Filip Maj
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108f5aa677
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Fixed crash due to bad constructor for QuestDirectorMan0L001. Unsigned integers will also write out as lua 0-datatype.
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2016-04-11 22:49:05 -04:00 |
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Filip Maj
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73732ac542
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Fully implemented Lua Param Data Type 9.
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2016-02-13 16:39:33 -05:00 |
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Filip Maj
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1f3cd8eaf3
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Added the two new datatypes to get the inventory commands to parse properly.
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2016-02-13 16:33:33 -05:00 |
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Filip Maj
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c83b4a12b9
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Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes.
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2016-02-03 00:45:11 -05:00 |
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Filip Maj
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fe69f069ea
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Lua Parameter type 0 is now signed int. Type 1 in unsigned int. ShopSalesman script uses signed.
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2016-01-31 12:23:12 -05:00 |
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Filip Maj
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5c8277fbb9
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Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file.
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2016-01-28 23:24:20 -05:00 |
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Filip Maj
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300748668f
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Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
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2016-01-24 17:11:35 -05:00 |
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Filip Maj
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ea6b1e33c7
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NPCs now spawn and load template from the db.
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2016-01-20 23:18:10 -05:00 |
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Filip Maj
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1c845e62e3
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Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object.
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2016-01-16 23:03:04 -05:00 |
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Filip Maj
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c9f35a207b
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Fixed up warping with new values for SetActorPosition packet. The script instantiation packet is done and implemented. Player init is done except for parameters.
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2016-01-09 18:52:23 -05:00 |
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Filip Maj
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360d72b376
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Implemented the player portion of the new actor system.
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2016-01-02 18:17:03 -05:00 |
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Filip Maj
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b839a281cf
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Forgot additions to LuaUtils that Instantiate packet uses.
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2016-01-02 14:05:03 -05:00 |
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Filip Maj
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734a3f4e7f
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Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils.
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2016-01-01 14:04:44 -05:00 |
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