require("global"); require("weaponskill"); function onSkillPrepare(caster, target, spell) return 0; end; function onSkillStart(caster, target, spell) return 0; end; --Increased enmity function onCombo(caster, target, skill) --https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page17 skill.enmityModifier = 2.75; end; function onSkillFinish(caster, target, skill, action, actionContainer) --calculate ws damage action.amount = skill.basePotency; --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); end;