require("global"); require("weaponskill"); function onSkillPrepare(caster, target, skill) return 0; end; function onSkillStart(caster, target, skill) return 0; end; --Dispel --Does dispel have a text id? function onCombo(caster, target, skill) return 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) --calculate ws damage action.amount = skill.basePotency; --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); if skill.isCombo then target.statusEffects.RemoveStatusEffect(GetRandomEffectByFlag(8), actionContainer, 30336); end end;