/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see .
===========================================================================
*/
using Meteor.Common;
using Meteor.Map.actors.director;
using Meteor.Map.actors.group.Work;
using Meteor.Map.Actors;
using Meteor.Map.dataobjects;
using Meteor.Map.packets.send.group;
using Meteor.Map.packets.send.groups;
using System.Collections.Generic;
namespace Meteor.Map.actors.group
{
class ContentGroup : Group
{
public ContentGroupWork contentGroupWork = new ContentGroupWork();
private Director director;
private List members = new List();
private bool isStarted = false;
public ContentGroup(ulong groupIndex, Director director, uint[] initialMembers) : base(groupIndex)
{
if (initialMembers != null)
{
for (int i = 0; i < initialMembers.Length; i++)
{
Session s = Server.GetServer().GetSession(initialMembers[i]);
if (s != null)
s.GetActor().SetCurrentContentGroup(this);
members.Add(initialMembers[i]);
}
}
this.director = director;
contentGroupWork._globalTemp.director = (ulong)director.actorId << 32;
}
public void Start()
{
isStarted = true;
SendGroupPacketsAll(members);
}
public void AddMember(Actor actor)
{
if (actor == null)
return;
if(!members.Contains(actor.actorId))
members.Add(actor.actorId);
if (actor is Character)
((Character)actor).SetCurrentContentGroup(this);
if (isStarted)
SendGroupPacketsAll(members);
}
public void RemoveMember(uint memberId)
{
members.Remove(memberId);
if (isStarted)
SendGroupPacketsAll(members);
CheckDestroy();
}
public override List BuildMemberList(uint id)
{
List groupMembers = new List();
groupMembers.Add(new GroupMember(id, -1, 0, false, true, ""));
foreach (uint charaId in members)
{
if (charaId != id)
groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, ""));
}
return groupMembers;
}
public override int GetMemberCount()
{
return members.Count;
}
public override void SendInitWorkValues(Session session)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.addProperty(this, "contentGroupWork._globalTemp.director");
groupWork.addByte(Utils.MurmurHash2("contentGroupWork.property[0]", 0), 1);
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id);
test.DebugPrintSubPacket();
session.QueuePacket(test);
}
public override void SendGroupPackets(Session session)
{
ulong time = Utils.MilisUnixTimeStampUTC();
List members = BuildMemberList(session.id);
session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
int currentIndex = 0;
while (true)
{
if (GetMemberCount() - currentIndex >= 64)
session.QueuePacket(ContentMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 32)
session.QueuePacket(ContentMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 16)
session.QueuePacket(ContentMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex > 0)
session.QueuePacket(ContentMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
else
break;
}
session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
}
public override uint GetTypeId()
{
return Group.ContentGroup_SimpleContentGroup24B;
}
public void SendAll()
{
SendGroupPacketsAll(members);
}
public void DeleteGroup()
{
SendDeletePackets(members);
for (int i = 0; i < members.Count; i++)
{
Session s = Server.GetServer().GetSession(members[i]);
if (s != null)
s.GetActor().SetCurrentContentGroup(null);
Actor a = director.GetZone().FindActorInArea(members[i]);
if (a is Npc)
((Npc)a).Despawn();
members.Remove(members[i]);
i--;
}
Server.GetWorldManager().DeleteContentGroup(groupIndex);
}
public void CheckDestroy()
{
bool foundSession = false;
foreach (uint memberId in members)
{
Session session = Server.GetServer().GetSession(memberId);
if (session != null)
{
foundSession = true;
break;
}
}
if (!foundSession)
DeleteGroup();
}
public List GetMembers()
{
return members;
}
}
}