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82 commits

Author SHA1 Message Date
Tahir Akhlaq
520ae7a119 added helpers for DoW/DoM/DoH/DoH
- fixed allies not being able to aggro on roam
- fixed static characters aggroing
2017-10-11 15:02:12 +01:00
Tahir Akhlaq
ba8184db89 attempt to add tutorial fight
- added tempvars which are reset on spawning/zoning
2017-09-16 02:50:32 +01:00
Tahir Akhlaq
da621dfc0e added pool/spawn/genus mod loading
- moved ai helper classes to own folder
2017-09-12 01:24:02 +01:00
Tahir Akhlaq
ce5030acd1 added mob name colour update
- added mobmods (need to be loaded from db)
- added Zone.GetBattleNpcById
- added missing IsValidTarget check in AttackState
2017-09-10 03:44:12 +01:00
yogurt
9077c60b96 Merged in skeletonhorn/ffxiv-classic-server-ai-fork/ai-open (pull request #4)
Minor changes to fix equipability bugs
2017-09-08 14:22:41 +00:00
Tahir Akhlaq
645a1fb4fb fixed mob loading from db
- todo: see todos in code (all 169 of them)
2017-09-07 22:02:02 +01:00
Tahir Akhlaq
7c30b95c4b added some breakpoints to try figure out why mobs arent spawning
- fixed spawn table
2017-09-06 00:28:49 +01:00
Tahir Akhlaq
2bfaf376ef moved battlenpc loading to db (still doesnt load for some reason) 2017-09-05 23:32:57 +01:00
Tahir Akhlaq
68a2d5f0b9 stubbed item use state (needs to actually look up the item and get its reuse stuff)
- added tables to load mobs from (probably dont import besides server_battlenpc_genus.sql)
- added field to server_battle_commands for commands usable by both monsters and players (probably arent any really)
2017-09-05 21:03:38 +01:00
yogurt
6e1983031b Merge branch 'ai-open' of https://bitbucket.org/takhlaq/ffxiv-classic-server into ai-open 2017-09-02 10:25:17 -05:00
Tahir Akhlaq
c5cc7c2f00 fixed auto attack messing up cast anim
- fixed auto attack anim for mobs (<3 u ion)
- added hotbar timer updates (<3 u azia)
- fixed actor block bug
- cleaned up substate retardation
- fixed some targetfind issues
- added despawn state
- added messages for in progress commands
- added fields for aoe target, range, battleAnimation to server_battle_commands table
2017-08-31 06:01:26 +01:00
yogurt
c55acba1b6 Changed primary key for characters_hotbar.sql and removed id column. 2017-08-30 16:26:28 -05:00
Tahir Akhlaq
f4016e1a12 renamed tables for consistency
- added magic.lua (todo: enumerate modifiers and stuff)
- moved aggro handling to session position update
- some cleanup
2017-08-29 01:15:12 +01:00
Tahir Akhlaq
6c74222b68 renamed ability to battlecommand
- moved spells to scripts/commands/
- added aoe range field to battle_commands.sql
- changed AttackState to use character's onAttack
2017-08-28 05:20:00 +01:00
Tahir Akhlaq
6f5a480cbd Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
# Conflicts:
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
2017-08-26 20:17:16 +01:00
Filip Maj
74ce5a2fe1 Merge branch 'master' into develop
# Conflicts:
#	FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/PacketProcessor.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/Actor.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
#	FFXIVClassic Map Server/lua/LuaPlayer.cs
#	data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua
#	data/scripts/commands/gm/speed.lua
#	data/scripts/commands/gm/warp.lua
#	data/scripts/global.lua
#	data/scripts/player.lua
#	data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua
#	data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua
#	sql/server_zones_spawnlocations.sql
2017-08-26 13:53:23 -04:00
Tahir Akhlaq
11bbb023d9 abilities now use correct animation id (<3 azia)
- did stuff with magicstate/attackstate
- fixed status effect tick
- added regen status (todo: actually populate the table and use that name instead of enum's)
- added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
2017-08-25 03:52:43 +01:00
Tahir Akhlaq
54af893570 add some more locks, fixed typo in AddHP, add missing ability 2017-08-23 03:22:17 +01:00
Tahir Akhlaq
86bf0eec81 filled out abilities table (todo: range needs correcting)
- changed target find stuff to use windower's (need to check it actually works..)
