require ("global") --[[ Quest Script Name: An Inconvenient Dodo Code: Etc1u5 Id: 110680 Prereq: Level 15, Any DoW/DoM ]] -- Sequence Numbers SEQ_000 = 0; -- Kill Stuffed Dodos. SEQ_001 = 1; -- Talk to U'Bokhn. -- Actor Class Ids ENPC_UBOKHN = 1000668; BNPC_STUFFED_DODO = 2102009; -- Quest Markers MRKR_DODO_AREA = 11068001; MRKR_UBOKHN = 11068002; -- Counters COUNTER_KILLS = 0; -- Quest Details OBJECTIVE_AMOUNT = 8; function onStart(player, quest) quest:StartSequence(SEQ_000); end function onFinish(player, quest) end function onStateChange(player, quest, sequence) if (sequence == SEQ_ACCEPT) then quest:SetENpc(ENPC_UBOKHN, QFLAG_PLATE); elseif (sequence == SEQ_000) then quest:SetENpc(ENPC_UBOKHN); quest:SetENpc(BNPC_STUFFED_DODO); elseif (sequence == SEQ_001) then quest:SetENpc(ENPC_UBOKHN, QFLAG_REWARD); end end function onTalk(player, quest, npc, eventName) local npcClassId = npc.GetActorClassId(); local seq = quest:GetSequence(); -- Offer the quest if (npcClassId == ENPC_UBOKHN and seq == SEQ_ACCEPT) then local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventUbokhnStart", 0, OBJECTIVE_AMOUNT); if (questAccepted == 1) then player:AcceptQuest(quest); end player:EndEvent(); return; -- Quest Progress elseif (seq == SEQ_000) then if (npcClassId == ENPC_UBOKHN) then callClientFunction(player, "delegateEvent", player, quest, "processEventUbokhnAfterOffer", 5, OBJECTIVE_AMOUNT); -- Need to send 5 or it shows a placeholder. end --Quest Complete elseif (seq == SEQ_001) then if (npcClassId == ENPC_UBOKHN) then callClientFunction(player, "delegateEvent", player, quest, "processEvent010", 5); callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9); player:CompleteQuest(quest); end end quest:UpdateENPCs(); player:EndEvent(); end function onKillBNpc(player, quest, bnpc) if (quest:GetSequence() == SEQ_000 and bnpc == BNPC_STUFFED_DODO) then local counterAmount = quest:GetData():IncCounter(COUNTER_KILLS); attentionMessage(player, 50041, 3102011, counterAmount, OBJECTIVE_AMOUNT); -- The has been defeated. (X of Y) if (counterAmount >= OBJECTIVE_AMOUNT) then attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete! quest:StartSequence(SEQ_001); end end end function getJournalInformation(player, quest) return quest:GetData():GetCounter(COUNTER_KILLS), 0, 0, 0, OBJECTIVE_AMOUNT; end function getJournalMapMarkerList(player, quest) local sequence = quest:getSequence(); if (sequence == SEQ_000) then return MRKR_DODO_AREA; elseif (sequence == SEQ_001) then return MRKR_UBOKHN; end end