--[[ --]] function onEventStarted(player, actor, trigger, questId, mapCode) quest = player:GetQuest(questId); if (quest == nil) then player:EndEvent(); return; end if (mapCode == nil) then player:SendDataPacket("requestedData", "qtdata", quest:GetQuestId(), quest:GetPhase()); player:EndEvent(); else player:SendDataPacket("requestedData", "qtmap", quest:GetQuestId()); player:EndEvent(); end end