require("global"); require("weaponskill"); function onSkillPrepare(caster, target, skill) return 0; end; function onSkillStart(caster, target, skill) return 0; end; --Accuracy increase function onCombo(caster, target, skill) --Rage of Halone normally has a -40% hit rate modifier. --Does the combo negate that, or does it make it even more accurate than if it didnt have the modifier? skill.accuracyModifier = 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) --calculate ws damage action.amount = skill.basePotency; --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); end;