Filip Maj
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0f61c4c0e1
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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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2019-06-19 00:05:18 -04:00 |
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Filip Maj
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8940e65885
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Changed the project name from "FFXIV Classic Server" to "Project Meteor Server" to avoid trademark issues.
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2019-06-18 22:55:32 -04:00 |
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Yogurt
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f2e34174c4
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Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
Fix Excruciate removign status from enemy rather than caster
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2019-06-05 19:28:02 -07:00 |
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Yogurt
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afe1e59889
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Fix hiteffect.lua to not use bor since we can't reference other members
of the same table
Change hp_penalty onGain and onLose to use the new function signature
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2019-06-01 02:59:41 -07:00 |
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Yogurt
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97dcd765eb
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Add new hit effect flag for hit effects that only show animations
Fix SetMP setting MaxMP instead of MP
Fix substate updates not being sent
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2019-06-01 02:10:40 -07:00 |
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Yogurt
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3e58cdbd6c
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Add SetTextId to CommandResult
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2019-05-29 19:11:32 -07:00 |
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Yogurt
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f6104812a5
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Add ActionLanded to make some checks cleaner.
Split physical and magic text id dictionaries.
Add calculation for resists.
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2019-05-27 16:52:56 -07:00 |
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Yogurt
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9b566abb3d
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Add new HitEffect flags
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2019-05-27 15:00:17 -07:00 |
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Filip Maj
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f038b525c6
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Cleaning up imports.
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2019-05-06 16:07:06 -04:00 |
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Filip Maj
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e236e1d207
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Renamed BattleActionPacket -> CommandResultPacket as it better defines what these packets do. A command fires -> here is what happened due to it.
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2019-01-29 00:02:09 -05:00 |
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