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Nudgenpc.lua - Added a command variation
Testmapobj.lua - Added !help documentation
DftWil.lua - Corrected an npc name/function
Player.cs - Changed Dalamud packet to default to 7, not 0. Fixes the moon not displaying in a specific Hildibrand cutscene
Etc5g0.lua - Made quest accepting retail-accurate with how it displayed messages/ended the TalkEvent
Etc5g1.lua - Added Bed !. Kinda kludged in atm since it's a pre-accepted quest state.
Etc5u1.lua - Same as above
Etc5l1.lua - Quest "Private Eyes" scripted.
Etc5l2.lua - Quest "Mysteries of the Red Moon" scripted
Etc5l3.lua - Quest "Prophecy Inspection" scripted
- Etc5u0 scripted start to finish. Ul'dah Inn quest.
- DftWil - Added quest checks to the Inn NPCs.
- DfFst - Commiting what's been done thus far. fst0Town01 zone nearly done. Still have 100 something fst0Town01a & field npcs to add.
- Removed some fst0Town01 uniqueId scripts
Added a Chocobo to it also that we already had spawned, unsure if authentic or not, added a comment reflecting that.
Cleaned up more orphaned scripts from Wil region.
- DftSea - 96% finished
- DftWil - minor comment addition
- EmoteStandardCommand - Added the new event params so the script functions again
- Mass deletion of all PplStd & PplShopSalesman for La Noscea NPCs. No longer needed
PopulaceCompanyWarp made to look more retail authentic. Can't figure out how to make it not play the 'npc untargeted' sound though like retail.
Music command has second argument for transition type. Added an overloaded function in Player.cs to support this.
Setappearance adjusted to work again on player targets.
DftWil updated to cover near everything.
Re-added shop-related luas that were removed for some reason.