets/send/player/AchievementEarnedPacket.cs b/FFXIVClassic Map Server/packets/send/player/AchievementEarnedPacket.cs
index f7a9ed11..b6321ecf 100644
--- a/FFXIVClassic Map Server/packets/send/player/AchievementEarnedPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/AchievementEarnedPacket.cs
@@ -9,9 +9,9 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x019E;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint achievementID)
+ public static SubPacket BuildPacket(uint sourceActorId, uint achievementID)
{
- return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((UInt64)achievementID));
+ return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((UInt64)achievementID));
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/InfoRequestResponsePacket.cs b/FFXIVClassic Map Server/packets/send/player/InfoRequestResponsePacket.cs
index dd3535c0..6af21e9e 100644
--- a/FFXIVClassic Map Server/packets/send/player/InfoRequestResponsePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/InfoRequestResponsePacket.cs
@@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x0133;
public const uint PACKET_SIZE = 0xE0;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, List luaParams)
+ public static SubPacket BuildPacket(uint sourceActorId, List luaParams)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
}
}
- return new SubPacket(OPCODE, playerActorID, targetActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SendAchievementRatePacket.cs b/FFXIVClassic Map Server/packets/send/player/SendAchievementRatePacket.cs
index 0bef5b62..f7145d07 100644
--- a/FFXIVClassic Map Server/packets/send/player/SendAchievementRatePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SendAchievementRatePacket.cs
@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x019F;
public const uint PACKET_SIZE = 0x30;
- public static SubPacket BuildPacket(uint playerActorID, uint achievementId, uint progressCount, uint progressFlags)
+ public static SubPacket BuildPacket(uint sourceActorId, uint achievementId, uint progressCount, uint progressFlags)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetAchievementPointsPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetAchievementPointsPacket.cs
index 8000b570..24f8e277 100644
--- a/FFXIVClassic Map Server/packets/send/player/SetAchievementPointsPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SetAchievementPointsPacket.cs
@@ -9,9 +9,9 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x019C;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint numAchievementPoints)
+ public static SubPacket BuildPacket(uint sourceActorId, uint numAchievementPoints)
{
- return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((UInt64) numAchievementPoints));
+ return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((UInt64) numAchievementPoints));
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetChocoboNamePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetChocoboNamePacket.cs
index 97f9850e..2c2d4d07 100644
--- a/FFXIVClassic Map Server/packets/send/player/SetChocoboNamePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SetChocoboNamePacket.cs
@@ -9,11 +9,11 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x0198;
public const uint PACKET_SIZE = 0x40;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string name)
+ public static SubPacket BuildPacket(uint sourceActorId, string name)
{
if (Encoding.Unicode.GetByteCount(name) >= 0x20)
name = "ERR: Too Long";
- return new SubPacket(OPCODE, playerActorID, targetActorID, Encoding.ASCII.GetBytes(name));
+ return new SubPacket(OPCODE, sourceActorId, Encoding.ASCII.GetBytes(name));
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs
index 887acc94..a873d9e4 100644
--- a/FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs
@@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public bool[] achievementFlags = new bool[1024];
- public SubPacket BuildPacket(uint playerActorID)
+ public SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetCurrentJobPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetCurrentJobPacket.cs
index f890e4e6..b6e131dc 100644
--- a/FFXIVClassic Map Server/packets/send/player/SetCurrentJobPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SetCurrentJobPacket.cs
@@ -9,9 +9,9 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x01A4;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint jobId)
+ public static SubPacket BuildPacket(uint sourceActorId, uint jobId)
{
- return new SubPacket(OPCODE, sourceActorID, targetActorID, BitConverter.GetBytes((uint)jobId));
+ return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((uint)jobId));
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs
index 95f3ff97..401df44c 100644
--- a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs
@@ -24,11 +24,11 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x0197;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, int appearanceId)
+ public static SubPacket BuildPacket(uint sourceActorId, int appearanceId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[5] = (byte)(appearanceId & 0xFF);
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs
index 71aca97f..168ffd88 100644
