Filip Maj
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a615f29e63
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Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call.
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2016-03-28 21:00:33 -04:00 |
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Filip Maj
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4d57aa72a6
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Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems.
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2016-03-28 12:14:10 -04:00 |
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Filip Maj
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2048d8d188
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Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.
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2016-03-20 21:18:46 -04:00 |
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Filip Maj
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0876b293e8
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Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box.
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2016-03-20 19:29:38 -04:00 |
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Filip Maj
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44e5430fdc
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Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
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2016-03-06 17:55:42 -05:00 |
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Filip Maj
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42ba95b69d
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Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances.
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2016-02-07 13:05:54 -05:00 |
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Filip Maj
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5c8277fbb9
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Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file.
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2016-01-28 23:24:20 -05:00 |
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Filip Maj
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300748668f
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Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
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2016-01-24 17:11:35 -05:00 |
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Filip Maj
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e043be5ca4
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Added a way to reset a zone and reload the NPC list.
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2016-01-24 03:10:17 -05:00 |
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Filip Maj
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7bc3c8c2dd
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Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented).
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2016-01-23 22:11:45 -05:00 |
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Filip Maj
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ea6b1e33c7
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NPCs now spawn and load template from the db.
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2016-01-20 23:18:10 -05:00 |
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Filip Maj
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02b90edd3f
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Added two new commands; warp by zone entrance and a getpos command. Fixed character actor not appearing on zone... 0x2 packet only sent on login. Added spawnType to getSpawnPackets.
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2016-01-20 00:02:57 -05:00 |
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Filip Maj
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0462b790b7
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Built a WorldManager to handle zones.
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2016-01-19 21:06:41 -05:00 |
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Filip Maj
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887da7b503
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Moving zone/login stuff away from packetprocessor into a "WorldManager" class.
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2016-01-17 23:36:34 -05:00 |
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