require("global"); properties = { permissions = 0, parameters = "ssss", description = [[ Adds currency to player or Defaults to gil if no item entered !givecurrency | !givecurrency | ]], } currencyItems = { ["GIL"] = 1000001, ["FIRE_SHARD"] = 1000003, ["ICE_SHARD"] = 1000004, ["WIND_SHARD"] = 1000005, ["EARTH_SHARD"] = 1000006, ["LIGHTNING_SHARD"] = 1000007, ["WATER_SHARD"] = 1000008, ["FIRE_CRYSTAL"] = 1000009, ["ICE_CRYSTAL"] = 1000010, ["WIND_CRYSTAL"] = 1000011, ["EARTH_CRYSTAL"] = 1000012, ["LIGHTNING_CRYSTAL"] = 1000013, ["WATER_CRYSTAL"] = 1000014, ["FIRE_CLUSTER"] = 1000015, ["ICE_CLUSTER"] = 1000016, ["WIND_CLUSTER"] = 1000017, ["EARTH_CLUSTER"] = 1000018, ["LIGHTNING_CLUSTER"] = 1000019, ["WATER_CLUSTER"] = 1000020, ["PUGILISTS_GUILD_MARK"] = 1000101, ["GLADIATORS_GUILD_MARK"] = 1000102, ["MARAUDERS_GUILD_MARK"] = 1000103, ["ARCHERS_GUILD_MARK"] = 1000106, ["LANCERS_GUILD_MARK"] = 1000107, ["THAUMATURGES_GUILD_MARK"] = 1000110, ["CONJURERS_GUILD_MARK"] = 1000111, ["CARPENTERS_GUILD_MARK"] = 1000113, ["BLACKSMITHS_GUILD_MARK"] = 1000114, ["ARMORERS_GUILD_MARK"] = 1000115, ["GOLDSMITHS_GUILD_MARK"] = 1000116, ["LEATHERWORKERS_GUILD_MARK"] = 1000117, ["WEAVERS_GUILD_MARK"] = 1000118, ["ALCHEMISTS_GUILD_MARK"] = 1000119, ["CULINARIANS_GUILD_MARK"] = 1000120, ["MINERS_GUILD_MARK"] = 1000121, ["BOTANISTS_GUILD_MARK"] = 1000122, ["FISHERMENS_GUILD_MARK"] = 1000123, ["STORM_SEAL"] = 1000201, ["SERPENT_SEAL"] = 1000202, ["FLAME_SEAL"] = 1000203, ["FIRESHARD"] = 1000003, ["ICESHARD"] = 1000004, ["WINDSHARD"] = 1000005, ["EARTHSHARD"] = 1000006, ["LIGHTNINGSHARD"] = 1000007, ["WATERSHARD"] = 1000008, ["FIRECRYSTAL"] = 1000009, ["ICECRYSTAL"] = 1000010, ["WINDCRYSTAL"] = 1000011, ["EARTHCRYSTAL"] = 1000012, ["LIGHTNINGCRYSTAL"] = 1000013, ["WATERCRYSTAL"] = 1000014, ["FIRECLUSTER"] = 1000015, ["ICECLUSTER"] = 1000016, ["WINDCLUSTER"] = 1000017, ["EARTHCLUSTER"] = 1000018, ["LIGHTNINGCLUSTER"] = 1000019, ["WATERCLUSTER"] = 1000020, ["PUGILISTSGUILDMARK"] = 1000101, ["GLADIATORSGUILDMARK"] = 1000102, ["MARAUDERSGUILDMARK"] = 1000103, ["ARCHERSGUILDMARK"] = 1000106, ["LANCERSGUILDMARK"] = 1000107, ["THAUMATURGESGUILDMARK"] = 1000110, ["CONJURERSGUILDMARK"] = 1000111, ["CARPENTERSGUILDMARK"] = 1000113, ["BLACKSMITHSGUILDMARK"] = 1000114, ["ARMORERSGUILDMARK"] = 1000115, ["GOLDSMITHSGUILDMARK"] = 1000116, ["LEATHERWORKERSGUILDMARK"] = 1000117, ["WEAVERSGUILDMARK"] = 1000118, ["ALCHEMISTSGUILDMARK"] = 1000119, ["CULINARIANSGUILDMARK"] = 1000120, ["MINERSGUILDMARK"] = 1000121, ["BOTANISTSGUILDMARK"] = 1000122, ["FISHERMENSGUILDMARK"] = 1000123, ["STORMSEAL"] = 1000201, ["SERPENTSEAL"] = 1000202, ["FLAMESEAL"] = 1000203, } function onTrigger(player, argc, item, qty, name, lastName) local sender = "[givecurrency] "; local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local worldMaster = GetWorldMaster(); if name then if lastName then player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; else player = GetWorldManager():GetPCInWorld(name) or nil; end; end; if player then if not currencyItems[string.upper(item)] then player:SendMessage(messageID, sender, "Invalid parameter for item."); return; else item = currencyItems[string.upper(item)]; end qty = tonumber(qty) or 1; location = INVENTORY_CURRENCY; local invCheck = player:getInventory(location):AddItem(item, qty, 1); if (invCheck == INV_ERROR_FULL) then -- Your inventory is full. player:SendGameMessage(player, worldMaster, 60022, messageID); elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then -- You cannot have more than one in your possession at any given time. player:SendGameMessage(player, worldMaster, 40279, messageID, item, 1); elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item."); elseif (invCheck == INV_ERROR_SUCCESS) then message = string.format("Added item %s to location %s to %s", item, location, player:GetName()); player:SendMessage(MESSAGE_TYPE_SYSTEM, "", message); player:SendGameMessage(player, worldMaster, 25246, messageID, item, qty); end end end;