--[[ AttackWeaponSkill Script Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. --]] function onEventStarted(player, actor, triggerName) worldMaster = GetWorldMaster(); if (player:GetState() != 2) then player:SendGameMessage(worldMaster, 32503, 0x20); end player:EndEvent(); end function onEventUpdate(player, npc) end