require("global"); properties = { permissions = 0, parameters = "ssss", description = [[ Adds currency to player or !addcurrency | !addcurrency | ]], } function onTrigger(player, argc, currency, qty, name, lastName) local sender = "[givecurrency] "; if name then if lastName then player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; else player = GetWorldManager():GetPCInWorld(name) or nil; end; end; if player then currency = tonumber(currency) or nil; qty = tonumber(qty) or 1; location = INVENTORY_CURRENCY; local added = player:GetInventory(location):AddItem(currency, qty, 1); local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local message = "unable to add currency"; if currency and added then message = string.format("added currency %u to %s", currency, player:GetName()); end player:SendMessage(messageID, sender, message); print(message); else print(sender.."unable to add currency, ensure player name is valid."); end; end;