--[[ PopulaceNMReward Script Functions: eventTalkStep0(player, ?, ?) - Opens the main menu eventTalkStep0_1(player) - "Ain't running a charity here", message said when you have insufficent funds eventTalkStep0_2(player, hasItems) - Relic Quest dialog. --]] require ("global") function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc, triggerName) callClientFunction(player, "eventTalkStep0", player, 0); player:EndEvent(); end