--- a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs
@@ -8,11 +8,11 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x01a0;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, int appearanceId)
+ public static SubPacket BuildPacket(uint sourceActorId, int appearanceId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(appearanceId & 0xFF);
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs
index 84bc4c9f..56aad084 100644
--- a/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs
@@ -62,7 +62,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public bool[] cutsceneFlags = new bool[2048];
- public SubPacket BuildPacket(uint playerActorID, string sNpcName, short sNpcActorIdOffset, byte sNpcSkin, byte sNpcPersonality)
+ public SubPacket BuildPacket(uint sourceActorId, string sNpcName, short sNpcActorIdOffset, byte sNpcSkin, byte sNpcPersonality)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -91,7 +91,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetGrandCompanyPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetGrandCompanyPacket.cs
index d942efad..b4f120c9 100644
--- a/FFXIVClassic Map Server/packets/send/player/SetGrandCompanyPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SetGrandCompanyPacket.cs
@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0194;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, ushort currentAllegiance, ushort rankLimsa, ushort rankGridania, ushort rankUldah)
+ public static SubPacket BuildPacket(uint sourceActorId, ushort currentAllegiance, ushort rankLimsa, ushort rankGridania, ushort rankUldah)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
- return new SubPacket(OPCODE, sourceActorID, targetActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetHasChocoboPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetHasChocoboPacket.cs
index 796ac55e..9a72954d 100644
--- a/FFXIVClassic Map Server/packets/send/player/SetHasChocoboPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SetHasChocoboPacket.cs
@@ -7,11 +7,11 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x0199;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, bool hasChocobo)
+ public static SubPacket BuildPacket(uint sourceActorId, bool hasChocobo)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(hasChocobo ? 1 : 0);
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetHasGoobbuePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetHasGoobbuePacket.cs
index 4f35e303..475bee38 100644
--- a/FFXIVClassic Map Server/packets/send/player/SetHasGoobbuePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SetHasGoobbuePacket.cs
@@ -7,11 +7,11 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x01A1;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, bool hasGoobbue)
+ public static SubPacket BuildPacket(uint sourceActorId, bool hasGoobbue)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(hasGoobbue ? 1 : 0);
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetLatestAchievementsPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetLatestAchievementsPacket.cs
index 5d9c6483..63fe48fc 100644
--- a/FFXIVClassic Map Server/packets/send/player/SetLatestAchievementsPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SetLatestAchievementsPacket.cs
@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x019B;
public const uint PACKET_SIZE = 0x40;
- public static SubPacket BuildPacket(uint playerActorID, uint[] latestAchievementIDs)
+ public static SubPacket BuildPacket(uint sourceActorId, uint[] latestAchievementIDs)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetPlayerDreamPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetPlayerDreamPacket.cs
index d3e3d177..3f2c4897 100644
--- a/FFXIVClassic Map Server/packets/send/player/SetPlayerDreamPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SetPlayerDreamPacket.cs
@@ -10,10 +10,10 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x01A7;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint dreamID)
+ public static SubPacket BuildPacket(uint sourceActorId, uint dreamID)
{
dreamID += 0x20E;
- return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((uint)dreamID));
+ return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((uint)dreamID));
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs
index 675bf50d..0bda349f 100644
--- a/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs
@@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x01A5;
public const uint PACKET_SIZE = 0x50;
- public static SubPacket BuildPacket(uint playerActorID)
+ public static SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetPlayerTitlePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetPlayerTitlePacket.cs
index 75af7666..f99066c9 100644
--- a/FFXIVClassic Map Server/packets/send/player/SetPlayerTitlePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SetPlayerTitlePacket.cs
@@ -9,9 +9,9 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x019D;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint titleID)
+ public static SubPacket BuildPacket(uint sourceActorId, uint titleID)
{
- return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((UInt64)titleID));
+ return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((UInt64)titleID));
