--[[ PopulaceCampSubMaster Script Functions: talkWelcome(player, level, ?) - Main npc function. confirmUseFacility(player, gilAmount) - Confirm dialog if player uses facility. finishTalkTurn() - Call to stop the npc staring at player. --]] require ("global") function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc, triggerName) choice = callClientFunction(player, "talkWelcome", player, 1, false); if (choice == 1) then confirmed = callClientFunction(player, "confirmUseFacility", player, 1); end callClientFunction(player, "finishTalkTurn"); player:EndEvent(); end