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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 11:47:48 +00:00
Quest data is now saved/loaded from the DB.
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parent
b8a3d4f1e0
commit
fe111ab6ca
3 changed files with 108 additions and 10 deletions
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@ -310,6 +310,56 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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public static void saveQuest(Player player, Quest quest)
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{
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int slot = player.getQuestSlot(quest.actorId);
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if (slot == -1)
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{
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Log.error(String.Format("Tried saving quest player didn't have: Player: {0:x}, QuestId: {0:x}", player.actorId, quest.actorId));
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return;
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}
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else
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saveQuest(player, quest, slot);
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}
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public static void saveQuest(Player player, Quest quest, int slot)
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{
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string query;
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MySqlCommand cmd;
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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query = @"
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INSERT INTO characters_quest_scenario
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(characterId, slot, questId, questData, questFlags)
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VALUES
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(@charaId, @slot, @questId, @questData, @questFlags)
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ON DUPLICATE KEY UPDATE
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questData = @questData, questFlags = @questFlags
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";
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cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charaId", player.actorId);
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cmd.Parameters.AddWithValue("@slot", slot);
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cmd.Parameters.AddWithValue("@questId", quest.actorId);
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cmd.Parameters.AddWithValue("@questData", quest.GetSerializedQuestData());
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cmd.Parameters.AddWithValue("@questFlags", quest.GetQuestFlags());
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cmd.ExecuteNonQuery();
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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}
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}
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public static void loadPlayerCharacter(Player player)
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{
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string query;
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@ -627,7 +677,9 @@ namespace FFXIVClassic_Lobby_Server
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query = @"
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SELECT
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slot,
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questId
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questId,
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questData,
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questFlags
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FROM characters_quest_scenario WHERE characterId = @charId";
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cmd = new MySqlCommand(query, conn);
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@ -638,9 +690,21 @@ namespace FFXIVClassic_Lobby_Server
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{
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int index = reader.GetUInt16(0);
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player.playerWork.questScenario[index] = 0xA0F00000 | reader.GetUInt32(1);
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string questData = null;
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uint questFlags = 0;
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if (!reader.IsDBNull(2))
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questData = reader.GetString(2);
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else
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questData = "{}";
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if (!reader.IsDBNull(3))
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questFlags = reader.GetUInt32(3);
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else
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questFlags = 0;
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string questName = Server.getStaticActors(player.playerWork.questScenario[index]).actorName;
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player.questScenario[index] = new Quest(player.playerWork.questScenario[index], questName);
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player.questScenario[index] = new Quest(player, player.playerWork.questScenario[index], questName, questData, questFlags);
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}
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}
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@ -993,6 +993,17 @@ namespace FFXIVClassic_Map_Server.Actors
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return false;
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}
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public int getQuestSlot(uint id)
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{
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for (int i = 0; i < questScenario.Length; i++)
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{
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if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id))
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return i;
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}
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return -1;
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}
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public void setDirector(string directorType)
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{
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if (directorType.Equals("openingDirector"))
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@ -1,4 +1,6 @@
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Lobby_Server;
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using FFXIVClassic_Lobby_Server.common;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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@ -6,6 +8,7 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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class Quest : Actor
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{
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private Player owner;
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private int currentPhase = 0;
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private uint questFlags = 0;
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private Dictionary<string, Object> questData = new Dictionary<string, object>();
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@ -13,17 +16,22 @@ namespace FFXIVClassic_Map_Server.Actors
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public Quest(uint actorID, string name)
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: base(actorID)
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{
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actorName = name;
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actorName = name;
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}
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public void InitQuestData(string dataName, object initialValue)
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public Quest(Player owner, uint actorID, string name, string questDataJson, uint questFlags)
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: base(actorID)
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{
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questData[dataName] = initialValue;
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this.owner = owner;
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actorName = name;
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this.questFlags = questFlags;
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this.questData = JsonConvert.DeserializeObject<Dictionary<string, Object>>(questDataJson);
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if (questData == null)
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questData = new Dictionary<string, object>();
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}
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public void UpdateQuestData(string dataName, object data)
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{
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if (questData.ContainsKey(dataName))
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public void SetQuestData(string dataName, object data)
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{
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questData[dataName] = data;
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//Inform update
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@ -81,5 +89,20 @@ namespace FFXIVClassic_Map_Server.Actors
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currentPhase++;
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}
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public uint GetQuestFlags()
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{
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return questFlags;
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}
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public string GetSerializedQuestData()
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{
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return JsonConvert.SerializeObject(questData, Formatting.Indented);
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}
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public void SaveData()
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{
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Database.saveQuest(owner, this);
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}
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}
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}
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