1
Fork 0
mirror of https://bitbucket.org/Ioncannon/project-meteor-server.git synced 2025-04-27 15:17:46 +00:00
Commit graph

10 commits

Author SHA1 Message Date
Filip Maj
0f61c4c0e1 Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner). 2019-06-19 00:05:18 -04:00
Filip Maj
8940e65885 Changed the project name from "FFXIV Classic Server" to "Project Meteor Server" to avoid trademark issues. 2019-06-18 22:55:32 -04:00
Yogurt
f2e34174c4 Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
Fix Excruciate removign status from enemy rather than caster
2019-06-05 19:28:02 -07:00
Yogurt
afe1e59889 Fix hiteffect.lua to not use bor since we can't reference other members
of the same table

Change hp_penalty onGain and onLose to use the new function signature
2019-06-01 02:59:41 -07:00
Yogurt
97dcd765eb Add new hit effect flag for hit effects that only show animations
Fix SetMP setting MaxMP instead of MP

Fix substate updates not being sent
2019-06-01 02:10:40 -07:00
Yogurt
3e58cdbd6c Add SetTextId to CommandResult 2019-05-29 19:11:32 -07:00
Yogurt
f6104812a5 Add ActionLanded to make some checks cleaner.
Split physical and magic text id dictionaries.

Add calculation for resists.
2019-05-27 16:52:56 -07:00
Yogurt
9b566abb3d Add new HitEffect flags 2019-05-27 15:00:17 -07:00
Filip Maj
f038b525c6 Cleaning up imports. 2019-05-06 16:07:06 -04:00
Filip Maj
e236e1d207 Renamed BattleActionPacket -> CommandResultPacket as it better defines what these packets do. A command fires -> here is what happened due to it. 2019-01-29 00:02:09 -05:00
Renamed from FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs (Browse further)