require("global"); require("weaponskill"); function onSkillPrepare(caster, target, skill) return 0; end; function onSkillStart(caster, target, skill) return 0; end; --Changes status to Bloodletter from Bloodletter2. Changes icon of dot and adds additional damage at the end. function onCombo(caster, target, skill) skill.statusId = 223127; end; function onSkillFinish(caster, target, skill, action, actionContainer) --calculate ws damage action.amount = skill.basePotency; --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); --Try to apply status effect action.TryStatus(caster, target, skill, actionContainer, true); end;