/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see .
===========================================================================
*/
using System;
using System.Collections.Generic;
using System.Linq;
using FFXIVClassic_Map_Server.dataobjects;
using System.IO;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.Actors;
namespace FFXIVClassic_Map_Server
{
class CommandProcessor
{
private static Dictionary gamedataItems = Server.GetGamedataItems();
const UInt32 ITEM_GIL = 1000001;
///
/// We only use the default options for SendMessagePacket.
/// May as well make it less unwieldly to view
///
///
///
private void SendMessage(Session session, String message)
{
if (session != null)
session.GetActor().QueuePacket(SendMessagePacket.BuildPacket(session.id, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
}
internal bool DoCommand(string input, Session session)
{
if (!input.Any() || input.Equals("") || input.Length == 1)
return false;
input.Trim();
input = input.StartsWith("!") ? input.Substring(1) : input;
var split = input.Split('"')
.Select((str, index) => index % 2 == 0
? str.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries)
: new String[] { str }
)
.SelectMany(str => str).ToArray();
split = split.ToArray(); // Ignore case on commands
if (split.Length > 0)
{
var cmd = split[0];
// if client isnt null, take player to be the player actor
Player player = null;
if (session != null)
player = session.GetActor();
if (cmd.Equals("help"))
{
// if there's another string after this, take it as the command we want the description for
if (split.Length > 1)
{
LuaEngine.RunGMCommand(player, split[1], null, true);
return true;
}
// print out all commands
foreach (var str in Directory.GetFiles("./scripts/commands/gm/"))
{
var c = str.Replace(".lua", "");
c = c.Replace("./scripts/commands/gm/", "");
LuaEngine.RunGMCommand(player, c, null, true);
}
return true;
}
LuaEngine.RunGMCommand(player, cmd.ToString(), split.ToArray());
return true;
}
// Debug
//SendMessage(client, string.Join(",", split));
if (split.Length >= 1)
{
// TODO: reloadzones
#region !reloaditems
if (split[0].Equals("reloaditems"))
{
Program.Log.Info(String.Format("Got request to reload item gamedata"));
SendMessage(session, "Reloading Item Gamedata...");
gamedataItems.Clear();
gamedataItems = Database.GetItemGamedata();
Program.Log.Info(String.Format("Loaded {0} items.", gamedataItems.Count));
SendMessage(session, String.Format("Loaded {0} items.", gamedataItems.Count));
return true;
}
#endregion
#region !property
else if (split[0].Equals("property"))
{
if (split.Length == 4)
{
// ChangeProperty(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
}
return true;
}
#endregion
#region !property2
else if (split[0].Equals("property2"))
{
if (split.Length == 4)
{
//ChangeProperty(Convert.ToUInt32(split[1], 16), Convert.ToUInt32(split[2], 16), split[3]);
}
return true;
}
#endregion
}
return false;
}
}
}