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetSpecialEventWorkPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetSpecialEventWorkPacket.cs
index 78a8ed5e..93bd2644 100644
--- a/FFXIVClassic Map Server/packets/send/player/SetSpecialEventWorkPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/player/SetSpecialEventWorkPacket.cs
@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x0196;
public const uint PACKET_SIZE = 0x38;
- public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
+ public static SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
}
}
- return new SubPacket(OPCODE, playerActorID, targetActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs b/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs
index 2b3f7a4d..28b68825 100644
--- a/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs
@@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
public const ushort OPCODE = 0x01C8;
public const uint PACKET_SIZE = 0x218;
- public static SubPacket BuildPacket(uint playerActorID, RecruitmentDetails details)
+ public static SubPacket BuildPacket(uint sourceActorId, RecruitmentDetails details)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
{
if (details == null)
{
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
binWriter.Write((UInt32)details.purposeId);
@@ -48,7 +48,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/recruitment/EndRecruitmentPacket.cs b/FFXIVClassic Map Server/packets/send/recruitment/EndRecruitmentPacket.cs
index d6c6ffe6..4ce5d714 100644
--- a/FFXIVClassic Map Server/packets/send/recruitment/EndRecruitmentPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/recruitment/EndRecruitmentPacket.cs
@@ -7,11 +7,11 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
public const ushort OPCODE = 0x01C4;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID)
+ public static SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = 1;
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/recruitment/RecruiterStatePacket.cs b/FFXIVClassic Map Server/packets/send/recruitment/RecruiterStatePacket.cs
index 7356f33b..8bccd698 100644
--- a/FFXIVClassic Map Server/packets/send/recruitment/RecruiterStatePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/recruitment/RecruiterStatePacket.cs
@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
public const ushort OPCODE = 0x01C5;
public const uint PACKET_SIZE = 0x038;
- public static SubPacket BuildPacket(uint playerActorID, bool isRecruiting, bool isRecruiter, long recruitmentId)
+ public static SubPacket BuildPacket(uint sourceActorId, bool isRecruiting, bool isRecruiter, long recruitmentId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/recruitment/StartRecruitingResponse.cs b/FFXIVClassic Map Server/packets/send/recruitment/StartRecruitingResponse.cs
index efa1b644..9629575c 100644
--- a/FFXIVClassic Map Server/packets/send/recruitment/StartRecruitingResponse.cs
+++ b/FFXIVClassic Map Server/packets/send/recruitment/StartRecruitingResponse.cs
@@ -7,13 +7,13 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
public const ushort OPCODE = 0x01C3;
public const uint PACKET_SIZE = 0x28;
- public static SubPacket BuildPacket(uint playerActorID, bool success)
+ public static SubPacket BuildPacket(uint sourceActorId, bool success)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(success ? 0x1 : 0x0);
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/social/BlacklistAddedPacket.cs b/FFXIVClassic Map Server/packets/send/social/BlacklistAddedPacket.cs
index 1ac85628..6cb39cdf 100644
--- a/FFXIVClassic Map Server/packets/send/social/BlacklistAddedPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/social/BlacklistAddedPacket.cs
@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
public const ushort OPCODE = 0x01C9;
public const uint PACKET_SIZE = 0x048;
- public static SubPacket BuildPacket(uint playerActorID, bool isSuccess, string nameToAdd)
+ public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/social/BlacklistRemovedPacket.cs b/FFXIVClassic Map Server/packets/send/social/BlacklistRemovedPacket.cs
index 22c7f8a7..b341c5d4 100644
--- a/FFXIVClassic Map Server/packets/send/social/BlacklistRemovedPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/social/BlacklistRemovedPacket.cs
@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
public const ushort OPCODE = 0x01CA;
public const uint PACKET_SIZE = 0x048;
- public static SubPacket BuildPacket(uint playerActorID, bool isSuccess, string nameToRemove)
+ public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToRemove)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/social/FriendStatusPacket.cs b/FFXIVClassic Map Server/packets/send/social/FriendStatusPacket.cs
index a9e279fe..449a8873 100644
--- a/FFXIVClassic Map Server/packets/send/social/FriendStatusPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/social/FriendStatusPacket.cs
@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
public const ushort OPCODE = 0x01CF;
public const uint PACKET_SIZE = 0x686;
- public static SubPacket BuildPacket(uint playerActorID, Tuple[] friendStatus)