2017-08-22 19:57:52 +01:00
Tahir Akhlaq
ebd295bfa4 add abilities table 2017-08-21 03:37:35 +01:00
Tahir Akhlaq
53207a9ff0 added status effect saving
- added some of the packets to add/remove effects (todo: battle packet too)
2017-07-18 00:55:03 +01:00
Tahir Akhlaq
d9d185d7e6 added status effect loading
- todo: populate table (and test this doesnt break everything ever), send charawork and message packets
2017-07-15 22:11:22 +01:00
Tahir Akhlaq
7c08420206 Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai 2017-07-11 20:52:43 +01:00
Filip Maj
372d50d7eb Added closed doors to the two private areas for the ul'dah opening. CAN'T ESCAPE NOW!!!! 2017-07-09 19:13:17 -04:00
Filip Maj
77d6cb2e43 Fixed up how "special" items work (ie: PUG and ARC weapons). No more glitches hopefully. 2017-07-09 11:39:17 -04:00
Tahir Akhlaq
4695193aa0 Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
# Conflicts:
#	FFXIVClassic Map Server/actors/Actor.cs
#	FFXIVClassic Map Server/dataobjects/Session.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
2017-07-08 04:10:36 +01:00
Tahir Akhlaq
872e56f8f9 navmeshes now super lightweight (<3 u devi)
- refactored some stuff
- unhardcoded navmesh loading
- included sharpnav license
2017-06-29 19:14:03 +01:00
Tahir Akhlaq
bd97e72774 slightly smaller spawn leash
- removed try catch block
- todo: despawn actors on moving out of range
2017-06-29 18:45:43 +01:00
Tahir Akhlaq
d72a2af641 initial navmesh stuff 2017-06-29 18:45:39 +01:00
Filip Maj
573b9a7202 Updated the GLWarpPoint actorClass to be clickable. 2017-06-25 22:44:48 -04:00
Filip Maj
2d7d10a417 Renamed Item dataobject to ItemData. Added guildleve data. 2017-06-24 14:12:52 -04:00
Filip Maj
793f5323fb DB update for inn door fixes. Also YoshiP added. 2017-06-19 22:24:31 -04:00
Filip Maj
d96d5b29a5 Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs. 2017-06-14 22:24:09 -04:00
Filip Maj
9505cd71be Repositioned LaNoscea and Shroud Aetherytes. Linked them up too. Teleporting to one now causes you to appear *near* it, and facing it. 2017-05-02 21:44:44 -04:00
Filip Maj
1516e0bc50 Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot. 2017-05-01 22:30:43 -04:00
Filip Maj
8c9ecebae6 Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones. 2017-04-29 20:30:54 -04:00
Filip Maj
cc44d6b63c Forgot to push the sql changes for linkshells and retainers. 2017-04-15 16:41:01 -04:00
Filip Maj
8c07e3f549 Added the changed schema for npc linkshells in the db. 2017-04-09 14:04:23 -04:00
Filip Maj
a866688344 Added working import script for Windows (batch). 2017-04-02 18:29:07 -04:00
Robert Baker
be5a517aaa Typo fixes 2017-04-02 12:56:05 -07:00
Filip Maj
91820dc933 Forgot linkshell sql file. 2017-04-02 15:13:24 -04:00
Filip Maj
248ea0cce1 Merge branch 'develop' into lua_waiters 2017-04-02 14:29:37 -04:00
Filip Maj
be4b3b506f Pushing sql changes. 2017-04-02 14:29:04 -04:00
Tahir Akhlaq
6dd8bdda0c Merged in takhlaq/ffxiv-classic-server/null (pull request #38)
added db launch args and improved import time on gamedata_actor_class.sql
2017-03-27 16:57:02 +00:00
Tahir Akhlaq
a2a30003e0 added db launch args and improved import time on gamedata_actor_class.sql 2017-03-25 04:36:19 +00:00
Filip Maj
bc30958d37 New sql entries for limsa echo instance. Fixed PrivateAreaPastExit class entry. 2017-03-08 09:13:10 -05:00
Joseph Mikel Keller
dc0b886691 Merged in dude22072/ffxiv-classic-server-2/dude22072/added-server_seamless_zonechange_boundcs-1483400391812 (pull request #34)
server_seamless_zonechange_bound.sql update
2017-03-07 17:55:33 +00:00
Franz Renatus
23ce361801 Fixed Map Server build script to copy scripts folder.
Added world_config.ini to World Server build script.

Adjusted characters.sql to make the lobby server happy again.
2017-03-07 09:16:55 -08:00
Filip Maj
d918ad3776 New scripts for the opening private areas, as well as db updates. 2017-03-07 08:32:57 -05:00
Filip Maj
b5a48b0eff Added more MapObjects. 2017-01-11 22:01:36 -05:00