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12 commits

Author SHA1 Message Date
Filip Maj
9505cd71be Repositioned LaNoscea and Shroud Aetherytes. Linked them up too. Teleporting to one now causes you to appear *near* it, and facing it. 2017-05-02 21:44:44 -04:00
Filip Maj
1516e0bc50 Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot. 2017-05-01 22:30:43 -04:00
Filip Maj
be4b3b506f Pushing sql changes. 2017-04-02 14:29:04 -04:00
Filip Maj
bc30958d37 New sql entries for limsa echo instance. Fixed PrivateAreaPastExit class entry. 2017-03-08 09:13:10 -05:00
Filip Maj
d918ad3776 New scripts for the opening private areas, as well as db updates. 2017-03-07 08:32:57 -05:00
Tahir Akhlaq
8665c1a226 improved import times on a few tables 2016-08-14 15:49:32 +01:00
Filip Maj
b6c3c7f71c Added MS Compilers package to let solution compile in VS2013. Added new sql files with Gridania NPCs. Added the new seamless boundry table. 2016-08-14 09:45:06 -04:00
Filip Maj
110cfbccc2 Fixed errors in the spawn location tables. 2016-06-21 23:00:39 -04:00
Filip Maj
3cd181f5da Ported over the Limsa/Uldah opening zone scripts. Still not 100% done. 2016-06-21 22:50:30 -04:00
Filip Maj
1242a8b00c New event conditions to take advantage of PlaceDrivenCommands. 2016-06-19 23:24:19 -04:00
Filip Maj
65389e3362 Added scripts for the inn keepers. Added default event conditions to almost all actors. Updated sql for actorClass, spawnLocations, and new zoneEntrances. 2016-06-12 21:30:47 -04:00
Filip Maj
957a8d89bb Null event conditions get defaulted to empty conditions to allow anything to spawn. More work on the scripts. Committing the new sql schema + imports of all 3 town zones. 2016-06-12 18:43:41 -04:00