+ public static SubPacket BuildPacket(uint sourceActorId, Tuple[] friendStatus)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/social/FriendlistAddedPacket.cs b/FFXIVClassic Map Server/packets/send/social/FriendlistAddedPacket.cs
index b46caf85..6c7787a3 100644
--- a/FFXIVClassic Map Server/packets/send/social/FriendlistAddedPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/social/FriendlistAddedPacket.cs
@@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
public const ushort OPCODE = 0x01CC;
public const uint PACKET_SIZE = 0x067;
- public static SubPacket BuildPacket(uint playerActorID, bool isSuccess, long id, bool isOnline, string nameToAdd)
+ public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, long id, bool isOnline, string nameToAdd)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/social/FriendlistRemovedPacket.cs b/FFXIVClassic Map Server/packets/send/social/FriendlistRemovedPacket.cs
index f293da3d..8e4d914c 100644
--- a/FFXIVClassic Map Server/packets/send/social/FriendlistRemovedPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/social/FriendlistRemovedPacket.cs
@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
public const ushort OPCODE = 0x01CD;
public const uint PACKET_SIZE = 0x057;
- public static SubPacket BuildPacket(uint playerActorID, bool isSuccess, string nameToRemove)
+ public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToRemove)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/social/SendBlacklistPacket.cs b/FFXIVClassic Map Server/packets/send/social/SendBlacklistPacket.cs
index 01654a86..9ddd35c3 100644
--- a/FFXIVClassic Map Server/packets/send/social/SendBlacklistPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/social/SendBlacklistPacket.cs
@@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
public const ushort OPCODE = 0x01CB;
public const uint PACKET_SIZE = 0x686;
- public static SubPacket BuildPacket(uint playerActorID, string[] blacklistedNames, ref int offset)
+ public static SubPacket BuildPacket(uint sourceActorId, string[] blacklistedNames, ref int offset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/social/SendFriendlistPacket.cs b/FFXIVClassic Map Server/packets/send/social/SendFriendlistPacket.cs
index 117c800e..b07b31f8 100644
--- a/FFXIVClassic Map Server/packets/send/social/SendFriendlistPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/social/SendFriendlistPacket.cs
@@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
public const ushort OPCODE = 0x01CE;
public const uint PACKET_SIZE = 0x686;
- public static SubPacket BuildPacket(uint playerActorID, Tuple[] friends, ref int offset)
+ public static SubPacket BuildPacket(uint sourceActorId, Tuple[] friends, ref int offset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -39,7 +39,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, sourceActorId, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/EndGMTicketPacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/EndGMTicketPacket.cs
index b9387de5..c0b0f92c 100644
--- a/FFXIVClassic Map Server/packets/send/supportdesk/EndGMTicketPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/supportdesk/EndGMTicketPacket.cs
@@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = 1;
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs
index 6704747e..09359e91 100644
--- a/FFXIVClassic Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs
@@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/FaqListResponsePacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/FaqListResponsePacket.cs
index b41774f1..6c540d7d 100644
--- a/FFXIVClassic Map Server/packets/send/supportdesk/FaqListResponsePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/supportdesk/FaqListResponsePacket.cs
@@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketPacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketPacket.cs
index eddd0e33..a4c4c6c4 100644
--- a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketPacket.cs
@@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs
index 80903b2a..2974d7b8 100644
--- a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs
@@ -15,7 +15,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
data[0] = (byte)(wasSent ? 0x1 : 0x0);
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/IssueListResponsePacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/IssueListResponsePacket.cs
index 93337b87..ad838b1d 100644
--- a/FFXIVClassic Map Server/packets/send/supportdesk/IssueListResponsePacket.cs
+++ b/FFXIVClassic Map Server/packets/send/supportdesk/IssueListResponsePacket.cs
@@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
}
}
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/StartGMTicketPacket.cs b/FFXIVClassic Map Server/packets/send/supportdesk/StartGMTicketPacket.cs
index 8c643882..20eb219c 100644
--- a/FFXIVClassic Map Server/packets/send/supportdesk/StartGMTicketPacket.cs
+++ b/FFXIVClassic Map Server/packets/send/supportdesk/StartGMTicketPacket.cs
@@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(startGM ? 1 : 0);
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ return new SubPacket(OPCODE, playerActorID, data);
}
}
}
diff --git a/FFXIVClassic Map Server/utils/ActorPropertyPacketUtil.cs b/FFXIVClassic Map Server/utils/ActorPropertyPacketUtil.cs
index e5f11f8f..20200876 100644
