Filip Maj
0cb2fe1a68
Added bazaar scripts and missing class file.
2017-12-10 22:54:47 -05:00
yogurt
837c7a9223
Health updating fix, temp r0 fix
2017-12-10 09:20:42 -06:00
yogurt
205d3619d6
Merging
2017-12-08 02:08:13 -06:00
yogurt
1275c8b5da
Added party to Gridania opening, fixed BattleActionx18 and made it so x18 is used for packets with more than 10 targets. Changed how death works. Added respawn time and roam modifiers. Added TryAggro functions and moved aggroing out of roaming and helpplayers. Fixed high cpu usage in zone's OnUpdate function. Fixed work value in player update
2017-12-08 00:58:39 -06:00
Filip Maj
e8c9904e1d
More refactoring. Adding to bazaar now works for selling and seeking by gil.
2017-11-11 17:05:07 -05:00
Filip Maj
b191da416b
Modified ItemWasteCommand so it uses the given itempackage. This lets you discard loot.
2017-10-21 13:09:04 -04:00
Filip Maj
2a489953db
Added the skeletons of the rest of the item commands.
2017-10-21 13:01:14 -04:00
Tahir Akhlaq
27200b8df5
moved ally engage stuff to ContentArea onUpdate
2017-10-11 19:23:40 +01:00
Tahir Akhlaq
520ae7a119
added helpers for DoW/DoM/DoH/DoH
...
- fixed allies not being able to aggro on roam
- fixed static characters aggroing
2017-10-11 15:02:12 +01:00
yogurt
460722d3d5
Opening changes
2017-10-11 06:42:06 -05:00
yogurt
92de857cda
opening quest stuff
2017-10-10 13:32:47 -05:00
CuriousJorge
324ebab2d2
Inventory.cs - GetItemQuantity() added
...
- AddItem functions to cast INV_ERROR to INT for LUA
- Fixed unique item check. It was checking for Rare flag, not EX
Scripts :
Base
- shop.lua : Functions for buying/selling from a variety of shop scripts
Commands
- EmoteStandardCommand.lua fixed not being able to use emotes when sitting
- DiceCommand.lua fixed. No arguments sets default value of 100 as per the ingame description.
Max value raised from 999 to 1000.
GM Commands
- speed.lua fixed when using single argument
- nudge.lua fixed sanitizing. Made arguments reversible to allow !nudge up 10 & !nudge 10 up
- giveitem.lua added inv_error handling. Need to do to rest of item commands at some point
- givecurrency.lua changed to have you enter a regex'd name of item rather than item ID.
Eg. "!givecurrency fire_crystal 10". Added inv_error handling to it.
- warpplayer.lua added. Moves yourself to name of player, or moves first player to second player
- warpid.lua added. For warping to the first instance of an actor's uniqueId the server comes across.
- quest.lua added. For adding/adjusting quests for debugging them.
Class Scripts
- PopulaceBlackMarketeer.lua updated to utilize shop.lua
- PopulaceShopSalesman.lua updated to utilize shop.lua
- PopulaceCompanyShop.lua updated to utilize shop.lua
- PopulaceCompanyBuffer.lua added and documented along with menu layout. Needs working status effect to finish.
- PopulaceCompanyGLPublisher.lua added. Mostly documented, barely functional.
- PopulaceCompanyGuide.lua added. Documented, fully functional.
- PopulaceCompanyOfficer.lua added. Documented. Menus work. Needs GC rank table at some point
for documenting GC ranks/seal caps.
- PopulaceCompanySupply.lua added and mostly documented. Read-only basic menu flow, static LUA tables
used to set it up, will need SQL tables at some point to replace them with.
Some guesswork on what menus show since no video reference could be found.
- PopulaceGuildShop.lua updated. Mostly documented. Read-only shop menus.
2017-10-09 23:40:38 -04:00
yogurt
9fc99faa5c
Merge branch 'ai-open' of https://bitbucket.org/takhlaq/ffxiv-classic-server into ai-open
2017-10-06 20:45:36 -05:00
Tahir Akhlaq
a0c4d80c5e
broken attempt at opening quest director combat
2017-10-05 18:37:51 +01:00
yogurt
33f8709d76
Added exp and leveling functions, redid equip ability functions to allow adding abilities that aren't for the player's current class and made functions more clear, added dictionary of BattleCommand ids indexed by a tuple containing classId and level.
2017-09-27 18:10:22 -05:00
Tahir Akhlaq
56491266cc
another attempt to get opening fight working (client hangs after talking to yda for second time for some reason..)
2017-09-22 03:26:12 +01:00
Filip Maj
c7e38b8b00
Implemented trade invitation code.
2017-09-17 15:04:29 -04:00
Filip Maj
77203bca4c
Fixed multiparams not being returned on CallClientFunction(). Was due to bad merge. Added Jorge's scripts.
2017-09-16 13:19:41 -04:00
Tahir Akhlaq
ba8184db89
attempt to add tutorial fight
...
- added tempvars which are reset on spawning/zoning
2017-09-16 02:50:32 +01:00
Tahir Akhlaq
ce5030acd1
added mob name colour update
...
- added mobmods (need to be loaded from db)
- added Zone.GetBattleNpcById
- added missing IsValidTarget check in AttackState
2017-09-10 03:44:12 +01:00
Filip Maj
a309e651da
Fixed issues Jorge found.
2017-09-09 16:30:29 -04:00
Filip Maj
4160622556
Scripts for retainers. Adds item storage functionality.
2017-09-09 14:12:38 -04:00
Filip Maj
40ad1d8a29
Figured out and implemented the Retainer scripts.
2017-09-09 10:56:11 -04:00
Tahir Akhlaq
68a2d5f0b9
stubbed item use state (needs to actually look up the item and get its reuse stuff)
...
