require("modifiers") --Battle Voice grants HP_Boost and it sets max hp to 125% normal amount and heals for the difference between current --This doesn't seem like the correct way to do this. If max HP changes between gainign and losing wont this break? function onGain(owner, effect, actionContainer) local newMaxHP = owner.GetMaxHP() * 1.25; local healAmount = newMaxHP - owner.GetMaxHP(); owner.SetMaxHP(newMaxHP); owner.AddHP(healAmount); end; function onLose(owner, effect, actionContainer) owner.SetMaxHP(owner.GetMaxHP() / 1.25); end;