1
Fork 0
mirror of https://bitbucket.org/Ioncannon/project-meteor-server.git synced 2025-04-24 13:47:46 +00:00
Commit graph

4 commits

Author SHA1 Message Date
Filip Maj
8a5b97f5b2 Merge branch 'develop' into ioncannon/crafting_and_localleves 2021-02-26 21:20:37 -05:00
Filip Maj
605b4918e2 Finished the crafting start window system. Added PassiveGuildleveQuests and refactors the Quest object. Cleaned up how zone music is handled. 2021-02-26 20:53:42 -05:00
CuriousJorge
bbf49123b6 Follow-up to prior commit with script changes I forgot to commit. 2020-09-25 18:23:09 -04:00
CuriousJorge
48d996bd4f SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city
MarketEntrance.lua       - Script mostly laid out and documented.  Some debugging info left in while various warp locations and PrivateAreas still need finishing up.

CraftCommand.lua  - WIP on crafting menu + minigame.  Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently.
DummyCommand.lua - WIP on Mining minigame.  Still lots missing but it's a start.  Cannot use mining nodes ingame currently without modifying KickEventPacket.cs

Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
2020-09-25 18:15:54 -04:00