--- a/FFXIVClassic Map Server/utils/ActorPropertyPacketUtil.cs
+++ b/FFXIVClassic Map Server/utils/ActorPropertyPacketUtil.cs
@@ -9,16 +9,14 @@ namespace FFXIVClassic_Map_Server.utils
class ActorPropertyPacketUtil
{
private Actor forActor;
- private uint playerActorId;
private List subPackets = new List();
private SetActorPropetyPacket currentActorPropertyPacket;
private string currentTarget;
- public ActorPropertyPacketUtil(string firstTarget, Actor forActor, uint playerActorId)
+ public ActorPropertyPacketUtil(string firstTarget, Actor forActor)
{
currentActorPropertyPacket = new SetActorPropetyPacket(firstTarget);
this.forActor = forActor;
- this.playerActorId = playerActorId;
this.currentTarget = firstTarget;
}
@@ -28,7 +26,7 @@ namespace FFXIVClassic_Map_Server.utils
{
currentActorPropertyPacket.SetIsMore(true);
currentActorPropertyPacket.AddTarget();
- subPackets.Add(currentActorPropertyPacket.BuildPacket(playerActorId, forActor.actorId));
+ subPackets.Add(currentActorPropertyPacket.BuildPacket(forActor.actorId));
currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget);
currentActorPropertyPacket.AddProperty(forActor, property);
}
@@ -45,7 +43,7 @@ namespace FFXIVClassic_Map_Server.utils
{
currentActorPropertyPacket.AddTarget();
currentActorPropertyPacket.SetIsMore(false);
- subPackets.Add(currentActorPropertyPacket.BuildPacket(playerActorId, forActor.actorId));
+ subPackets.Add(currentActorPropertyPacket.BuildPacket(forActor.actorId));
return subPackets;
}
diff --git a/FFXIVClassic World Server/DataObjects/ClientConnection.cs b/FFXIVClassic World Server/DataObjects/ClientConnection.cs
index 282dd52f..928506b6 100644
--- a/FFXIVClassic World Server/DataObjects/ClientConnection.cs
+++ b/FFXIVClassic World Server/DataObjects/ClientConnection.cs
@@ -23,8 +23,11 @@ namespace FFXIVClassic_World_Server
SendPacketQueue.Add(packet);
}
- public void QueuePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
+ public void QueuePacket(SubPacket subpacket)
{
+ bool isAuthed = true;
+ bool isEncrypted = false;
+ subpacket.SetTargetId(owner.sessionId);
SendPacketQueue.Add(BasePacket.CreatePacket(subpacket, isAuthed, isEncrypted));
}
diff --git a/FFXIVClassic World Server/DataObjects/Group/Group.cs b/FFXIVClassic World Server/DataObjects/Group/Group.cs
index 2cef6f9e..a60de10a 100644
--- a/FFXIVClassic World Server/DataObjects/Group/Group.cs
+++ b/FFXIVClassic World Server/DataObjects/Group/Group.cs
@@ -97,33 +97,33 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
ulong time = Utils.MilisUnixTimeStampUTC();
List members = BuildMemberList(session.sessionId);
- session.clientConnection.QueuePacket(GroupHeaderPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false);
- session.clientConnection.QueuePacket(GroupMembersBeginPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false);
+ session.clientConnection.QueuePacket(GroupHeaderPacket.buildPacket(session.sessionId, session.currentZoneId, time, this));
+ session.clientConnection.QueuePacket(GroupMembersBeginPacket.buildPacket(session.sessionId, session.currentZoneId, time, this));
int currentIndex = 0;
while (true)
{
if (GetMemberCount() - currentIndex >= 64)
- session.clientConnection.QueuePacket(GroupMembersX64Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
+ session.clientConnection.QueuePacket(GroupMembersX64Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 32)
- session.clientConnection.QueuePacket(GroupMembersX32Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
+ session.clientConnection.QueuePacket(GroupMembersX32Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 16)
- session.clientConnection.QueuePacket(GroupMembersX16Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
+ session.clientConnection.QueuePacket(GroupMembersX16Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex > 0)
- session.clientConnection.QueuePacket(GroupMembersX08Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
+ session.clientConnection.QueuePacket(GroupMembersX08Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
else
break;
}
- session.clientConnection.QueuePacket(GroupMembersEndPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false);
+ session.clientConnection.QueuePacket(GroupMembersEndPacket.buildPacket(session.sessionId, session.currentZoneId, time, this));
}
public void SendDeletePacket(Session session)
{
if (session != null)
- session.clientConnection.QueuePacket(DeleteGroupPacket.buildPacket(session.sessionId, this), true, false);
+ session.clientConnection.QueuePacket(DeleteGroupPacket.buildPacket(session.sessionId, this));
}
public virtual void SendInitWorkValues(Session session)
diff --git a/FFXIVClassic World Server/DataObjects/Group/Linkshell.cs b/FFXIVClassic World Server/DataObjects/Group/Linkshell.cs
index 27748ab7..a49178dc 100644
--- a/FFXIVClassic World Server/DataObjects/Group/Linkshell.cs
+++ b/FFXIVClassic World Server/DataObjects/Group/Linkshell.cs
@@ -120,9 +120,9 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
}
groupWork.setTarget("/_init");
- SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
+ SubPacket test = groupWork.buildPacket(session.sessionId);
test.DebugPrintSubPacket();
- session.clientConnection.QueuePacket(test, true, false);
