/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using Meteor.World.Packets.Send.Subpackets; namespace Meteor.World.DataObjects { class Session { public enum Channel {ZONE, CHAT}; public readonly uint sessionId; public string characterName; public uint currentZoneId; public string activeLinkshellName = ""; public readonly ClientConnection clientConnection; public readonly Channel type; public ZoneServer routing1, routing2; public Session(uint sessionId, ClientConnection connection, Channel type) { this.sessionId = sessionId; this.clientConnection = connection; this.type = type; connection.owner = this; Database.LoadZoneSessionInfo(this); } public void SendGameMessage(uint actorId, ushort textId, byte log, params object[] msgParams) { if (msgParams == null || msgParams.Length == 0) { clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log)); } else clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams))); } public void SendGameMessage( ushort textId, byte log, params object[] msgParams) { if (msgParams == null || msgParams.Length == 0) clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log)); else clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams))); } public void SendGameMessage( ushort textId, byte log, string customSender, params object[] msgParams) { if (msgParams == null || msgParams.Length == 0) clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log)); else clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams))); } public void SendGameMessage(ushort textId, byte log, uint displayId, params object[] msgParams) { if (msgParams == null || msgParams.Length == 0) clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log)); else clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams))); } public bool SetActiveLS(string name) { if (Database.SetActiveLS(this, name)) { activeLinkshellName = name; return true; } return false; } } }