- added tables to load mobs from (probably dont import besides server_battlenpc_genus.sql)
- added field to server_battle_commands for commands usable by both monsters and players (probably arent any really)
2017-09-05 21:03:38 +01:00
Filip Maj
f437b36f5a
Started implementing retainers. Added a instanced retainer spawn. Documented retainer scripts.
2017-09-05 12:37:23 -04:00
Filip Maj
4e39b082f1
Added new scripts, implemented some old ones.
2017-09-03 16:44:10 -04:00
Tahir Akhlaq
4978813c27
fixed death/despawning kinda (need to figure out why hp wont tick down after respawning)
2017-09-03 01:01:19 +01:00
Tahir Akhlaq
c5cc7c2f00
fixed auto attack messing up cast anim
...
- fixed auto attack anim for mobs (<3 u ion)
- added hotbar timer updates (<3 u azia)
- fixed actor block bug
- cleaned up substate retardation
- fixed some targetfind issues
- added despawn state
- added messages for in progress commands
- added fields for aoe target, range, battleAnimation to server_battle_commands table
2017-08-31 06:01:26 +01:00
Filip Maj
4762811347
Fixed global.lua be screwed up by merge.
2017-08-30 19:43:20 -04:00
Tahir Akhlaq
517bdc0638
fixed cast interrupt
...
- dont allow targeting of mob moving back to spawn
2017-08-30 00:14:14 +01:00
yogurt
c3fd8f917e
Added UnequipAbility function, made EquipAbility work with zero indexed hotbar database, added new checks to EquipAbilityCommand.lua
2017-08-29 09:00:09 -05:00
Filip Maj
d81832f256
Cleaned up hotbar database stuff (slot starts at 0 now!) and fixed a few bugs in the state system.
2017-08-28 23:21:21 -04:00
Tahir Akhlaq
f4016e1a12
renamed tables for consistency
...
- added magic.lua (todo: enumerate modifiers and stuff)
- moved aggro handling to session position update
- some cleanup
2017-08-29 01:15:12 +01:00
Tahir Akhlaq
6c74222b68
renamed ability to battlecommand
...
- moved spells to scripts/commands/
- added aoe range field to battle_commands.sql
- changed AttackState to use character's onAttack
2017-08-28 05:20:00 +01:00
Filip Maj
7e4fc52b9e
Some extra documentation for the Parley script.
2017-08-26 17:04:36 -04:00
Filip Maj
e5a9658b5a
Added Parley code to experiment with.
2017-08-26 16:59:15 -04:00
Tahir Akhlaq
6f5a480cbd
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
...
# Conflicts:
# FFXIVClassic Map Server/Database.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
2017-08-26 20:17:16 +01:00
Filip Maj
52da0a671f
Updated method names of "RemoveItem" as Lua hates overloads.
2017-08-26 14:21:54 -04:00
Filip Maj
74ce5a2fe1
Merge branch 'master' into develop
...
# Conflicts:
# FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
# FFXIVClassic Map Server/Database.cs
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/PacketProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/Actor.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
# FFXIVClassic Map Server/lua/LuaPlayer.cs
# data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua
# data/scripts/commands/gm/speed.lua
# data/scripts/commands/gm/warp.lua
# data/scripts/global.lua
# data/scripts/player.lua
# data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua
# sql/server_zones_spawnlocations.sql
2017-08-26 13:53:23 -04:00
Filip Maj
3b271980cc
Added more Ul'dah scripts. Start location fix now only happens in correct zones.
2017-08-26 13:11:25 -04:00
Tahir Akhlaq
922f3ccd1e
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
...
# Conflicts:
# FFXIVClassic Map Server/actors/chara/player/Player.cs
# FFXIVClassic Map Server/lua/LuaEngine.cs
2017-08-26 18:04:31 +01:00
Tahir Akhlaq
c070f5b80e
added ion's and showmo's enums
...
- added nullable DateTime param to UnixTimeStampUTC
2017-08-26 17:46:45 +01:00
Filip Maj
546908acde
Some fixes and missing scripts.
2017-08-26 10:23:13 -04:00
Tahir Akhlaq
1ae15df64c
add ion's fix for BattleActionX10Packet crashing client
...
- add blizzara spell lua
2017-08-26 06:47:07 +01:00
Tahir Akhlaq
9024f3fad6
cleaned up magicstate and weaponskillstate
...
- todo: fix IsFacing
- added thunder spell (todo: figure out why battleactionx10 crashes client on sending shit)
2017-08-26 04:08:26 +01:00
Tahir Akhlaq
11bbb023d9
abilities now use correct animation id (<3 azia)
...
- did stuff with magicstate/attackstate
- fixed status effect tick
- added regen status (todo: actually populate the table and use that name instead of enum's)
- added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
2017-08-25 03:52:43 +01:00
yogurt
e390138258
Removed unneeded recast timer parameter in EquipAbility call in EquipAbilityCommand.lua
2017-08-22 14:56:57 -05:00
Tahir Akhlaq
68657e1edc
stubbed some more states
...
- stubbed some ability stuff
- moved packet things to loop instead of session only
- added mob roaming and aggro
- todo: fix target find/detection/pathfinding speed/line of sight/line aoe length etc
- todo: see "// todo:" in code
2017-08-02 23:09:04 +01:00
Tahir Akhlaq
13af16ec0e
Merge branch 'ai-open' of https://bitbucket.org/takhlaq/ffxiv-classic-server into ai
...
shitty line ending conflicts
# Conflicts:
# FFXIVClassic Map Server/lua/LuaEngine.cs
2017-07-12 18:48:44 +01:00
yogurt
efdec5e472
Add equip ability functions
...
Fix EquipAbility SQL query
2017-07-11 09:08:50 -05:00