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14 commits

Author SHA1 Message Date
Filip Maj
a615f29e63 Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call. 2016-03-28 21:00:33 -04:00
Filip Maj
4d57aa72a6 Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems. 2016-03-28 12:14:10 -04:00
Filip Maj
2048d8d188 Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager. 2016-03-20 21:18:46 -04:00
Filip Maj
0876b293e8 Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box. 2016-03-20 19:29:38 -04:00
Filip Maj
44e5430fdc Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime. 2016-03-06 17:55:42 -05:00
Filip Maj
42ba95b69d Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances. 2016-02-07 13:05:54 -05:00
Filip Maj
5c8277fbb9 Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file. 2016-01-28 23:24:20 -05:00
Filip Maj
300748668f Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot. 2016-01-24 17:11:35 -05:00
Filip Maj
e043be5ca4 Added a way to reset a zone and reload the NPC list. 2016-01-24 03:10:17 -05:00
Filip Maj
7bc3c8c2dd Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented). 2016-01-23 22:11:45 -05:00
Filip Maj
ea6b1e33c7 NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
Filip Maj
02b90edd3f Added two new commands; warp by zone entrance and a getpos command. Fixed character actor not appearing on zone... 0x2 packet only sent on login. Added spawnType to getSpawnPackets. 2016-01-20 00:02:57 -05:00
Filip Maj
0462b790b7 Built a WorldManager to handle zones. 2016-01-19 21:06:41 -05:00
Filip Maj
887da7b503 Moving zone/login stuff away from packetprocessor into a "WorldManager" class. 2016-01-17 23:36:34 -05:00