+ session.clientConnection.QueuePacket(test);
}
public void ResendWorkValues()
@@ -148,8 +148,8 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
Session session = Server.GetServer().GetSession(members[i].charaId);
if (session != null)
{
- SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
- session.clientConnection.QueuePacket(test, true, false);
+ SubPacket test = groupWork.buildPacket(session.sessionId);
+ session.clientConnection.QueuePacket(test);
}
}
}
diff --git a/FFXIVClassic World Server/DataObjects/Group/Party.cs b/FFXIVClassic World Server/DataObjects/Group/Party.cs
index 7fc1a9eb..da7e4ea4 100644
--- a/FFXIVClassic World Server/DataObjects/Group/Party.cs
+++ b/FFXIVClassic World Server/DataObjects/Group/Party.cs
@@ -189,7 +189,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
if (session == null)
continue;
else
- session.clientConnection.QueuePacket(leaderUpdate.buildPacket(session.sessionId, session.sessionId), true, false);
+ session.clientConnection.QueuePacket(leaderUpdate.buildPacket(session.sessionId));
}
}
@@ -226,8 +226,8 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
groupWork.addProperty(this, "partyGroupWork._globalTemp.owner");
groupWork.setTarget("/_init");
- SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
- session.clientConnection.QueuePacket(test, true, false);
+ SubPacket test = groupWork.buildPacket(session.sessionId);
+ session.clientConnection.QueuePacket(test);
test.DebugPrintSubPacket();
}
diff --git a/FFXIVClassic World Server/DataObjects/Group/Relation.cs b/FFXIVClassic World Server/DataObjects/Group/Relation.cs
index 8564ee8a..f38727c3 100644
--- a/FFXIVClassic World Server/DataObjects/Group/Relation.cs
+++ b/FFXIVClassic World Server/DataObjects/Group/Relation.cs
@@ -66,9 +66,9 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
groupWork.addProperty(this, "work._globalTemp.variableCommand");
groupWork.setTarget("/_init");
- SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
+ SubPacket test = groupWork.buildPacket(session.sessionId);
test.DebugPrintSubPacket();
- session.clientConnection.QueuePacket(test, true, false);
+ session.clientConnection.QueuePacket(test);
}
}
diff --git a/FFXIVClassic World Server/DataObjects/Group/RetainerGroup.cs b/FFXIVClassic World Server/DataObjects/Group/RetainerGroup.cs
index bf440579..bfe5c69f 100644
--- a/FFXIVClassic World Server/DataObjects/Group/RetainerGroup.cs
+++ b/FFXIVClassic World Server/DataObjects/Group/RetainerGroup.cs
@@ -49,8 +49,8 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
groupWork.setTarget("/_init");
- SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
- session.clientConnection.QueuePacket(test, true, false);
+ SubPacket test = groupWork.buildPacket(session.sessionId);
+ session.clientConnection.QueuePacket(test);
}
public override int GetMemberCount()
diff --git a/FFXIVClassic World Server/DataObjects/Session.cs b/FFXIVClassic World Server/DataObjects/Session.cs
index 966d3248..0358c9e5 100644
--- a/FFXIVClassic World Server/DataObjects/Session.cs
+++ b/FFXIVClassic World Server/DataObjects/Session.cs
@@ -38,34 +38,34 @@ namespace FFXIVClassic_World_Server.DataObjects
{
if (msgParams == null || msgParams.Length == 0)
{
- clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, actorId, 0x5FF80001, textId, log), true, false);
+ clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log));
}
else
- clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, actorId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
+ clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void SendGameMessage( ushort textId, byte log, params object[] msgParams)
{
if (msgParams == null || msgParams.Length == 0)
- clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, log), true, false);
+ clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log));
else
- clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
+ clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void SendGameMessage( ushort textId, byte log, string customSender, params object[] msgParams)
{
if (msgParams == null || msgParams.Length == 0)
- clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, customSender, log), true, false);
+ clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log));
else
- clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
+ clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void SendGameMessage(ushort textId, byte log, uint displayId, params object[] msgParams)
{
if (msgParams == null || msgParams.Length == 0)
- clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, displayId, log), true, false);
+ clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log));
else
- clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
+ clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)));
}
diff --git a/FFXIVClassic World Server/FFXIVClassic World Server.csproj b/FFXIVClassic World Server/FFXIVClassic World Server.csproj
index 4710093f..2bf7f335 100644
--- a/FFXIVClassic World Server/FFXIVClassic World Server.csproj
+++ b/FFXIVClassic World Server/FFXIVClassic World Server.csproj
@@ -190,7 +190,7 @@
- xcopy "$(SolutionDir)data\world_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)" /d
+