/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ namespace Meteor.Map.actors.area { class SpawnLocation { public uint classId; public string uniqueId; public uint zoneId; public string privAreaName; public uint privAreaLevel; public float x; public float y; public float z; public float rot; public ushort state; public uint animId; public SpawnLocation(uint classId, string uniqueId, uint zoneId, string privAreaName, uint privAreaLevel, float x, float y, float z, float rot, ushort state, uint animId) { this.classId = classId; this.uniqueId = uniqueId; this.zoneId = zoneId; this.privAreaName = privAreaName; this.privAreaLevel = privAreaLevel; this.x = x; this.y = y; this.z = z; this.rot = rot; this.state = state; this.animId = animId; } } }