/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using Meteor.Common; using Meteor.World.Packets.WorldPackets.Send; namespace Meteor.World.DataObjects { class ZoneServer { public readonly string zoneServerIp; public readonly int zoneServerPort; public readonly List ownedZoneIds; public bool isConnected = false; public Socket zoneServerConnection; private ClientConnection conn; private byte[] buffer = new byte[0xFFFF]; public ZoneServer(string ip, int port, uint firstId) { zoneServerIp = ip; zoneServerPort = port; ownedZoneIds = new List(); ownedZoneIds.Add(firstId); } public void AddLoadedZone(uint id) { ownedZoneIds.Add(id); } public bool Connect() { Program.Log.Info("Connecting to zone server @ {0}:{1}", zoneServerIp, zoneServerPort); IPEndPoint remoteEP = new IPEndPoint(IPAddress.Parse(zoneServerIp), zoneServerPort); zoneServerConnection = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); try { zoneServerConnection.Connect(remoteEP); isConnected = true; conn = new ClientConnection(); conn.socket = zoneServerConnection; conn.buffer = new byte[0xFFFF]; try { zoneServerConnection.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn); } catch (Exception e) { throw new ApplicationException("Error occured starting listeners, check inner exception", e); } } catch (Exception) { Program.Log.Error("Failed to connect"); return false; } return true; } public void SendPacket(SubPacket subpacket) { if (isConnected) { byte[] packetBytes = subpacket.GetBytes(); try { zoneServerConnection.Send(packetBytes); } catch (Exception e) { Program.Log.Error(e, "Weird case, socket was d/ced: {0}"); } } else { if (Connect()) SendPacket(subpacket); } } private void ReceiveCallback(IAsyncResult result) { ClientConnection conn = (ClientConnection)result.AsyncState; //Check if disconnected if ((conn.socket.Poll(1, SelectMode.SelectRead) && conn.socket.Available == 0)) { conn = null; isConnected = false; Program.Log.Info("Zone server @ {0}:{1} disconnected!", zoneServerIp, zoneServerPort); return; } try { int bytesRead = conn.socket.EndReceive(result); bytesRead += conn.lastPartialSize; if (bytesRead >= 0) { int offset = 0; //Build packets until can no longer or out of data while (true) { SubPacket subpacket = SubPacket.CreatePacket(ref offset, conn.buffer, bytesRead); //If can't build packet, break, else process another if (subpacket == null) break; else Server.GetServer().OnReceiveSubPacketFromZone(this, subpacket); } //Not all bytes consumed, transfer leftover to beginning if (offset < bytesRead) Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset); conn.lastPartialSize = bytesRead - offset; //Build any queued subpackets into basepackets and send conn.FlushQueuedSendPackets(); if (offset < bytesRead) //Need offset since not all bytes consumed conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(ReceiveCallback), conn); else //All bytes consumed, full buffer available conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn); } else { conn = null; isConnected = false; Program.Log.Info("Zone server @ {0}:{1} disconnected!", zoneServerIp, zoneServerPort); } } catch (SocketException) { conn = null; isConnected = false; Program.Log.Info("Zone server @ {0}:{1} disconnected!", zoneServerIp, zoneServerPort); } } public void SendSessionStart(Session session, bool isLogin = false) { SendPacket(SessionBeginPacket.BuildPacket(session, isLogin)); } public void SendSessionEnd(Session session) { SendPacket(SessionEndPacket.BuildPacket(session)); } public void SendSessionEnd(Session session, uint destinationZoneId, string destinationPrivateArea, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation) { SendPacket(SessionEndPacket.BuildPacket(session, destinationZoneId, destinationPrivateArea, spawnType, spawnX, spawnY, spawnZ, spawnRotation)); } } }