require("modifiers") require("battleutils") --Untraited reduces cooldown by 50% --Traited reduces cooldown by 100% function onCommandStart(effect, owner, skill, actionContainer) --Does this apply to auto attacks? if skill.GetCommandType() == CommandType.Weaponskill or skill.GetCommandType() == CommandType.Ability or skill.GetCommandType() == CommandType.Magic then if skill.GetActionType() == ActionType.Physical or skill.GetActionType() == ActionType.Magic then skill.enmityModifier = skill.enmityModifier * 0.8; skill.tpCost = skill.tpCost - effect.GetMagnitude(); end end end;